d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010384: [03:33:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010384: [03:33:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010384: [03:33:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010384: [03:33:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010384: [03:33:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1396 RDOC 001396: [03:33:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001396: [03:33:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001396: [03:33:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001396: [03:33:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001396: [03:33:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001396: [03:33:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001396: [03:33:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001396: [03:33:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001396: [03:33:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001396: [03:33:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001396: [03:33:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001396: [03:33:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001396: [03:33:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001396: [03:33:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001396: [03:33:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010384: [03:33:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1396] RDOC 001396: [03:33:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E58619C1A8 RDOC 001396: [03:33:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001396: [03:33:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001396: [03:33:17] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E58619C1A8 RDOC 001396: [03:33:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001396: [03:33:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E58619C1A8 RDOC 001396: [03:33:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001396: [03:33:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001E58619C1A8 / 0x00000000001D029C RDOC 001396: [03:33:17] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001396: [03:33:17] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010384: [03:33:17] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 001396: [03:33:17] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001396: [03:33:17] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010384: [03:33:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001396: [03:33:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001396: [03:33:17] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 001396: [03:33:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 001396: [03:33:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001396: [03:33:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39193 (1.56 %) RDOC 001396: [03:33:17] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.031988 seconds RDOC 001396: [03:33:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 001396: [03:33:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 001396: [03:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 010384: [03:33:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45504 bytes) (time 1699500797) 2527 byte thumbnail RDOC 010384: [03:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 010384: [03:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010384: [03:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010384: [03:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010384: [03:33:18] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010384: [03:33:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010384: [03:33:19] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010384: [03:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010384: [03:33:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010384: [03:33:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010384: [03:33:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010384: [03:33:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010384: [03:33:19] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 17.773 ms RDOC 010384: [03:33:19] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010384: [03:33:19] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 010384: [03:33:19] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010384: [03:33:19] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010384: [03:33:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002680: [03:33:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 002680: [03:33:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002680: [03:33:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002680: [03:33:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002680: [03:33:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6876 RDOC 006876: [03:33:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 006876: [03:33:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006876: [03:33:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006876: [03:33:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006876: [03:33:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006876: [03:33:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006876: [03:33:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006876: [03:33:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006876: [03:33:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006876: [03:33:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006876: [03:33:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006876: [03:33:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006876: [03:33:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006876: [03:33:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006876: [03:33:19] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002680: [03:33:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6876] RDOC 006876: [03:33:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001696F52BCF8 RDOC 006876: [03:33:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006876: [03:33:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006876: [03:33:19] core.cpp(2028) - Log - Removing device frame capturer for 0x000001696F52BCF8 RDOC 006876: [03:33:19] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006876: [03:33:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001696F52BCF8 RDOC 006876: [03:33:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006876: [03:33:19] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001696F52BCF8 / 0x00000000000A02C8 RDOC 006876: [03:33:19] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006876: [03:33:19] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002680: [03:33:19] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006876: [03:33:19] d3d11_device.cpp(1940) - Log - Starting capture RDOC 006876: [03:33:19] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 006876: [03:33:19] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006876: [03:33:19] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 006876: [03:33:19] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 006876: [03:33:19] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006876: [03:33:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 59937 (2.34 %) RDOC 006876: [03:33:19] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.046479 seconds RDOC 006876: [03:33:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 006876: [03:33:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 006876: [03:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 002680: [03:33:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (69916 bytes) (time 1699500799) 5476 byte thumbnail RDOC 002680: [03:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 002680: [03:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002680: [03:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002680: [03:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002680: [03:33:20] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002680: [03:33:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002680: [03:33:21] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002680: [03:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002680: [03:33:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002680: [03:33:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002680: [03:33:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002680: [03:33:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002680: [03:33:21] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 17.594 ms RDOC 002680: [03:33:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006136: [03:33:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 006136: [03:33:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006136: [03:33:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006136: [03:33:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006136: [03:33:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3212 RDOC 003212: [03:33:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003212: [03:33:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003212: [03:33:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003212: [03:33:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003212: [03:33:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003212: [03:33:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003212: [03:33:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003212: [03:33:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003212: [03:33:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003212: [03:33:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003212: [03:33:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003212: [03:33:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003212: [03:33:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003212: [03:33:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006136: [03:33:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3212] RDOC 003212: [03:33:21] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003212: [03:33:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000291CF1CC108 RDOC 003212: [03:33:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003212: [03:33:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003212: [03:33:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000291CF1CC108 RDOC 003212: [03:33:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003212: [03:33:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000291CF1CC108 RDOC 003212: [03:33:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003212: [03:33:22] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000291CF1CC108 / 0x00000000000B02C8 RDOC 003212: [03:33:22] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003212: [03:33:22] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003212: [03:33:22] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003212: [03:33:22] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006136: [03:33:22] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003212: [03:33:22] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003212: [03:33:22] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 003212: [03:33:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 003212: [03:33:22] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003212: [03:33:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32139 (5.63 %) RDOC 003212: [03:33:22] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.047805 seconds RDOC 003212: [03:33:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003212: [03:33:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 003212: [03:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 006136: [03:33:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41888 bytes) (time 1699500802) 5116 byte thumbnail RDOC 006136: [03:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 006136: [03:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006136: [03:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006136: [03:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006136: [03:33:23] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006136: [03:33:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006136: [03:33:23] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006136: [03:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006136: [03:33:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006136: [03:33:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006136: [03:33:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006136: [03:33:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006136: [03:33:23] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 6.143 ms RDOC 006136: [03:33:23] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 7.041 ms RDOC 006136: [03:33:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009036: [03:33:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 009036: [03:33:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009036: [03:33:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009036: [03:33:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009036: [03:33:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1556 RDOC 001556: [03:33:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001556: [03:33:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001556: [03:33:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001556: [03:33:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001556: [03:33:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001556: [03:33:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001556: [03:33:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001556: [03:33:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001556: [03:33:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001556: [03:33:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001556: [03:33:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001556: [03:33:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001556: [03:33:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001556: [03:33:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001556: [03:33:24] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009036: [03:33:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1556] RDOC 001556: [03:33:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014A6ED3BA28 RDOC 001556: [03:33:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001556: [03:33:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001556: [03:33:24] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014A6ED3BA28 RDOC 001556: [03:33:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001556: [03:33:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014A6ED3BA28 RDOC 001556: [03:33:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001556: [03:33:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014A6ED3BA28 / 0x00000000000502F0 RDOC 001556: [03:33:24] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001556: [03:33:24] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009036: [03:33:24] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001556: [03:33:24] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001556: [03:33:24] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001556: [03:33:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001556: [03:33:24] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 001556: [03:33:24] d3d11_device.cpp(2301) - Log - Failed to capture, frame 5: Uncapped command list RDOC 001556: [03:33:24] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001556: [03:33:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001556: [03:33:24] d3d11_device.cpp(2022) - Log - Finished capture, Frame 6 RDOC 001556: [03:33:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001556: [03:33:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001556: [03:33:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23245 (2.72 %) RDOC 001556: [03:33:24] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.056788 seconds RDOC 001556: [03:33:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001556: [03:33:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 001556: [03:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 009036: [03:33:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31334 bytes) (time 1699500804) 3961 byte thumbnail RDOC 009036: [03:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 009036: [03:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009036: [03:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009036: [03:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009036: [03:33:25] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009036: [03:33:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009036: [03:33:26] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009036: [03:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009036: [03:33:26] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009036: [03:33:26] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009036: [03:33:26] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009036: [03:33:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009036: [03:33:26] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 7.059 ms RDOC 009036: [03:33:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 012032: [03:33:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 012032: [03:33:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012032: [03:33:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012032: [03:33:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012032: [03:33:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3644 RDOC 003644: [03:33:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003644: [03:33:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003644: [03:33:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003644: [03:33:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003644: [03:33:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003644: [03:33:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003644: [03:33:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003644: [03:33:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003644: [03:33:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003644: [03:33:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003644: [03:33:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003644: [03:33:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003644: [03:33:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003644: [03:33:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003644: [03:33:26] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012032: [03:33:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3644] RDOC 003644: [03:33:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002051343BC78 RDOC 003644: [03:33:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003644: [03:33:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003644: [03:33:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000002051343BC78 RDOC 003644: [03:33:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003644: [03:33:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002051343BC78 RDOC 003644: [03:33:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003644: [03:33:26] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002051343BC78 / 0x00000000000D02C8 RDOC 003644: [03:33:26] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003644: [03:33:26] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012032: [03:33:26] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003644: [03:33:26] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003644: [03:33:26] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 003644: [03:33:27] resource_manager.h(1526) - Log - Prepared 45 dirty resources, postponed 0, skipped 0 RDOC 003644: [03:33:27] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 003644: [03:33:27] resource_manager.h(1538) - Log - Checking 45 resources with initial contents against 102 referenced resources RDOC 003644: [03:33:27] resource_manager.h(1642) - Log - Serialised 45 resources, skipped 0 unreferenced RDOC 003644: [03:33:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169276608 bytes to 1304512 (0.77 %) RDOC 003644: [03:33:27] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 161.434753 MB capture section in 0.261926 seconds RDOC 003644: [03:33:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003644: [03:33:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 003644: [03:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 012032: [03:33:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1311166 bytes) (time 1699500807) 2526 byte thumbnail RDOC 012032: [03:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 012032: [03:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012032: [03:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012032: [03:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012032: [03:33:28] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012032: [03:33:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012032: [03:33:28] d3d11_replay.cpp(4425) - Log - Created device. RDOC 012032: [03:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012032: [03:33:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012032: [03:33:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012032: [03:33:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012032: [03:33:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012032: [03:33:28] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 269.140 ms RDOC 012032: [03:33:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002212: [03:33:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 002212: [03:33:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002212: [03:33:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002212: [03:33:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002212: [03:33:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5844 RDOC 005844: [03:33:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 005844: [03:33:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005844: [03:33:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005844: [03:33:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005844: [03:33:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005844: [03:33:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005844: [03:33:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005844: [03:33:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005844: [03:33:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005844: [03:33:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005844: [03:33:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005844: [03:33:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005844: [03:33:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005844: [03:33:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005844: [03:33:32] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002212: [03:33:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5844] RDOC 005844: [03:33:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025A29ECDAF8 RDOC 005844: [03:33:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005844: [03:33:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005844: [03:33:32] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025A29ECDAF8 RDOC 005844: [03:33:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005844: [03:33:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025A29ECDAF8 RDOC 005844: [03:33:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005844: [03:33:32] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000025A29ECDAF8 / 0x00000000000C02AA RDOC 005844: [03:33:32] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005844: [03:33:32] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005844: [03:33:32] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005844: [03:33:32] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005844: [03:33:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005844: [03:33:32] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 002212: [03:33:32] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005844: [03:33:32] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 005844: [03:33:32] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005844: [03:33:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84835 (3.31 %) RDOC 005844: [03:33:32] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.052223 seconds RDOC 005844: [03:33:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 005844: [03:33:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005844: [03:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 002212: [03:33:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100210 bytes) (time 1699500812) 9588 byte thumbnail RDOC 002212: [03:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 002212: [03:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002212: [03:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002212: [03:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002212: [03:33:33] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002212: [03:33:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002212: [03:33:34] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002212: [03:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002212: [03:33:34] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002212: [03:33:34] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002212: [03:33:34] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002212: [03:33:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002212: [03:33:34] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 12.054 ms RDOC 002212: [03:33:34] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002212: [03:33:34] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002212: [03:33:34] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002212: [03:33:34] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002212: [03:33:34] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002212: [03:33:34] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002212: [03:33:34] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002212: [03:33:34] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002212: [03:33:34] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002212: [03:33:34] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002212: [03:33:34] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002212: [03:33:34] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002212: [03:33:34] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002212: [03:33:34] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002212: [03:33:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011024: [03:33:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011024: [03:33:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011024: [03:33:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011024: [03:33:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011024: [03:33:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11044 RDOC 011044: [03:33:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011044: [03:33:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011044: [03:33:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011044: [03:33:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011044: [03:33:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011044: [03:33:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011044: [03:33:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011044: [03:33:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011044: [03:33:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011044: [03:33:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011044: [03:33:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011044: [03:33:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011044: [03:33:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011044: [03:33:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011044: [03:33:34] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011024: [03:33:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11044] RDOC 011044: [03:33:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002100645D278 RDOC 011044: [03:33:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011044: [03:33:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011044: [03:33:34] core.cpp(2028) - Log - Removing device frame capturer for 0x000002100645D278 RDOC 011044: [03:33:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011044: [03:33:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002100645D278 RDOC 011044: [03:33:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011044: [03:33:34] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002100645D278 / 0x00000000000D02AA RDOC 011044: [03:33:34] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011044: [03:33:34] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011044: [03:33:34] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011044: [03:33:34] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011044: [03:33:34] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011044: [03:33:34] d3d11_device.cpp(2022) - Log - Finished capture, Frame 4294967295 RDOC 011024: [03:33:34] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011044: [03:33:34] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 011044: [03:33:34] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 011044: [03:33:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 642 (2.66 %) RDOC 011044: [03:33:34] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.035049 seconds RDOC 011044: [03:33:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 011044: [03:33:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 011044: [03:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 011024: [03:33:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22942 bytes) (time 1699500815) 8220 byte thumbnail RDOC 011024: [03:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 011024: [03:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011024: [03:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011024: [03:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011024: [03:33:36] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011024: [03:33:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011024: [03:33:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011024: [03:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011024: [03:33:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011024: [03:33:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011024: [03:33:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011024: [03:33:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011024: [03:33:36] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 0.604 ms RDOC 011024: [03:33:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007184: [03:33:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007184: [03:33:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007184: [03:33:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007184: [03:33:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007184: [03:33:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10872 RDOC 010872: [03:33:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010872: [03:33:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010872: [03:33:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010872: [03:33:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010872: [03:33:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010872: [03:33:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010872: [03:33:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010872: [03:33:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010872: [03:33:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010872: [03:33:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010872: [03:33:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010872: [03:33:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010872: [03:33:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010872: [03:33:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010872: [03:33:36] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007184: [03:33:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10872] RDOC 010872: [03:33:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000015C71C3B408 RDOC 010872: [03:33:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010872: [03:33:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010872: [03:33:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000015C71C3B408 RDOC 010872: [03:33:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010872: [03:33:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000015C71C3B408 RDOC 010872: [03:33:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010872: [03:33:37] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 010872: [03:33:37] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000015C71C3B408 / 0x00000000000E02AA RDOC 010872: [03:33:37] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010872: [03:33:37] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010872: [03:33:37] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010872: [03:33:37] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007184: [03:33:37] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010872: [03:33:37] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010872: [03:33:37] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010872: [03:33:37] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 010872: [03:33:37] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010872: [03:33:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32789 (5.76 %) RDOC 010872: [03:33:37] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.053473 seconds RDOC 010872: [03:33:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010872: [03:33:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 010872: [03:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 007184: [03:33:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42538 bytes) (time 1699500817) 5116 byte thumbnail RDOC 007184: [03:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 007184: [03:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007184: [03:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007184: [03:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007184: [03:33:38] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007184: [03:33:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007184: [03:33:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007184: [03:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007184: [03:33:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007184: [03:33:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007184: [03:33:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007184: [03:33:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007184: [03:33:39] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 007184: [03:33:39] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 007184: [03:33:39] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.404 ms RDOC 007184: [03:33:39] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 007184: [03:33:39] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 007184: [03:33:39] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 007184: [03:33:39] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 007184: [03:33:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008608: [03:33:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 008608: [03:33:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008608: [03:33:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008608: [03:33:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008608: [03:33:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7520 RDOC 007520: [03:33:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 007520: [03:33:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007520: [03:33:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007520: [03:33:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007520: [03:33:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007520: [03:33:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007520: [03:33:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007520: [03:33:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007520: [03:33:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007520: [03:33:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007520: [03:33:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007520: [03:33:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007520: [03:33:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007520: [03:33:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007520: [03:33:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008608: [03:33:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7520] RDOC 007520: [03:33:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A33EF5BDB8 RDOC 007520: [03:33:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007520: [03:33:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007520: [03:33:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A33EF5BDB8 RDOC 007520: [03:33:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007520: [03:33:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A33EF5BDB8 RDOC 007520: [03:33:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007520: [03:33:39] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001A33EF5BDB8 / 0x00000000000F02AA RDOC 007520: [03:33:39] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007520: [03:33:39] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 007520: [03:33:39] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 007520: [03:33:39] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007520: [03:33:39] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007520: [03:33:39] d3d11_device.cpp(2022) - Log - Finished capture, Frame 0 RDOC 008608: [03:33:39] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007520: [03:33:39] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 007520: [03:33:39] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 007520: [03:33:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6573 (9.62 %) RDOC 007520: [03:33:39] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.056727 seconds RDOC 007520: [03:33:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007520: [03:33:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 007520: [03:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 008608: [03:33:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16322 bytes) (time 1699500819) 5116 byte thumbnail RDOC 008608: [03:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 008608: [03:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008608: [03:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008608: [03:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008608: [03:33:40] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008608: [03:33:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008608: [03:33:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008608: [03:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008608: [03:33:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008608: [03:33:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008608: [03:33:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008608: [03:33:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008608: [03:33:41] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 2.295 ms RDOC 008608: [03:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 008608: [03:33:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2808 (4.11 %) RDOC 008608: [03:33:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008608: [03:33:41] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 0.403 ms RDOC 008608: [03:33:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2808 (4.11 %) RDOC 008608: [03:33:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008608: [03:33:41] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 008608: [03:33:41] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 008608: [03:33:41] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 008608: [03:33:41] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000168! RDOC 008608: [03:33:41] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 008608: [03:33:41] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000169! RDOC 008608: [03:33:41] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 008608: [03:33:41] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 008608: [03:33:41] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 008608: [03:33:41] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 008608: [03:33:41] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 008608: [03:33:41] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 008608: [03:33:41] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 008608: [03:33:41] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 008608: [03:33:41] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 008608: [03:33:41] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 008608: [03:33:41] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 008608: [03:33:41] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 008608: [03:33:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008580: [03:33:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 008580: [03:33:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008580: [03:33:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008580: [03:33:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008580: [03:33:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10888 RDOC 010888: [03:33:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010888: [03:33:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010888: [03:33:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010888: [03:33:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010888: [03:33:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010888: [03:33:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010888: [03:33:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010888: [03:33:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010888: [03:33:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010888: [03:33:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010888: [03:33:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010888: [03:33:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010888: [03:33:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010888: [03:33:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010888: [03:33:41] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008580: [03:33:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10888] RDOC 010888: [03:33:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022EF2F7D0B8 RDOC 010888: [03:33:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010888: [03:33:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010888: [03:33:41] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022EF2F7D0B8 RDOC 010888: [03:33:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010888: [03:33:42] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022EF2F7D0B8 RDOC 010888: [03:33:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010888: [03:33:42] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022EF2F7D0B8 / 0x00000000001002AA RDOC 010888: [03:33:42] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010888: [03:33:42] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010888: [03:33:42] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010888: [03:33:42] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010888: [03:33:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010888: [03:33:42] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 008580: [03:33:42] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010888: [03:33:42] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 010888: [03:33:42] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010888: [03:33:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560097 (0.42 %) RDOC 010888: [03:33:42] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.049782 seconds RDOC 010888: [03:33:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010888: [03:33:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 010888: [03:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008580: [03:33:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569846 bytes) (time 1699500822) 5116 byte thumbnail RDOC 008580: [03:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008580: [03:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008580: [03:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008580: [03:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008580: [03:33:43] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008580: [03:33:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008580: [03:33:44] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008580: [03:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008580: [03:33:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008580: [03:33:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008580: [03:33:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008580: [03:33:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008580: [03:33:44] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 251.562 ms RDOC 008580: [03:33:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010452: [03:33:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010452: [03:33:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010452: [03:33:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010452: [03:33:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010452: [03:33:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11052 RDOC 011052: [03:33:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011052: [03:33:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011052: [03:33:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011052: [03:33:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011052: [03:33:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011052: [03:33:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011052: [03:33:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011052: [03:33:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011052: [03:33:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011052: [03:33:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011052: [03:33:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011052: [03:33:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011052: [03:33:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011052: [03:33:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011052: [03:33:44] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010452: [03:33:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11052] RDOC 011052: [03:33:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011F10EAC068 RDOC 011052: [03:33:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011052: [03:33:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011052: [03:33:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000011F10EAC068 RDOC 011052: [03:33:45] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011052: [03:33:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011F10EAC068 RDOC 011052: [03:33:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011052: [03:33:45] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000011F10EAC068 / 0x00000000001102AA RDOC 011052: [03:33:45] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011052: [03:33:45] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010452: [03:33:45] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011052: [03:33:47] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011052: [03:33:47] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011052: [03:33:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011052: [03:33:47] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50000 RDOC 011052: [03:33:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011052: [03:33:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011052: [03:33:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34279 (6.04 %) RDOC 011052: [03:33:47] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.034365 seconds RDOC 011052: [03:33:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011052: [03:33:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 011052: [03:33:47] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011052: [03:33:47] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011052: [03:33:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011052: [03:33:47] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50001 RDOC 011052: [03:33:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011052: [03:33:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011052: [03:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 010452: [03:33:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (44028 bytes) (time 1699500827) 5116 byte thumbnail RDOC 011052: [03:33:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15117 (2.66 %) RDOC 011052: [03:33:47] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046622 seconds RDOC 011052: [03:33:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011052: [03:33:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 011052: [03:33:47] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011052: [03:33:47] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011052: [03:33:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011052: [03:33:47] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50002 RDOC 011052: [03:33:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011052: [03:33:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011052: [03:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 010452: [03:33:47] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24866 bytes) (time 1699500827) 5116 byte thumbnail RDOC 011052: [03:33:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15121 (2.66 %) RDOC 011052: [03:33:47] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046513 seconds RDOC 011052: [03:33:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011052: [03:33:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 011052: [03:33:47] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011052: [03:33:47] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011052: [03:33:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011052: [03:33:47] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50003 RDOC 011052: [03:33:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011052: [03:33:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011052: [03:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 010452: [03:33:47] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24870 bytes) (time 1699500827) 5116 byte thumbnail RDOC 011052: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10149 (1.79 %) RDOC 011052: [03:33:48] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047239 seconds RDOC 011052: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011052: [03:33:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 011052: [03:33:48] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011052: [03:33:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011052: [03:33:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011052: [03:33:48] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50004 RDOC 011052: [03:33:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011052: [03:33:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011052: [03:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 010452: [03:33:48] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (19898 bytes) (time 1699500828) 5116 byte thumbnail RDOC 011052: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10145 (1.79 %) RDOC 011052: [03:33:48] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046958 seconds RDOC 011052: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011052: [03:33:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 011052: [03:33:48] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011052: [03:33:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011052: [03:33:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011052: [03:33:48] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50005 RDOC 011052: [03:33:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011052: [03:33:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011052: [03:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 010452: [03:33:48] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (19894 bytes) (time 1699500828) 5116 byte thumbnail RDOC 011052: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15123 (2.66 %) RDOC 011052: [03:33:48] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046500 seconds RDOC 011052: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011052: [03:33:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 011052: [03:33:48] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011052: [03:33:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011052: [03:33:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011052: [03:33:48] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50006 RDOC 011052: [03:33:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011052: [03:33:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011052: [03:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 010452: [03:33:48] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24872 bytes) (time 1699500828) 5116 byte thumbnail RDOC 011052: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15120 (2.66 %) RDOC 011052: [03:33:48] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047067 seconds RDOC 011052: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011052: [03:33:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 011052: [03:33:48] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011052: [03:33:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011052: [03:33:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011052: [03:33:48] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50007 RDOC 011052: [03:33:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011052: [03:33:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011052: [03:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 010452: [03:33:48] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24869 bytes) (time 1699500828) 5116 byte thumbnail RDOC 011052: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15116 (2.66 %) RDOC 011052: [03:33:48] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046449 seconds RDOC 011052: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011052: [03:33:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 011052: [03:33:48] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011052: [03:33:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011052: [03:33:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011052: [03:33:48] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50008 RDOC 011052: [03:33:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011052: [03:33:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011052: [03:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 010452: [03:33:48] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24865 bytes) (time 1699500828) 5116 byte thumbnail RDOC 011052: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15134 (2.66 %) RDOC 011052: [03:33:48] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.031210 seconds RDOC 011052: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011052: [03:33:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 011052: [03:33:48] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011052: [03:33:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011052: [03:33:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011052: [03:33:48] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50009 RDOC 011052: [03:33:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011052: [03:33:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011052: [03:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 010452: [03:33:48] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24883 bytes) (time 1699500828) 5116 byte thumbnail RDOC 011052: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15118 (2.66 %) RDOC 011052: [03:33:48] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.031549 seconds RDOC 011052: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011052: [03:33:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 011052: [03:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 010452: [03:33:48] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24867 bytes) (time 1699500828) 5116 byte thumbnail RDOC 010452: [03:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 010452: [03:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010452: [03:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010452: [03:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010452: [03:33:49] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010452: [03:33:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010452: [03:33:49] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010452: [03:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010452: [03:33:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010452: [03:33:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010452: [03:33:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010452: [03:33:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010452: [03:33:49] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.995 ms RDOC 010452: [03:33:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011440: [03:33:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011440: [03:33:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011440: [03:33:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011440: [03:33:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011440: [03:33:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5992 RDOC 005992: [03:33:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 005992: [03:33:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005992: [03:33:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005992: [03:33:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005992: [03:33:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005992: [03:33:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005992: [03:33:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005992: [03:33:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005992: [03:33:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005992: [03:33:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005992: [03:33:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005992: [03:33:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005992: [03:33:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005992: [03:33:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005992: [03:33:50] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011440: [03:33:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5992] RDOC 005992: [03:33:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022EBB71B978 RDOC 005992: [03:33:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005992: [03:33:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005992: [03:33:51] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022EBB71B978 RDOC 005992: [03:33:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005992: [03:33:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022EBB71B978 RDOC 005992: [03:33:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005992: [03:33:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022EBB71B978 / 0x00000000001202AA RDOC 005992: [03:33:51] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005992: [03:33:51] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011440: [03:33:51] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005992: [03:33:51] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005992: [03:33:51] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005992: [03:33:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005992: [03:33:51] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 005992: [03:33:51] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 005992: [03:33:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005992: [03:33:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37780 (2.47 %) RDOC 005992: [03:33:51] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.118638 seconds RDOC 005992: [03:33:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 005992: [03:33:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 005992: [03:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 011440: [03:33:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50535 bytes) (time 1699500831) 8292 byte thumbnail RDOC 011440: [03:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 011440: [03:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011440: [03:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011440: [03:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011440: [03:33:52] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011440: [03:33:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011440: [03:33:53] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011440: [03:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011440: [03:33:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011440: [03:33:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011440: [03:33:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011440: [03:33:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011440: [03:33:53] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 8.679 ms RDOC 011440: [03:33:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003372: [03:33:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 003372: [03:33:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003372: [03:33:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003372: [03:33:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003372: [03:33:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3636 RDOC 003636: [03:33:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003636: [03:33:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003636: [03:33:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003636: [03:33:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003636: [03:33:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003636: [03:33:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003636: [03:33:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003636: [03:33:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003636: [03:33:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003636: [03:33:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003636: [03:33:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003636: [03:33:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003636: [03:33:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003636: [03:33:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003372: [03:33:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3636] RDOC 003636: [03:33:54] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003636: [03:33:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002250885B468 RDOC 003636: [03:33:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003636: [03:33:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003636: [03:33:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000002250885B468 RDOC 003636: [03:33:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003636: [03:33:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002250885B468 RDOC 003636: [03:33:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003636: [03:33:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002250885B468 / 0x00000000001302AA RDOC 003636: [03:33:55] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003636: [03:33:55] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003372: [03:33:55] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003636: [03:33:55] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003636: [03:33:55] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003636: [03:33:55] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 003636: [03:33:55] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 003636: [03:33:55] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 003636: [03:33:55] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 003636: [03:33:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17145472 bytes to 357174 (2.08 %) RDOC 003636: [03:33:55] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 16.351196 MB capture section in 0.217831 seconds RDOC 003636: [03:33:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 003636: [03:33:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 003636: [03:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 003372: [03:33:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (373018 bytes) (time 1699500836) 9376 byte thumbnail RDOC 003372: [03:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 003372: [03:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003372: [03:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003372: [03:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003372: [03:33:57] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003372: [03:33:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003372: [03:33:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003372: [03:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003372: [03:33:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003372: [03:33:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003372: [03:33:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003372: [03:33:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003372: [03:33:58] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 159.712 ms RDOC 003372: [03:33:58] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 1.015 ms RDOC 003372: [03:33:58] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.146 ms RDOC 003372: [03:33:58] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.210 ms RDOC 003372: [03:33:58] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.055 ms RDOC 003372: [03:33:59] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 69.558 ms RDOC 003372: [03:33:59] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 1.011 ms RDOC 003372: [03:33:59] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.228 ms RDOC 003372: [03:33:59] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.052 ms RDOC 003372: [03:33:59] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.262 ms RDOC 003372: [03:33:59] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.288 ms RDOC 003372: [03:33:59] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.229 ms RDOC 003372: [03:33:59] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.067 ms RDOC 003372: [03:33:59] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.325 ms RDOC 003372: [03:33:59] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.090 ms RDOC 003372: [03:33:59] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.235 ms RDOC 003372: [03:33:59] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.045 ms RDOC 003372: [03:34:00] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 13.923 ms RDOC 003372: [03:34:00] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 2.274 ms RDOC 003372: [03:34:00] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.326 ms RDOC 003372: [03:34:00] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.053 ms RDOC 003372: [03:34:00] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.271 ms RDOC 003372: [03:34:00] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.084 ms RDOC 003372: [03:34:00] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.235 ms RDOC 003372: [03:34:01] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.057 ms RDOC 003372: [03:34:01] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.423 ms RDOC 003372: [03:34:01] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.095 ms RDOC 003372: [03:34:01] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.214 ms RDOC 003372: [03:34:01] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.052 ms RDOC 003372: [03:34:01] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 2.432 ms RDOC 003372: [03:34:01] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.407 ms RDOC 003372: [03:34:01] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.383 ms RDOC 003372: [03:34:01] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.067 ms RDOC 003372: [03:34:02] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.300 ms RDOC 003372: [03:34:02] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.079 ms RDOC 003372: [03:34:02] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.354 ms RDOC 003372: [03:34:02] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.067 ms RDOC 003372: [03:34:02] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.277 ms RDOC 003372: [03:34:02] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.071 ms RDOC 003372: [03:34:02] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.335 ms RDOC 003372: [03:34:02] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.061 ms RDOC 003372: [03:34:03] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 3.464 ms RDOC 003372: [03:34:03] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.455 ms RDOC 003372: [03:34:03] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.250 ms RDOC 003372: [03:34:03] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.076 ms RDOC 003372: [03:34:03] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.354 ms RDOC 003372: [03:34:03] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.075 ms RDOC 003372: [03:34:03] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.365 ms RDOC 003372: [03:34:04] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.059 ms RDOC 003372: [03:34:04] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.372 ms RDOC 003372: [03:34:04] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.096 ms RDOC 003372: [03:34:04] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.264 ms RDOC 003372: [03:34:04] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.057 ms RDOC 003372: [03:34:04] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.051 ms RDOC 003372: [03:34:04] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.283 ms RDOC 003372: [03:34:04] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.093 ms RDOC 003372: [03:34:04] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.215 ms RDOC 003372: [03:34:04] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.060 ms RDOC 003372: [03:34:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005784: [03:34:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 005784: [03:34:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005784: [03:34:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005784: [03:34:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005784: [03:34:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7528 RDOC 007528: [03:34:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 007528: [03:34:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007528: [03:34:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007528: [03:34:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007528: [03:34:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007528: [03:34:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007528: [03:34:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007528: [03:34:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007528: [03:34:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007528: [03:34:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007528: [03:34:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007528: [03:34:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007528: [03:34:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007528: [03:34:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005784: [03:34:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7528] RDOC 007528: [03:34:05] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007528: [03:34:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000225EEA3B668 RDOC 007528: [03:34:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007528: [03:34:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007528: [03:34:06] core.cpp(2028) - Log - Removing device frame capturer for 0x00000225EEA3B668 RDOC 007528: [03:34:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007528: [03:34:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000225EEA3B668 RDOC 007528: [03:34:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007528: [03:34:06] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000225EEA3B668 / 0x00000000000502FA RDOC 007528: [03:34:06] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007528: [03:34:06] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005784: [03:34:06] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007528: [03:34:07] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007528: [03:34:07] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007528: [03:34:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:34:07] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50 RDOC 007528: [03:34:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007528: [03:34:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007528: [03:34:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 60423 (1.15 %) RDOC 007528: [03:34:07] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.104979 seconds RDOC 007528: [03:34:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:34:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007528: [03:34:07] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007528: [03:34:07] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007528: [03:34:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:34:07] d3d11_device.cpp(2022) - Log - Finished capture, Frame 51 RDOC 007528: [03:34:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007528: [03:34:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007528: [03:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 005784: [03:34:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (70172 bytes) (time 1699500847) 5116 byte thumbnail RDOC 007528: [03:34:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43235 (0.82 %) RDOC 007528: [03:34:07] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.211714 seconds RDOC 007528: [03:34:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:34:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 007528: [03:34:07] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007528: [03:34:07] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007528: [03:34:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:34:07] d3d11_device.cpp(2022) - Log - Finished capture, Frame 52 RDOC 007528: [03:34:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007528: [03:34:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007528: [03:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 005784: [03:34:07] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (52984 bytes) (time 1699500847) 5116 byte thumbnail RDOC 007528: [03:34:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41947 (0.80 %) RDOC 007528: [03:34:07] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.214953 seconds RDOC 007528: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:34:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 007528: [03:34:08] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007528: [03:34:08] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007528: [03:34:08] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:34:08] d3d11_device.cpp(2022) - Log - Finished capture, Frame 53 RDOC 007528: [03:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 007528: [03:34:08] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007528: [03:34:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005784: [03:34:08] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (51696 bytes) (time 1699500848) 5116 byte thumbnail RDOC 007528: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42876 (0.81 %) RDOC 007528: [03:34:08] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.136679 seconds RDOC 007528: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:34:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 007528: [03:34:08] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007528: [03:34:08] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007528: [03:34:08] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:34:08] d3d11_device.cpp(2022) - Log - Finished capture, Frame 54 RDOC 007528: [03:34:08] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007528: [03:34:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007528: [03:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 005784: [03:34:08] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (52625 bytes) (time 1699500848) 5116 byte thumbnail RDOC 007528: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42769 (0.81 %) RDOC 007528: [03:34:08] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.115089 seconds RDOC 007528: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:34:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 007528: [03:34:08] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007528: [03:34:08] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007528: [03:34:08] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:34:08] d3d11_device.cpp(2022) - Log - Finished capture, Frame 55 RDOC 007528: [03:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 007528: [03:34:08] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007528: [03:34:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005784: [03:34:08] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (52518 bytes) (time 1699500848) 5116 byte thumbnail RDOC 007528: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42931 (0.81 %) RDOC 007528: [03:34:08] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.246986 seconds RDOC 007528: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:34:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 007528: [03:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 007528: [03:34:08] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007528: [03:34:08] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007528: [03:34:08] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005784: [03:34:08] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (52680 bytes) (time 1699500848) 5116 byte thumbnail RDOC 007528: [03:34:08] d3d11_device.cpp(2022) - Log - Finished capture, Frame 56 RDOC 007528: [03:34:08] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007528: [03:34:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007528: [03:34:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43351 (0.82 %) RDOC 007528: [03:34:09] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.113544 seconds RDOC 007528: [03:34:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:34:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 007528: [03:34:09] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007528: [03:34:09] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007528: [03:34:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:34:09] d3d11_device.cpp(2022) - Log - Finished capture, Frame 57 RDOC 007528: [03:34:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007528: [03:34:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007528: [03:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 005784: [03:34:09] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (53100 bytes) (time 1699500849) 5116 byte thumbnail RDOC 007528: [03:34:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42499 (0.81 %) RDOC 007528: [03:34:09] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.113499 seconds RDOC 007528: [03:34:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:34:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 007528: [03:34:09] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007528: [03:34:09] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007528: [03:34:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 007528: [03:34:09] d3d11_device.cpp(2022) - Log - Finished capture, Frame 58 RDOC 007528: [03:34:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007528: [03:34:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005784: [03:34:09] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (52248 bytes) (time 1699500849) 5116 byte thumbnail RDOC 007528: [03:34:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42594 (0.81 %) RDOC 007528: [03:34:09] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.237725 seconds RDOC 007528: [03:34:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:34:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 007528: [03:34:09] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007528: [03:34:09] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007528: [03:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 005784: [03:34:09] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (52343 bytes) (time 1699500849) 5116 byte thumbnail RDOC 007528: [03:34:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:34:09] d3d11_device.cpp(2022) - Log - Finished capture, Frame 59 RDOC 007528: [03:34:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007528: [03:34:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007528: [03:34:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42851 (0.81 %) RDOC 007528: [03:34:09] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.106389 seconds RDOC 007528: [03:34:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:34:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 007528: [03:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 005784: [03:34:09] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (52600 bytes) (time 1699500849) 5116 byte thumbnail RDOC 005784: [03:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 005784: [03:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005784: [03:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005784: [03:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005784: [03:34:10] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005784: [03:34:10] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005784: [03:34:11] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005784: [03:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005784: [03:34:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005784: [03:34:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005784: [03:34:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005784: [03:34:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005784: [03:34:12] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 190.448 ms RDOC 005784: [03:34:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011056: [03:34:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011056: [03:34:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011056: [03:34:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011056: [03:34:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011056: [03:34:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4912 RDOC 004912: [03:34:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 004912: [03:34:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004912: [03:34:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004912: [03:34:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004912: [03:34:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004912: [03:34:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004912: [03:34:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004912: [03:34:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004912: [03:34:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004912: [03:34:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004912: [03:34:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004912: [03:34:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004912: [03:34:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004912: [03:34:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004912: [03:34:13] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011056: [03:34:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4912] RDOC 004912: [03:34:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000294A425BAB8 RDOC 004912: [03:34:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004912: [03:34:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004912: [03:34:13] core.cpp(2028) - Log - Removing device frame capturer for 0x00000294A425BAB8 RDOC 004912: [03:34:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004912: [03:34:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000294A425BAB8 RDOC 004912: [03:34:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004912: [03:34:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000294A425BAB8 / 0x00000000001702C8 RDOC 004912: [03:34:13] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004912: [03:34:13] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011056: [03:34:14] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004912: [03:34:14] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004912: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 004912: [03:34:14] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004912: [03:34:14] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 004912: [03:34:14] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 004912: [03:34:14] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004912: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43769 (7.11 %) RDOC 004912: [03:34:14] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.188882 seconds RDOC 004912: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 004912: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 004912: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 011056: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57816 bytes) (time 1699500854) 8902 byte thumbnail RDOC 011056: [03:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 011056: [03:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011056: [03:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011056: [03:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011056: [03:34:15] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011056: [03:34:15] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011056: [03:34:16] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011056: [03:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011056: [03:34:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011056: [03:34:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011056: [03:34:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011056: [03:34:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011056: [03:34:16] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.019 ms RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011056: [03:34:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008184: [03:34:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 008184: [03:34:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008184: [03:34:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008184: [03:34:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008184: [03:34:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6092 RDOC 006092: [03:34:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 006092: [03:34:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006092: [03:34:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006092: [03:34:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006092: [03:34:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006092: [03:34:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006092: [03:34:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006092: [03:34:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006092: [03:34:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006092: [03:34:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006092: [03:34:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006092: [03:34:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006092: [03:34:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006092: [03:34:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008184: [03:34:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6092] RDOC 006092: [03:34:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006092: [03:34:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019A0724E258 RDOC 006092: [03:34:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006092: [03:34:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006092: [03:34:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019A0724E258 RDOC 006092: [03:34:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006092: [03:34:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019A0724E258 RDOC 006092: [03:34:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006092: [03:34:18] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000019A0724E258 / 0x00000000001602AA RDOC 006092: [03:34:18] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006092: [03:34:18] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006092: [03:34:18] d3d11_device.cpp(1940) - Log - Starting capture RDOC 006092: [03:34:18] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 006092: [03:34:18] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006092: [03:34:18] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 008184: [03:34:18] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006092: [03:34:18] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 006092: [03:34:18] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006092: [03:34:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28087 (4.94 %) RDOC 006092: [03:34:18] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.174147 seconds RDOC 006092: [03:34:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 006092: [03:34:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 006092: [03:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 008184: [03:34:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37996 bytes) (time 1699500858) 5744 byte thumbnail RDOC 008184: [03:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 008184: [03:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008184: [03:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008184: [03:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008184: [03:34:19] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008184: [03:34:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008184: [03:34:20] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008184: [03:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008184: [03:34:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008184: [03:34:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008184: [03:34:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008184: [03:34:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008184: [03:34:20] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.221 ms RDOC 008184: [03:34:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007532: [03:34:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007532: [03:34:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007532: [03:34:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007532: [03:34:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007532: [03:34:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8320 RDOC 008320: [03:34:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 008320: [03:34:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008320: [03:34:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008320: [03:34:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008320: [03:34:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008320: [03:34:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008320: [03:34:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008320: [03:34:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008320: [03:34:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008320: [03:34:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008320: [03:34:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008320: [03:34:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008320: [03:34:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008320: [03:34:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008320: [03:34:21] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007532: [03:34:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8320] RDOC 008320: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014F5448C258 RDOC 008320: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008320: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014F5448BC30 RDOC 008320: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008320: [03:34:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008320: [03:34:21] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014F5448C258 RDOC 008320: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014F5448C258 RDOC 008320: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008320: [03:34:21] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008320: [03:34:21] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008320: [03:34:21] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014F5448C258 RDOC 008320: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014F5448C258 RDOC 008320: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008320: [03:34:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014F5448C258 RDOC 008320: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014F5448C258 RDOC 008320: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008320: [03:34:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014F5448C258 RDOC 008320: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014F5448C258 RDOC 008320: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008320: [03:34:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014F5448C258 RDOC 008320: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014F5448C258 RDOC 008320: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008320: [03:34:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014F5448C258 RDOC 008320: [03:34:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008320: [03:34:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014F5448BC30 RDOC 008320: [03:34:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008320: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014F5448BC30 RDOC 008320: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008320: [03:34:22] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014F5448BC30 / 0x00000000001702AA RDOC 008320: [03:34:22] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008320: [03:34:22] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008320: [03:34:22] d3d11_device.cpp( 795) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 008320: [03:34:22] d3d11_device.cpp( 800) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 008320: [03:34:22] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008320: [03:34:22] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 008320: [03:34:22] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008320: [03:34:22] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 007532: [03:34:22] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008320: [03:34:22] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 008320: [03:34:22] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008320: [03:34:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 33331 (5.88 %) RDOC 008320: [03:34:22] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.118428 seconds RDOC 008320: [03:34:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008320: [03:34:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 008320: [03:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 007532: [03:34:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43080 bytes) (time 1699500862) 5116 byte thumbnail RDOC 007532: [03:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 007532: [03:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007532: [03:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007532: [03:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007532: [03:34:23] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007532: [03:34:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007532: [03:34:24] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007532: [03:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007532: [03:34:24] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007532: [03:34:24] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007532: [03:34:24] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007532: [03:34:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007532: [03:34:24] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.597 ms RDOC 007532: [03:34:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011100: [03:34:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011100: [03:34:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011100: [03:34:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011100: [03:34:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011100: [03:34:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3960 RDOC 003960: [03:34:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003960: [03:34:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003960: [03:34:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003960: [03:34:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003960: [03:34:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003960: [03:34:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003960: [03:34:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003960: [03:34:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003960: [03:34:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003960: [03:34:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003960: [03:34:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003960: [03:34:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003960: [03:34:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003960: [03:34:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011100: [03:34:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3960] RDOC 003960: [03:34:25] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003960: [03:34:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001958F55CC98 RDOC 003960: [03:34:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003960: [03:34:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003960: [03:34:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000001958F55CC98 RDOC 003960: [03:34:25] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003960: [03:34:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001958F55CC98 RDOC 003960: [03:34:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003960: [03:34:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001958F55CC98 / 0x00000000001802AA RDOC 003960: [03:34:25] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003960: [03:34:25] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011100: [03:34:25] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003960: [03:34:25] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003960: [03:34:25] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003960: [03:34:25] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003960: [03:34:25] d3d11_device.cpp(2022) - Log - Finished capture, Frame 200 RDOC 003960: [03:34:25] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 003960: [03:34:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003960: [03:34:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37862 (5.81 %) RDOC 003960: [03:34:25] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.089637 seconds RDOC 003960: [03:34:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 003960: [03:34:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 003960: [03:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 011100: [03:34:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51276 bytes) (time 1699500865) 7788 byte thumbnail RDOC 011100: [03:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 011100: [03:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011100: [03:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011100: [03:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011100: [03:34:27] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011100: [03:34:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011100: [03:34:27] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011100: [03:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011100: [03:34:27] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011100: [03:34:27] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011100: [03:34:27] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011100: [03:34:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011100: [03:34:27] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 5.986 ms RDOC 011100: [03:34:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001900: [03:34:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 001900: [03:34:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001900: [03:34:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001900: [03:34:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001900: [03:34:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1700 RDOC 001700: [03:34:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001700: [03:34:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001700: [03:34:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001700: [03:34:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001700: [03:34:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001700: [03:34:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001700: [03:34:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001700: [03:34:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001700: [03:34:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001700: [03:34:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001700: [03:34:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001700: [03:34:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001700: [03:34:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001700: [03:34:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001900: [03:34:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1700] RDOC 001700: [03:34:28] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001700: [03:34:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002682C88C3B8 RDOC 001700: [03:34:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001700: [03:34:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001700: [03:34:28] core.cpp(2028) - Log - Removing device frame capturer for 0x000002682C88C3B8 RDOC 001700: [03:34:28] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001700: [03:34:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002682C88C3B8 RDOC 001700: [03:34:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001700: [03:34:28] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002682C88C3B8 / 0x00000000001902AA RDOC 001700: [03:34:28] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001700: [03:34:28] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001900: [03:34:29] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001700: [03:34:29] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001700: [03:34:29] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001700: [03:34:29] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 001700: [03:34:29] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 001700: [03:34:29] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 001700: [03:34:29] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 001700: [03:34:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 113111 (13.46 %) RDOC 001700: [03:34:29] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.079613 seconds RDOC 001700: [03:34:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001700: [03:34:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001700: [03:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001900: [03:34:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (119765 bytes) (time 1699500869) 2526 byte thumbnail RDOC 001900: [03:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001900: [03:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001900: [03:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001900: [03:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001900: [03:34:30] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001900: [03:34:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001900: [03:34:31] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001900: [03:34:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001900: [03:34:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001900: [03:34:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001900: [03:34:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001900: [03:34:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001900: [03:34:31] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 8.490 ms RDOC 001900: [03:34:33] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001900: [03:34:33] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001900: [03:34:33] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001900: [03:34:33] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001900: [03:34:33] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001900: [03:34:33] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001900: [03:34:33] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001900: [03:34:33] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 001900: [03:34:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001900: [03:34:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001156: [03:34:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 001156: [03:34:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001156: [03:34:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001156: [03:34:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001156: [03:34:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4188 RDOC 004188: [03:34:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 004188: [03:34:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004188: [03:34:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004188: [03:34:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004188: [03:34:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004188: [03:34:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004188: [03:34:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004188: [03:34:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004188: [03:34:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004188: [03:34:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004188: [03:34:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004188: [03:34:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004188: [03:34:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004188: [03:34:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004188: [03:34:35] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001156: [03:34:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4188] RDOC 004188: [03:34:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002647602BD58 RDOC 004188: [03:34:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004188: [03:34:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004188: [03:34:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000002647602BD58 RDOC 004188: [03:34:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004188: [03:34:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002647602BD58 RDOC 004188: [03:34:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004188: [03:34:35] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002647602BD58 / 0x00000000000502EA RDOC 004188: [03:34:35] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004188: [03:34:35] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004188: [03:34:35] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001156: [03:34:35] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004188: [03:34:35] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 004188: [03:34:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004188: [03:34:35] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 004188: [03:34:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004188: [03:34:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004188: [03:34:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37531 (1.50 %) RDOC 004188: [03:34:35] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.048513 seconds RDOC 004188: [03:34:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004188: [03:34:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 004188: [03:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 001156: [03:34:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44185 bytes) (time 1699500875) 2526 byte thumbnail RDOC 001156: [03:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 001156: [03:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [03:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [03:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [03:34:36] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001156: [03:34:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001156: [03:34:37] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001156: [03:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001156: [03:34:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001156: [03:34:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001156: [03:34:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001156: [03:34:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001156: [03:34:37] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 11.287 ms RDOC 001156: [03:34:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006204: [03:34:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 006204: [03:34:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006204: [03:34:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006204: [03:34:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006204: [03:34:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10920 RDOC 010920: [03:34:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010920: [03:34:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010920: [03:34:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010920: [03:34:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010920: [03:34:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010920: [03:34:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010920: [03:34:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010920: [03:34:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010920: [03:34:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010920: [03:34:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010920: [03:34:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010920: [03:34:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010920: [03:34:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010920: [03:34:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010920: [03:34:37] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006204: [03:34:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10920] RDOC 010920: [03:34:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028C0E55C448 RDOC 010920: [03:34:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010920: [03:34:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010920: [03:34:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028C0E55C448 RDOC 010920: [03:34:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010920: [03:34:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028C0E55C448 RDOC 010920: [03:34:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010920: [03:34:37] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000028C0E55C448 / 0x00000000001D02C8 RDOC 010920: [03:34:37] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010920: [03:34:37] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010920: [03:34:37] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010920: [03:34:37] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010920: [03:34:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010920: [03:34:37] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010920: [03:34:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010920: [03:34:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006204: [03:34:37] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010920: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31844 (5.61 %) RDOC 010920: [03:34:37] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.057743 seconds RDOC 010920: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010920: [03:34:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 010920: [03:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006204: [03:34:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41593 bytes) (time 1699500877) 5116 byte thumbnail RDOC 006204: [03:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006204: [03:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006204: [03:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006204: [03:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006204: [03:34:39] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006204: [03:34:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006204: [03:34:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006204: [03:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006204: [03:34:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006204: [03:34:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006204: [03:34:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006204: [03:34:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006204: [03:34:39] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 5.758 ms RDOC 006204: [03:34:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011792: [03:34:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011792: [03:34:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011792: [03:34:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011792: [03:34:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011792: [03:34:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 840 RDOC 000840: [03:34:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 000840: [03:34:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000840: [03:34:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000840: [03:34:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000840: [03:34:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000840: [03:34:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000840: [03:34:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000840: [03:34:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000840: [03:34:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000840: [03:34:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000840: [03:34:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000840: [03:34:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000840: [03:34:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000840: [03:34:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000840: [03:34:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011792: [03:34:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [840] RDOC 000840: [03:34:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026FD1F2C358 RDOC 000840: [03:34:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000840: [03:34:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000840: [03:34:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026FD1F2C358 RDOC 000840: [03:34:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000840: [03:34:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026FD1F2C358 RDOC 000840: [03:34:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000840: [03:34:39] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000026FD1F2C358 / 0x00000000002202AA RDOC 000840: [03:34:39] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000840: [03:34:39] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000840: [03:34:39] d3d11_device.cpp(1940) - Log - Starting capture RDOC 000840: [03:34:39] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 000840: [03:34:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000840: [03:34:39] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 011792: [03:34:40] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000840: [03:34:40] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 117 referenced resources RDOC 000840: [03:34:40] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000840: [03:34:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 150334 (3.68 %) RDOC 000840: [03:34:40] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.086573 seconds RDOC 000840: [03:34:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000840: [03:34:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 000840: [03:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011792: [03:34:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (156988 bytes) (time 1699500880) 2526 byte thumbnail RDOC 011792: [03:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011792: [03:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011792: [03:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011792: [03:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011792: [03:34:41] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011792: [03:34:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011792: [03:34:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011792: [03:34:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011792: [03:34:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011792: [03:34:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011792: [03:34:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011792: [03:34:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011792: [03:34:41] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 22.553 ms RDOC 011792: [03:34:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010424: [03:34:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010424: [03:34:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010424: [03:34:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010424: [03:34:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010424: [03:34:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4856 RDOC 004856: [03:34:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 004856: [03:34:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004856: [03:34:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004856: [03:34:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004856: [03:34:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004856: [03:34:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004856: [03:34:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004856: [03:34:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004856: [03:34:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004856: [03:34:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004856: [03:34:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004856: [03:34:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004856: [03:34:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004856: [03:34:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004856: [03:34:42] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010424: [03:34:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4856] RDOC 004856: [03:34:42] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D2DDE0BE18 RDOC 004856: [03:34:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [03:34:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004856: [03:34:42] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D2DDE0BE18 RDOC 004856: [03:34:42] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004856: [03:34:42] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D2DDE0BE18 RDOC 004856: [03:34:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [03:34:42] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D2DDE0BE18 / 0x00000000002302AA RDOC 004856: [03:34:42] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004856: [03:34:42] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004856: [03:34:42] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004856: [03:34:42] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004856: [03:34:42] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004856: [03:34:42] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010424: [03:34:42] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004856: [03:34:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 004856: [03:34:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004856: [03:34:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32061 (5.62 %) RDOC 004856: [03:34:42] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.050460 seconds RDOC 004856: [03:34:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004856: [03:34:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 004856: [03:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 010424: [03:34:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41810 bytes) (time 1699500882) 5116 byte thumbnail RDOC 010424: [03:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 010424: [03:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010424: [03:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010424: [03:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010424: [03:34:43] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010424: [03:34:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010424: [03:34:44] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010424: [03:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010424: [03:34:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010424: [03:34:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010424: [03:34:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010424: [03:34:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010424: [03:34:44] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 6.373 ms RDOC 010424: [03:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 010424: [03:34:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14391 (2.52 %) RDOC 010424: [03:34:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010424: [03:34:44] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 1.013 ms RDOC 010424: [03:34:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14391 (2.52 %) RDOC 010424: [03:34:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010424: [03:34:44] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 010424: [03:34:44] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 010424: [03:34:44] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010424: [03:34:44] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 010424: [03:34:44] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000168! RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 010424: [03:34:44] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000168 RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 010424: [03:34:44] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010424: [03:34:44] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000169! RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 010424: [03:34:44] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000169 RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 010424: [03:34:44] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010424: [03:34:44] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 010424: [03:34:44] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000170 RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 010424: [03:34:44] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010424: [03:34:44] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 010424: [03:34:44] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000171 RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 010424: [03:34:44] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 010424: [03:34:44] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 010424: [03:34:44] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010424: [03:34:44] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 010424: [03:34:44] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 010424: [03:34:44] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 010424: [03:34:44] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010424: [03:34:44] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 010424: [03:34:44] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 010424: [03:34:44] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 010424: [03:34:44] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 010424: [03:34:44] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010424: [03:34:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007748: [03:34:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007748: [03:34:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007748: [03:34:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007748: [03:34:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007748: [03:34:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3336 RDOC 003336: [03:34:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003336: [03:34:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003336: [03:34:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003336: [03:34:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003336: [03:34:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003336: [03:34:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003336: [03:34:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003336: [03:34:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003336: [03:34:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003336: [03:34:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003336: [03:34:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003336: [03:34:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003336: [03:34:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003336: [03:34:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007748: [03:34:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3336] RDOC 003336: [03:34:45] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003336: [03:34:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025FB43FBA78 RDOC 003336: [03:34:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003336: [03:34:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003336: [03:34:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025FB43FBA78 RDOC 003336: [03:34:45] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003336: [03:34:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025FB43FBA78 RDOC 003336: [03:34:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003336: [03:34:45] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000025FB43FBA78 / 0x00000000002402AA RDOC 003336: [03:34:45] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003336: [03:34:45] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007748: [03:34:45] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003336: [03:34:45] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003336: [03:34:45] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003336: [03:34:45] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003336: [03:34:45] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 003336: [03:34:45] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 003336: [03:34:45] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 003336: [03:34:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34213 (5.46 %) RDOC 003336: [03:34:45] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.057581 seconds RDOC 003336: [03:34:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 003336: [03:34:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 003336: [03:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 007748: [03:34:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45392 bytes) (time 1699500885) 6356 byte thumbnail RDOC 007748: [03:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 007748: [03:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007748: [03:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007748: [03:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007748: [03:34:46] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007748: [03:34:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007748: [03:34:47] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007748: [03:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007748: [03:34:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007748: [03:34:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007748: [03:34:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007748: [03:34:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007748: [03:34:47] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 9.495 ms RDOC 007748: [03:34:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004872: [03:34:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 004872: [03:34:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004872: [03:34:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004872: [03:34:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004872: [03:34:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11848 RDOC 011848: [03:34:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011848: [03:34:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011848: [03:34:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011848: [03:34:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011848: [03:34:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011848: [03:34:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011848: [03:34:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011848: [03:34:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011848: [03:34:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011848: [03:34:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011848: [03:34:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011848: [03:34:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011848: [03:34:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011848: [03:34:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011848: [03:34:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004872: [03:34:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11848] RDOC 011848: [03:34:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002831BBC0318 RDOC 011848: [03:34:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011848: [03:34:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011848: [03:34:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000002831BBC0318 RDOC 011848: [03:34:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011848: [03:34:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002831BBC0318 RDOC 011848: [03:34:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011848: [03:34:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002831BBC0318 / 0x00000000002502AA RDOC 011848: [03:34:47] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011848: [03:34:47] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011848: [03:34:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002831BBC0318 / 0x00000000000B02FA RDOC 011848: [03:34:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002831BBC0318 / 0x00000000001F029C RDOC 011848: [03:34:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002831BBC0318 / 0x00000000000702FE RDOC 011848: [03:34:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002831BBC0318 / 0x0000000000030302 RDOC 011848: [03:34:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002831BBC0318 / 0x0000000000010304 RDOC 011848: [03:34:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002831BBC0318 / 0x0000000000010306 RDOC 004872: [03:34:47] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011848: [03:34:47] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011848: [03:34:47] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011848: [03:34:47] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011848: [03:34:47] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50 RDOC 011848: [03:34:47] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 011848: [03:34:47] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 011848: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101451 (1.14 %) RDOC 011848: [03:34:47] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.055066 seconds RDOC 011848: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011848: [03:34:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011848: [03:34:47] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011848: [03:34:47] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011848: [03:34:47] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011848: [03:34:47] d3d11_device.cpp(2022) - Log - Finished capture, Frame 57 RDOC 011848: [03:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011848: [03:34:47] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 004872: [03:34:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112465 bytes) (time 1699500887) 6530 byte thumbnail RDOC 011848: [03:34:47] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 004872: [03:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 004872: [03:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004872: [03:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004872: [03:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004872: [03:34:48] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004872: [03:34:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004872: [03:34:49] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004872: [03:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004872: [03:34:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004872: [03:34:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004872: [03:34:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004872: [03:34:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004872: [03:34:49] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 44.949 ms RDOC 004872: [03:34:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002928: [03:34:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 002928: [03:34:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002928: [03:34:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002928: [03:34:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002928: [03:34:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4572 RDOC 004572: [03:34:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 004572: [03:34:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004572: [03:34:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004572: [03:34:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004572: [03:34:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004572: [03:34:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004572: [03:34:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004572: [03:34:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004572: [03:34:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004572: [03:34:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004572: [03:34:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004572: [03:34:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004572: [03:34:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004572: [03:34:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004572: [03:34:49] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002928: [03:34:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4572] RDOC 004572: [03:34:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CD9B7DD598 RDOC 004572: [03:34:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004572: [03:34:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004572: [03:34:50] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CD9B7DD598 RDOC 004572: [03:34:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004572: [03:34:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CD9B7DD598 RDOC 004572: [03:34:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004572: [03:34:50] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CD9B7DD598 / 0x00000000001E02D6 RDOC 004572: [03:34:50] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004572: [03:34:50] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004572: [03:34:50] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004572: [03:34:50] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 004572: [03:34:50] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004572: [03:34:50] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 002928: [03:34:50] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004572: [03:34:50] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 004572: [03:34:50] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004572: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33185 (5.85 %) RDOC 004572: [03:34:50] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.053834 seconds RDOC 004572: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 004572: [03:34:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 004572: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 002928: [03:34:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43450 bytes) (time 1699500890) 5798 byte thumbnail RDOC 002928: [03:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 002928: [03:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002928: [03:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002928: [03:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002928: [03:34:51] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002928: [03:34:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002928: [03:34:51] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002928: [03:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002928: [03:34:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002928: [03:34:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002928: [03:34:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002928: [03:34:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002928: [03:34:51] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.332 ms RDOC 002928: [03:34:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010472: [03:34:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010472: [03:34:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010472: [03:34:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010472: [03:34:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010472: [03:34:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11056 RDOC 011056: [03:34:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011056: [03:34:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011056: [03:34:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011056: [03:34:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011056: [03:34:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011056: [03:34:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011056: [03:34:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011056: [03:34:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011056: [03:34:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011056: [03:34:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011056: [03:34:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011056: [03:34:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011056: [03:34:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011056: [03:34:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011056: [03:34:51] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010472: [03:34:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11056] RDOC 011056: [03:34:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002461C88BDA8 RDOC 011056: [03:34:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011056: [03:34:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011056: [03:34:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000002461C88BDA8 RDOC 011056: [03:34:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011056: [03:34:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002461C88BDA8 RDOC 011056: [03:34:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011056: [03:34:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002461C88BDA8 / 0x00000000001F02D6 RDOC 011056: [03:34:52] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011056: [03:34:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010472: [03:34:52] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011056: [03:34:52] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011056: [03:34:52] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011056: [03:34:52] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011056: [03:34:52] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 011056: [03:34:52] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 011056: [03:34:52] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011056: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 38051 (6.43 %) RDOC 011056: [03:34:52] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.043539 seconds RDOC 011056: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011056: [03:34:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011056: [03:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010472: [03:34:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (47261 bytes) (time 1699500892) 4687 byte thumbnail RDOC 010472: [03:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010472: [03:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010472: [03:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010472: [03:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010472: [03:34:53] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010472: [03:34:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010472: [03:34:53] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010472: [03:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010472: [03:34:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010472: [03:34:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010472: [03:34:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010472: [03:34:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010472: [03:34:53] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.644 ms RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010472: [03:34:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001916: [03:34:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 001916: [03:34:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001916: [03:34:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001916: [03:34:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001916: [03:34:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10200 RDOC 010200: [03:34:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010200: [03:34:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010200: [03:34:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010200: [03:34:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010200: [03:34:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010200: [03:34:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010200: [03:34:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010200: [03:34:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010200: [03:34:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010200: [03:34:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010200: [03:34:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010200: [03:34:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010200: [03:34:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010200: [03:34:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001916: [03:34:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10200] RDOC 010200: [03:34:53] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010200: [03:34:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000270B950DDD0 RDOC 010200: [03:34:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 010200: [03:34:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 010200: [03:34:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 010200: [03:34:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 010200: [03:34:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 010200: [03:34:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 010200: [03:34:53] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 010200: [03:34:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 010200: [03:34:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 010200: [03:34:53] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010200: [03:34:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 010200: [03:34:53] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010200: [03:34:53] core.cpp(2028) - Log - Removing device frame capturer for 0x00000270B950DDD0 RDOC 010200: [03:34:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010200: [03:34:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010200: [03:34:54] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010200: [03:34:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000270B950DDD0 RDOC 010200: [03:34:54] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 001916: [03:34:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010200: [03:34:54] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010200: [03:34:54] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000270B950DDD0 / 0x00000000002002D6 RDOC 010200: [03:34:54] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010200: [03:34:54] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 001916: [03:34:54] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010200: [03:34:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010200: [03:34:54] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 010200: [03:34:54] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 010200: [03:34:54] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 010200: [03:34:54] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 010200: [03:34:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 26997 (1.29 %) RDOC 010200: [03:34:54] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.111432 seconds RDOC 010200: [03:34:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010200: [03:34:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010200: [03:34:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010200: [03:34:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 010200: [03:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 001916: [03:34:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2592471 bytes) (time 1699500894) 4886 byte thumbnail RDOC 001916: [03:34:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 001916: [03:34:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001916: [03:34:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001916: [03:34:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001916: [03:34:55] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001916: [03:34:56] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001916: [03:34:56] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001916: [03:34:56] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001916: [03:34:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001916: [03:34:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001916: [03:34:56] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001916: [03:34:56] d3d12_replay.cpp(4620) - Log - Created device. RDOC 001916: [03:34:56] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001916: [03:34:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001916: [03:34:56] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 001916: [03:34:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 001916: [03:34:58] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001916: [03:34:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001916: [03:34:58] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001916: [03:34:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 001916: [03:34:58] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 2081.282 ms RDOC 001916: [03:34:58] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 001916: [03:34:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004540: [03:34:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 004540: [03:34:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004540: [03:34:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004540: [03:34:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004540: [03:34:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8920 RDOC 008920: [03:34:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 008920: [03:34:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008920: [03:34:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008920: [03:34:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008920: [03:34:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008920: [03:34:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008920: [03:34:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008920: [03:34:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008920: [03:34:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008920: [03:34:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008920: [03:34:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008920: [03:34:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008920: [03:34:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008920: [03:34:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004540: [03:34:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8920] RDOC 008920: [03:34:58] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008920: [03:34:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002D82AC7C2E0 RDOC 008920: [03:34:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008920: [03:34:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008920: [03:34:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008920: [03:34:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008920: [03:34:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008920: [03:34:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008920: [03:34:58] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008920: [03:34:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008920: [03:34:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008920: [03:34:58] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008920: [03:34:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008920: [03:34:58] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008920: [03:34:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000002D82AC7C2E0 RDOC 008920: [03:34:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008920: [03:34:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008920: [03:34:58] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008920: [03:34:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002D82AC7C2E0 RDOC 008920: [03:34:58] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004540: [03:34:58] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008920: [03:34:58] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008920: [03:34:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002D82AC7C2E0 / 0x00000000001B02FC RDOC 008920: [03:34:59] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008920: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 004540: [03:34:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008920: [03:34:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008920: [03:34:59] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008920: [03:34:59] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 008920: [03:34:59] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 008920: [03:34:59] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 008920: [03:34:59] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 008920: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 69899 (3.23 %) RDOC 008920: [03:34:59] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.111615 seconds RDOC 008920: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008920: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008920: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 008920: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 008920: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 004540: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2635462 bytes) (time 1699500899) 4975 byte thumbnail RDOC 004540: [03:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 004540: [03:35:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004540: [03:35:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004540: [03:35:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004540: [03:35:00] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004540: [03:35:00] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004540: [03:35:00] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004540: [03:35:00] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004540: [03:35:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004540: [03:35:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004540: [03:35:00] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004540: [03:35:00] d3d12_replay.cpp(4620) - Log - Created device. RDOC 004540: [03:35:00] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004540: [03:35:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004540: [03:35:00] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004540: [03:35:00] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 004540: [03:35:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 004540: [03:35:01] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004540: [03:35:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004540: [03:35:01] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004540: [03:35:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004540: [03:35:01] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 620.414 ms RDOC 004540: [03:35:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001096: [03:35:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 001096: [03:35:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001096: [03:35:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001096: [03:35:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001096: [03:35:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6276 RDOC 006276: [03:35:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 006276: [03:35:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006276: [03:35:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006276: [03:35:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006276: [03:35:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006276: [03:35:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006276: [03:35:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006276: [03:35:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006276: [03:35:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006276: [03:35:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006276: [03:35:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006276: [03:35:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006276: [03:35:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006276: [03:35:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001096: [03:35:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6276] RDOC 006276: [03:35:01] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006276: [03:35:01] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000235BE51C2F0 RDOC 006276: [03:35:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006276: [03:35:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006276: [03:35:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006276: [03:35:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006276: [03:35:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006276: [03:35:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006276: [03:35:01] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006276: [03:35:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006276: [03:35:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006276: [03:35:01] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006276: [03:35:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006276: [03:35:01] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006276: [03:35:01] core.cpp(2028) - Log - Removing device frame capturer for 0x00000235BE51C2F0 RDOC 006276: [03:35:01] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006276: [03:35:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006276: [03:35:01] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006276: [03:35:01] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000235BE51C2F0 RDOC 006276: [03:35:01] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001096: [03:35:01] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006276: [03:35:01] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006276: [03:35:01] d3d12_device.cpp(2512) - Log - Creating direct queue as none was found in the application RDOC 006276: [03:35:01] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006276: [03:35:01] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006276: [03:35:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006276: [03:35:01] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006276: [03:35:01] d3d12_device.cpp(2638) - Log - Finished capture, Frame 4294967295 RDOC 006276: [03:35:01] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 006276: [03:35:01] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 006276: [03:35:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15748 (7.37 %) RDOC 006276: [03:35:01] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.081857 seconds RDOC 006276: [03:35:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006276: [03:35:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006276: [03:35:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 006276: [03:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 001096: [03:35:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571841 bytes) (time 1699500902) 0 byte thumbnail RDOC 001096: [03:35:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 001096: [03:35:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001096: [03:35:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001096: [03:35:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001096: [03:35:03] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001096: [03:35:03] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001096: [03:35:03] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001096: [03:35:03] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001096: [03:35:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001096: [03:35:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001096: [03:35:03] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001096: [03:35:03] d3d12_replay.cpp(4620) - Log - Created device. RDOC 001096: [03:35:03] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001096: [03:35:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001096: [03:35:03] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 001096: [03:35:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 001096: [03:35:03] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001096: [03:35:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001096: [03:35:03] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001096: [03:35:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 001096: [03:35:03] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 629.573 ms RDOC 001096: [03:35:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012016: [03:35:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 012016: [03:35:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012016: [03:35:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012016: [03:35:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012016: [03:35:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9564 RDOC 009564: [03:35:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 009564: [03:35:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009564: [03:35:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009564: [03:35:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009564: [03:35:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009564: [03:35:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009564: [03:35:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009564: [03:35:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009564: [03:35:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009564: [03:35:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009564: [03:35:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009564: [03:35:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009564: [03:35:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009564: [03:35:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012016: [03:35:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9564] RDOC 009564: [03:35:04] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009564: [03:35:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F3DAD00100 RDOC 009564: [03:35:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 009564: [03:35:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 009564: [03:35:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 009564: [03:35:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 009564: [03:35:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 009564: [03:35:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 009564: [03:35:04] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 009564: [03:35:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 009564: [03:35:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 009564: [03:35:04] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009564: [03:35:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 009564: [03:35:04] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009564: [03:35:04] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F3DAD00100 RDOC 009564: [03:35:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009564: [03:35:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009564: [03:35:04] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009564: [03:35:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F3DAD00100 RDOC 009564: [03:35:04] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012016: [03:35:04] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009564: [03:35:04] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009564: [03:35:04] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F3DAD00100 / 0x00000000000F02EA RDOC 009564: [03:35:04] d3d12_device.cpp(2508) - Log - Starting capture RDOC 009564: [03:35:04] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 012016: [03:35:04] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009564: [03:35:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009564: [03:35:04] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 009564: [03:35:04] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 009564: [03:35:04] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 009564: [03:35:04] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 009564: [03:35:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8877 (12.71 %) RDOC 009564: [03:35:04] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.117916 seconds RDOC 009564: [03:35:04] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009564: [03:35:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009564: [03:35:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009564: [03:35:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 009564: [03:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 012016: [03:35:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574572 bytes) (time 1699500905) 5116 byte thumbnail RDOC 012016: [03:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 012016: [03:35:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012016: [03:35:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012016: [03:35:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012016: [03:35:06] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012016: [03:35:06] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012016: [03:35:06] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012016: [03:35:06] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012016: [03:35:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012016: [03:35:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012016: [03:35:06] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012016: [03:35:06] d3d12_replay.cpp(4620) - Log - Created device. RDOC 012016: [03:35:06] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012016: [03:35:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012016: [03:35:06] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012016: [03:35:06] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 012016: [03:35:06] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012016: [03:35:06] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012016: [03:35:06] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012016: [03:35:06] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012016: [03:35:06] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 651.180 ms RDOC 012016: [03:35:06] d3d12_counters.cpp( 512) - Log - Timer Fetch Counters, counters to fetch 7 - 6.992 ms RDOC 012016: [03:35:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005520: [03:35:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 005520: [03:35:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005520: [03:35:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005520: [03:35:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005520: [03:35:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5392 RDOC 005392: [03:35:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 005392: [03:35:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005392: [03:35:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005392: [03:35:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005392: [03:35:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005392: [03:35:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005392: [03:35:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005392: [03:35:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005392: [03:35:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005392: [03:35:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005392: [03:35:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005392: [03:35:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005392: [03:35:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005392: [03:35:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005520: [03:35:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5392] RDOC 005392: [03:35:07] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005392: [03:35:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000248EB680680 RDOC 005392: [03:35:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 005392: [03:35:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 005392: [03:35:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 005392: [03:35:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 005392: [03:35:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 005392: [03:35:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 005392: [03:35:07] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 005392: [03:35:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 005392: [03:35:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 005392: [03:35:07] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005392: [03:35:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 005392: [03:35:07] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005392: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000248EB680680 RDOC 005392: [03:35:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005392: [03:35:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005392: [03:35:07] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005392: [03:35:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000248EB680680 RDOC 005392: [03:35:07] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005520: [03:35:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005392: [03:35:07] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005392: [03:35:07] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000248EB680680 / 0x00000000002302D6 RDOC 005392: [03:35:07] d3d12_device.cpp(2508) - Log - Starting capture RDOC 005392: [03:35:07] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 005520: [03:35:07] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005392: [03:35:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005392: [03:35:07] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 005392: [03:35:07] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 005392: [03:35:07] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 005392: [03:35:07] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 22 referenced resources RDOC 005392: [03:35:07] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 9 unreferenced RDOC 005392: [03:35:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 327552 bytes to 62066 (18.95 %) RDOC 005392: [03:35:07] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.312378 MB capture section in 0.100516 seconds RDOC 005392: [03:35:07] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005392: [03:35:07] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005392: [03:35:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 005392: [03:35:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 005392: [03:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 005520: [03:35:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2630640 bytes) (time 1699500908) 7111 byte thumbnail RDOC 005520: [03:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 005520: [03:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005520: [03:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005520: [03:35:09] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005520: [03:35:09] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005520: [03:35:09] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005520: [03:35:09] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005520: [03:35:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005520: [03:35:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005520: [03:35:09] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005520: [03:35:09] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005520: [03:35:09] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005520: [03:35:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005520: [03:35:09] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005520: [03:35:09] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 005520: [03:35:09] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005520: [03:35:09] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005520: [03:35:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005520: [03:35:09] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005520: [03:35:09] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005520: [03:35:09] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 660.243 ms RDOC 005520: [03:35:09] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 005520: [03:35:09] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 005520: [03:35:09] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 005520: [03:35:09] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 005520: [03:35:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011560: [03:35:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011560: [03:35:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011560: [03:35:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011560: [03:35:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011560: [03:35:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9152 RDOC 009152: [03:35:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 009152: [03:35:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009152: [03:35:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009152: [03:35:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009152: [03:35:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009152: [03:35:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009152: [03:35:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009152: [03:35:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009152: [03:35:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009152: [03:35:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009152: [03:35:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009152: [03:35:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009152: [03:35:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009152: [03:35:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011560: [03:35:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9152] RDOC 009152: [03:35:10] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009152: [03:35:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000179A2AFCA20 RDOC 009152: [03:35:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 009152: [03:35:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 009152: [03:35:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 009152: [03:35:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 009152: [03:35:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 009152: [03:35:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 009152: [03:35:10] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 009152: [03:35:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 009152: [03:35:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 009152: [03:35:10] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009152: [03:35:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 009152: [03:35:10] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009152: [03:35:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000179A2AFCA20 RDOC 009152: [03:35:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009152: [03:35:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009152: [03:35:10] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009152: [03:35:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000179A2AFCA20 RDOC 009152: [03:35:10] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011560: [03:35:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009152: [03:35:10] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009152: [03:35:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000179A2AFCA20 / 0x00000000002402D6 RDOC 009152: [03:35:10] d3d12_device.cpp(2508) - Log - Starting capture RDOC 009152: [03:35:10] resource_manager.h(1469) - Log - Preparing up to 74 potentially dirty resources RDOC 011560: [03:35:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009152: [03:35:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009152: [03:35:10] resource_manager.h(1526) - Log - Prepared 61 dirty resources, postponed 0, skipped 0 RDOC 009152: [03:35:10] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 009152: [03:35:10] resource_manager.h(1538) - Log - Checking 61 resources with initial contents against 63 referenced resources RDOC 009152: [03:35:11] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 9 unreferenced RDOC 009152: [03:35:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131136 bytes to 1289881 (0.59 %) RDOC 009152: [03:35:11] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 209.933411 MB capture section in 0.363292 seconds RDOC 009152: [03:35:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009152: [03:35:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009152: [03:35:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 009152: [03:35:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 009152: [03:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011560: [03:35:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3856357 bytes) (time 1699500911) 4956 byte thumbnail RDOC 011560: [03:35:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011560: [03:35:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011560: [03:35:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011560: [03:35:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011560: [03:35:12] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011560: [03:35:12] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011560: [03:35:12] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011560: [03:35:12] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011560: [03:35:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011560: [03:35:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011560: [03:35:12] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011560: [03:35:12] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011560: [03:35:12] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011560: [03:35:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011560: [03:35:12] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011560: [03:35:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011560: [03:35:13] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011560: [03:35:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011560: [03:35:13] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011560: [03:35:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 011560: [03:35:13] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011560: [03:35:13] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1034.335 ms RDOC 011560: [03:35:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010160: [03:35:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010160: [03:35:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010160: [03:35:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010160: [03:35:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010160: [03:35:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11024 RDOC 011024: [03:35:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011024: [03:35:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011024: [03:35:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011024: [03:35:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011024: [03:35:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011024: [03:35:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011024: [03:35:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011024: [03:35:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011024: [03:35:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011024: [03:35:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011024: [03:35:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011024: [03:35:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011024: [03:35:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011024: [03:35:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010160: [03:35:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11024] RDOC 011024: [03:35:18] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011024: [03:35:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000189B844D430 RDOC 011024: [03:35:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011024: [03:35:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011024: [03:35:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011024: [03:35:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011024: [03:35:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011024: [03:35:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011024: [03:35:18] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011024: [03:35:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011024: [03:35:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011024: [03:35:18] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011024: [03:35:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011024: [03:35:18] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011024: [03:35:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000189B844D430 RDOC 011024: [03:35:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011024: [03:35:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011024: [03:35:18] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011024: [03:35:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000189B844D430 RDOC 011024: [03:35:18] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010160: [03:35:18] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011024: [03:35:18] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011024: [03:35:18] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000189B844D430 / 0x0000000000020308 RDOC 011024: [03:35:18] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011024: [03:35:18] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 010160: [03:35:18] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011024: [03:35:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011024: [03:35:18] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011024: [03:35:18] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011024: [03:35:18] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 17 referenced resources RDOC 011024: [03:35:18] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 011024: [03:35:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61843 (2.87 %) RDOC 011024: [03:35:18] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.097469 seconds RDOC 011024: [03:35:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011024: [03:35:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011024: [03:35:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 011024: [03:35:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011024: [03:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 010160: [03:35:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633164 bytes) (time 1699500919) 9588 byte thumbnail RDOC 010160: [03:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 010160: [03:35:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010160: [03:35:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010160: [03:35:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010160: [03:35:20] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010160: [03:35:20] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010160: [03:35:20] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010160: [03:35:20] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010160: [03:35:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010160: [03:35:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010160: [03:35:20] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010160: [03:35:20] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010160: [03:35:20] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010160: [03:35:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010160: [03:35:20] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010160: [03:35:20] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010160: [03:35:20] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010160: [03:35:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010160: [03:35:20] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010160: [03:35:20] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010160: [03:35:20] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 658.323 ms RDOC 010160: [03:35:20] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010160: [03:35:21] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 010160: [03:35:21] d3d12_debug.cpp(1881) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 010160: [03:35:21] d3d12_debug.cpp(1881) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 010160: [03:35:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005920: [03:35:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 005920: [03:35:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005920: [03:35:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005920: [03:35:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005920: [03:35:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8160 RDOC 008160: [03:35:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 008160: [03:35:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008160: [03:35:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008160: [03:35:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008160: [03:35:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008160: [03:35:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008160: [03:35:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008160: [03:35:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008160: [03:35:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008160: [03:35:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008160: [03:35:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008160: [03:35:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008160: [03:35:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008160: [03:35:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005920: [03:35:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8160] RDOC 008160: [03:35:21] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008160: [03:35:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E6D027E890 RDOC 008160: [03:35:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008160: [03:35:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008160: [03:35:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008160: [03:35:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008160: [03:35:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008160: [03:35:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008160: [03:35:21] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008160: [03:35:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008160: [03:35:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008160: [03:35:21] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008160: [03:35:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008160: [03:35:21] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008160: [03:35:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E6D027E890 RDOC 008160: [03:35:21] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008160: [03:35:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008160: [03:35:21] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008160: [03:35:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E6D027E890 RDOC 008160: [03:35:21] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005920: [03:35:21] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008160: [03:35:21] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008160: [03:35:21] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E6D027E890 / 0x00000000002602D6 RDOC 008160: [03:35:21] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008160: [03:35:21] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 005920: [03:35:21] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008160: [03:35:21] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 008160: [03:35:22] d3d12_device.cpp(2638) - Log - Finished capture, Frame 4294967295 RDOC 008160: [03:35:22] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 2 referenced resources RDOC 008160: [03:35:22] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 12 unreferenced RDOC 008160: [03:35:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 662 (60.85 %) RDOC 008160: [03:35:22] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.088792 seconds RDOC 008160: [03:35:22] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008160: [03:35:22] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008160: [03:35:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 008160: [03:35:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 008160: [03:35:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005920: [03:35:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2578601 bytes) (time 1699500922) 8307 byte thumbnail RDOC 005920: [03:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005920: [03:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005920: [03:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005920: [03:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005920: [03:35:23] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005920: [03:35:23] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005920: [03:35:23] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005920: [03:35:23] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005920: [03:35:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005920: [03:35:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005920: [03:35:23] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005920: [03:35:23] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005920: [03:35:23] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005920: [03:35:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005920: [03:35:23] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005920: [03:35:23] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005920: [03:35:24] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005920: [03:35:24] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005920: [03:35:24] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005920: [03:35:24] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 599.954 ms RDOC 005920: [03:35:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004040: [03:35:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 004040: [03:35:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004040: [03:35:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004040: [03:35:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004040: [03:35:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9804 RDOC 009804: [03:35:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 009804: [03:35:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009804: [03:35:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009804: [03:35:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009804: [03:35:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009804: [03:35:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009804: [03:35:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009804: [03:35:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009804: [03:35:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009804: [03:35:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009804: [03:35:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009804: [03:35:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009804: [03:35:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009804: [03:35:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004040: [03:35:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9804] RDOC 009804: [03:35:24] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009804: [03:35:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D7E9FBC310 RDOC 009804: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 009804: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 009804: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 009804: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 009804: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 009804: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 009804: [03:35:24] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 009804: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 009804: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 009804: [03:35:24] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009804: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 009804: [03:35:24] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009804: [03:35:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D7E9FBC310 RDOC 009804: [03:35:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009804: [03:35:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009804: [03:35:24] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009804: [03:35:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D7E9FBC310 RDOC 009804: [03:35:24] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004040: [03:35:24] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009804: [03:35:24] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009804: [03:35:24] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D7E9FBC310 / 0x00000000002702D6 RDOC 009804: [03:35:24] d3d12_device.cpp(2508) - Log - Starting capture RDOC 009804: [03:35:24] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 004040: [03:35:24] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009804: [03:35:24] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 009804: [03:35:24] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 009804: [03:35:24] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 41 referenced resources RDOC 009804: [03:35:24] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 2 unreferenced RDOC 009804: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 149228864 bytes to 695474 (0.47 %) RDOC 009804: [03:35:24] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 142.315735 MB capture section in 0.133915 seconds RDOC 009804: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009804: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009804: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 009804: [03:35:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 009804: [03:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 004040: [03:35:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3279670 bytes) (time 1699500925) 21921 byte thumbnail RDOC 004040: [03:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 004040: [03:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004040: [03:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004040: [03:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004040: [03:35:26] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004040: [03:35:26] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004040: [03:35:26] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004040: [03:35:26] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004040: [03:35:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004040: [03:35:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004040: [03:35:26] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004040: [03:35:26] d3d12_replay.cpp(4620) - Log - Created device. RDOC 004040: [03:35:26] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004040: [03:35:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004040: [03:35:26] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004040: [03:35:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 004040: [03:35:26] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004040: [03:35:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004040: [03:35:26] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004040: [03:35:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 004040: [03:35:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 004040: [03:35:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004040: [03:35:27] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 894.729 ms RDOC 004040: [03:35:27] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 004040: [03:35:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002656: [03:35:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 002656: [03:35:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002656: [03:35:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002656: [03:35:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002656: [03:35:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6024 RDOC 006024: [03:35:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 006024: [03:35:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006024: [03:35:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006024: [03:35:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006024: [03:35:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006024: [03:35:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006024: [03:35:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006024: [03:35:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006024: [03:35:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006024: [03:35:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006024: [03:35:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006024: [03:35:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006024: [03:35:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006024: [03:35:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002656: [03:35:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6024] RDOC 006024: [03:35:42] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006024: [03:35:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AE33BAED00 RDOC 006024: [03:35:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006024: [03:35:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006024: [03:35:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006024: [03:35:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006024: [03:35:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006024: [03:35:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006024: [03:35:42] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006024: [03:35:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006024: [03:35:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006024: [03:35:42] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006024: [03:35:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006024: [03:35:42] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006024: [03:35:42] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AE33BAED00 RDOC 006024: [03:35:42] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006024: [03:35:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006024: [03:35:42] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006024: [03:35:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AE33BAED00 RDOC 006024: [03:35:42] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002656: [03:35:42] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006024: [03:35:42] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006024: [03:35:42] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001AE33BAED00 / 0x00000000002802D6 RDOC 006024: [03:35:42] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 006024: [03:35:42] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006024: [03:35:42] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 002656: [03:35:42] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006024: [03:35:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006024: [03:35:43] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006024: [03:35:43] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006024: [03:35:43] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 006024: [03:35:43] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 006024: [03:35:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8211 (17.82 %) RDOC 006024: [03:35:43] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.110193 seconds RDOC 006024: [03:35:43] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006024: [03:35:43] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006024: [03:35:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006024: [03:35:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 006024: [03:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 002656: [03:35:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573906 bytes) (time 1699500943) 5116 byte thumbnail RDOC 002656: [03:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 002656: [03:35:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002656: [03:35:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002656: [03:35:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002656: [03:35:44] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002656: [03:35:44] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002656: [03:35:44] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002656: [03:35:44] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002656: [03:35:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002656: [03:35:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002656: [03:35:44] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002656: [03:35:44] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002656: [03:35:44] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002656: [03:35:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002656: [03:35:44] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002656: [03:35:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 002656: [03:35:45] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002656: [03:35:45] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002656: [03:35:45] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002656: [03:35:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002656: [03:35:45] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 587.598 ms RDOC 002656: [03:35:45] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002656: [03:35:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012272: [03:35:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 012272: [03:35:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012272: [03:35:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012272: [03:35:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012272: [03:35:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11208 RDOC 011208: [03:35:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011208: [03:35:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011208: [03:35:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011208: [03:35:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011208: [03:35:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011208: [03:35:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011208: [03:35:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011208: [03:35:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011208: [03:35:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011208: [03:35:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011208: [03:35:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011208: [03:35:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011208: [03:35:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011208: [03:35:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012272: [03:35:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11208] RDOC 011208: [03:35:45] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011208: [03:35:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002364321CE40 RDOC 011208: [03:35:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011208: [03:35:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011208: [03:35:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011208: [03:35:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011208: [03:35:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011208: [03:35:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011208: [03:35:45] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011208: [03:35:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011208: [03:35:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011208: [03:35:45] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011208: [03:35:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011208: [03:35:45] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011208: [03:35:45] core.cpp(2028) - Log - Removing device frame capturer for 0x000002364321CE40 RDOC 011208: [03:35:45] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011208: [03:35:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011208: [03:35:45] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011208: [03:35:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002364321CE40 RDOC 011208: [03:35:45] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012272: [03:35:45] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011208: [03:35:45] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011208: [03:35:45] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002364321CE40 / 0x00000000002902D6 RDOC 011208: [03:35:45] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011208: [03:35:45] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 011208: [03:35:45] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 011208: [03:35:45] d3d12_device.cpp(2638) - Log - Finished capture, Frame 0 RDOC 012272: [03:35:45] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011208: [03:35:45] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 19 referenced resources RDOC 011208: [03:35:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 9 unreferenced RDOC 011208: [03:35:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 273676 (0.41 %) RDOC 011208: [03:35:45] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 64.049133 MB capture section in 0.129243 seconds RDOC 011208: [03:35:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011208: [03:35:46] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011208: [03:35:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011208: [03:35:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 011208: [03:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 012272: [03:35:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2839371 bytes) (time 1699500946) 5116 byte thumbnail RDOC 012272: [03:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 012272: [03:35:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012272: [03:35:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012272: [03:35:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012272: [03:35:47] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012272: [03:35:47] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012272: [03:35:47] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012272: [03:35:47] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012272: [03:35:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012272: [03:35:47] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012272: [03:35:47] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012272: [03:35:47] d3d12_replay.cpp(4620) - Log - Created device. RDOC 012272: [03:35:47] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012272: [03:35:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012272: [03:35:47] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012272: [03:35:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 012272: [03:35:47] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012272: [03:35:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012272: [03:35:47] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012272: [03:35:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 012272: [03:35:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012272: [03:35:48] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 723.130 ms RDOC 012272: [03:35:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 012272: [03:35:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17599 (0.03 %) RDOC 012272: [03:35:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012272: [03:35:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012272: [03:35:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012272: [03:35:48] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 58.851 ms RDOC 012272: [03:35:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17599 (0.03 %) RDOC 012272: [03:35:49] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012272: [03:35:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012272: [03:35:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012272: [03:35:49] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000261) RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000262) RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000297! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000297! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000264) RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000265) RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000266) RDOC 012272: [03:35:49] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000267) RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000268) RDOC 012272: [03:35:49] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000269) RDOC 012272: [03:35:49] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000270) RDOC 012272: [03:35:49] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000271) RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000272! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000272! RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000273! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000273! RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000298! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000298! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000275) RDOC 012272: [03:35:49] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000276) RDOC 012272: [03:35:49] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000277) RDOC 012272: [03:35:49] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000299! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000299! RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000300! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000300! RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000291! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000291! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000298) RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000299) RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012272: [03:35:49] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000300) RDOC 012272: [03:35:49] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012272: [03:35:49] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012272: [03:35:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007956: [03:35:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007956: [03:35:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007956: [03:35:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007956: [03:35:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007956: [03:35:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2348 RDOC 002348: [03:35:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 002348: [03:35:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002348: [03:35:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002348: [03:35:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002348: [03:35:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002348: [03:35:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002348: [03:35:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002348: [03:35:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002348: [03:35:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002348: [03:35:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002348: [03:35:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002348: [03:35:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002348: [03:35:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002348: [03:35:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007956: [03:35:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2348] RDOC 002348: [03:35:49] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002348: [03:35:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E884D8C440 RDOC 002348: [03:35:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 002348: [03:35:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 002348: [03:35:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 002348: [03:35:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 002348: [03:35:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 002348: [03:35:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 002348: [03:35:49] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 002348: [03:35:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 002348: [03:35:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 002348: [03:35:49] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002348: [03:35:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 002348: [03:35:49] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002348: [03:35:49] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E884D8C440 RDOC 002348: [03:35:49] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002348: [03:35:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002348: [03:35:49] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002348: [03:35:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E884D8C440 RDOC 002348: [03:35:49] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007956: [03:35:49] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002348: [03:35:50] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002348: [03:35:50] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E884D8C440 / 0x00000000002A02D6 RDOC 002348: [03:35:50] d3d12_device.cpp(2508) - Log - Starting capture RDOC 002348: [03:35:50] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007956: [03:35:50] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002348: [03:35:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002348: [03:35:50] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 002348: [03:35:50] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 002348: [03:35:50] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 002348: [03:35:50] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 002348: [03:35:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536746 (0.40 %) RDOC 002348: [03:35:50] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.211950 seconds RDOC 002348: [03:35:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002348: [03:35:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002348: [03:35:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002348: [03:35:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 002348: [03:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 007956: [03:35:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3102441 bytes) (time 1699500950) 5116 byte thumbnail RDOC 007956: [03:35:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 007956: [03:35:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007956: [03:35:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007956: [03:35:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007956: [03:35:51] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007956: [03:35:51] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007956: [03:35:51] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007956: [03:35:51] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007956: [03:35:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007956: [03:35:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007956: [03:35:51] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007956: [03:35:51] d3d12_replay.cpp(4620) - Log - Created device. RDOC 007956: [03:35:51] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007956: [03:35:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007956: [03:35:51] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007956: [03:35:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 007956: [03:35:52] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007956: [03:35:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007956: [03:35:52] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007956: [03:35:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::285 from upload to default for efficient replay RDOC 007956: [03:35:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007956: [03:35:52] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 784.815 ms RDOC 007956: [03:35:52] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007956: [03:35:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010580: [03:35:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010580: [03:35:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010580: [03:35:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010580: [03:35:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010580: [03:35:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10280 RDOC 010280: [03:35:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010280: [03:35:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010280: [03:35:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010280: [03:35:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010280: [03:35:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010280: [03:35:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010280: [03:35:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010280: [03:35:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010280: [03:35:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010280: [03:35:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010280: [03:35:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010280: [03:35:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010280: [03:35:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010280: [03:35:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010580: [03:35:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10280] RDOC 010280: [03:35:53] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010280: [03:35:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000016ABCFADC10 RDOC 010280: [03:35:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 010280: [03:35:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 010280: [03:35:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 010280: [03:35:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 010280: [03:35:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 010280: [03:35:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 010280: [03:35:53] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 010280: [03:35:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 010280: [03:35:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 010280: [03:35:53] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010280: [03:35:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 010280: [03:35:53] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010280: [03:35:53] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016ABCFADC10 RDOC 010280: [03:35:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010280: [03:35:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010280: [03:35:53] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010280: [03:35:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000016ABCFADC10 RDOC 010280: [03:35:53] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010580: [03:35:53] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010280: [03:35:53] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010280: [03:35:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000016ABCFADC10 / 0x00000000002B02D6 RDOC 010580: [03:35:53] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010280: [03:36:10] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010280: [03:36:10] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010280: [03:36:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010280: [03:36:10] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010280: [03:36:10] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50000 RDOC 010280: [03:36:10] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 010280: [03:36:10] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 010280: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046336 bytes to 4326039 (4.70 %) RDOC 010280: [03:36:10] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 87.782227 MB capture section in 0.165910 seconds RDOC 010280: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010280: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010280: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010280: [03:36:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 010280: [03:36:10] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010280: [03:36:10] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 010280: [03:36:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 010580: [03:36:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6891734 bytes) (time 1699500970) 5116 byte thumbnail RDOC 010280: [03:36:10] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 010280: [03:36:10] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50001 RDOC 010280: [03:36:10] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 010280: [03:36:10] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 010280: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046336 bytes to 4326079 (4.70 %) RDOC 010280: [03:36:10] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 87.782227 MB capture section in 0.181102 seconds RDOC 010280: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010280: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010280: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010280: [03:36:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 010280: [03:36:11] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010280: [03:36:11] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010280: [03:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 010580: [03:36:11] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6891774 bytes) (time 1699500971) 5116 byte thumbnail RDOC 010280: [03:36:11] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010280: [03:36:11] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50002 RDOC 010280: [03:36:11] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010280: [03:36:11] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010280: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329483 (4.68 %) RDOC 010280: [03:36:11] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.180915 seconds RDOC 010280: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010280: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010280: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010280: [03:36:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 010280: [03:36:11] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010280: [03:36:11] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010280: [03:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 010580: [03:36:11] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6895178 bytes) (time 1699500971) 5116 byte thumbnail RDOC 010280: [03:36:11] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010280: [03:36:11] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50003 RDOC 010280: [03:36:11] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010280: [03:36:11] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010280: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329467 (4.68 %) RDOC 010280: [03:36:11] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.196064 seconds RDOC 010280: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010280: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010280: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010280: [03:36:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 010280: [03:36:11] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010280: [03:36:11] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010280: [03:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 010580: [03:36:11] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6895162 bytes) (time 1699500971) 5116 byte thumbnail RDOC 010280: [03:36:11] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010280: [03:36:11] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50004 RDOC 010280: [03:36:11] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010280: [03:36:12] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010280: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329507 (4.68 %) RDOC 010280: [03:36:12] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.210570 seconds RDOC 010280: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010280: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010280: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010280: [03:36:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 010280: [03:36:12] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010280: [03:36:12] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010280: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 010580: [03:36:12] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6895202 bytes) (time 1699500972) 5116 byte thumbnail RDOC 010280: [03:36:12] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010280: [03:36:12] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50005 RDOC 010280: [03:36:12] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010280: [03:36:12] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010280: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329491 (4.68 %) RDOC 010280: [03:36:12] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.209385 seconds RDOC 010280: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010280: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010280: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010280: [03:36:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 010280: [03:36:12] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010280: [03:36:12] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010280: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 010580: [03:36:12] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6895186 bytes) (time 1699500972) 5116 byte thumbnail RDOC 010280: [03:36:12] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010280: [03:36:12] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50006 RDOC 010280: [03:36:12] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010280: [03:36:12] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010280: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329507 (4.68 %) RDOC 010280: [03:36:12] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.196422 seconds RDOC 010280: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010280: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010280: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010280: [03:36:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 010280: [03:36:13] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010280: [03:36:13] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010280: [03:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 010580: [03:36:13] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6895202 bytes) (time 1699500973) 5116 byte thumbnail RDOC 010280: [03:36:13] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010280: [03:36:13] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50007 RDOC 010280: [03:36:13] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010280: [03:36:13] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010280: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329487 (4.68 %) RDOC 010280: [03:36:13] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.241928 seconds RDOC 010280: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010280: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010280: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010280: [03:36:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 010280: [03:36:13] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010280: [03:36:13] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010280: [03:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 010580: [03:36:13] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6895182 bytes) (time 1699500973) 5116 byte thumbnail RDOC 010280: [03:36:13] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010280: [03:36:13] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50008 RDOC 010280: [03:36:13] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010280: [03:36:13] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010280: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329505 (4.68 %) RDOC 010280: [03:36:13] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.164761 seconds RDOC 010280: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010280: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010280: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010280: [03:36:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 010280: [03:36:13] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010280: [03:36:13] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010280: [03:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 010580: [03:36:13] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6895200 bytes) (time 1699500973) 5116 byte thumbnail RDOC 010280: [03:36:13] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010280: [03:36:13] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50009 RDOC 010280: [03:36:13] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010280: [03:36:14] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010280: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329485 (4.68 %) RDOC 010280: [03:36:14] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.163621 seconds RDOC 010280: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010280: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010280: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010280: [03:36:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 010280: [03:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 010580: [03:36:14] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6895180 bytes) (time 1699500974) 5116 byte thumbnail RDOC 010580: [03:36:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 010580: [03:36:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010580: [03:36:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010580: [03:36:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010580: [03:36:15] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010580: [03:36:15] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010580: [03:36:15] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010580: [03:36:15] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010580: [03:36:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010580: [03:36:15] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010580: [03:36:15] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010580: [03:36:15] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010580: [03:36:15] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010580: [03:36:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010580: [03:36:15] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010580: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010580: [03:36:16] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010580: [03:36:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010580: [03:36:16] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010580: [03:36:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010580: [03:36:16] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 988.181 ms RDOC 010580: [03:36:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010148: [03:36:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010148: [03:36:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010148: [03:36:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010148: [03:36:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010148: [03:36:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11744 RDOC 011744: [03:36:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011744: [03:36:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011744: [03:36:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011744: [03:36:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011744: [03:36:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011744: [03:36:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011744: [03:36:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011744: [03:36:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011744: [03:36:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011744: [03:36:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011744: [03:36:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011744: [03:36:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011744: [03:36:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011744: [03:36:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010148: [03:36:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11744] RDOC 011744: [03:36:16] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [03:36:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001673966D9A0 RDOC 011744: [03:36:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011744: [03:36:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011744: [03:36:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011744: [03:36:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011744: [03:36:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011744: [03:36:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011744: [03:36:16] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011744: [03:36:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011744: [03:36:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011744: [03:36:16] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011744: [03:36:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011744: [03:36:16] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011744: [03:36:16] core.cpp(2028) - Log - Removing device frame capturer for 0x000001673966D9A0 RDOC 011744: [03:36:16] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011744: [03:36:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011744: [03:36:17] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [03:36:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001673966D9A0 RDOC 011744: [03:36:17] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010148: [03:36:17] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011744: [03:36:17] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011744: [03:36:17] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001673966D9A0 / 0x00000000002C02D6 RDOC 010148: [03:36:17] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011744: [03:36:23] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011744: [03:36:23] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 011744: [03:36:23] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011744: [03:36:23] d3d12_device.cpp(2638) - Log - Finished capture, Frame 40 RDOC 011744: [03:36:23] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 011744: [03:36:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 011744: [03:36:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 7828 (17.68 %) RDOC 011744: [03:36:23] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.262515 seconds RDOC 011744: [03:36:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011744: [03:36:23] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011744: [03:36:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011744: [03:36:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 011744: [03:36:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 010148: [03:36:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2573523 bytes) (time 1699500983) 5116 byte thumbnail RDOC 010148: [03:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 010148: [03:36:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010148: [03:36:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010148: [03:36:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010148: [03:36:24] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010148: [03:36:24] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010148: [03:36:24] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010148: [03:36:24] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010148: [03:36:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010148: [03:36:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010148: [03:36:24] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010148: [03:36:24] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010148: [03:36:24] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010148: [03:36:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010148: [03:36:24] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010148: [03:36:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010148: [03:36:25] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010148: [03:36:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010148: [03:36:25] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010148: [03:36:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010148: [03:36:25] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 629.176 ms RDOC 010148: [03:36:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010464: [03:36:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010464: [03:36:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010464: [03:36:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010464: [03:36:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010464: [03:36:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11656 RDOC 011656: [03:36:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011656: [03:36:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011656: [03:36:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011656: [03:36:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011656: [03:36:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011656: [03:36:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011656: [03:36:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011656: [03:36:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011656: [03:36:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011656: [03:36:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011656: [03:36:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011656: [03:36:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011656: [03:36:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011656: [03:36:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010464: [03:36:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11656] RDOC 011656: [03:36:26] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011656: [03:36:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F4ABBCD280 RDOC 011656: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011656: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011656: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011656: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011656: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011656: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011656: [03:36:26] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011656: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011656: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011656: [03:36:26] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011656: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011656: [03:36:26] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011656: [03:36:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F4ABBCD280 RDOC 011656: [03:36:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011656: [03:36:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011656: [03:36:26] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011656: [03:36:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F4ABBCD280 RDOC 011656: [03:36:26] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010464: [03:36:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011656: [03:36:26] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011656: [03:36:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F4ABBCD280 / 0x00000000002D02D6 RDOC 010464: [03:36:26] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011656: [03:36:26] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011656: [03:36:26] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011656: [03:36:26] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011656: [03:36:26] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011656: [03:36:26] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 19 referenced resources RDOC 011656: [03:36:26] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 011656: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155008 bytes to 15944 (10.29 %) RDOC 011656: [03:36:26] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.147827 MB capture section in 0.089910 seconds RDOC 011656: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011656: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011656: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011656: [03:36:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 011656: [03:36:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 010464: [03:36:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582054 bytes) (time 1699500986) 5531 byte thumbnail RDOC 010464: [03:36:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 010464: [03:36:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010464: [03:36:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010464: [03:36:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010464: [03:36:27] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010464: [03:36:27] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010464: [03:36:27] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010464: [03:36:27] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010464: [03:36:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010464: [03:36:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010464: [03:36:27] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010464: [03:36:27] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010464: [03:36:27] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010464: [03:36:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010464: [03:36:27] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010464: [03:36:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010464: [03:36:28] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010464: [03:36:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010464: [03:36:28] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010464: [03:36:28] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010464: [03:36:28] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 636.762 ms RDOC 010464: [03:36:28] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010464: [03:36:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008108: [03:36:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 008108: [03:36:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008108: [03:36:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008108: [03:36:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008108: [03:36:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1708 RDOC 001708: [03:36:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001708: [03:36:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001708: [03:36:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001708: [03:36:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001708: [03:36:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001708: [03:36:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001708: [03:36:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001708: [03:36:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001708: [03:36:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001708: [03:36:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001708: [03:36:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001708: [03:36:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001708: [03:36:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001708: [03:36:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008108: [03:36:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1708] RDOC 001708: [03:36:28] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001708: [03:36:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FA546FCEE0 RDOC 001708: [03:36:28] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 001708: [03:36:28] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 001708: [03:36:28] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 001708: [03:36:28] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 001708: [03:36:28] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 001708: [03:36:28] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 001708: [03:36:28] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 001708: [03:36:28] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 001708: [03:36:28] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 001708: [03:36:28] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001708: [03:36:28] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 001708: [03:36:28] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001708: [03:36:28] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FA546FCEE0 RDOC 001708: [03:36:28] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001708: [03:36:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001708: [03:36:29] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001708: [03:36:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FA546FCEE0 RDOC 001708: [03:36:29] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008108: [03:36:29] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001708: [03:36:29] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001708: [03:36:29] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FA546FCEE0 / 0x00000000002E02D6 RDOC 008108: [03:36:29] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001708: [03:36:29] d3d12_device.cpp(2508) - Log - Starting capture RDOC 001708: [03:36:29] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 001708: [03:36:29] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 001708: [03:36:29] d3d12_command_queue_wrap.cpp( 922) - Log - Doing GPU readback of mapped memory RDOC 001708: [03:36:29] d3d12_command_queue_wrap.cpp( 960) - Log - Persistent map flush forced for ResourceId::285 (0 -> 196608) RDOC 001708: [03:36:29] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 001708: [03:36:29] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 001708: [03:36:29] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 001708: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438464 bytes to 10104 (2.30 %) RDOC 001708: [03:36:29] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.418152 MB capture section in 0.108436 seconds RDOC 001708: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001708: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001708: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001708: [03:36:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 001708: [03:36:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 008108: [03:36:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575799 bytes) (time 1699500989) 5116 byte thumbnail RDOC 008108: [03:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 008108: [03:36:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008108: [03:36:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008108: [03:36:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008108: [03:36:30] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008108: [03:36:30] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008108: [03:36:30] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008108: [03:36:30] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008108: [03:36:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008108: [03:36:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008108: [03:36:30] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008108: [03:36:30] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008108: [03:36:30] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008108: [03:36:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008108: [03:36:30] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008108: [03:36:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 008108: [03:36:31] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008108: [03:36:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008108: [03:36:31] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008108: [03:36:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008108: [03:36:31] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 598.193 ms RDOC 008108: [03:36:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003364: [03:36:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 003364: [03:36:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003364: [03:36:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003364: [03:36:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003364: [03:36:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3284 RDOC 003284: [03:36:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003284: [03:36:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003284: [03:36:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003284: [03:36:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003284: [03:36:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003284: [03:36:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003284: [03:36:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003284: [03:36:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003284: [03:36:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003284: [03:36:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003284: [03:36:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003284: [03:36:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003284: [03:36:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003284: [03:36:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003364: [03:36:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3284] RDOC 003284: [03:36:31] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003284: [03:36:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000269B818C340 RDOC 003284: [03:36:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 003284: [03:36:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 003284: [03:36:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 003284: [03:36:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 003284: [03:36:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 003284: [03:36:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 003284: [03:36:31] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 003284: [03:36:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 003284: [03:36:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 003284: [03:36:31] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003284: [03:36:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 003284: [03:36:31] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003284: [03:36:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000269B818C340 RDOC 003284: [03:36:31] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003284: [03:36:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003284: [03:36:31] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003284: [03:36:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000269B818C340 RDOC 003284: [03:36:31] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003364: [03:36:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003284: [03:36:31] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003284: [03:36:31] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000269B818C340 / 0x00000000002F02D6 RDOC 003284: [03:36:32] d3d12_device.cpp(2508) - Log - Starting capture RDOC 003284: [03:36:32] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 003364: [03:36:32] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003284: [03:36:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003284: [03:36:32] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 003284: [03:36:32] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 003284: [03:36:32] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 003284: [03:36:32] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 003284: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845440 bytes to 17566 (2.08 %) RDOC 003284: [03:36:32] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.806274 MB capture section in 0.111977 seconds RDOC 003284: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003284: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003284: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 003284: [03:36:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 003284: [03:36:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 003364: [03:36:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2586408 bytes) (time 1699500992) 8427 byte thumbnail RDOC 003364: [03:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 003364: [03:36:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003364: [03:36:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003364: [03:36:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003364: [03:36:33] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003364: [03:36:33] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003364: [03:36:33] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003364: [03:36:33] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003364: [03:36:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003364: [03:36:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003364: [03:36:33] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003364: [03:36:33] d3d12_replay.cpp(4620) - Log - Created device. RDOC 003364: [03:36:33] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003364: [03:36:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003364: [03:36:33] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003364: [03:36:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 003364: [03:36:34] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003364: [03:36:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003364: [03:36:34] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003364: [03:36:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003364: [03:36:34] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 651.259 ms RDOC 003364: [03:36:34] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 003364: [03:36:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000732: [03:36:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 000732: [03:36:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000732: [03:36:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000732: [03:36:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000732: [03:36:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11876 RDOC 011876: [03:36:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011876: [03:36:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011876: [03:36:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011876: [03:36:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011876: [03:36:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011876: [03:36:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011876: [03:36:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011876: [03:36:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011876: [03:36:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011876: [03:36:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011876: [03:36:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011876: [03:36:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011876: [03:36:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011876: [03:36:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000732: [03:36:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11876] RDOC 011876: [03:36:34] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011876: [03:36:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001080DA2E410 RDOC 011876: [03:36:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011876: [03:36:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011876: [03:36:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011876: [03:36:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011876: [03:36:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011876: [03:36:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011876: [03:36:34] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011876: [03:36:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011876: [03:36:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011876: [03:36:34] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011876: [03:36:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011876: [03:36:34] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011876: [03:36:34] core.cpp(2028) - Log - Removing device frame capturer for 0x000001080DA2E410 RDOC 011876: [03:36:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011876: [03:36:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011876: [03:36:34] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011876: [03:36:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001080DA2E410 RDOC 011876: [03:36:34] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 000732: [03:36:34] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011876: [03:36:35] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011876: [03:36:35] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001080DA2E410 / 0x00000000003002D6 RDOC 011876: [03:36:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011876: [03:36:35] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011876: [03:36:35] resource_manager.h(1469) - Log - Preparing up to 39 potentially dirty resources RDOC 000732: [03:36:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011876: [03:36:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011876: [03:36:35] resource_manager.h(1526) - Log - Prepared 26 dirty resources, postponed 0, skipped 0 RDOC 011876: [03:36:35] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011876: [03:36:35] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 011876: [03:36:35] resource_manager.h(1538) - Log - Checking 26 resources with initial contents against 128 referenced resources RDOC 011876: [03:36:35] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 10 unreferenced RDOC 011876: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 26634304 bytes to 641436 (2.41 %) RDOC 011876: [03:36:35] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 25.400452 MB capture section in 0.208579 seconds RDOC 011876: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011876: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011876: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 011876: [03:36:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 011876: [03:36:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 000732: [03:36:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3213226 bytes) (time 1699500995) 9376 byte thumbnail RDOC 000732: [03:36:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 000732: [03:36:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000732: [03:36:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000732: [03:36:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000732: [03:36:36] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000732: [03:36:36] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000732: [03:36:36] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000732: [03:36:36] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000732: [03:36:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000732: [03:36:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000732: [03:36:36] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000732: [03:36:36] d3d12_replay.cpp(4620) - Log - Created device. RDOC 000732: [03:36:36] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000732: [03:36:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000732: [03:36:36] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 000732: [03:36:36] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 000732: [03:36:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 000732: [03:36:37] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000732: [03:36:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000732: [03:36:37] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000732: [03:36:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 000732: [03:36:37] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 702.237 ms RDOC 000732: [03:36:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 20.139 ms RDOC 000732: [03:36:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.233 ms RDOC 000732: [03:36:37] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 000732: [03:36:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 10.464 ms RDOC 000732: [03:36:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.834 ms RDOC 000732: [03:36:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 107.354 ms RDOC 000732: [03:36:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 28.730 ms RDOC 000732: [03:36:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.693 ms RDOC 000732: [03:36:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.669 ms RDOC 000732: [03:36:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 10.583 ms RDOC 000732: [03:36:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 4.634 ms RDOC 000732: [03:36:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.645 ms RDOC 000732: [03:36:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.406 ms RDOC 000732: [03:36:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.007 ms RDOC 000732: [03:36:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.251 ms RDOC 000732: [03:36:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.054 ms RDOC 000732: [03:36:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.386 ms RDOC 000732: [03:36:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 93.924 ms RDOC 000732: [03:36:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 30.031 ms RDOC 000732: [03:36:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.086 ms RDOC 000732: [03:36:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.228 ms RDOC 000732: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.343 ms RDOC 000732: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 4.775 ms RDOC 000732: [03:36:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.104 ms RDOC 000732: [03:36:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.678 ms RDOC 000732: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 10.802 ms RDOC 000732: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 4.959 ms RDOC 000732: [03:36:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.645 ms RDOC 000732: [03:36:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.783 ms RDOC 000732: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.493 ms RDOC 000732: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.653 ms RDOC 000732: [03:36:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.033 ms RDOC 000732: [03:36:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.950 ms RDOC 000732: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.998 ms RDOC 000732: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.988 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.495 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.670 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 10.880 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.222 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.055 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.343 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.846 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.563 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.988 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.824 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 10.740 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 4.741 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.959 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.864 ms RDOC 000732: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.035 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.187 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.696 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.004 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.182 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.446 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.703 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.185 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.990 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.890 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.420 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.838 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.234 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.089 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.921 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.689 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.500 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.824 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 91.233 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 32.720 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.098 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.197 ms RDOC 000732: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.020 ms RDOC 000732: [03:36:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.973 ms RDOC 000732: [03:36:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.440 ms RDOC 000732: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.473 ms RDOC 000732: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.642 ms RDOC 000732: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.327 ms RDOC 000732: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.693 ms RDOC 000732: [03:36:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.508 ms RDOC 000732: [03:36:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.652 ms RDOC 000732: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.361 ms RDOC 000732: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.504 ms RDOC 000732: [03:36:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 91.214 ms RDOC 000732: [03:36:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 30.673 ms RDOC 000732: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 12.983 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.674 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.781 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.657 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.717 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.986 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.694 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.878 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.648 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.568 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.667 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.318 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.044 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.350 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.400 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.313 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.075 ms RDOC 000732: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.643 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.815 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.786 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.946 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.097 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.985 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.976 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.754 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.989 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.370 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.146 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.378 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.313 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.746 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.519 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.684 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.659 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.516 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.322 ms RDOC 000732: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.057 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.721 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.710 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.036 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.166 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.699 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.819 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.883 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.146 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.361 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.886 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.575 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 17.308 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.832 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.780 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.957 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.053 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 18.393 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.190 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.018 ms RDOC 000732: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.023 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 94.405 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 33.377 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.198 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.864 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.683 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.206 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.987 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.038 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.811 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.890 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.636 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.664 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.483 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.196 ms RDOC 000732: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.637 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 94.015 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 31.242 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.922 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.904 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.652 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 20.263 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.024 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.390 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.836 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.932 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.544 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.242 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.049 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.380 ms RDOC 000732: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.936 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 19.235 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.954 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.049 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.787 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.602 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.879 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.814 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.141 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.751 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.771 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.585 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.148 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.091 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.276 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.101 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.352 ms RDOC 000732: [03:36:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.382 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.784 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.871 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.848 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.342 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.927 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.091 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.297 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.044 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.710 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.328 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.554 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.424 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.472 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.593 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.663 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.001 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.745 ms RDOC 000732: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.585 ms RDOC 000732: [03:36:50] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.938 ms RDOC 000732: [03:36:50] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.008 ms RDOC 000732: [03:36:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.696 ms RDOC 000732: [03:36:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.102 ms RDOC 000732: [03:36:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003200: [03:36:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 003200: [03:36:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003200: [03:36:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003200: [03:36:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003200: [03:36:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2680 RDOC 002680: [03:36:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 002680: [03:36:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002680: [03:36:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002680: [03:36:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002680: [03:36:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002680: [03:36:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002680: [03:36:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002680: [03:36:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002680: [03:36:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002680: [03:36:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002680: [03:36:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002680: [03:36:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002680: [03:36:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002680: [03:36:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003200: [03:36:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2680] RDOC 002680: [03:36:50] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002680: [03:36:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022D490CCD20 RDOC 002680: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 002680: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 002680: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 002680: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 002680: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 002680: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 002680: [03:36:50] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 002680: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 002680: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 002680: [03:36:50] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002680: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 002680: [03:36:50] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002680: [03:36:50] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022D490CCD20 RDOC 002680: [03:36:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002680: [03:36:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002680: [03:36:51] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002680: [03:36:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022D490CCD20 RDOC 002680: [03:36:51] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003200: [03:36:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002680: [03:36:51] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002680: [03:36:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022D490CCD20 / 0x00000000003102D6 RDOC 002680: [03:36:51] d3d12_device.cpp(2508) - Log - Starting capture RDOC 002680: [03:36:51] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 003200: [03:36:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002680: [03:36:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002680: [03:36:51] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 002680: [03:36:51] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 002680: [03:36:51] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 34 referenced resources RDOC 002680: [03:36:51] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 4 unreferenced RDOC 002680: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 141108288 bytes to 622726 (0.44 %) RDOC 002680: [03:36:51] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 134.571350 MB capture section in 0.129102 seconds RDOC 002680: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002680: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002680: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002680: [03:36:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 002680: [03:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 003200: [03:36:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3189381 bytes) (time 1699501011) 6076 byte thumbnail RDOC 003200: [03:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 003200: [03:36:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003200: [03:36:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003200: [03:36:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003200: [03:36:52] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003200: [03:36:52] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003200: [03:36:52] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003200: [03:36:52] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003200: [03:36:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003200: [03:36:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003200: [03:36:52] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003200: [03:36:52] d3d12_replay.cpp(4620) - Log - Created device. RDOC 003200: [03:36:52] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003200: [03:36:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003200: [03:36:52] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003200: [03:36:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 003200: [03:36:53] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003200: [03:36:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003200: [03:36:53] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003200: [03:36:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 003200: [03:36:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 003200: [03:36:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003200: [03:36:53] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 714.536 ms RDOC 003200: [03:36:53] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 003200: [03:36:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003884: [03:36:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 003884: [03:36:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003884: [03:36:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003884: [03:36:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003884: [03:36:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11920 RDOC 011920: [03:36:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011920: [03:36:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011920: [03:36:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011920: [03:36:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011920: [03:36:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011920: [03:36:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011920: [03:36:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011920: [03:36:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011920: [03:36:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011920: [03:36:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011920: [03:36:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011920: [03:36:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011920: [03:36:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011920: [03:36:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003884: [03:36:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11920] RDOC 011920: [03:36:54] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011920: [03:36:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024BDCCACEC0 RDOC 011920: [03:36:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011920: [03:36:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011920: [03:36:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011920: [03:36:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011920: [03:36:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011920: [03:36:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011920: [03:36:54] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011920: [03:36:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011920: [03:36:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011920: [03:36:54] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011920: [03:36:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011920: [03:36:54] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011920: [03:36:54] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024BDCCACEC0 RDOC 011920: [03:36:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011920: [03:36:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011920: [03:36:54] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011920: [03:36:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024BDCCACEC0 RDOC 011920: [03:36:54] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003884: [03:36:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011920: [03:36:54] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011920: [03:36:54] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024BDCCACEC0 / 0x00000000003202D6 RDOC 003884: [03:36:54] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011920: [03:36:54] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011920: [03:36:54] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 011920: [03:36:54] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011920: [03:36:54] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011920: [03:36:54] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 011920: [03:36:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 011920: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 21658 (13.22 %) RDOC 011920: [03:36:54] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.109504 seconds RDOC 011920: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011920: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011920: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 011920: [03:36:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 011920: [03:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 003884: [03:36:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2591651 bytes) (time 1699501014) 8902 byte thumbnail RDOC 003884: [03:36:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 003884: [03:36:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003884: [03:36:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003884: [03:36:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003884: [03:36:55] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003884: [03:36:55] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003884: [03:36:55] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003884: [03:36:55] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003884: [03:36:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003884: [03:36:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003884: [03:36:55] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003884: [03:36:55] d3d12_replay.cpp(4620) - Log - Created device. RDOC 003884: [03:36:55] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003884: [03:36:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003884: [03:36:55] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003884: [03:36:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 003884: [03:36:56] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003884: [03:36:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003884: [03:36:56] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003884: [03:36:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003884: [03:36:56] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 550.074 ms RDOC 003884: [03:36:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006292: [03:36:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 006292: [03:36:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006292: [03:36:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006292: [03:36:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006292: [03:36:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9976 RDOC 009976: [03:36:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 009976: [03:36:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009976: [03:36:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009976: [03:36:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009976: [03:36:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009976: [03:36:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009976: [03:36:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009976: [03:36:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009976: [03:36:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009976: [03:36:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009976: [03:36:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009976: [03:36:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009976: [03:36:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009976: [03:36:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006292: [03:36:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9976] RDOC 009976: [03:36:57] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009976: [03:36:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000140A311CFF0 RDOC 009976: [03:36:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 009976: [03:36:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 009976: [03:36:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 009976: [03:36:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 009976: [03:36:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 009976: [03:36:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 009976: [03:36:57] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 009976: [03:36:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 009976: [03:36:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 009976: [03:36:57] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009976: [03:36:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 009976: [03:36:57] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009976: [03:36:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000140A311CFF0 RDOC 009976: [03:36:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009976: [03:36:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009976: [03:36:57] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009976: [03:36:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000140A311CFF0 RDOC 009976: [03:36:57] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006292: [03:36:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009976: [03:36:57] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009976: [03:36:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000140A311CFF0 / 0x00000000003302D6 RDOC 009976: [03:36:57] d3d12_device.cpp(2508) - Log - Starting capture RDOC 009976: [03:36:57] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 006292: [03:36:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009976: [03:36:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009976: [03:36:57] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 009976: [03:36:57] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 009976: [03:36:57] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 009976: [03:36:57] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 009976: [03:36:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8765 (12.55 %) RDOC 009976: [03:36:57] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.120173 seconds RDOC 009976: [03:36:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009976: [03:36:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009976: [03:36:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009976: [03:36:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 009976: [03:36:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 006292: [03:36:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574460 bytes) (time 1699501017) 5116 byte thumbnail RDOC 006292: [03:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 006292: [03:36:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006292: [03:36:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006292: [03:36:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006292: [03:36:58] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006292: [03:36:58] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006292: [03:36:58] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006292: [03:36:58] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006292: [03:36:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006292: [03:36:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006292: [03:36:58] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006292: [03:36:58] d3d12_replay.cpp(4620) - Log - Created device. RDOC 006292: [03:36:58] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006292: [03:36:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006292: [03:36:58] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006292: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006292: [03:36:59] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006292: [03:36:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006292: [03:36:59] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006292: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006292: [03:36:59] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 568.437 ms RDOC 006292: [03:36:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009556: [03:36:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 009556: [03:36:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009556: [03:36:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009556: [03:36:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009556: [03:36:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7796 RDOC 007796: [03:36:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 007796: [03:36:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007796: [03:36:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007796: [03:36:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007796: [03:36:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007796: [03:36:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007796: [03:36:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007796: [03:36:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007796: [03:36:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007796: [03:36:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007796: [03:36:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007796: [03:36:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007796: [03:36:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007796: [03:36:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009556: [03:36:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7796] RDOC 007796: [03:36:59] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007796: [03:36:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000183F84CD460 RDOC 007796: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 007796: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 007796: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 007796: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 007796: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 007796: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 007796: [03:36:59] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 007796: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 007796: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 007796: [03:36:59] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007796: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 007796: [03:36:59] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007796: [03:36:59] core.cpp(2028) - Log - Removing device frame capturer for 0x00000183F84CD460 RDOC 007796: [03:37:00] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007796: [03:37:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007796: [03:37:00] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007796: [03:37:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000183F84CD460 RDOC 007796: [03:37:00] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009556: [03:37:00] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007796: [03:37:00] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007796: [03:37:00] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000183F84CD460 / 0x00000000003402D6 RDOC 007796: [03:37:00] d3d12_device.cpp(2508) - Log - Starting capture RDOC 007796: [03:37:00] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 009556: [03:37:00] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007796: [03:37:00] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 007796: [03:37:00] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 007796: [03:37:00] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 007796: [03:37:00] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 11 referenced resources RDOC 007796: [03:37:00] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 10 unreferenced RDOC 007796: [03:37:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 97583 (39.26 %) RDOC 007796: [03:37:00] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.115927 seconds RDOC 007796: [03:37:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007796: [03:37:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007796: [03:37:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007796: [03:37:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 007796: [03:37:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 009556: [03:37:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2660183 bytes) (time 1699501020) 2526 byte thumbnail RDOC 009556: [03:37:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 009556: [03:37:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009556: [03:37:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009556: [03:37:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009556: [03:37:01] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009556: [03:37:01] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009556: [03:37:01] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009556: [03:37:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009556: [03:37:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009556: [03:37:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009556: [03:37:01] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009556: [03:37:01] d3d12_replay.cpp(4620) - Log - Created device. RDOC 009556: [03:37:01] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009556: [03:37:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009556: [03:37:01] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009556: [03:37:01] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 009556: [03:37:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 009556: [03:37:02] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009556: [03:37:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009556: [03:37:02] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009556: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009556: [03:37:02] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 571.975 ms RDOC 009556: [03:37:02] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009556: [03:37:02] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009556: [03:37:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007240: [03:37:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007240: [03:37:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007240: [03:37:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007240: [03:37:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007240: [03:37:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 380 RDOC 000380: [03:37:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 000380: [03:37:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000380: [03:37:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000380: [03:37:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000380: [03:37:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000380: [03:37:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000380: [03:37:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000380: [03:37:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000380: [03:37:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000380: [03:37:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000380: [03:37:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000380: [03:37:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000380: [03:37:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000380: [03:37:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007240: [03:37:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [380] RDOC 000380: [03:37:02] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [03:37:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002310518CF10 RDOC 000380: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 000380: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 000380: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 000380: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 000380: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 000380: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 000380: [03:37:02] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 000380: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 000380: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 000380: [03:37:02] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000380: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 000380: [03:37:02] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000380: [03:37:02] core.cpp(2028) - Log - Removing device frame capturer for 0x000002310518CF10 RDOC 000380: [03:37:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000380: [03:37:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000380: [03:37:03] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [03:37:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002310518CF10 RDOC 000380: [03:37:03] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007240: [03:37:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000380: [03:37:03] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000380: [03:37:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002310518CF10 / 0x00000000003502D6 RDOC 000380: [03:37:03] d3d12_device.cpp(2508) - Log - Starting capture RDOC 000380: [03:37:03] resource_manager.h(1469) - Log - Preparing up to 35 potentially dirty resources RDOC 007240: [03:37:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000380: [03:37:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 000380: [03:37:03] resource_manager.h(1526) - Log - Prepared 22 dirty resources, postponed 0, skipped 0 RDOC 000380: [03:37:03] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 000380: [03:37:03] resource_manager.h(1538) - Log - Checking 22 resources with initial contents against 19 referenced resources RDOC 000380: [03:37:03] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 11 unreferenced RDOC 000380: [03:37:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 40915 (0.84 %) RDOC 000380: [03:37:03] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.103109 seconds RDOC 000380: [03:37:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000380: [03:37:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000380: [03:37:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000380: [03:37:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 000380: [03:37:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 007240: [03:37:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2603519 bytes) (time 1699501023) 2530 byte thumbnail RDOC 007240: [03:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 007240: [03:37:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007240: [03:37:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007240: [03:37:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007240: [03:37:04] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007240: [03:37:04] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007240: [03:37:04] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007240: [03:37:04] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007240: [03:37:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007240: [03:37:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007240: [03:37:04] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007240: [03:37:04] d3d12_replay.cpp(4620) - Log - Created device. RDOC 007240: [03:37:04] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007240: [03:37:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007240: [03:37:04] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007240: [03:37:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 007240: [03:37:05] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007240: [03:37:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007240: [03:37:05] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007240: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007240: [03:37:05] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 555.964 ms RDOC 007240: [03:37:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011820: [03:37:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011820: [03:37:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011820: [03:37:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011820: [03:37:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011820: [03:37:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6192 RDOC 006192: [03:37:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 006192: [03:37:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006192: [03:37:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006192: [03:37:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006192: [03:37:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006192: [03:37:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006192: [03:37:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006192: [03:37:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006192: [03:37:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006192: [03:37:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006192: [03:37:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006192: [03:37:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006192: [03:37:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006192: [03:37:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011820: [03:37:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6192] RDOC 006192: [03:37:05] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006192: [03:37:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D815C8D8F0 RDOC 006192: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006192: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006192: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006192: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006192: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006192: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006192: [03:37:05] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006192: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006192: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006192: [03:37:05] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006192: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006192: [03:37:05] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006192: [03:37:05] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D815C8D8F0 RDOC 006192: [03:37:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006192: [03:37:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006192: [03:37:05] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006192: [03:37:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D815C8D8F0 RDOC 006192: [03:37:05] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011820: [03:37:05] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006192: [03:37:05] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006192: [03:37:05] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D815C8D8F0 / 0x00000000003602D6 RDOC 006192: [03:37:05] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006192: [03:37:05] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011820: [03:37:05] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006192: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006192: [03:37:05] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 006192: [03:37:05] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006192: [03:37:05] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 006192: [03:37:06] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 006192: [03:37:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26745 (2.68 %) RDOC 006192: [03:37:06] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.116273 seconds RDOC 006192: [03:37:06] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006192: [03:37:06] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006192: [03:37:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 006192: [03:37:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 006192: [03:37:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 011820: [03:37:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595819 bytes) (time 1699501026) 8201 byte thumbnail RDOC 011820: [03:37:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 011820: [03:37:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011820: [03:37:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011820: [03:37:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011820: [03:37:07] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011820: [03:37:07] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011820: [03:37:07] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011820: [03:37:07] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011820: [03:37:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011820: [03:37:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011820: [03:37:07] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011820: [03:37:07] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011820: [03:37:07] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011820: [03:37:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011820: [03:37:07] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011820: [03:37:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011820: [03:37:07] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011820: [03:37:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011820: [03:37:07] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011820: [03:37:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011820: [03:37:07] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 550.860 ms RDOC 011820: [03:37:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011824: [03:37:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011824: [03:37:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011824: [03:37:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011824: [03:37:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011824: [03:37:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 328 RDOC 000328: [03:37:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 000328: [03:37:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000328: [03:37:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000328: [03:37:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000328: [03:37:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000328: [03:37:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000328: [03:37:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000328: [03:37:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000328: [03:37:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000328: [03:37:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000328: [03:37:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000328: [03:37:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000328: [03:37:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000328: [03:37:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011824: [03:37:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [328] RDOC 000328: [03:37:08] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000328: [03:37:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000207C0BAC340 RDOC 000328: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 000328: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 000328: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 000328: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 000328: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 000328: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 000328: [03:37:08] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 000328: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 000328: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 000328: [03:37:08] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000328: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 000328: [03:37:08] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000328: [03:37:08] core.cpp(2028) - Log - Removing device frame capturer for 0x00000207C0BAC340 RDOC 000328: [03:37:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000328: [03:37:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000328: [03:37:08] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000328: [03:37:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000207C0BAC340 RDOC 000328: [03:37:08] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011824: [03:37:08] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000328: [03:37:08] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000328: [03:37:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000207C0BAC340 / 0x00000000003702D6 RDOC 011824: [03:37:08] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000328: [03:37:12] d3d12_device.cpp(2508) - Log - Starting capture RDOC 000328: [03:37:12] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 000328: [03:37:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 000328: [03:37:12] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 000328: [03:37:12] d3d12_device.cpp(2638) - Log - Finished capture, Frame 200 RDOC 000328: [03:37:12] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 29 referenced resources RDOC 000328: [03:37:12] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 11 unreferenced RDOC 000328: [03:37:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46352 (0.79 %) RDOC 000328: [03:37:12] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.130960 seconds RDOC 000328: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000328: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000328: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 000328: [03:37:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 000328: [03:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 011824: [03:37:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2615712 bytes) (time 1699501033) 7788 byte thumbnail RDOC 011824: [03:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 011824: [03:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011824: [03:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011824: [03:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011824: [03:37:14] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011824: [03:37:14] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011824: [03:37:14] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011824: [03:37:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011824: [03:37:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011824: [03:37:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011824: [03:37:14] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011824: [03:37:14] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011824: [03:37:14] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011824: [03:37:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011824: [03:37:14] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011824: [03:37:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011824: [03:37:14] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011824: [03:37:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011824: [03:37:14] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011824: [03:37:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::291 from upload to default for efficient replay RDOC 011824: [03:37:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011824: [03:37:14] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 569.615 ms RDOC 011824: [03:37:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009600: [03:37:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 009600: [03:37:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009600: [03:37:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009600: [03:37:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009600: [03:37:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5752 RDOC 005752: [03:37:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 005752: [03:37:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005752: [03:37:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005752: [03:37:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005752: [03:37:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005752: [03:37:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005752: [03:37:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005752: [03:37:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005752: [03:37:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005752: [03:37:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005752: [03:37:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005752: [03:37:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005752: [03:37:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005752: [03:37:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009600: [03:37:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5752] RDOC 005752: [03:37:15] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005752: [03:37:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EB8DF4CA20 RDOC 005752: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 005752: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 005752: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 005752: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 005752: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 005752: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 005752: [03:37:15] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 005752: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 005752: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 005752: [03:37:15] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005752: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 005752: [03:37:15] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005752: [03:37:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EB8DF4CA20 RDOC 005752: [03:37:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005752: [03:37:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005752: [03:37:15] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005752: [03:37:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EB8DF4CA20 RDOC 005752: [03:37:15] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009600: [03:37:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005752: [03:37:15] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005752: [03:37:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001EB8DF4CA20 / 0x00000000003802D6 RDOC 005752: [03:37:15] d3d12_device.cpp(2508) - Log - Starting capture RDOC 005752: [03:37:15] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 009600: [03:37:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005752: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005752: [03:37:15] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 005752: [03:37:15] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 005752: [03:37:15] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 43 referenced resources RDOC 005752: [03:37:15] resource_manager.h(1642) - Log - Serialised 20 resources, skipped 3 unreferenced RDOC 005752: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143774848 bytes to 599806 (0.42 %) RDOC 005752: [03:37:15] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 137.114380 MB capture section in 0.128099 seconds RDOC 005752: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005752: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005752: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005752: [03:37:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 005752: [03:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 009600: [03:37:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3162409 bytes) (time 1699501036) 2529 byte thumbnail RDOC 009600: [03:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 009600: [03:37:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:37:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:37:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:37:17] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009600: [03:37:17] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009600: [03:37:17] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009600: [03:37:17] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009600: [03:37:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009600: [03:37:17] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009600: [03:37:17] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009600: [03:37:17] d3d12_replay.cpp(4620) - Log - Created device. RDOC 009600: [03:37:17] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:37:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:37:17] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009600: [03:37:17] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 009600: [03:37:17] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009600: [03:37:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009600: [03:37:17] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009600: [03:37:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 009600: [03:37:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 009600: [03:37:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::293 from upload to default for efficient replay RDOC 009600: [03:37:17] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009600: [03:37:17] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 732.485 ms RDOC 009600: [03:37:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012280: [03:37:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 012280: [03:37:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012280: [03:37:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012280: [03:37:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012280: [03:37:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11740 RDOC 011740: [03:37:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011740: [03:37:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011740: [03:37:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011740: [03:37:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011740: [03:37:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011740: [03:37:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011740: [03:37:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011740: [03:37:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011740: [03:37:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011740: [03:37:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011740: [03:37:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011740: [03:37:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011740: [03:37:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011740: [03:37:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012280: [03:37:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11740] RDOC 011740: [03:37:19] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011740: [03:37:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000029030FA09B0 RDOC 011740: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011740: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011740: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011740: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011740: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011740: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011740: [03:37:19] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011740: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011740: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011740: [03:37:19] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011740: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011740: [03:37:19] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011740: [03:37:19] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029030FA09B0 RDOC 011740: [03:37:19] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011740: [03:37:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011740: [03:37:19] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011740: [03:37:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000029030FA09B0 RDOC 011740: [03:37:19] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012280: [03:37:19] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011740: [03:37:19] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011740: [03:37:19] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000029030FA09B0 / 0x00000000003902D6 RDOC 011740: [03:37:19] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011740: [03:37:19] resource_manager.h(1469) - Log - Preparing up to 44 potentially dirty resources RDOC 012280: [03:37:19] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011740: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011740: [03:37:19] resource_manager.h(1526) - Log - Prepared 31 dirty resources, postponed 0, skipped 0 RDOC 011740: [03:37:19] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011740: [03:37:19] resource_manager.h(1538) - Log - Checking 31 resources with initial contents against 36 referenced resources RDOC 011740: [03:37:19] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 12 unreferenced RDOC 011740: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 145854 (20.98 %) RDOC 011740: [03:37:19] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.130259 seconds RDOC 011740: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011740: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011740: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 011740: [03:37:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011740: [03:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 012280: [03:37:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2711267 bytes) (time 1699501040) 4931 byte thumbnail RDOC 012280: [03:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 012280: [03:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012280: [03:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012280: [03:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012280: [03:37:21] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012280: [03:37:21] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012280: [03:37:21] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012280: [03:37:21] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012280: [03:37:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012280: [03:37:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012280: [03:37:21] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012280: [03:37:21] d3d12_replay.cpp(4620) - Log - Created device. RDOC 012280: [03:37:21] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012280: [03:37:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012280: [03:37:21] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012280: [03:37:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 012280: [03:37:21] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012280: [03:37:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012280: [03:37:21] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012280: [03:37:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012280: [03:37:21] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 632.751 ms RDOC 012280: [03:37:25] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 012280: [03:37:25] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 012280: [03:37:25] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 012280: [03:37:25] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 012280: [03:37:25] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 012280: [03:37:25] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 012280: [03:37:25] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 012280: [03:37:25] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 012280: [03:37:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 012280: [03:37:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 012280: [03:37:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 012280: [03:37:29] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 012280: [03:37:29] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 012280: [03:37:29] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 012280: [03:37:29] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 012280: [03:37:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003864: [03:37:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 003864: [03:37:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003864: [03:37:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003864: [03:37:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003864: [03:37:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12116 RDOC 012116: [03:37:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 012116: [03:37:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012116: [03:37:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012116: [03:37:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012116: [03:37:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012116: [03:37:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012116: [03:37:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012116: [03:37:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012116: [03:37:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012116: [03:37:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012116: [03:37:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012116: [03:37:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012116: [03:37:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012116: [03:37:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003864: [03:37:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12116] RDOC 012116: [03:37:30] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012116: [03:37:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C9B270DD20 RDOC 012116: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 012116: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 012116: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 012116: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 012116: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 012116: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 012116: [03:37:30] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 012116: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 012116: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 012116: [03:37:30] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012116: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 012116: [03:37:30] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012116: [03:37:30] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C9B270DD20 RDOC 012116: [03:37:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012116: [03:37:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012116: [03:37:30] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012116: [03:37:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C9B270DD20 RDOC 012116: [03:37:30] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003864: [03:37:30] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012116: [03:37:30] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012116: [03:37:30] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C9B270DD20 / 0x00000000003A02D6 RDOC 012116: [03:37:30] d3d12_device.cpp(2508) - Log - Starting capture RDOC 012116: [03:37:30] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 003864: [03:37:30] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012116: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012116: [03:37:30] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 012116: [03:37:31] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 012116: [03:37:31] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 012116: [03:37:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 012116: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988480 bytes to 17786 (0.89 %) RDOC 012116: [03:37:31] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 1.896362 MB capture section in 0.122717 seconds RDOC 012116: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012116: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012116: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 012116: [03:37:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 012116: [03:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 003864: [03:37:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596939 bytes) (time 1699501051) 9073 byte thumbnail RDOC 003864: [03:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 003864: [03:37:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003864: [03:37:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003864: [03:37:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003864: [03:37:32] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003864: [03:37:32] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003864: [03:37:32] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003864: [03:37:32] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003864: [03:37:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003864: [03:37:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003864: [03:37:32] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003864: [03:37:32] d3d12_replay.cpp(4620) - Log - Created device. RDOC 003864: [03:37:32] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003864: [03:37:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003864: [03:37:32] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003864: [03:37:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 003864: [03:37:32] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003864: [03:37:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003864: [03:37:32] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003864: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003864: [03:37:33] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 539.055 ms RDOC 003864: [03:37:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012140: [03:37:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 012140: [03:37:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012140: [03:37:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012140: [03:37:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012140: [03:37:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9304 RDOC 009304: [03:37:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 009304: [03:37:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009304: [03:37:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009304: [03:37:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009304: [03:37:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009304: [03:37:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009304: [03:37:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009304: [03:37:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009304: [03:37:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009304: [03:37:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009304: [03:37:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009304: [03:37:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009304: [03:37:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009304: [03:37:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012140: [03:37:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9304] RDOC 009304: [03:37:33] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009304: [03:37:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000187606BEB40 RDOC 009304: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 009304: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 009304: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 009304: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 009304: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 009304: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 009304: [03:37:33] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 009304: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 009304: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 009304: [03:37:33] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009304: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 009304: [03:37:33] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009304: [03:37:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000187606BEB40 RDOC 009304: [03:37:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009304: [03:37:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009304: [03:37:33] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009304: [03:37:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000187606BEB40 RDOC 009304: [03:37:33] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012140: [03:37:33] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009304: [03:37:33] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009304: [03:37:33] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000187606BEB40 / 0x00000000003B02D6 RDOC 009304: [03:37:33] d3d12_device.cpp(2508) - Log - Starting capture RDOC 009304: [03:37:33] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 012140: [03:37:33] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009304: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009304: [03:37:33] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 009304: [03:37:33] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 009304: [03:37:33] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 009304: [03:37:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 009304: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46016 bytes to 8141 (17.69 %) RDOC 009304: [03:37:33] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.043884 MB capture section in 0.095330 seconds RDOC 009304: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009304: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009304: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009304: [03:37:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 009304: [03:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 012140: [03:37:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573836 bytes) (time 1699501054) 5116 byte thumbnail RDOC 012140: [03:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 012140: [03:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012140: [03:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012140: [03:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012140: [03:37:35] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012140: [03:37:35] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012140: [03:37:35] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012140: [03:37:35] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012140: [03:37:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012140: [03:37:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012140: [03:37:35] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012140: [03:37:35] d3d12_replay.cpp(4620) - Log - Created device. RDOC 012140: [03:37:35] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012140: [03:37:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012140: [03:37:35] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012140: [03:37:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 012140: [03:37:35] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012140: [03:37:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012140: [03:37:35] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012140: [03:37:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012140: [03:37:35] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 529.797 ms RDOC 012140: [03:37:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012112: [03:37:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 012112: [03:37:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012112: [03:37:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012112: [03:37:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012112: [03:37:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11108 RDOC 011108: [03:37:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011108: [03:37:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011108: [03:37:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011108: [03:37:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011108: [03:37:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011108: [03:37:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011108: [03:37:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011108: [03:37:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011108: [03:37:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011108: [03:37:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011108: [03:37:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011108: [03:37:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011108: [03:37:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011108: [03:37:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012112: [03:37:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11108] RDOC 011108: [03:37:36] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011108: [03:37:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A90F221490 RDOC 011108: [03:37:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011108: [03:37:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011108: [03:37:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011108: [03:37:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011108: [03:37:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011108: [03:37:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011108: [03:37:36] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011108: [03:37:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011108: [03:37:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011108: [03:37:36] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011108: [03:37:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011108: [03:37:36] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011108: [03:37:36] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A90F221490 RDOC 011108: [03:37:36] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011108: [03:37:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011108: [03:37:36] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011108: [03:37:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A90F221490 RDOC 011108: [03:37:36] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012112: [03:37:36] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011108: [03:37:36] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011108: [03:37:36] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A90F221490 / 0x00000000003C02D6 RDOC 011108: [03:37:36] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011108: [03:37:36] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 012112: [03:37:36] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011108: [03:37:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011108: [03:37:36] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011108: [03:37:36] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011108: [03:37:36] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 48 referenced resources RDOC 011108: [03:37:36] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 011108: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3145728 bytes to 113599 (3.61 %) RDOC 011108: [03:37:37] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 3.000000 MB capture section in 0.114744 seconds RDOC 011108: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011108: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011108: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011108: [03:37:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011108: [03:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 012112: [03:37:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2676202 bytes) (time 1699501057) 2529 byte thumbnail RDOC 012112: [03:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 012112: [03:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012112: [03:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012112: [03:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012112: [03:37:38] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012112: [03:37:38] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012112: [03:37:38] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012112: [03:37:38] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012112: [03:37:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012112: [03:37:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012112: [03:37:38] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012112: [03:37:38] d3d12_replay.cpp(4620) - Log - Created device. RDOC 012112: [03:37:38] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012112: [03:37:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012112: [03:37:38] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012112: [03:37:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 012112: [03:37:38] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012112: [03:37:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012112: [03:37:38] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012112: [03:37:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012112: [03:37:39] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 648.421 ms RDOC 012112: [03:37:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005316: [03:37:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 005316: [03:37:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005316: [03:37:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005316: [03:37:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005316: [03:37:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7776 RDOC 007776: [03:37:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 007776: [03:37:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007776: [03:37:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007776: [03:37:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007776: [03:37:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007776: [03:37:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007776: [03:37:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007776: [03:37:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007776: [03:37:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007776: [03:37:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007776: [03:37:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007776: [03:37:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007776: [03:37:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007776: [03:37:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007776: [03:37:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005316: [03:37:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7776] RDOC 007776: [03:37:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002057376BC38 RDOC 007776: [03:37:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007776: [03:37:39] win32_hook.cpp( 523) - Warning - CreateToolhelp32Snapshot() -> 0x00000018 RDOC 007776: [03:37:39] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007776: [03:37:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002057377CB40 RDOC 007776: [03:37:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 007776: [03:37:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 007776: [03:37:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 007776: [03:37:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 007776: [03:37:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 007776: [03:37:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 007776: [03:37:39] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 007776: [03:37:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 007776: [03:37:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 007776: [03:37:39] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007776: [03:37:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 007776: [03:37:39] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007776: [03:37:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000002057377CB40 RDOC 007776: [03:37:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007776: [03:37:39] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007776: [03:37:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002057377CB40 RDOC 007776: [03:37:39] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005316: [03:37:39] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007776: [03:37:39] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007776: [03:37:39] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002057377CB40 / 0x00000000003D02D6 RDOC 007776: [03:37:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007776: [03:37:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000002057376BC38 RDOC 007776: [03:37:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002057376BC38 RDOC 007776: [03:37:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007776: [03:37:39] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007776: [03:37:39] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007776: [03:37:39] d3d12_device.cpp(2508) - Log - Starting capture RDOC 007776: [03:37:39] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 005316: [03:37:39] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007776: [03:37:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007776: [03:37:39] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007776: [03:37:39] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 007776: [03:37:39] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 007776: [03:37:39] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 007776: [03:37:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199552 bytes to 11204 (5.61 %) RDOC 007776: [03:37:39] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.190308 MB capture section in 0.105974 seconds RDOC 007776: [03:37:39] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007776: [03:37:39] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007776: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 007776: [03:37:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 007776: [03:37:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 005316: [03:37:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575926 bytes) (time 1699501060) 4639 byte thumbnail RDOC 005316: [03:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 005316: [03:37:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005316: [03:37:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005316: [03:37:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005316: [03:37:41] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005316: [03:37:41] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005316: [03:37:41] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005316: [03:37:41] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005316: [03:37:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005316: [03:37:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005316: [03:37:41] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005316: [03:37:41] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005316: [03:37:41] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005316: [03:37:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005316: [03:37:41] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005316: [03:37:41] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005316: [03:37:41] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005316: [03:37:41] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005316: [03:37:41] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005316: [03:37:41] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005316: [03:37:41] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 533.084 ms RDOC 005316: [03:37:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010128: [03:37:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010128: [03:37:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010128: [03:37:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010128: [03:37:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010128: [03:37:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 348 RDOC 000348: [03:37:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 000348: [03:37:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000348: [03:37:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000348: [03:37:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000348: [03:37:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000348: [03:37:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000348: [03:37:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000348: [03:37:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000348: [03:37:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000348: [03:37:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000348: [03:37:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000348: [03:37:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000348: [03:37:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000348: [03:37:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010128: [03:37:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [348] RDOC 000348: [03:37:42] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000348: [03:37:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EB344FED40 RDOC 000348: [03:37:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 000348: [03:37:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 000348: [03:37:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 000348: [03:37:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 000348: [03:37:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 000348: [03:37:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 000348: [03:37:42] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 000348: [03:37:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 000348: [03:37:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 000348: [03:37:42] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000348: [03:37:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 000348: [03:37:42] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000348: [03:37:42] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EB344FED40 RDOC 000348: [03:37:42] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000348: [03:37:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000348: [03:37:42] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000348: [03:37:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EB344FED40 RDOC 000348: [03:37:42] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010128: [03:37:42] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000348: [03:37:42] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000348: [03:37:42] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001EB344FED40 / 0x00000000003E02D6 RDOC 000348: [03:37:42] d3d12_device.cpp(2508) - Log - Starting capture RDOC 000348: [03:37:42] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 010128: [03:37:42] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000348: [03:37:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 000348: [03:37:42] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 000348: [03:37:42] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 000348: [03:37:42] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 000348: [03:37:42] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 000348: [03:37:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8950 (12.82 %) RDOC 000348: [03:37:42] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.111362 seconds RDOC 000348: [03:37:42] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000348: [03:37:42] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000348: [03:37:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000348: [03:37:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 000348: [03:37:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010128: [03:37:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574645 bytes) (time 1699501062) 5116 byte thumbnail RDOC 010128: [03:37:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010128: [03:37:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010128: [03:37:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010128: [03:37:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010128: [03:37:43] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010128: [03:37:43] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010128: [03:37:43] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010128: [03:37:43] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010128: [03:37:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010128: [03:37:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010128: [03:37:43] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010128: [03:37:43] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010128: [03:37:43] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010128: [03:37:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010128: [03:37:43] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010128: [03:37:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010128: [03:37:44] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010128: [03:37:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010128: [03:37:44] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010128: [03:37:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010128: [03:37:44] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 559.719 ms RDOC 010128: [03:37:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010128: [03:37:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3890 (5.57 %) RDOC 010128: [03:37:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010128: [03:37:44] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010128: [03:37:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010128: [03:37:44] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 0.937 ms RDOC 010128: [03:37:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3890 (5.57 %) RDOC 010128: [03:37:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010128: [03:37:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010128: [03:37:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010128: [03:37:45] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010128: [03:37:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 010128: [03:37:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010128: [03:37:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010128: [03:37:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010128: [03:37:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000261) RDOC 010128: [03:37:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010128: [03:37:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010128: [03:37:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010128: [03:37:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000262) RDOC 010128: [03:37:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010128: [03:37:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010128: [03:37:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010128: [03:37:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000263) RDOC 010128: [03:37:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010128: [03:37:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010128: [03:37:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010128: [03:37:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000264) RDOC 010128: [03:37:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010128: [03:37:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010128: [03:37:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010128: [03:37:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000265) RDOC 010128: [03:37:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010128: [03:37:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010128: [03:37:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010128: [03:37:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000266) RDOC 010128: [03:37:45] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010128: [03:37:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000267) RDOC 010128: [03:37:45] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 010128: [03:37:45] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 010128: [03:37:45] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 010128: [03:37:45] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010128: [03:37:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000268) RDOC 010128: [03:37:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010128: [03:37:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010128: [03:37:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010128: [03:37:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000269! RDOC 010128: [03:37:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000269! RDOC 010128: [03:37:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010128: [03:37:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000270! RDOC 010128: [03:37:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000270! RDOC 010128: [03:37:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010128: [03:37:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000271) RDOC 010128: [03:37:45] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010128: [03:37:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000272) RDOC 010128: [03:37:45] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010128: [03:37:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000273) RDOC 010128: [03:37:45] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010128: [03:37:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000297! RDOC 010128: [03:37:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000297! RDOC 010128: [03:37:45] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::314) RDOC 010128: [03:37:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010128: [03:37:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000283! RDOC 010128: [03:37:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000283! RDOC 010128: [03:37:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010128: [03:37:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000288! RDOC 010128: [03:37:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000288! RDOC 010128: [03:37:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010128: [03:37:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000293! RDOC 010128: [03:37:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000293! RDOC 010128: [03:37:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010128: [03:37:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 010128: [03:37:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010128: [03:37:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010128: [03:37:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010128: [03:37:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012236: [03:37:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 012236: [03:37:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012236: [03:37:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012236: [03:37:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012236: [03:37:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 840 RDOC 000840: [03:37:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 000840: [03:37:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000840: [03:37:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000840: [03:37:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000840: [03:37:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000840: [03:37:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000840: [03:37:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000840: [03:37:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000840: [03:37:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000840: [03:37:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000840: [03:37:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000840: [03:37:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000840: [03:37:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000840: [03:37:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012236: [03:37:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [840] RDOC 000840: [03:37:45] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000840: [03:37:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000016AFD5EC720 RDOC 000840: [03:37:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 000840: [03:37:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 000840: [03:37:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 000840: [03:37:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 000840: [03:37:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 000840: [03:37:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 000840: [03:37:45] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 000840: [03:37:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 000840: [03:37:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 000840: [03:37:45] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000840: [03:37:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 000840: [03:37:45] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000840: [03:37:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016AFD5EC720 RDOC 000840: [03:37:45] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000840: [03:37:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000840: [03:37:45] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000840: [03:37:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000016AFD5EC720 RDOC 000840: [03:37:45] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012236: [03:37:45] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000840: [03:37:45] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000840: [03:37:45] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000016AFD5EC720 / 0x00000000003F02D6 RDOC 000840: [03:37:45] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000016AFD5EC720 / 0x00000000001302FA RDOC 000840: [03:37:45] d3d12_device.cpp(2508) - Log - Starting capture RDOC 000840: [03:37:45] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 012236: [03:37:45] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000840: [03:37:45] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 000840: [03:37:45] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 000840: [03:37:45] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 000840: [03:37:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 000840: [03:37:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8098 (17.85 %) RDOC 000840: [03:37:46] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.101203 seconds RDOC 000840: [03:37:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000840: [03:37:46] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000840: [03:37:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 000840: [03:37:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 000840: [03:37:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 012236: [03:37:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575058 bytes) (time 1699501066) 6530 byte thumbnail RDOC 012236: [03:37:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 012236: [03:37:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012236: [03:37:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012236: [03:37:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012236: [03:37:47] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012236: [03:37:47] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012236: [03:37:47] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012236: [03:37:47] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012236: [03:37:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012236: [03:37:47] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012236: [03:37:47] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012236: [03:37:47] d3d12_replay.cpp(4620) - Log - Created device. RDOC 012236: [03:37:47] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012236: [03:37:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012236: [03:37:47] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012236: [03:37:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 012236: [03:37:47] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012236: [03:37:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012236: [03:37:47] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012236: [03:37:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012236: [03:37:47] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 555.981 ms RDOC 012236: [03:37:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003356: [03:37:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 003356: [03:37:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003356: [03:37:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003356: [03:37:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003356: [03:37:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11956 RDOC 011956: [03:37:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011956: [03:37:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011956: [03:37:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011956: [03:37:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011956: [03:37:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011956: [03:37:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011956: [03:37:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011956: [03:37:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011956: [03:37:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011956: [03:37:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011956: [03:37:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011956: [03:37:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011956: [03:37:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011956: [03:37:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003356: [03:37:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11956] RDOC 011956: [03:37:48] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011956: [03:37:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E63AEECB70 RDOC 011956: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011956: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011956: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011956: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011956: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011956: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011956: [03:37:48] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011956: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011956: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011956: [03:37:48] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011956: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011956: [03:37:48] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011956: [03:37:48] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E63AEECB70 RDOC 011956: [03:37:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011956: [03:37:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011956: [03:37:48] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011956: [03:37:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E63AEECB70 RDOC 011956: [03:37:48] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003356: [03:37:49] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011956: [03:37:49] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011956: [03:37:49] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E63AEECB70 / 0x00000000004002D6 RDOC 011956: [03:37:49] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011956: [03:37:49] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 003356: [03:37:49] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011956: [03:37:49] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011956: [03:37:49] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011956: [03:37:49] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 011956: [03:37:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 011956: [03:37:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7737 (17.32 %) RDOC 011956: [03:37:49] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.096603 seconds RDOC 011956: [03:37:49] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011956: [03:37:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011956: [03:37:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 011956: [03:37:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011956: [03:37:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003356: [03:37:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574569 bytes) (time 1699501069) 6419 byte thumbnail RDOC 003356: [03:37:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003356: [03:37:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003356: [03:37:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003356: [03:37:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003356: [03:37:50] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003356: [03:37:50] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003356: [03:37:50] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003356: [03:37:50] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003356: [03:37:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003356: [03:37:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003356: [03:37:50] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003356: [03:37:50] d3d12_replay.cpp(4620) - Log - Created device. RDOC 003356: [03:37:50] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003356: [03:37:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003356: [03:37:50] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003356: [03:37:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 003356: [03:37:51] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003356: [03:37:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003356: [03:37:51] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003356: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003356: [03:37:51] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 528.591 ms RDOC 003356: [03:37:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009320: [03:37:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 009320: [03:37:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009320: [03:37:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009320: [03:37:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009320: [03:37:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1208 RDOC 001208: [03:37:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001208: [03:37:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001208: [03:37:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001208: [03:37:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001208: [03:37:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001208: [03:37:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001208: [03:37:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001208: [03:37:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001208: [03:37:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001208: [03:37:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001208: [03:37:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001208: [03:37:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001208: [03:37:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001208: [03:37:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009320: [03:37:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1208] RDOC 001208: [03:37:51] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [03:37:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020D7929ECA0 RDOC 001208: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 001208: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 001208: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 001208: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 001208: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 001208: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 001208: [03:37:51] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 001208: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 001208: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 001208: [03:37:51] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001208: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 001208: [03:37:51] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001208: [03:37:51] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020D7929ECA0 RDOC 001208: [03:37:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001208: [03:37:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001208: [03:37:51] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [03:37:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020D7929ECA0 RDOC 001208: [03:37:51] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009320: [03:37:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001208: [03:37:51] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001208: [03:37:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020D7929ECA0 / 0x00000000004102D6 RDOC 001208: [03:37:51] d3d12_device.cpp(2508) - Log - Starting capture RDOC 001208: [03:37:51] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 009320: [03:37:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001208: [03:37:51] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 001208: [03:37:51] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 001208: [03:37:51] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 001208: [03:37:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 001208: [03:37:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16482 (24.16 %) RDOC 001208: [03:37:51] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.116023 seconds RDOC 001208: [03:37:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001208: [03:37:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001208: [03:37:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 001208: [03:37:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001208: [03:37:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009320: [03:37:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581638 bytes) (time 1699501072) 4687 byte thumbnail RDOC 009320: [03:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009320: [03:37:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009320: [03:37:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009320: [03:37:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009320: [03:37:53] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009320: [03:37:53] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009320: [03:37:53] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009320: [03:37:53] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009320: [03:37:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009320: [03:37:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009320: [03:37:53] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009320: [03:37:53] d3d12_replay.cpp(4620) - Log - Created device. RDOC 009320: [03:37:53] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009320: [03:37:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009320: [03:37:53] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009320: [03:37:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 009320: [03:37:53] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009320: [03:37:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009320: [03:37:53] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009320: [03:37:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009320: [03:37:53] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 539.750 ms RDOC 009320: [03:37:53] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 009320: [03:37:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009020: [03:37:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 009020: [03:37:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009020: [03:37:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009020: [03:37:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009020: [03:37:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2896 RDOC 002896: [03:37:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 002896: [03:37:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002896: [03:37:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002896: [03:37:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002896: [03:37:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002896: [03:37:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002896: [03:37:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002896: [03:37:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002896: [03:37:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002896: [03:37:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002896: [03:37:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002896: [03:37:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002896: [03:37:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002896: [03:37:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009020: [03:37:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2896] RDOC 002896: [03:37:54] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002896: [03:37:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002820B5D0020 RDOC 002896: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 002896: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 002896: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 002896: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 002896: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 002896: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 002896: [03:37:54] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 002896: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 002896: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 002896: [03:37:54] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002896: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 002896: [03:37:54] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002896: [03:37:54] core.cpp(2028) - Log - Removing device frame capturer for 0x000002820B5D0020 RDOC 002896: [03:37:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002896: [03:37:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002896: [03:37:54] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002896: [03:37:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002820B5D0020 RDOC 002896: [03:37:54] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009020: [03:37:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002896: [03:37:54] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002896: [03:37:54] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002820B5D0020 / 0x00000000004202D6 RDOC 002896: [03:37:54] d3d12_device.cpp(2508) - Log - Starting capture RDOC 002896: [03:37:54] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009020: [03:37:54] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002896: [03:37:54] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 002896: [03:37:54] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 002896: [03:37:54] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 002896: [03:37:54] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 16 referenced resources RDOC 002896: [03:37:54] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 002896: [03:37:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136192 bytes to 32245 (23.68 %) RDOC 002896: [03:37:54] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.129883 MB capture section in 0.104705 seconds RDOC 002896: [03:37:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002896: [03:37:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002896: [03:37:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 002896: [03:37:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 002896: [03:37:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 009020: [03:37:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2599815 bytes) (time 1699501075) 6469 byte thumbnail RDOC 009020: [03:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 009020: [03:37:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009020: [03:37:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009020: [03:37:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009020: [03:37:56] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009020: [03:37:56] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009020: [03:37:56] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009020: [03:37:56] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009020: [03:37:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009020: [03:37:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009020: [03:37:56] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009020: [03:37:56] d3d12_replay.cpp(4620) - Log - Created device. RDOC 009020: [03:37:56] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009020: [03:37:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009020: [03:37:56] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009020: [03:37:56] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 009020: [03:37:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 009020: [03:37:56] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009020: [03:37:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009020: [03:37:56] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009020: [03:37:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009020: [03:37:56] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 578.607 ms RDOC 009020: [03:37:56] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.489 ms RDOC 009020: [03:37:56] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 3.652 ms RDOC 009020: [03:37:56] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.264 ms RDOC 009020: [03:37:56] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 3.197 ms RDOC 009020: [03:37:56] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009020: [03:37:56] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.846 ms RDOC 009020: [03:37:56] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009020: [03:37:56] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.885 ms RDOC 009020: [03:37:56] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009020: [03:37:56] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.320 ms RDOC 009020: [03:37:56] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009020: [03:37:56] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009020: [03:37:56] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 27.272 ms RDOC 009020: [03:37:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010760: [03:37:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010760: [03:37:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010760: [03:37:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010760: [03:37:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010760: [03:37:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9608 RDOC 009608: [03:37:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 009608: [03:37:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009608: [03:37:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009608: [03:37:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009608: [03:37:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009608: [03:37:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009608: [03:37:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009608: [03:37:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009608: [03:37:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009608: [03:37:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009608: [03:37:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009608: [03:37:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009608: [03:37:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009608: [03:37:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010760: [03:37:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9608] RDOC 009608: [03:37:57] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009608: [03:37:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000227E896C370 RDOC 009608: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 009608: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 009608: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 009608: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 009608: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 009608: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 009608: [03:37:57] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 009608: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 009608: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 009608: [03:37:57] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009608: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 009608: [03:37:57] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009608: [03:37:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000227E896C370 RDOC 009608: [03:37:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009608: [03:37:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009608: [03:37:57] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009608: [03:37:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000227E896C370 RDOC 009608: [03:37:57] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010760: [03:37:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009608: [03:37:57] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009608: [03:37:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000227E896C370 / 0x00000000004302D6 RDOC 010760: [03:37:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009608: [03:37:57] d3d12_device.cpp(2508) - Log - Starting capture RDOC 009608: [03:37:57] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009608: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009608: [03:37:57] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 009608: [03:37:57] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 009608: [03:37:57] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 009608: [03:37:57] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 009608: [03:37:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226496 bytes to 132656 (0.44 %) RDOC 009608: [03:37:57] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 28.826233 MB capture section in 0.133706 seconds RDOC 009608: [03:37:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009608: [03:37:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009608: [03:37:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 009608: [03:37:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 009608: [03:37:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 010760: [03:37:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697217 bytes) (time 1699501078) 4618 byte thumbnail RDOC 010760: [03:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 010760: [03:37:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010760: [03:37:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010760: [03:37:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010760: [03:37:59] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010760: [03:37:59] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010760: [03:37:59] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010760: [03:37:59] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010760: [03:37:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010760: [03:37:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010760: [03:37:59] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010760: [03:37:59] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010760: [03:37:59] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010760: [03:37:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010760: [03:37:59] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010760: [03:37:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010760: [03:37:59] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010760: [03:37:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010760: [03:37:59] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010760: [03:37:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010760: [03:37:59] d3d12_device.cpp(3373) - Log - Ignoring return code E_INVALIDARG RDOC 010760: [03:37:59] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 010760: [03:37:59] d3d12_device.cpp(3373) - Log - Ignoring return code E_INVALIDARG RDOC 010760: [03:37:59] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 010760: [03:37:59] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 571.827 ms RDOC 010760: [03:37:59] d3d12_device.cpp(3373) - Log - Ignoring return code E_INVALIDARG RDOC 010760: [03:37:59] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 010760: [03:37:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010924: [03:37:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010924: [03:37:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010924: [03:38:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010924: [03:38:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010924: [03:38:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8336 RDOC 008336: [03:38:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 008336: [03:38:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008336: [03:38:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008336: [03:38:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008336: [03:38:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008336: [03:38:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008336: [03:38:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008336: [03:38:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008336: [03:38:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008336: [03:38:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008336: [03:38:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008336: [03:38:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008336: [03:38:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008336: [03:38:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008336: [03:38:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010924: [03:38:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8336] RDOC 008336: [03:38:00] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008336: [03:38:00] gl_driver.cpp(1217) - Log - Created new sharegroup 000001973739C450 RDOC 008336: [03:38:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008336: [03:38:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008336: [03:38:00] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008336: [03:38:00] gl_driver.cpp(1116) - Log - Deleting shader group 000001973739C450 RDOC 008336: [03:38:00] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008336: [03:38:00] gl_driver.cpp(1217) - Log - Created new sharegroup 000001973739C410 RDOC 008336: [03:38:00] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008336: [03:38:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008336: [03:38:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008336: [03:38:00] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008336: [03:38:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008336: [03:38:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004402D6 RDOC 010924: [03:38:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008336: [03:38:00] gl_driver.cpp(2221) - Log - Starting capture RDOC 008336: [03:38:00] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008336: [03:38:00] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010924: [03:38:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008336: [03:38:00] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 008336: [03:38:00] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 008336: [03:38:00] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 008336: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5258 (9.40 %) RDOC 008336: [03:38:00] gl_driver.cpp(2441) - Log - Captured GL frame with 0.053345 MB capture section in 0.073058 seconds RDOC 008336: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008336: [03:38:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 008336: [03:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 010924: [03:38:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15008 bytes) (time 1699501080) 5116 byte thumbnail RDOC 010924: [03:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 010924: [03:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010924: [03:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010924: [03:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010924: [03:38:01] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010924: [03:38:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010924: [03:38:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010924: [03:38:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010924: [03:38:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010924: [03:38:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010924: [03:38:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010924: [03:38:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010924: [03:38:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010924: [03:38:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010924: [03:38:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010924: [03:38:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010924: [03:38:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010924: [03:38:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010924: [03:38:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010924: [03:38:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010924: [03:38:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010924: [03:38:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010924: [03:38:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010924: [03:38:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010924: [03:38:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010924: [03:38:01] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010924: [03:38:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010924: [03:38:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010924: [03:38:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010924: [03:38:03] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010924: [03:38:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010924: [03:38:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010924: [03:38:03] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010924: [03:38:03] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010924: [03:38:03] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010924: [03:38:03] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010924: [03:38:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 69.046 ms RDOC 010924: [03:38:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006692: [03:38:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 006692: [03:38:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006692: [03:38:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006692: [03:38:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006692: [03:38:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7972 RDOC 007972: [03:38:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 007972: [03:38:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007972: [03:38:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007972: [03:38:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007972: [03:38:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007972: [03:38:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007972: [03:38:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007972: [03:38:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007972: [03:38:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007972: [03:38:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007972: [03:38:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007972: [03:38:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007972: [03:38:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007972: [03:38:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007972: [03:38:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006692: [03:38:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7972] RDOC 007972: [03:38:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007972: [03:38:03] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B075ADBF50 RDOC 007972: [03:38:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007972: [03:38:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007972: [03:38:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007972: [03:38:03] gl_driver.cpp(1116) - Log - Deleting shader group 000001B075ADBF50 RDOC 007972: [03:38:03] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007972: [03:38:03] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B075ADB950 RDOC 007972: [03:38:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007972: [03:38:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007972: [03:38:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007972: [03:38:03] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007972: [03:38:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006692: [03:38:05] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007972: [03:38:05] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004402F0 RDOC 006692: [03:38:05] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007972: [03:38:06] gl_driver.cpp(2221) - Log - Starting capture RDOC 007972: [03:38:06] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007972: [03:38:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007972: [03:38:06] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007972: [03:38:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 007972: [03:38:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007972: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10625800 (21.10 %) RDOC 007972: [03:38:06] gl_driver.cpp(2441) - Log - Captured GL frame with 48.026306 MB capture section in 0.484686 seconds RDOC 007972: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007972: [03:38:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 007972: [03:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006692: [03:38:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10635550 bytes) (time 1699501086) 5116 byte thumbnail RDOC 006692: [03:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006692: [03:38:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006692: [03:38:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006692: [03:38:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006692: [03:38:07] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006692: [03:38:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006692: [03:38:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006692: [03:38:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006692: [03:38:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006692: [03:38:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006692: [03:38:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006692: [03:38:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006692: [03:38:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006692: [03:38:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006692: [03:38:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006692: [03:38:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006692: [03:38:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006692: [03:38:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006692: [03:38:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006692: [03:38:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006692: [03:38:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006692: [03:38:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006692: [03:38:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006692: [03:38:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006692: [03:38:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006692: [03:38:07] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006692: [03:38:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006692: [03:38:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006692: [03:38:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006692: [03:38:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006692: [03:38:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006692: [03:38:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006692: [03:38:10] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006692: [03:38:10] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006692: [03:38:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006692: [03:38:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006692: [03:38:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 3929.043 ms RDOC 006692: [03:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006692: [03:38:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3118084 (6.19 %) RDOC 006692: [03:38:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006692: [03:38:13] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 418.766 ms RDOC 006692: [03:38:17] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 006692: [03:38:17] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 006692: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3118084 (6.19 %) RDOC 006692: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006692: [03:38:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002396: [03:38:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 002396: [03:38:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002396: [03:38:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002396: [03:38:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002396: [03:38:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5396 RDOC 005396: [03:38:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 005396: [03:38:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005396: [03:38:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005396: [03:38:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005396: [03:38:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005396: [03:38:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005396: [03:38:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005396: [03:38:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005396: [03:38:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005396: [03:38:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005396: [03:38:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005396: [03:38:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005396: [03:38:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005396: [03:38:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005396: [03:38:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002396: [03:38:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5396] RDOC 005396: [03:38:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005396: [03:38:18] gl_driver.cpp(1217) - Log - Created new sharegroup 00000269E943E850 RDOC 005396: [03:38:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005396: [03:38:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005396: [03:38:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005396: [03:38:18] gl_driver.cpp(1116) - Log - Deleting shader group 00000269E943E850 RDOC 005396: [03:38:18] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005396: [03:38:18] gl_driver.cpp(1217) - Log - Created new sharegroup 00000269E943E6D0 RDOC 005396: [03:38:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005396: [03:38:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005396: [03:38:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005396: [03:38:18] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005396: [03:38:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005396: [03:38:18] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004902D6 RDOC 002396: [03:38:18] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005396: [03:38:18] gl_driver.cpp(2221) - Log - Starting capture RDOC 005396: [03:38:18] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005396: [03:38:18] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002396: [03:38:18] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005396: [03:38:18] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005396: [03:38:18] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 005396: [03:38:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005396: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17652 (0.90 %) RDOC 005396: [03:38:18] gl_driver.cpp(2441) - Log - Captured GL frame with 1.861023 MB capture section in 0.054492 seconds RDOC 005396: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 005396: [03:38:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 005396: [03:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 002396: [03:38:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27632 bytes) (time 1699501098) 5476 byte thumbnail RDOC 002396: [03:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 002396: [03:38:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002396: [03:38:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002396: [03:38:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002396: [03:38:19] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002396: [03:38:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002396: [03:38:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002396: [03:38:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002396: [03:38:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002396: [03:38:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002396: [03:38:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002396: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002396: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002396: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002396: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002396: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002396: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002396: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002396: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002396: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002396: [03:38:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002396: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002396: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002396: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002396: [03:38:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002396: [03:38:19] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002396: [03:38:19] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002396: [03:38:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002396: [03:38:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002396: [03:38:19] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002396: [03:38:19] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002396: [03:38:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002396: [03:38:19] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 130.229 ms RDOC 002396: [03:38:20] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002396: [03:38:20] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 002396: [03:38:20] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002396: [03:38:20] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002396: [03:38:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009900: [03:38:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 009900: [03:38:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009900: [03:38:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009900: [03:38:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009900: [03:38:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6064 RDOC 006064: [03:38:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 006064: [03:38:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006064: [03:38:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006064: [03:38:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006064: [03:38:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006064: [03:38:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006064: [03:38:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006064: [03:38:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006064: [03:38:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006064: [03:38:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006064: [03:38:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006064: [03:38:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006064: [03:38:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006064: [03:38:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006064: [03:38:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009900: [03:38:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6064] RDOC 006064: [03:38:20] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006064: [03:38:20] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025B7BA3CDE0 RDOC 006064: [03:38:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006064: [03:38:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006064: [03:38:20] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006064: [03:38:20] gl_driver.cpp(1116) - Log - Deleting shader group 0000025B7BA3CDE0 RDOC 006064: [03:38:20] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006064: [03:38:20] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025B7BA3CD20 RDOC 006064: [03:38:20] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006064: [03:38:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006064: [03:38:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006064: [03:38:20] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006064: [03:38:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006064: [03:38:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000023030A RDOC 009900: [03:38:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009900: [03:38:20] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006064: [03:38:20] gl_driver.cpp(2221) - Log - Starting capture RDOC 006064: [03:38:20] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 006064: [03:38:20] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 006064: [03:38:20] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 006064: [03:38:20] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 006064: [03:38:20] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 006064: [03:38:20] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 006064: [03:38:20] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006064: [03:38:20] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 006064: [03:38:20] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 006064: [03:38:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 10415 (14.78 %) RDOC 006064: [03:38:20] gl_driver.cpp(2441) - Log - Captured GL frame with 0.067200 MB capture section in 0.093989 seconds RDOC 006064: [03:38:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 006064: [03:38:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 006064: [03:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 009900: [03:38:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27311 bytes) (time 1699501100) 12678 byte thumbnail RDOC 009900: [03:38:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 009900: [03:38:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009900: [03:38:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009900: [03:38:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009900: [03:38:21] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009900: [03:38:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009900: [03:38:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009900: [03:38:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009900: [03:38:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009900: [03:38:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009900: [03:38:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009900: [03:38:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009900: [03:38:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009900: [03:38:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009900: [03:38:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009900: [03:38:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009900: [03:38:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009900: [03:38:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009900: [03:38:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009900: [03:38:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009900: [03:38:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009900: [03:38:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009900: [03:38:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009900: [03:38:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009900: [03:38:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009900: [03:38:21] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009900: [03:38:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009900: [03:38:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009900: [03:38:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009900: [03:38:22] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009900: [03:38:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009900: [03:38:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009900: [03:38:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 119.174 ms RDOC 009900: [03:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 009900: [03:38:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009896: [03:38:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 009896: [03:38:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009896: [03:38:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009896: [03:38:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009896: [03:38:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6092 RDOC 006092: [03:38:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 006092: [03:38:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006092: [03:38:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006092: [03:38:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006092: [03:38:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006092: [03:38:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006092: [03:38:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006092: [03:38:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006092: [03:38:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006092: [03:38:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006092: [03:38:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006092: [03:38:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006092: [03:38:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006092: [03:38:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006092: [03:38:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009896: [03:38:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6092] RDOC 006092: [03:38:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006092: [03:38:23] gl_driver.cpp(1217) - Log - Created new sharegroup 00000264EA569500 RDOC 006092: [03:38:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006092: [03:38:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006092: [03:38:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006092: [03:38:23] gl_driver.cpp(1116) - Log - Deleting shader group 00000264EA569500 RDOC 006092: [03:38:23] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006092: [03:38:23] gl_driver.cpp(1217) - Log - Created new sharegroup 00000264EA56A2C0 RDOC 006092: [03:38:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006092: [03:38:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006092: [03:38:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006092: [03:38:23] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006092: [03:38:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006092: [03:38:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002A0308 RDOC 009896: [03:38:23] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006092: [03:38:23] gl_driver.cpp(2221) - Log - Starting capture RDOC 006092: [03:38:23] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006092: [03:38:23] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006092: [03:38:23] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009896: [03:38:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006092: [03:38:23] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 006092: [03:38:23] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 006092: [03:38:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38452 (1.94 %) RDOC 006092: [03:38:23] gl_driver.cpp(2441) - Log - Captured GL frame with 1.892761 MB capture section in 0.059610 seconds RDOC 006092: [03:38:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 006092: [03:38:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 006092: [03:38:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 009896: [03:38:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48070 bytes) (time 1699501103) 4975 byte thumbnail RDOC 009896: [03:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 009896: [03:38:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009896: [03:38:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009896: [03:38:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009896: [03:38:24] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009896: [03:38:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009896: [03:38:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009896: [03:38:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009896: [03:38:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009896: [03:38:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009896: [03:38:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009896: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009896: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009896: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009896: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009896: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009896: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009896: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009896: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009896: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009896: [03:38:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009896: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009896: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009896: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009896: [03:38:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009896: [03:38:24] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009896: [03:38:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009896: [03:38:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009896: [03:38:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009896: [03:38:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009896: [03:38:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009896: [03:38:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009896: [03:38:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009896: [03:38:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009896: [03:38:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009896: [03:38:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009896: [03:38:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 90.567 ms RDOC 009896: [03:38:24] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].b RDOC 009896: [03:38:24] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[0].a RDOC 009896: [03:38:24] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[1].a RDOC 009896: [03:38:24] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[2].a RDOC 009896: [03:38:24] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[3].a RDOC 009896: [03:38:24] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[0].a RDOC 009896: [03:38:24] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[1].a RDOC 009896: [03:38:24] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[2].a RDOC 009896: [03:38:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010200: [03:38:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010200: [03:38:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010200: [03:38:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010200: [03:38:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010200: [03:38:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12124 RDOC 012124: [03:38:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 012124: [03:38:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012124: [03:38:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012124: [03:38:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012124: [03:38:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012124: [03:38:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012124: [03:38:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012124: [03:38:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012124: [03:38:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012124: [03:38:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012124: [03:38:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012124: [03:38:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012124: [03:38:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012124: [03:38:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012124: [03:38:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010200: [03:38:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12124] RDOC 012124: [03:38:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012124: [03:38:25] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026EE2A2E150 RDOC 012124: [03:38:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012124: [03:38:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012124: [03:38:25] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012124: [03:38:25] gl_driver.cpp(1116) - Log - Deleting shader group 0000026EE2A2E150 RDOC 012124: [03:38:25] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012124: [03:38:25] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026EE2A2E4D0 RDOC 012124: [03:38:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012124: [03:38:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012124: [03:38:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012124: [03:38:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 012124: [03:38:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012124: [03:38:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003E02EA RDOC 010200: [03:38:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012124: [03:38:25] gl_driver.cpp(2221) - Log - Starting capture RDOC 012124: [03:38:25] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 012124: [03:38:25] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012124: [03:38:25] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012124: [03:38:25] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 012124: [03:38:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010200: [03:38:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012124: [03:38:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3350 (11.26 %) RDOC 012124: [03:38:25] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.045078 seconds RDOC 012124: [03:38:25] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 012124: [03:38:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012124: [03:38:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 012124: [03:38:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 010200: [03:38:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17921 bytes) (time 1699501105) 5116 byte thumbnail RDOC 010200: [03:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 010200: [03:38:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010200: [03:38:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010200: [03:38:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010200: [03:38:26] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010200: [03:38:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010200: [03:38:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010200: [03:38:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010200: [03:38:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010200: [03:38:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010200: [03:38:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010200: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:38:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010200: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010200: [03:38:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010200: [03:38:26] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010200: [03:38:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010200: [03:38:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010200: [03:38:26] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010200: [03:38:26] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010200: [03:38:26] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010200: [03:38:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010200: [03:38:26] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010200: [03:38:26] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010200: [03:38:26] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010200: [03:38:26] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010200: [03:38:26] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 68.856 ms RDOC 010200: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 010200: [03:38:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 010200: [03:38:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 010200: [03:38:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 010200: [03:38:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 010200: [03:38:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 010200: [03:38:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 010200: [03:38:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 010200: [03:38:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 010200: [03:38:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 010200: [03:38:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 010200: [03:38:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 010200: [03:38:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 010200: [03:38:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 010200: [03:39:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 010200: [03:39:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 010200: [03:39:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 010200: [03:39:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 010200: [03:39:08] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 010200: [03:39:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 010200: [03:39:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 010200: [03:39:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 010200: [03:39:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 010200: [03:39:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 010200: [03:39:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 010200: [03:39:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 010200: [03:39:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 010200: [03:39:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 010200: [03:39:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 010200: [03:39:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 010200: [03:39:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 010200: [03:39:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 010200: [03:39:28] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 010200: [03:39:28] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 010200: [03:39:28] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 010200: [03:39:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 010200: [03:39:35] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 010200: [03:39:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 010200: [03:39:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 010200: [03:39:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 010200: [03:39:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 010200: [03:39:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 010200: [03:39:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 010200: [03:39:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 010200: [03:39:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 010200: [03:39:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 010200: [03:39:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 010200: [03:39:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 010200: [03:39:58] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 010200: [03:40:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 010200: [03:40:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 010200: [03:40:03] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 010200: [03:40:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 010200: [03:40:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 010200: [03:40:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 010200: [03:40:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 010200: [03:40:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 010200: [03:40:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 010200: [03:40:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 010200: [03:40:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 010200: [03:40:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 010200: [03:40:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 010200: [03:40:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 010200: [03:40:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 010200: [03:40:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 010200: [03:40:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 010200: [03:40:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005500: [03:40:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 005500: [03:40:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005500: [03:40:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005500: [03:40:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005500: [03:40:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5340 RDOC 005340: [03:40:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 005340: [03:40:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005340: [03:40:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005340: [03:40:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005340: [03:40:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005340: [03:40:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005340: [03:40:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005340: [03:40:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005340: [03:40:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005340: [03:40:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005340: [03:40:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005340: [03:40:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005340: [03:40:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005340: [03:40:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005340: [03:40:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005500: [03:40:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5340] RDOC 005340: [03:40:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005340: [03:40:25] gl_driver.cpp(1217) - Log - Created new sharegroup 000002191EAFB320 RDOC 005340: [03:40:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005340: [03:40:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005340: [03:40:25] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005340: [03:40:25] gl_driver.cpp(1116) - Log - Deleting shader group 000002191EAFB320 RDOC 005340: [03:40:25] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005340: [03:40:25] gl_driver.cpp(1217) - Log - Created new sharegroup 000002191EAFB8E0 RDOC 005340: [03:40:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005340: [03:40:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005340: [03:40:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005340: [03:40:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005340: [03:40:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005340: [03:40:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002A030A RDOC 005500: [03:40:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005340: [03:40:25] gl_driver.cpp(2221) - Log - Starting capture RDOC 005340: [03:40:25] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005340: [03:40:25] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005500: [03:40:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005340: [03:40:25] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005340: [03:40:25] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 005340: [03:40:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005340: [03:40:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3354 (10.99 %) RDOC 005340: [03:40:25] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.035743 seconds RDOC 005340: [03:40:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005340: [03:40:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 005340: [03:40:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 005500: [03:40:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13104 bytes) (time 1699501225) 5116 byte thumbnail RDOC 005500: [03:40:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 005500: [03:40:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [03:40:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [03:40:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [03:40:26] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005500: [03:40:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [03:40:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [03:40:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005500: [03:40:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005500: [03:40:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005500: [03:40:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [03:40:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [03:40:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [03:40:26] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 005500: [03:40:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005500: [03:40:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005500: [03:40:26] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005500: [03:40:26] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [03:40:26] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [03:40:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005500: [03:40:26] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005500: [03:40:26] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005500: [03:40:26] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005500: [03:40:26] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005500: [03:40:26] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.399 ms RDOC 005500: [03:40:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011412: [03:40:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011412: [03:40:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011412: [03:40:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011412: [03:40:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011412: [03:40:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1760 RDOC 001760: [03:40:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001760: [03:40:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001760: [03:40:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001760: [03:40:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001760: [03:40:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001760: [03:40:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001760: [03:40:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001760: [03:40:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001760: [03:40:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001760: [03:40:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001760: [03:40:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001760: [03:40:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001760: [03:40:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001760: [03:40:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001760: [03:40:27] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011412: [03:40:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1760] RDOC 001760: [03:40:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000252D765D7D8 RDOC 001760: [03:40:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001760: [03:40:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001760: [03:40:27] core.cpp(2028) - Log - Removing device frame capturer for 0x00000252D765D7D8 RDOC 001760: [03:40:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001760: [03:40:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000252D765D7D8 RDOC 001760: [03:40:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001760: [03:40:27] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001760: [03:40:27] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001760: [03:40:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001760: [03:40:27] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001760: [03:40:27] gl_driver.cpp(1217) - Log - Created new sharegroup 00000252E0159540 RDOC 001760: [03:40:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001760: [03:40:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001760: [03:40:27] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001760: [03:40:27] gl_driver.cpp(1116) - Log - Deleting shader group 00000252E0159540 RDOC 001760: [03:40:27] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001760: [03:40:27] gl_driver.cpp(1217) - Log - Created new sharegroup 00000252DFA5F870 RDOC 001760: [03:40:27] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001760: [03:40:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001760: [03:40:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001760: [03:40:27] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001760: [03:40:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001760: [03:40:28] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002C030A RDOC 011412: [03:40:28] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011412: [03:40:28] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001760: [03:40:28] gl_driver.cpp(2221) - Log - Starting capture RDOC 001760: [03:40:28] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001760: [03:40:28] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011412: [03:40:28] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001760: [03:40:28] gl_driver.cpp(2292) - Log - Finished capture, Frame 4 RDOC 001760: [03:40:28] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 001760: [03:40:28] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 001760: [03:40:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62354 (0.49 %) RDOC 001760: [03:40:28] gl_driver.cpp(2441) - Log - Captured GL frame with 12.032593 MB capture section in 0.084996 seconds RDOC 001760: [03:40:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 001760: [03:40:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 001760: [03:40:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011412: [03:40:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85041 bytes) (time 1699501228) 18309 byte thumbnail RDOC 011412: [03:40:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011412: [03:40:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011412: [03:40:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011412: [03:40:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011412: [03:40:29] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011412: [03:40:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011412: [03:40:29] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011412: [03:40:29] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011412: [03:40:29] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011412: [03:40:29] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011412: [03:40:29] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011412: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011412: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011412: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011412: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011412: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011412: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011412: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011412: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011412: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011412: [03:40:29] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011412: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011412: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011412: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011412: [03:40:29] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011412: [03:40:29] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011412: [03:40:29] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011412: [03:40:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011412: [03:40:29] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011412: [03:40:29] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011412: [03:40:29] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011412: [03:40:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011412: [03:40:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011412: [03:40:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011412: [03:40:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011412: [03:40:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011412: [03:40:29] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 95.091 ms RDOC 011412: [03:40:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010724: [03:40:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010724: [03:40:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010724: [03:40:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010724: [03:40:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010724: [03:40:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3852 RDOC 003852: [03:40:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003852: [03:40:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003852: [03:40:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003852: [03:40:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003852: [03:40:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003852: [03:40:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003852: [03:40:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003852: [03:40:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003852: [03:40:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003852: [03:40:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003852: [03:40:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003852: [03:40:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003852: [03:40:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003852: [03:40:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003852: [03:40:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010724: [03:40:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3852] RDOC 003852: [03:40:30] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003852: [03:40:30] gl_driver.cpp(1217) - Log - Created new sharegroup 00000254C3E2E030 RDOC 003852: [03:40:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003852: [03:40:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003852: [03:40:30] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003852: [03:40:30] gl_driver.cpp(1116) - Log - Deleting shader group 00000254C3E2E030 RDOC 003852: [03:40:30] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003852: [03:40:30] gl_driver.cpp(1217) - Log - Created new sharegroup 00000254C3E2DD30 RDOC 003852: [03:40:30] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003852: [03:40:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003852: [03:40:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003852: [03:40:30] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003852: [03:40:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003852: [03:40:30] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005802D6 RDOC 010724: [03:40:30] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003852: [03:40:30] gl_driver.cpp(2221) - Log - Starting capture RDOC 003852: [03:40:30] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003852: [03:40:30] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003852: [03:40:30] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010724: [03:40:30] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003852: [03:40:30] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 003852: [03:40:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003852: [03:40:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 2938 (10.43 %) RDOC 003852: [03:40:30] gl_driver.cpp(2441) - Log - Captured GL frame with 0.026855 MB capture section in 0.039828 seconds RDOC 003852: [03:40:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 003852: [03:40:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 003852: [03:40:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 010724: [03:40:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12677 bytes) (time 1699501230) 5270 byte thumbnail RDOC 010724: [03:40:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 010724: [03:40:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010724: [03:40:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010724: [03:40:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010724: [03:40:31] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010724: [03:40:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010724: [03:40:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010724: [03:40:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010724: [03:40:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010724: [03:40:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010724: [03:40:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010724: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010724: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010724: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010724: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010724: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010724: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010724: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010724: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010724: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010724: [03:40:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010724: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010724: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010724: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010724: [03:40:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010724: [03:40:31] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010724: [03:40:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010724: [03:40:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010724: [03:40:31] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010724: [03:40:31] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010724: [03:40:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010724: [03:40:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010724: [03:40:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010724: [03:40:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010724: [03:40:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010724: [03:40:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010724: [03:40:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.819 ms RDOC 010724: [03:40:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001820: [03:40:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 001820: [03:40:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001820: [03:40:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001820: [03:40:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001820: [03:40:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9600 RDOC 009600: [03:40:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 009600: [03:40:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009600: [03:40:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009600: [03:40:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009600: [03:40:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009600: [03:40:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009600: [03:40:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009600: [03:40:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009600: [03:40:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009600: [03:40:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009600: [03:40:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009600: [03:40:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009600: [03:40:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009600: [03:40:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009600: [03:40:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001820: [03:40:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9600] RDOC 009600: [03:40:32] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009600: [03:40:32] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027E4199BE40 RDOC 009600: [03:40:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009600: [03:40:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009600: [03:40:32] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009600: [03:40:32] gl_driver.cpp(1116) - Log - Deleting shader group 0000027E4199BE40 RDOC 009600: [03:40:32] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009600: [03:40:32] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027E4199CC40 RDOC 009600: [03:40:32] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009600: [03:40:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009600: [03:40:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009600: [03:40:32] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009600: [03:40:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001820: [03:40:32] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009600: [03:40:32] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000031030A RDOC 001820: [03:40:32] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009600: [03:40:32] gl_driver.cpp(2221) - Log - Starting capture RDOC 009600: [03:40:32] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 009600: [03:40:32] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 009600: [03:40:32] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009600: [03:40:32] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 009600: [03:40:32] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009600: [03:40:32] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009600: [03:40:32] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 009600: [03:40:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663505 (0.42 %) RDOC 009600: [03:40:32] gl_driver.cpp(2441) - Log - Captured GL frame with 150.532654 MB capture section in 0.497487 seconds RDOC 009600: [03:40:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009600: [03:40:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009600: [03:40:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 001820: [03:40:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670160 bytes) (time 1699501232) 2526 byte thumbnail RDOC 001820: [03:40:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 001820: [03:40:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001820: [03:40:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001820: [03:40:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001820: [03:40:33] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001820: [03:40:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001820: [03:40:34] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001820: [03:40:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001820: [03:40:34] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001820: [03:40:34] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001820: [03:40:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001820: [03:40:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001820: [03:40:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001820: [03:40:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001820: [03:40:34] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 001820: [03:40:34] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001820: [03:40:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001820: [03:40:34] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001820: [03:40:34] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001820: [03:40:34] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001820: [03:40:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001820: [03:40:34] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001820: [03:40:34] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001820: [03:40:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 656.021 ms RDOC 001820: [03:40:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007860: [03:40:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007860: [03:40:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007860: [03:40:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007860: [03:40:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007860: [03:40:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3596 RDOC 003596: [03:40:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003596: [03:40:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003596: [03:40:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003596: [03:40:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003596: [03:40:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003596: [03:40:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003596: [03:40:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003596: [03:40:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003596: [03:40:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003596: [03:40:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003596: [03:40:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003596: [03:40:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003596: [03:40:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003596: [03:40:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003596: [03:40:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007860: [03:40:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3596] RDOC 003596: [03:40:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003596: [03:40:36] gl_driver.cpp(1217) - Log - Created new sharegroup 00000254D20EE0C0 RDOC 003596: [03:40:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003596: [03:40:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003596: [03:40:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003596: [03:40:36] gl_driver.cpp(1116) - Log - Deleting shader group 00000254D20EE0C0 RDOC 003596: [03:40:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003596: [03:40:36] gl_driver.cpp(1217) - Log - Created new sharegroup 00000254D20EE940 RDOC 003596: [03:40:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003596: [03:40:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003596: [03:40:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003596: [03:40:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003596: [03:40:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003596: [03:40:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002302FE RDOC 007860: [03:40:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007860: [03:40:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003596: [03:40:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 003596: [03:40:36] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 003596: [03:40:36] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 003596: [03:40:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003596: [03:40:37] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 003596: [03:40:37] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 003596: [03:40:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51998 (2.11 %) RDOC 003596: [03:40:37] gl_driver.cpp(2441) - Log - Captured GL frame with 2.353210 MB capture section in 0.077907 seconds RDOC 003596: [03:40:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 003596: [03:40:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 003596: [03:40:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 007860: [03:40:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67223 bytes) (time 1699501237) 9593 byte thumbnail RDOC 007860: [03:40:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 007860: [03:40:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007860: [03:40:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007860: [03:40:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007860: [03:40:38] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007860: [03:40:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007860: [03:40:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007860: [03:40:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007860: [03:40:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007860: [03:40:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007860: [03:40:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007860: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007860: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007860: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007860: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007860: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007860: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007860: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007860: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007860: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007860: [03:40:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007860: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007860: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007860: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007860: [03:40:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007860: [03:40:38] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007860: [03:40:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007860: [03:40:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007860: [03:40:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007860: [03:40:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007860: [03:40:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007860: [03:40:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007860: [03:40:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 101.876 ms RDOC 007860: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 007860: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 007860: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 007860: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 007860: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 007860: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 007860: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 007860: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 007860: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 007860: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 007860: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 007860: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 007860: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 007860: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 007860: [03:40:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011176: [03:40:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011176: [03:40:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011176: [03:40:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011176: [03:40:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011176: [03:40:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2852 RDOC 002852: [03:40:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 002852: [03:40:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002852: [03:40:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002852: [03:40:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002852: [03:40:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002852: [03:40:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002852: [03:40:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002852: [03:40:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002852: [03:40:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002852: [03:40:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002852: [03:40:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002852: [03:40:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002852: [03:40:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002852: [03:40:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002852: [03:40:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011176: [03:40:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2852] RDOC 002852: [03:40:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002852: [03:40:39] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018BFA74B620 RDOC 002852: [03:40:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002852: [03:40:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002852: [03:40:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002852: [03:40:39] gl_driver.cpp(1116) - Log - Deleting shader group 0000018BFA74B620 RDOC 002852: [03:40:39] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002852: [03:40:39] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018BFA74B0A0 RDOC 002852: [03:40:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002852: [03:40:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002852: [03:40:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002852: [03:40:39] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002852: [03:40:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002852: [03:40:39] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000036030A RDOC 011176: [03:40:39] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002852: [03:40:39] gl_driver.cpp(2221) - Log - Starting capture RDOC 002852: [03:40:39] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002852: [03:40:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002852: [03:40:39] gl_driver.cpp(2292) - Log - Finished capture, Frame 4294967295 RDOC 011176: [03:40:39] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002852: [03:40:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 002852: [03:40:39] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 002852: [03:40:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1249 (5.10 %) RDOC 002852: [03:40:39] gl_driver.cpp(2441) - Log - Captured GL frame with 0.023376 MB capture section in 0.040294 seconds RDOC 002852: [03:40:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 002852: [03:40:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 002852: [03:40:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 011176: [03:40:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7561 bytes) (time 1699501239) 2527 byte thumbnail RDOC 011176: [03:40:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 011176: [03:40:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011176: [03:40:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011176: [03:40:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011176: [03:40:40] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011176: [03:40:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011176: [03:40:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011176: [03:40:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011176: [03:40:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011176: [03:40:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011176: [03:40:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011176: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011176: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011176: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011176: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011176: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011176: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011176: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011176: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011176: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011176: [03:40:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011176: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011176: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011176: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011176: [03:40:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011176: [03:40:40] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011176: [03:40:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011176: [03:40:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011176: [03:40:40] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011176: [03:40:40] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011176: [03:40:40] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011176: [03:40:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011176: [03:40:40] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2.151 ms RDOC 011176: [03:40:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007952: [03:40:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007952: [03:40:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007952: [03:40:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007952: [03:40:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007952: [03:40:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2148 RDOC 002148: [03:40:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 002148: [03:40:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002148: [03:40:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002148: [03:40:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002148: [03:40:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002148: [03:40:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002148: [03:40:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002148: [03:40:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002148: [03:40:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002148: [03:40:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002148: [03:40:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002148: [03:40:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002148: [03:40:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002148: [03:40:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002148: [03:40:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007952: [03:40:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2148] RDOC 002148: [03:40:41] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002148: [03:40:41] gl_driver.cpp(1217) - Log - Created new sharegroup 000001585792B2C0 RDOC 002148: [03:40:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002148: [03:40:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002148: [03:40:41] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002148: [03:40:41] gl_driver.cpp(1116) - Log - Deleting shader group 000001585792B2C0 RDOC 002148: [03:40:41] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002148: [03:40:41] gl_driver.cpp(1217) - Log - Created new sharegroup 000001585792B2C0 RDOC 002148: [03:40:41] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002148: [03:40:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002148: [03:40:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002148: [03:40:41] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002148: [03:40:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002148: [03:40:41] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003F0308 RDOC 007952: [03:40:41] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002148: [03:40:41] gl_driver.cpp(2221) - Log - Starting capture RDOC 002148: [03:40:41] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002148: [03:40:41] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002148: [03:40:41] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007952: [03:40:41] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002148: [03:40:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 002148: [03:40:41] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 002148: [03:40:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 2863 (9.96 %) RDOC 002148: [03:40:41] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.040226 seconds RDOC 002148: [03:40:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 002148: [03:40:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 002148: [03:40:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007952: [03:40:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12578 bytes) (time 1699501241) 5223 byte thumbnail RDOC 007952: [03:40:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007952: [03:40:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007952: [03:40:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007952: [03:40:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007952: [03:40:42] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007952: [03:40:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007952: [03:40:42] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007952: [03:40:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007952: [03:40:42] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007952: [03:40:42] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007952: [03:40:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007952: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007952: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007952: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007952: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007952: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007952: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007952: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007952: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007952: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007952: [03:40:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007952: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007952: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007952: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007952: [03:40:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007952: [03:40:42] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007952: [03:40:42] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007952: [03:40:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007952: [03:40:42] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007952: [03:40:42] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007952: [03:40:42] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007952: [03:40:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007952: [03:40:42] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 73.019 ms RDOC 007952: [03:40:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011108: [03:40:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011108: [03:40:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011108: [03:40:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011108: [03:40:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011108: [03:40:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4792 RDOC 004792: [03:40:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 004792: [03:40:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004792: [03:40:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004792: [03:40:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004792: [03:40:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004792: [03:40:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004792: [03:40:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004792: [03:40:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004792: [03:40:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004792: [03:40:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004792: [03:40:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004792: [03:40:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004792: [03:40:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004792: [03:40:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004792: [03:40:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011108: [03:40:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4792] RDOC 004792: [03:40:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004792: [03:40:43] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F8124EC990 RDOC 004792: [03:40:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004792: [03:40:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004792: [03:40:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004792: [03:40:43] gl_driver.cpp(1116) - Log - Deleting shader group 000001F8124EC990 RDOC 004792: [03:40:43] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004792: [03:40:43] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F8124ED150 RDOC 004792: [03:40:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004792: [03:40:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004792: [03:40:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004792: [03:40:43] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004792: [03:40:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004792: [03:40:43] gl_driver.cpp(2221) - Log - Starting capture RDOC 004792: [03:40:43] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 004792: [03:40:43] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004792: [03:40:43] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002A02FE RDOC 011108: [03:40:43] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004792: [03:40:43] gl_driver.cpp(2292) - Log - Finished capture, Frame 0 RDOC 004792: [03:40:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 004792: [03:40:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011108: [03:40:43] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004792: [03:40:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3524 (11.57 %) RDOC 004792: [03:40:43] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029053 MB capture section in 0.110202 seconds RDOC 004792: [03:40:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004792: [03:40:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 004792: [03:40:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011108: [03:40:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13274 bytes) (time 1699501243) 5116 byte thumbnail RDOC 011108: [03:40:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011108: [03:40:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011108: [03:40:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011108: [03:40:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011108: [03:40:44] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011108: [03:40:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011108: [03:40:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011108: [03:40:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011108: [03:40:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011108: [03:40:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011108: [03:40:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011108: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:40:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011108: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011108: [03:40:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011108: [03:40:44] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011108: [03:40:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011108: [03:40:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011108: [03:40:44] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011108: [03:40:44] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011108: [03:40:44] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011108: [03:40:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011108: [03:40:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011108: [03:40:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011108: [03:40:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011108: [03:40:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011108: [03:40:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 53.568 ms RDOC 011108: [03:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011108: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1586 (5.21 %) RDOC 011108: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011108: [03:40:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.964 ms RDOC 011108: [03:40:45] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 011108: [03:40:45] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 011108: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1586 (5.21 %) RDOC 011108: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011108: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 011108: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 011108: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 011108: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 011108: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 011108: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 011108: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 011108: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 011108: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 011108: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 011108: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 011108: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 011108: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 011108: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 011108: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 011108: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 011108: [03:40:45] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 011108: [03:40:45] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 011108: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 011108: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 011108: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 011108: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 011108: [03:40:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004124: [03:40:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 004124: [03:40:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004124: [03:40:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004124: [03:40:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004124: [03:40:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12184 RDOC 012184: [03:40:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 012184: [03:40:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012184: [03:40:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012184: [03:40:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012184: [03:40:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012184: [03:40:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012184: [03:40:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012184: [03:40:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012184: [03:40:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012184: [03:40:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012184: [03:40:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012184: [03:40:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012184: [03:40:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012184: [03:40:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012184: [03:40:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004124: [03:40:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12184] RDOC 012184: [03:40:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012184: [03:40:45] gl_driver.cpp(1217) - Log - Created new sharegroup 00000255819DEC00 RDOC 012184: [03:40:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012184: [03:40:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012184: [03:40:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012184: [03:40:45] gl_driver.cpp(1116) - Log - Deleting shader group 00000255819DEC00 RDOC 012184: [03:40:45] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012184: [03:40:45] gl_driver.cpp(1217) - Log - Created new sharegroup 00000255819DE680 RDOC 012184: [03:40:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012184: [03:40:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012184: [03:40:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012184: [03:40:45] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 012184: [03:40:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012184: [03:40:48] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000440308 RDOC 004124: [03:40:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004124: [03:40:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012184: [03:40:48] gl_driver.cpp(2221) - Log - Starting capture RDOC 012184: [03:40:48] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 012184: [03:40:48] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 012184: [03:40:48] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012184: [03:40:49] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 012184: [03:40:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 012184: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783840 (0.39 %) RDOC 012184: [03:40:49] gl_driver.cpp(2441) - Log - Captured GL frame with 2128.027893 MB capture section in 0.292529 seconds RDOC 012184: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012184: [03:40:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 012184: [03:40:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 004124: [03:40:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793590 bytes) (time 1699501249) 5116 byte thumbnail RDOC 004124: [03:40:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 004124: [03:40:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004124: [03:40:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004124: [03:40:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004124: [03:40:50] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004124: [03:40:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004124: [03:40:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004124: [03:40:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004124: [03:40:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004124: [03:40:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004124: [03:40:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004124: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004124: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004124: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004124: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004124: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004124: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004124: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004124: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004124: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004124: [03:40:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004124: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004124: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004124: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004124: [03:40:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004124: [03:40:50] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 004124: [03:40:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004124: [03:40:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004124: [03:40:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004124: [03:40:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004124: [03:40:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004124: [03:40:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004124: [03:40:53] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004124: [03:40:53] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004124: [03:40:53] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004124: [03:40:53] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004124: [03:40:53] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2415.742 ms RDOC 004124: [03:40:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011256: [03:40:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011256: [03:40:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011256: [03:40:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011256: [03:40:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011256: [03:40:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1712 RDOC 001712: [03:40:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001712: [03:40:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001712: [03:40:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001712: [03:40:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001712: [03:40:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001712: [03:40:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001712: [03:40:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001712: [03:40:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001712: [03:40:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001712: [03:40:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001712: [03:40:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001712: [03:40:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001712: [03:40:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001712: [03:40:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001712: [03:40:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011256: [03:40:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1712] RDOC 001712: [03:40:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001712: [03:40:56] gl_driver.cpp(1217) - Log - Created new sharegroup 00000270E2E1DCE0 RDOC 001712: [03:40:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001712: [03:40:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001712: [03:40:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001712: [03:40:56] gl_driver.cpp(1116) - Log - Deleting shader group 00000270E2E1DCE0 RDOC 001712: [03:40:56] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001712: [03:40:56] gl_driver.cpp(1217) - Log - Created new sharegroup 00000270E2E1E360 RDOC 001712: [03:40:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001712: [03:40:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001712: [03:40:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001712: [03:40:56] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001712: [03:40:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001712: [03:40:56] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006A02D6 RDOC 011256: [03:40:56] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011256: [03:40:56] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001712: [03:41:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 001712: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001712: [03:41:04] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001712: [03:41:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 50000 RDOC 001712: [03:41:04] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 001712: [03:41:04] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3150 (11.01 %) RDOC 001712: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.052968 seconds RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001712: [03:41:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 001712: [03:41:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 001712: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001712: [03:41:04] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001712: [03:41:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 50001 RDOC 001712: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 001712: [03:41:04] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001712: [03:41:04] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011256: [03:41:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (12900 bytes) (time 1699501264) 5116 byte thumbnail RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3284 (11.03 %) RDOC 001712: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062541 seconds RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001712: [03:41:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 001712: [03:41:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 001712: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001712: [03:41:04] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001712: [03:41:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 50002 RDOC 001712: [03:41:04] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001712: [03:41:04] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 001712: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 011256: [03:41:04] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13034 bytes) (time 1699501264) 5116 byte thumbnail RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3303 (11.10 %) RDOC 001712: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.032106 seconds RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001712: [03:41:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 001712: [03:41:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 001712: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001712: [03:41:04] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001712: [03:41:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 50003 RDOC 001712: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 001712: [03:41:04] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001712: [03:41:04] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011256: [03:41:04] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13053 bytes) (time 1699501264) 5116 byte thumbnail RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3295 (11.07 %) RDOC 001712: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062316 seconds RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001712: [03:41:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 001712: [03:41:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 001712: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001712: [03:41:04] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001712: [03:41:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 50004 RDOC 001712: [03:41:04] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001712: [03:41:04] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 001712: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 011256: [03:41:04] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13045 bytes) (time 1699501264) 5116 byte thumbnail RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3294 (11.07 %) RDOC 001712: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.031107 seconds RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001712: [03:41:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 001712: [03:41:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 001712: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001712: [03:41:04] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001712: [03:41:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 50005 RDOC 001712: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 001712: [03:41:04] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001712: [03:41:04] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011256: [03:41:04] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13044 bytes) (time 1699501264) 5116 byte thumbnail RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3306 (11.11 %) RDOC 001712: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062267 seconds RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001712: [03:41:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 001712: [03:41:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 001712: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001712: [03:41:04] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001712: [03:41:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 50006 RDOC 001712: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 001712: [03:41:04] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001712: [03:41:04] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011256: [03:41:04] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13056 bytes) (time 1699501264) 5116 byte thumbnail RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3315 (11.14 %) RDOC 001712: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.061979 seconds RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001712: [03:41:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 001712: [03:41:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 001712: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001712: [03:41:04] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001712: [03:41:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 50007 RDOC 001712: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 001712: [03:41:04] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001712: [03:41:04] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011256: [03:41:04] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13065 bytes) (time 1699501264) 5116 byte thumbnail RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3285 (11.04 %) RDOC 001712: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046985 seconds RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001712: [03:41:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 001712: [03:41:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 001712: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001712: [03:41:04] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001712: [03:41:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 50008 RDOC 001712: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 001712: [03:41:04] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001712: [03:41:04] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011256: [03:41:04] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13035 bytes) (time 1699501264) 5116 byte thumbnail RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3312 (11.13 %) RDOC 001712: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046885 seconds RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001712: [03:41:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 001712: [03:41:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 001712: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001712: [03:41:04] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001712: [03:41:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 50009 RDOC 001712: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 001712: [03:41:04] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001712: [03:41:04] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011256: [03:41:04] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13062 bytes) (time 1699501264) 5116 byte thumbnail RDOC 001712: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3272 (10.99 %) RDOC 001712: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047104 seconds RDOC 001712: [03:41:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001712: [03:41:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 001712: [03:41:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 011256: [03:41:05] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13022 bytes) (time 1699501265) 5116 byte thumbnail RDOC 011256: [03:41:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 011256: [03:41:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011256: [03:41:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011256: [03:41:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011256: [03:41:06] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011256: [03:41:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011256: [03:41:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011256: [03:41:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011256: [03:41:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011256: [03:41:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011256: [03:41:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011256: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011256: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011256: [03:41:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011256: [03:41:06] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011256: [03:41:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011256: [03:41:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011256: [03:41:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011256: [03:41:06] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011256: [03:41:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011256: [03:41:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011256: [03:41:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011256: [03:41:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011256: [03:41:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011256: [03:41:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011256: [03:41:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.047 ms RDOC 011256: [03:41:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011964: [03:41:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011964: [03:41:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011964: [03:41:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011964: [03:41:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011964: [03:41:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 840 RDOC 000840: [03:41:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 000840: [03:41:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000840: [03:41:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000840: [03:41:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000840: [03:41:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000840: [03:41:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000840: [03:41:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000840: [03:41:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000840: [03:41:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000840: [03:41:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000840: [03:41:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000840: [03:41:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000840: [03:41:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000840: [03:41:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000840: [03:41:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011964: [03:41:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [840] RDOC 000840: [03:41:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000840: [03:41:06] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A21F9CC110 RDOC 000840: [03:41:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000840: [03:41:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000840: [03:41:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000840: [03:41:06] gl_driver.cpp(1116) - Log - Deleting shader group 000001A21F9CC110 RDOC 000840: [03:41:06] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000840: [03:41:06] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A21F9CC350 RDOC 000840: [03:41:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000840: [03:41:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000840: [03:41:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000840: [03:41:07] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000840: [03:41:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011964: [03:41:07] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000840: [03:41:07] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006C02D6 RDOC 000840: [03:41:07] gl_driver.cpp(2221) - Log - Starting capture RDOC 000840: [03:41:07] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 000840: [03:41:07] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000840: [03:41:07] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011964: [03:41:07] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000840: [03:41:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 000840: [03:41:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 000840: [03:41:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3514 (11.78 %) RDOC 000840: [03:41:07] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028442 MB capture section in 0.037833 seconds RDOC 000840: [03:41:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000840: [03:41:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 000840: [03:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 011964: [03:41:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13264 bytes) (time 1699501267) 5116 byte thumbnail RDOC 011964: [03:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 011964: [03:41:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011964: [03:41:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011964: [03:41:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011964: [03:41:08] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011964: [03:41:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011964: [03:41:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011964: [03:41:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011964: [03:41:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011964: [03:41:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011964: [03:41:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:41:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011964: [03:41:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011964: [03:41:08] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011964: [03:41:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011964: [03:41:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011964: [03:41:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011964: [03:41:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011964: [03:41:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011964: [03:41:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011964: [03:41:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011964: [03:41:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011964: [03:41:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011964: [03:41:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011964: [03:41:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 53.326 ms RDOC 011964: [03:41:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 010148: [03:41:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010148: [03:41:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010148: [03:41:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010148: [03:41:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010148: [03:41:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10700 RDOC 010700: [03:41:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010700: [03:41:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010700: [03:41:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010700: [03:41:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010700: [03:41:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010700: [03:41:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010700: [03:41:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010700: [03:41:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010700: [03:41:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010700: [03:41:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010700: [03:41:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010700: [03:41:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010700: [03:41:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010700: [03:41:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010700: [03:41:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010148: [03:41:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10700] RDOC 010700: [03:41:09] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010700: [03:41:09] gl_driver.cpp(1217) - Log - Created new sharegroup 000002157D00CCB0 RDOC 010700: [03:41:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [03:41:09] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [03:41:09] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010700: [03:41:09] gl_driver.cpp(1116) - Log - Deleting shader group 000002157D00CCB0 RDOC 010700: [03:41:09] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010700: [03:41:09] gl_driver.cpp(1217) - Log - Created new sharegroup 000002157D00D0B0 RDOC 010700: [03:41:09] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010700: [03:41:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [03:41:09] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [03:41:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010700: [03:41:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010700: [03:41:09] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004C02FC RDOC 010148: [03:41:09] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010700: [03:41:09] gl_driver.cpp(2221) - Log - Starting capture RDOC 010700: [03:41:09] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 010700: [03:41:09] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 010148: [03:41:09] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010700: [03:41:09] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010700: [03:41:09] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 010700: [03:41:09] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 010700: [03:41:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22831 (2.29 %) RDOC 010700: [03:41:09] gl_driver.cpp(2441) - Log - Captured GL frame with 0.952759 MB capture section in 0.072728 seconds RDOC 010700: [03:41:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 010700: [03:41:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 010700: [03:41:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 010148: [03:41:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38972 bytes) (time 1699501269) 11057 byte thumbnail RDOC 010148: [03:41:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 010148: [03:41:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010148: [03:41:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010148: [03:41:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010148: [03:41:10] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010148: [03:41:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010148: [03:41:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010148: [03:41:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010148: [03:41:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010148: [03:41:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010148: [03:41:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010148: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010148: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010148: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010148: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010148: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010148: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010148: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010148: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010148: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010148: [03:41:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010148: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010148: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010148: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010148: [03:41:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010148: [03:41:10] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010148: [03:41:10] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010148: [03:41:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010148: [03:41:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010148: [03:41:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010148: [03:41:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010148: [03:41:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010148: [03:41:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 260.639 ms RDOC 010148: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010148: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010148: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010148: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010148: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010148: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010148: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010148: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010148: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010148: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010148: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010148: [03:41:11] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 010148: [03:41:11] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 010148: [03:41:11] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 010148: [03:41:11] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 010148: [03:41:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002780: [03:41:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 002780: [03:41:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002780: [03:41:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002780: [03:41:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002780: [03:41:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7316 RDOC 007316: [03:41:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 007316: [03:41:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007316: [03:41:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007316: [03:41:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007316: [03:41:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007316: [03:41:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007316: [03:41:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007316: [03:41:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007316: [03:41:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007316: [03:41:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007316: [03:41:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007316: [03:41:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007316: [03:41:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007316: [03:41:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007316: [03:41:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002780: [03:41:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7316] RDOC 007316: [03:41:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007316: [03:41:11] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018905CCC6E0 RDOC 007316: [03:41:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007316: [03:41:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007316: [03:41:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007316: [03:41:11] gl_driver.cpp(1116) - Log - Deleting shader group 0000018905CCC6E0 RDOC 007316: [03:41:11] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007316: [03:41:11] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018905CCCBE0 RDOC 007316: [03:41:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007316: [03:41:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007316: [03:41:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007316: [03:41:11] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007316: [03:41:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007316: [03:41:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE601093B - possibly stale. Using new DC 000000006F0108E9 to ensure context is rebound properly RDOC 007316: [03:41:11] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 007316: [03:41:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018905CCCBE0 RDOC 007316: [03:41:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 007316: [03:41:11] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 007316: [03:41:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018905CCCBE0 RDOC 007316: [03:41:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 007316: [03:41:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007316: [03:41:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007316: [03:41:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007316: [03:41:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002780: [03:41:11] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007316: [03:41:11] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000047030A RDOC 002780: [03:41:11] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007316: [03:41:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 007316: [03:41:11] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007316: [03:41:11] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 007316: [03:41:12] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007316: [03:41:12] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 007316: [03:41:12] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 007316: [03:41:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6521280 bytes to 333558 (5.11 %) RDOC 007316: [03:41:13] gl_driver.cpp(2441) - Log - Captured GL frame with 6.219177 MB capture section in 1.204698 seconds RDOC 007316: [03:41:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 007316: [03:41:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007316: [03:41:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 002780: [03:41:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (411109 bytes) (time 1699501273) 69960 byte thumbnail RDOC 002780: [03:41:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 002780: [03:41:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002780: [03:41:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002780: [03:41:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002780: [03:41:14] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002780: [03:41:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002780: [03:41:14] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002780: [03:41:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002780: [03:41:14] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002780: [03:41:14] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002780: [03:41:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002780: [03:41:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:41:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:41:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:41:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:41:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:41:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:41:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:41:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:41:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:41:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002780: [03:41:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:41:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:41:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002780: [03:41:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002780: [03:41:14] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002780: [03:41:14] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002780: [03:41:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002780: [03:41:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002780: [03:41:14] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002780: [03:41:14] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002780: [03:41:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002780: [03:41:14] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002780: [03:41:14] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002780: [03:41:14] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002780: [03:41:14] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002780: [03:41:14] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002780: [03:41:14] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002780: [03:41:14] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002780: [03:41:14] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002780: [03:41:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 790.701 ms RDOC 002780: [03:41:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008568: [03:41:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 008568: [03:41:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008568: [03:41:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008568: [03:41:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008568: [03:41:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7000 RDOC 007000: [03:41:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 007000: [03:41:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007000: [03:41:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007000: [03:41:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007000: [03:41:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007000: [03:41:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007000: [03:41:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007000: [03:41:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007000: [03:41:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007000: [03:41:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007000: [03:41:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007000: [03:41:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007000: [03:41:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007000: [03:41:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007000: [03:41:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008568: [03:41:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7000] RDOC 007000: [03:41:16] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007000: [03:41:16] gl_driver.cpp(1217) - Log - Created new sharegroup 000002282E49CDB0 RDOC 007000: [03:41:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007000: [03:41:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007000: [03:41:16] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007000: [03:41:16] gl_driver.cpp(1116) - Log - Deleting shader group 000002282E49CDB0 RDOC 007000: [03:41:16] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007000: [03:41:16] gl_driver.cpp(1217) - Log - Created new sharegroup 000002282E49CC70 RDOC 007000: [03:41:16] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007000: [03:41:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007000: [03:41:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007000: [03:41:16] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007000: [03:41:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007000: [03:41:16] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000004029A RDOC 008568: [03:41:16] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007000: [03:41:16] gl_driver.cpp(2221) - Log - Starting capture RDOC 007000: [03:41:16] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 008568: [03:41:16] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007000: [03:41:16] resource_manager.h(1526) - Log - Prepared 26 dirty resources, postponed 0, skipped 0 RDOC 007000: [03:41:16] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007000: [03:41:16] resource_manager.h(1538) - Log - Checking 26 resources with initial contents against 40 referenced resources RDOC 007000: [03:41:16] resource_manager.h(1642) - Log - Serialised 25 resources, skipped 1 unreferenced RDOC 007000: [03:41:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28457792 bytes to 478646 (1.68 %) RDOC 007000: [03:41:16] gl_driver.cpp(2441) - Log - Captured GL frame with 27.139465 MB capture section in 0.301718 seconds RDOC 007000: [03:41:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 007000: [03:41:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 007000: [03:41:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 008568: [03:41:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (495456 bytes) (time 1699501276) 10031 byte thumbnail RDOC 008568: [03:41:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 008568: [03:41:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008568: [03:41:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008568: [03:41:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008568: [03:41:17] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008568: [03:41:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008568: [03:41:17] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008568: [03:41:17] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008568: [03:41:17] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008568: [03:41:17] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008568: [03:41:17] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008568: [03:41:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:41:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:41:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:41:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:41:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:41:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:41:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:41:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:41:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:41:17] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008568: [03:41:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:41:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:41:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008568: [03:41:17] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008568: [03:41:17] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008568: [03:41:17] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008568: [03:41:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008568: [03:41:17] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008568: [03:41:17] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008568: [03:41:17] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008568: [03:41:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008568: [03:41:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008568: [03:41:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008568: [03:41:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008568: [03:41:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008568: [03:41:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008568: [03:41:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008568: [03:41:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008568: [03:41:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008568: [03:41:18] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 208.104 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 12.601 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.506 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 8.110 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.529 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 123.051 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.794 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.101 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.386 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.438 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.372 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.343 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.509 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.562 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.524 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.958 ms RDOC 008568: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.387 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 111.145 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.694 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.022 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.362 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.033 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.256 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.866 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.376 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.277 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.269 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.802 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.341 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 14.088 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 2.993 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.053 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.332 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.892 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.479 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.663 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.447 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.614 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.564 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.268 ms RDOC 008568: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.419 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 12.579 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.471 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.206 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.459 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 4.891 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.166 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.472 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.164 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.520 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.350 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.590 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.160 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.163 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 2.430 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.655 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.190 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.351 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.304 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.509 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.218 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 6.426 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.122 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.648 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.159 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.162 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 2.722 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.015 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.170 ms RDOC 008568: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.164 ms RDOC 008568: [03:41:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 003672: [03:41:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 003672: [03:41:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003672: [03:41:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003672: [03:41:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003672: [03:41:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3184 RDOC 003184: [03:41:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003184: [03:41:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003184: [03:41:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003184: [03:41:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003184: [03:41:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003184: [03:41:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003184: [03:41:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003184: [03:41:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003184: [03:41:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003184: [03:41:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003184: [03:41:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003184: [03:41:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003184: [03:41:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003184: [03:41:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003184: [03:41:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003672: [03:41:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3184] RDOC 003184: [03:41:21] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003184: [03:41:21] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024DDFB7CD50 RDOC 003184: [03:41:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003184: [03:41:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003184: [03:41:21] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003184: [03:41:21] gl_driver.cpp(1116) - Log - Deleting shader group 0000024DDFB7CD50 RDOC 003184: [03:41:21] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003184: [03:41:21] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024DDFB7CA90 RDOC 003184: [03:41:21] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003184: [03:41:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003184: [03:41:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003184: [03:41:21] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000006029A RDOC 003672: [03:41:21] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003184: [03:41:21] gl_driver.cpp(2221) - Log - Starting capture RDOC 003184: [03:41:21] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003184: [03:41:21] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003672: [03:41:21] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003184: [03:41:21] gl_driver.cpp(2292) - Log - Finished capture, Frame 6 RDOC 003184: [03:41:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 003184: [03:41:21] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003184: [03:41:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31552 bytes to 3423 (10.85 %) RDOC 003184: [03:41:21] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030090 MB capture section in 0.035837 seconds RDOC 003184: [03:41:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 003184: [03:41:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 003184: [03:41:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 003672: [03:41:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14165 bytes) (time 1699501281) 6102 byte thumbnail RDOC 003672: [03:41:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 003672: [03:41:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003672: [03:41:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003672: [03:41:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003672: [03:41:22] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003672: [03:41:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003672: [03:41:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003672: [03:41:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003672: [03:41:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003672: [03:41:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003672: [03:41:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003672: [03:41:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003672: [03:41:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003672: [03:41:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003672: [03:41:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003672: [03:41:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003672: [03:41:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003672: [03:41:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003672: [03:41:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003672: [03:41:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003672: [03:41:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003672: [03:41:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003672: [03:41:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003672: [03:41:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003672: [03:41:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003672: [03:41:22] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003672: [03:41:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003672: [03:41:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003672: [03:41:22] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003672: [03:41:22] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003672: [03:41:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003672: [03:41:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003672: [03:41:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 119.364 ms RDOC 003672: [03:41:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004872: [03:41:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 004872: [03:41:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004872: [03:41:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004872: [03:41:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004872: [03:41:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3352 RDOC 003352: [03:41:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003352: [03:41:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003352: [03:41:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003352: [03:41:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003352: [03:41:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003352: [03:41:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003352: [03:41:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003352: [03:41:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003352: [03:41:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003352: [03:41:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003352: [03:41:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003352: [03:41:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003352: [03:41:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003352: [03:41:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003352: [03:41:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004872: [03:41:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3352] RDOC 003352: [03:41:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003352: [03:41:23] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021CAAB8AB20 RDOC 003352: [03:41:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003352: [03:41:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003352: [03:41:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003352: [03:41:23] gl_driver.cpp(1116) - Log - Deleting shader group 0000021CAAB8AB20 RDOC 003352: [03:41:23] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003352: [03:41:23] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021CAAB8A860 RDOC 003352: [03:41:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003352: [03:41:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003352: [03:41:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003352: [03:41:23] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003352: [03:41:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004872: [03:41:23] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003352: [03:41:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007602F0 RDOC 003352: [03:41:23] gl_driver.cpp(2221) - Log - Starting capture RDOC 003352: [03:41:23] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003352: [03:41:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003352: [03:41:23] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004872: [03:41:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003352: [03:41:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 003352: [03:41:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003352: [03:41:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3558 (12.03 %) RDOC 003352: [03:41:23] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028198 MB capture section in 0.038166 seconds RDOC 003352: [03:41:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003352: [03:41:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 003352: [03:41:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004872: [03:41:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14021 bytes) (time 1699501283) 5829 byte thumbnail RDOC 004872: [03:41:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004872: [03:41:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004872: [03:41:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004872: [03:41:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004872: [03:41:24] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004872: [03:41:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004872: [03:41:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004872: [03:41:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004872: [03:41:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004872: [03:41:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004872: [03:41:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004872: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004872: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004872: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004872: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004872: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004872: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004872: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004872: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004872: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004872: [03:41:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004872: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004872: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004872: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004872: [03:41:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004872: [03:41:24] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 004872: [03:41:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004872: [03:41:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004872: [03:41:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004872: [03:41:25] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004872: [03:41:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004872: [03:41:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004872: [03:41:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004872: [03:41:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004872: [03:41:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004872: [03:41:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004872: [03:41:25] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 78.015 ms RDOC 004872: [03:41:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003712: [03:41:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 003712: [03:41:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003712: [03:41:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003712: [03:41:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003712: [03:41:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3240 RDOC 003240: [03:41:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003240: [03:41:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003240: [03:41:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003240: [03:41:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003240: [03:41:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003240: [03:41:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003240: [03:41:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003240: [03:41:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003240: [03:41:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003240: [03:41:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003240: [03:41:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003240: [03:41:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003240: [03:41:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003240: [03:41:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003240: [03:41:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003712: [03:41:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3240] RDOC 003240: [03:41:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003240: [03:41:25] gl_driver.cpp(1217) - Log - Created new sharegroup 000001701B3FA110 RDOC 003240: [03:41:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003240: [03:41:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003240: [03:41:25] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003240: [03:41:25] gl_driver.cpp(1116) - Log - Deleting shader group 000001701B3FA110 RDOC 003240: [03:41:25] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003240: [03:41:25] gl_driver.cpp(1217) - Log - Created new sharegroup 000001701B3F98D0 RDOC 003240: [03:41:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003240: [03:41:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003240: [03:41:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003240: [03:41:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003240: [03:41:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003712: [03:41:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003240: [03:41:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007802F0 RDOC 003712: [03:41:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003240: [03:41:26] gl_driver.cpp(2221) - Log - Starting capture RDOC 003240: [03:41:26] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 003240: [03:41:26] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 003240: [03:41:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 003240: [03:41:27] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 003240: [03:41:28] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 003240: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 524471 (0.72 %) RDOC 003240: [03:41:28] gl_driver.cpp(2441) - Log - Captured GL frame with 69.033875 MB capture section in 2.103276 seconds RDOC 003240: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 003240: [03:41:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 003240: [03:41:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 003712: [03:41:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (548489 bytes) (time 1699501288) 9855 byte thumbnail RDOC 003712: [03:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 003712: [03:41:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003712: [03:41:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003712: [03:41:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003712: [03:41:29] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003712: [03:41:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003712: [03:41:29] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003712: [03:41:29] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003712: [03:41:29] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003712: [03:41:29] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003712: [03:41:29] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003712: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003712: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003712: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003712: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003712: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003712: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003712: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003712: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003712: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003712: [03:41:29] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003712: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003712: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003712: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003712: [03:41:29] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003712: [03:41:29] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003712: [03:41:29] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003712: [03:41:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003712: [03:41:29] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003712: [03:41:29] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003712: [03:41:29] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003712: [03:41:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003712: [03:41:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003712: [03:41:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003712: [03:41:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003712: [03:41:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003712: [03:41:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003712: [03:41:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003712: [03:41:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003712: [03:41:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003712: [03:41:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003712: [03:41:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003712: [03:41:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003712: [03:41:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003712: [03:41:30] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 786.984 ms RDOC 003712: [03:43:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007104: [03:43:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007104: [03:43:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007104: [03:43:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007104: [03:43:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007104: [03:43:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11120 RDOC 011120: [03:43:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011120: [03:43:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011120: [03:43:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011120: [03:43:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011120: [03:43:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011120: [03:43:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011120: [03:43:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011120: [03:43:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011120: [03:43:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011120: [03:43:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011120: [03:43:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011120: [03:43:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011120: [03:43:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011120: [03:43:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011120: [03:43:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007104: [03:43:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11120] RDOC 011120: [03:43:19] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011120: [03:43:19] gl_driver.cpp(1217) - Log - Created new sharegroup 00000213C6E5D520 RDOC 011120: [03:43:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011120: [03:43:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011120: [03:43:19] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011120: [03:43:19] gl_driver.cpp(1116) - Log - Deleting shader group 00000213C6E5D520 RDOC 011120: [03:43:19] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011120: [03:43:19] gl_driver.cpp(1217) - Log - Created new sharegroup 00000213C6E5D9E0 RDOC 011120: [03:43:19] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011120: [03:43:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011120: [03:43:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011120: [03:43:19] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011120: [03:43:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011120: [03:43:19] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000400302 RDOC 007104: [03:43:19] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011120: [03:43:19] gl_driver.cpp(2221) - Log - Starting capture RDOC 011120: [03:43:19] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011120: [03:43:19] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011120: [03:43:19] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007104: [03:43:19] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011120: [03:43:19] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 011120: [03:43:19] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011120: [03:43:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3998 (12.39 %) RDOC 011120: [03:43:19] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030762 MB capture section in 0.040627 seconds RDOC 011120: [03:43:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011120: [03:43:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 011120: [03:43:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 007104: [03:43:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13748 bytes) (time 1699501399) 5116 byte thumbnail RDOC 007104: [03:43:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 007104: [03:43:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007104: [03:43:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007104: [03:43:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007104: [03:43:20] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007104: [03:43:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007104: [03:43:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007104: [03:43:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007104: [03:43:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007104: [03:43:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007104: [03:43:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007104: [03:43:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007104: [03:43:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007104: [03:43:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007104: [03:43:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007104: [03:43:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007104: [03:43:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007104: [03:43:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007104: [03:43:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007104: [03:43:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007104: [03:43:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007104: [03:43:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007104: [03:43:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007104: [03:43:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007104: [03:43:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007104: [03:43:20] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007104: [03:43:20] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007104: [03:43:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007104: [03:43:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007104: [03:43:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007104: [03:43:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007104: [03:43:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007104: [03:43:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007104: [03:43:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007104: [03:43:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007104: [03:43:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007104: [03:43:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 60.452 ms RDOC 007104: [03:43:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011424: [03:43:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011424: [03:43:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011424: [03:43:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011424: [03:43:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011424: [03:43:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11696 RDOC 011696: [03:43:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011696: [03:43:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011696: [03:43:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011696: [03:43:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011696: [03:43:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011696: [03:43:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011696: [03:43:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011696: [03:43:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011696: [03:43:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011696: [03:43:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011696: [03:43:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011696: [03:43:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011696: [03:43:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011696: [03:43:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011696: [03:43:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011424: [03:43:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11696] RDOC 011696: [03:43:21] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011696: [03:43:21] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017D87C7B9D0 RDOC 011696: [03:43:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011696: [03:43:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011696: [03:43:21] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011696: [03:43:21] gl_driver.cpp(1116) - Log - Deleting shader group 0000017D87C7B9D0 RDOC 011696: [03:43:21] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011696: [03:43:21] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017D87C7C4D0 RDOC 011696: [03:43:21] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011696: [03:43:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011696: [03:43:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011696: [03:43:21] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011696: [03:43:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011424: [03:43:21] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011696: [03:43:21] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000120316 RDOC 011696: [03:43:21] gl_driver.cpp(2221) - Log - Starting capture RDOC 011696: [03:43:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 011696: [03:43:21] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011424: [03:43:21] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011696: [03:43:21] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011696: [03:43:21] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 011696: [03:43:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011696: [03:43:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011696: [03:43:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011696: [03:43:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011696: [03:43:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011696: [03:43:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011696: [03:43:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011696: [03:43:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011696: [03:43:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011696: [03:43:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011696: [03:43:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011696: [03:43:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011696: [03:43:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011696: [03:43:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011696: [03:43:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011696: [03:43:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011696: [03:43:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011696: [03:43:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011696: [03:43:21] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 011696: [03:43:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4401 (12.93 %) RDOC 011696: [03:43:21] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032471 MB capture section in 0.086240 seconds RDOC 011696: [03:43:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 011696: [03:43:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011696: [03:43:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011424: [03:43:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28363 bytes) (time 1699501402) 9804 byte thumbnail RDOC 011424: [03:43:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011424: [03:43:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011424: [03:43:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011424: [03:43:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011424: [03:43:23] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011424: [03:43:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011424: [03:43:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011424: [03:43:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011424: [03:43:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011424: [03:43:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011424: [03:43:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011424: [03:43:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011424: [03:43:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011424: [03:43:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011424: [03:43:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011424: [03:43:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011424: [03:43:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011424: [03:43:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011424: [03:43:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011424: [03:43:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011424: [03:43:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011424: [03:43:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011424: [03:43:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011424: [03:43:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011424: [03:43:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011424: [03:43:23] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011424: [03:43:23] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011424: [03:43:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011424: [03:43:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011424: [03:43:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011424: [03:43:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011424: [03:43:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011424: [03:43:23] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011424: [03:43:23] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011424: [03:43:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011424: [03:43:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011424: [03:43:23] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011424: [03:43:23] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011424: [03:43:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011424: [03:43:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011424: [03:43:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011424: [03:43:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011424: [03:43:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011424: [03:43:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011424: [03:43:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011424: [03:43:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011424: [03:43:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011424: [03:43:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011424: [03:43:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011424: [03:43:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011424: [03:43:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011424: [03:43:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011424: [03:43:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011424: [03:43:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011424: [03:43:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 106.345 ms RDOC 011424: [03:43:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001476: [03:43:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 001476: [03:43:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001476: [03:43:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001476: [03:43:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001476: [03:43:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4016 RDOC 004016: [03:43:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 004016: [03:43:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004016: [03:43:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004016: [03:43:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004016: [03:43:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004016: [03:43:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004016: [03:43:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004016: [03:43:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004016: [03:43:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004016: [03:43:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004016: [03:43:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004016: [03:43:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004016: [03:43:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004016: [03:43:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004016: [03:43:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001476: [03:43:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4016] RDOC 004016: [03:43:24] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004016: [03:43:24] gl_driver.cpp(1217) - Log - Created new sharegroup 00000214A433C980 RDOC 004016: [03:43:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004016: [03:43:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004016: [03:43:24] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004016: [03:43:24] gl_driver.cpp(1116) - Log - Deleting shader group 00000214A433C980 RDOC 004016: [03:43:24] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004016: [03:43:24] gl_driver.cpp(1217) - Log - Created new sharegroup 00000214A433C180 RDOC 004016: [03:43:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004016: [03:43:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004016: [03:43:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004016: [03:43:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004016: [03:43:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001476: [03:43:24] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004016: [03:43:24] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004602FE RDOC 001476: [03:43:24] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004016: [03:43:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 004016: [03:43:24] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 004016: [03:43:24] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 004016: [03:43:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 200 RDOC 004016: [03:43:24] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 004016: [03:43:24] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 004016: [03:43:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 12971 (10.38 %) RDOC 004016: [03:43:24] gl_driver.cpp(2441) - Log - Captured GL frame with 0.119202 MB capture section in 0.051115 seconds RDOC 004016: [03:43:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 004016: [03:43:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 004016: [03:43:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 001476: [03:43:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26386 bytes) (time 1699501404) 7788 byte thumbnail RDOC 001476: [03:43:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 001476: [03:43:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:43:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:43:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:43:25] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001476: [03:43:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001476: [03:43:25] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001476: [03:43:25] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001476: [03:43:25] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001476: [03:43:25] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001476: [03:43:25] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001476: [03:43:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:43:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:43:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:43:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:43:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:43:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:43:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:43:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:43:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:43:25] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001476: [03:43:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:43:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:43:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001476: [03:43:25] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001476: [03:43:25] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 001476: [03:43:25] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001476: [03:43:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001476: [03:43:26] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001476: [03:43:26] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001476: [03:43:26] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001476: [03:43:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:43:26] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 125.069 ms RDOC 001476: [03:43:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005688: [03:43:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 005688: [03:43:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005688: [03:43:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005688: [03:43:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005688: [03:43:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1180 RDOC 001180: [03:43:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001180: [03:43:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001180: [03:43:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001180: [03:43:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001180: [03:43:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001180: [03:43:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001180: [03:43:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001180: [03:43:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001180: [03:43:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001180: [03:43:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001180: [03:43:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001180: [03:43:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001180: [03:43:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001180: [03:43:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001180: [03:43:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005688: [03:43:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1180] RDOC 001180: [03:43:26] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001180: [03:43:26] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019B4B13CB90 RDOC 001180: [03:43:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001180: [03:43:26] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001180: [03:43:26] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001180: [03:43:26] gl_driver.cpp(1116) - Log - Deleting shader group 0000019B4B13CB90 RDOC 001180: [03:43:26] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001180: [03:43:26] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019B4B13CBD0 RDOC 001180: [03:43:26] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001180: [03:43:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001180: [03:43:26] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001180: [03:43:26] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001180: [03:43:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001180: [03:43:26] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000160318 RDOC 005688: [03:43:26] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005688: [03:43:26] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001180: [03:43:26] gl_driver.cpp(2221) - Log - Starting capture RDOC 001180: [03:43:26] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001180: [03:43:26] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001180: [03:43:26] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001180: [03:43:26] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 001180: [03:43:26] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 001180: [03:43:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3741 (13.02 %) RDOC 001180: [03:43:27] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.031783 seconds RDOC 001180: [03:43:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 001180: [03:43:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 001180: [03:43:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005688: [03:43:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17984 bytes) (time 1699501407) 8936 byte thumbnail RDOC 005688: [03:43:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005688: [03:43:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005688: [03:43:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005688: [03:43:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005688: [03:43:28] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005688: [03:43:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005688: [03:43:28] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005688: [03:43:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005688: [03:43:28] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005688: [03:43:28] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005688: [03:43:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005688: [03:43:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005688: [03:43:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005688: [03:43:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005688: [03:43:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005688: [03:43:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005688: [03:43:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005688: [03:43:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005688: [03:43:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005688: [03:43:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005688: [03:43:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005688: [03:43:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005688: [03:43:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005688: [03:43:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005688: [03:43:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005688: [03:43:28] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 005688: [03:43:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005688: [03:43:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005688: [03:43:28] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005688: [03:43:28] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005688: [03:43:28] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005688: [03:43:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005688: [03:43:28] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 75.902 ms RDOC 005688: [03:43:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008352: [03:43:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 008352: [03:43:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008352: [03:43:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008352: [03:43:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008352: [03:43:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3436 RDOC 003436: [03:43:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003436: [03:43:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003436: [03:43:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003436: [03:43:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003436: [03:43:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003436: [03:43:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003436: [03:43:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003436: [03:43:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003436: [03:43:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003436: [03:43:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003436: [03:43:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003436: [03:43:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003436: [03:43:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003436: [03:43:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003436: [03:43:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008352: [03:43:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3436] RDOC 003436: [03:43:29] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003436: [03:43:29] gl_driver.cpp(1217) - Log - Created new sharegroup 0000011CA9D1D7D0 RDOC 003436: [03:43:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003436: [03:43:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003436: [03:43:29] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003436: [03:43:29] gl_driver.cpp(1116) - Log - Deleting shader group 0000011CA9D1D7D0 RDOC 003436: [03:43:29] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003436: [03:43:29] gl_driver.cpp(1217) - Log - Created new sharegroup 0000011CA9D1D290 RDOC 003436: [03:43:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003436: [03:43:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003436: [03:43:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003436: [03:43:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003436: [03:43:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003436: [03:43:29] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000180318 RDOC 008352: [03:43:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003436: [03:43:29] gl_driver.cpp(2221) - Log - Starting capture RDOC 003436: [03:43:29] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 008352: [03:43:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003436: [03:43:29] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 003436: [03:43:29] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003436: [03:43:29] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 003436: [03:43:29] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 003436: [03:43:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16260 (0.83 %) RDOC 003436: [03:43:29] gl_driver.cpp(2441) - Log - Captured GL frame with 1.863708 MB capture section in 0.064891 seconds RDOC 003436: [03:43:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 003436: [03:43:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 003436: [03:43:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 008352: [03:43:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28685 bytes) (time 1699501409) 7478 byte thumbnail RDOC 008352: [03:43:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 008352: [03:43:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008352: [03:43:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008352: [03:43:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008352: [03:43:30] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008352: [03:43:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008352: [03:43:30] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008352: [03:43:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008352: [03:43:30] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008352: [03:43:30] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008352: [03:43:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008352: [03:43:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008352: [03:43:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008352: [03:43:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008352: [03:43:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008352: [03:43:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008352: [03:43:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008352: [03:43:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008352: [03:43:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008352: [03:43:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008352: [03:43:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008352: [03:43:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008352: [03:43:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008352: [03:43:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008352: [03:43:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008352: [03:43:30] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008352: [03:43:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008352: [03:43:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008352: [03:43:30] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008352: [03:43:30] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008352: [03:43:30] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008352: [03:43:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008352: [03:43:30] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 69.827 ms RDOC 008352: [03:43:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007300: [03:43:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007300: [03:43:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007300: [03:43:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007300: [03:43:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007300: [03:43:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5276 RDOC 005276: [03:43:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 005276: [03:43:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005276: [03:43:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005276: [03:43:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005276: [03:43:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005276: [03:43:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005276: [03:43:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005276: [03:43:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005276: [03:43:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005276: [03:43:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005276: [03:43:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005276: [03:43:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005276: [03:43:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005276: [03:43:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005276: [03:43:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007300: [03:43:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5276] RDOC 005276: [03:43:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005276: [03:43:31] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E8B2008630 RDOC 005276: [03:43:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005276: [03:43:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005276: [03:43:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005276: [03:43:31] gl_driver.cpp(1116) - Log - Deleting shader group 000001E8B2008630 RDOC 005276: [03:43:31] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005276: [03:43:31] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E8B2008670 RDOC 005276: [03:43:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005276: [03:43:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005276: [03:43:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005276: [03:43:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005276: [03:43:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005276: [03:43:31] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001A0318 RDOC 007300: [03:43:31] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005276: [03:43:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 005276: [03:43:31] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005276: [03:43:31] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005276: [03:43:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007300: [03:43:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005276: [03:43:31] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 005276: [03:43:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005276: [03:43:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3123 (10.92 %) RDOC 005276: [03:43:31] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.052718 seconds RDOC 005276: [03:43:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005276: [03:43:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 005276: [03:43:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 007300: [03:43:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12873 bytes) (time 1699501411) 5116 byte thumbnail RDOC 007300: [03:43:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 007300: [03:43:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007300: [03:43:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007300: [03:43:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007300: [03:43:32] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007300: [03:43:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007300: [03:43:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007300: [03:43:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007300: [03:43:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007300: [03:43:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007300: [03:43:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007300: [03:43:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007300: [03:43:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007300: [03:43:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007300: [03:43:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007300: [03:43:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007300: [03:43:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007300: [03:43:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007300: [03:43:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007300: [03:43:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007300: [03:43:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007300: [03:43:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007300: [03:43:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007300: [03:43:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007300: [03:43:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007300: [03:43:32] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007300: [03:43:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007300: [03:43:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007300: [03:43:32] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007300: [03:43:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007300: [03:43:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007300: [03:43:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007300: [03:43:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007300: [03:43:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007300: [03:43:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007300: [03:43:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007300: [03:43:32] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 54.752 ms RDOC 007300: [03:43:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012028: [03:43:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 012028: [03:43:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012028: [03:43:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012028: [03:43:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012028: [03:43:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10072 RDOC 010072: [03:43:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010072: [03:43:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010072: [03:43:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010072: [03:43:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010072: [03:43:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010072: [03:43:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010072: [03:43:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010072: [03:43:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010072: [03:43:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010072: [03:43:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010072: [03:43:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010072: [03:43:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010072: [03:43:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010072: [03:43:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010072: [03:43:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012028: [03:43:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10072] RDOC 010072: [03:43:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010072: [03:43:33] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022CCFEFD410 RDOC 010072: [03:43:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010072: [03:43:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010072: [03:43:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010072: [03:43:33] gl_driver.cpp(1116) - Log - Deleting shader group 0000022CCFEFD410 RDOC 010072: [03:43:33] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010072: [03:43:33] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022CCFEFC850 RDOC 010072: [03:43:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010072: [03:43:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010072: [03:43:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010072: [03:43:33] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010072: [03:43:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010072: [03:43:33] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004E0302 RDOC 012028: [03:43:33] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010072: [03:43:33] gl_driver.cpp(2221) - Log - Starting capture RDOC 010072: [03:43:33] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010072: [03:43:33] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012028: [03:43:33] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010072: [03:43:33] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010072: [03:43:33] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 010072: [03:43:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010072: [03:43:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3161 (10.35 %) RDOC 010072: [03:43:33] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.033467 seconds RDOC 010072: [03:43:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010072: [03:43:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010072: [03:43:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 012028: [03:43:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12911 bytes) (time 1699501413) 5116 byte thumbnail RDOC 012028: [03:43:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 012028: [03:43:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012028: [03:43:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012028: [03:43:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012028: [03:43:34] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012028: [03:43:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012028: [03:43:34] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012028: [03:43:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012028: [03:43:34] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012028: [03:43:34] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012028: [03:43:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012028: [03:43:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012028: [03:43:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012028: [03:43:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012028: [03:43:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012028: [03:43:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012028: [03:43:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012028: [03:43:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012028: [03:43:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012028: [03:43:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012028: [03:43:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012028: [03:43:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012028: [03:43:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012028: [03:43:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012028: [03:43:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012028: [03:43:34] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 012028: [03:43:34] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012028: [03:43:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012028: [03:43:34] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012028: [03:43:34] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012028: [03:43:34] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012028: [03:43:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012028: [03:43:34] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012028: [03:43:34] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012028: [03:43:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012028: [03:43:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012028: [03:43:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.594 ms RDOC 012028: [03:43:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 012028: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1466 (4.80 %) RDOC 012028: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012028: [03:43:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.551 ms RDOC 012028: [03:43:35] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 012028: [03:43:35] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 012028: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1466 (4.80 %) RDOC 012028: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012028: [03:43:35] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 012028: [03:43:35] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 012028: [03:43:35] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 012028: [03:43:35] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012028: [03:43:35] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 012028: [03:43:35] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 012028: [03:43:35] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 012028: [03:43:35] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012028: [03:43:35] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 012028: [03:43:35] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 012028: [03:43:35] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012028: [03:43:35] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 012028: [03:43:35] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 012028: [03:43:35] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 012028: [03:43:35] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012028: [03:43:35] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 012028: [03:43:35] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 012028: [03:43:35] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 012028: [03:43:35] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012028: [03:43:35] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 012028: [03:43:35] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 012028: [03:43:35] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 012028: [03:43:35] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012028: [03:43:35] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 012028: [03:43:35] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 012028: [03:43:35] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 012028: [03:43:35] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 012028: [03:43:35] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 012028: [03:43:35] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 012028: [03:43:35] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 012028: [03:43:35] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 012028: [03:43:35] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 012028: [03:43:35] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012028: [03:43:35] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 012028: [03:43:35] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 012028: [03:43:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 012028: [03:43:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002384: [03:43:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 002384: [03:43:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002384: [03:43:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002384: [03:43:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002384: [03:43:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6224 RDOC 006224: [03:43:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 006224: [03:43:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006224: [03:43:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006224: [03:43:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006224: [03:43:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006224: [03:43:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006224: [03:43:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006224: [03:43:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006224: [03:43:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006224: [03:43:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006224: [03:43:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006224: [03:43:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006224: [03:43:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006224: [03:43:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006224: [03:43:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002384: [03:43:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6224] RDOC 006224: [03:43:35] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006224: [03:43:35] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019F2929D5D0 RDOC 006224: [03:43:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006224: [03:43:35] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006224: [03:43:35] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006224: [03:43:35] gl_driver.cpp(1116) - Log - Deleting shader group 0000019F2929D5D0 RDOC 006224: [03:43:35] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006224: [03:43:35] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019F2929DAD0 RDOC 006224: [03:43:35] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006224: [03:43:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006224: [03:43:35] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006224: [03:43:35] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006224: [03:43:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006224: [03:43:35] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001F0318 RDOC 002384: [03:43:35] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006224: [03:43:35] gl_driver.cpp(2221) - Log - Starting capture RDOC 006224: [03:43:35] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006224: [03:43:35] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 002384: [03:43:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006224: [03:43:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006224: [03:43:36] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 006224: [03:43:36] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 006224: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65141 (0.44 %) RDOC 006224: [03:43:36] gl_driver.cpp(2441) - Log - Captured GL frame with 14.152588 MB capture section in 0.075692 seconds RDOC 006224: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 006224: [03:43:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 006224: [03:43:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 002384: [03:43:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74670 bytes) (time 1699501416) 4886 byte thumbnail RDOC 002384: [03:43:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 002384: [03:43:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002384: [03:43:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002384: [03:43:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002384: [03:43:37] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002384: [03:43:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002384: [03:43:37] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002384: [03:43:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002384: [03:43:37] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002384: [03:43:37] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002384: [03:43:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002384: [03:43:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002384: [03:43:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002384: [03:43:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002384: [03:43:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002384: [03:43:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002384: [03:43:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002384: [03:43:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002384: [03:43:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002384: [03:43:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002384: [03:43:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002384: [03:43:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002384: [03:43:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002384: [03:43:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002384: [03:43:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002384: [03:43:37] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002384: [03:43:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002384: [03:43:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002384: [03:43:37] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002384: [03:43:37] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002384: [03:43:37] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002384: [03:43:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002384: [03:43:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002384: [03:43:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002384: [03:43:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002384: [03:43:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002384: [03:43:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 118.655 ms RDOC 002384: [03:43:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012276: [03:43:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 012276: [03:43:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012276: [03:43:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012276: [03:43:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012276: [03:43:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6972 RDOC 006972: [03:43:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 006972: [03:43:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006972: [03:43:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006972: [03:43:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006972: [03:43:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006972: [03:43:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006972: [03:43:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006972: [03:43:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006972: [03:43:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006972: [03:43:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006972: [03:43:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006972: [03:43:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006972: [03:43:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006972: [03:43:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006972: [03:43:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012276: [03:43:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6972] RDOC 006972: [03:43:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006972: [03:43:38] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023E5B3AC980 RDOC 006972: [03:43:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006972: [03:43:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006972: [03:43:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006972: [03:43:38] gl_driver.cpp(1116) - Log - Deleting shader group 0000023E5B3AC980 RDOC 006972: [03:43:38] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006972: [03:43:38] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023E5B3ACD00 RDOC 006972: [03:43:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006972: [03:43:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006972: [03:43:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006972: [03:43:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006972: [03:43:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006972: [03:43:38] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 006972: [03:43:38] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023E5B975400 RDOC 006972: [03:43:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 006972: [03:43:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006972: [03:43:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012276: [03:43:38] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006972: [03:43:41] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002F030C RDOC 006972: [03:43:41] gl_driver.cpp(2221) - Log - Starting capture RDOC 006972: [03:43:41] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 006972: [03:43:41] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 012276: [03:43:41] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006972: [03:43:41] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006972: [03:43:41] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 006972: [03:43:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 006972: [03:43:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5752 (1.00 %) RDOC 006972: [03:43:41] gl_driver.cpp(2441) - Log - Captured GL frame with 0.550049 MB capture section in 0.066507 seconds RDOC 006972: [03:43:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 006972: [03:43:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 006972: [03:43:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 012276: [03:43:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12410 bytes) (time 1699501421) 2530 byte thumbnail RDOC 012276: [03:43:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 012276: [03:43:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012276: [03:43:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012276: [03:43:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012276: [03:43:42] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012276: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012276: [03:43:42] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012276: [03:43:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012276: [03:43:42] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012276: [03:43:42] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012276: [03:43:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012276: [03:43:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012276: [03:43:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012276: [03:43:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012276: [03:43:42] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 012276: [03:43:42] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012276: [03:43:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012276: [03:43:42] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012276: [03:43:42] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012276: [03:43:42] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012276: [03:43:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012276: [03:43:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012276: [03:43:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012276: [03:43:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012276: [03:43:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012276: [03:43:42] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 81.871 ms RDOC 012276: [03:43:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 009912: [03:43:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 009912: [03:43:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009912: [03:43:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009912: [03:43:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009912: [03:43:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8404 RDOC 008404: [03:43:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 008404: [03:43:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008404: [03:43:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008404: [03:43:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008404: [03:43:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008404: [03:43:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008404: [03:43:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008404: [03:43:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008404: [03:43:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008404: [03:43:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008404: [03:43:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008404: [03:43:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008404: [03:43:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008404: [03:43:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008404: [03:43:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009912: [03:43:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8404] RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008404: [03:43:43] gl_driver.cpp(1217) - Log - Created new sharegroup 000001ABF3F7C800 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008404: [03:43:43] gl_driver.cpp(1116) - Log - Deleting shader group 000001ABF3F7C800 RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008404: [03:43:43] gl_driver.cpp(1217) - Log - Created new sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000042010863 - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 008404: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 008404: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 008404: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC FFFFFFFFFC01085F to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF98010867 - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC FFFFFFFF98010867 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 008404: [03:43:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFC01085F - possibly stale. Using new DC 0000000042010863 to ensure context is rebound properly RDOC 008404: [03:43:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 008404: [03:43:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001ABF3F7C700 RDOC 008404: [03:43:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 008404: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:43:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:43:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 008404: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 009912: [03:43:44] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008404: [03:43:44] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000031030C RDOC 008404: [03:43:44] gl_driver.cpp(2221) - Log - Starting capture RDOC 008404: [03:43:44] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008404: [03:43:44] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009912: [03:43:44] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008404: [03:43:44] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008404: [03:43:44] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 008404: [03:43:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008404: [03:43:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5045 (13.16 %) RDOC 008404: [03:43:44] gl_driver.cpp(2441) - Log - Captured GL frame with 0.036560 MB capture section in 0.054915 seconds RDOC 008404: [03:43:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 008404: [03:43:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 008404: [03:43:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009912: [03:43:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (21932 bytes) (time 1699501424) 12052 byte thumbnail RDOC 009912: [03:43:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009912: [03:43:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009912: [03:43:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009912: [03:43:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009912: [03:43:45] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009912: [03:43:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009912: [03:43:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009912: [03:43:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009912: [03:43:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009912: [03:43:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009912: [03:43:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009912: [03:43:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009912: [03:43:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009912: [03:43:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009912: [03:43:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009912: [03:43:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009912: [03:43:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009912: [03:43:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009912: [03:43:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009912: [03:43:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009912: [03:43:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009912: [03:43:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009912: [03:43:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009912: [03:43:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009912: [03:43:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009912: [03:43:45] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009912: [03:43:45] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009912: [03:43:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009912: [03:43:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009912: [03:43:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009912: [03:43:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009912: [03:43:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009912: [03:43:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009912: [03:43:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009912: [03:43:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009912: [03:43:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009912: [03:43:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 80.031 ms RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 009912: [03:43:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 009912: [03:43:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005556: [03:43:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 005556: [03:43:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005556: [03:43:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005556: [03:43:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005556: [03:43:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1920 RDOC 001920: [03:43:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001920: [03:43:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001920: [03:43:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001920: [03:43:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001920: [03:43:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001920: [03:43:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001920: [03:43:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001920: [03:43:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001920: [03:43:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001920: [03:43:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001920: [03:43:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001920: [03:43:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001920: [03:43:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001920: [03:43:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001920: [03:43:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005556: [03:43:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1920] RDOC 001920: [03:43:46] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001920: [03:43:46] gl_driver.cpp(1217) - Log - Created new sharegroup 00000255787F1A80 RDOC 001920: [03:43:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001920: [03:43:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001920: [03:43:46] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001920: [03:43:46] gl_driver.cpp(1116) - Log - Deleting shader group 00000255787F1A80 RDOC 001920: [03:43:46] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001920: [03:43:46] gl_driver.cpp(1217) - Log - Created new sharegroup 00000255787F1E80 RDOC 001920: [03:43:46] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001920: [03:43:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001920: [03:43:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001920: [03:43:46] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001920: [03:43:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001920: [03:43:46] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000110264 RDOC 005556: [03:43:46] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001920: [03:43:46] gl_driver.cpp(2221) - Log - Starting capture RDOC 001920: [03:43:46] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 001920: [03:43:46] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001920: [03:43:46] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005556: [03:43:46] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001920: [03:43:46] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 001920: [03:43:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 001920: [03:43:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5234 (16.55 %) RDOC 001920: [03:43:46] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030151 MB capture section in 0.039388 seconds RDOC 001920: [03:43:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 001920: [03:43:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001920: [03:43:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005556: [03:43:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14445 bytes) (time 1699501426) 4687 byte thumbnail RDOC 005556: [03:43:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005556: [03:43:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005556: [03:43:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005556: [03:43:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005556: [03:43:47] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005556: [03:43:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005556: [03:43:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005556: [03:43:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005556: [03:43:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005556: [03:43:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005556: [03:43:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005556: [03:43:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [03:43:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [03:43:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [03:43:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [03:43:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [03:43:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [03:43:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [03:43:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [03:43:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [03:43:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005556: [03:43:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [03:43:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [03:43:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005556: [03:43:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005556: [03:43:48] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 005556: [03:43:48] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005556: [03:43:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005556: [03:43:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005556: [03:43:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005556: [03:43:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005556: [03:43:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005556: [03:43:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 152.358 ms RDOC 005556: [03:43:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008160: [03:43:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 008160: [03:43:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008160: [03:43:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008160: [03:43:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008160: [03:43:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3640 RDOC 003640: [03:43:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003640: [03:43:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003640: [03:43:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003640: [03:43:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003640: [03:43:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003640: [03:43:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003640: [03:43:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003640: [03:43:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003640: [03:43:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003640: [03:43:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003640: [03:43:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003640: [03:43:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003640: [03:43:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003640: [03:43:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008160: [03:43:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3640] RDOC 003640: [03:43:49] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002AEAD6B9980 RDOC 003640: [03:43:49] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003640: [03:43:49] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003640: [03:43:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003640: [03:43:49] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 003640: [03:43:49] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003640: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003640: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003640: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003640: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003640: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003640: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003640: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003640: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003640: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003640: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003640: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003640: [03:43:49] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 003640: [03:43:49] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000035030C RDOC 003640: [03:43:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002AEAD6B9980 / 0x000000000035030C RDOC 008160: [03:43:50] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003640: [03:43:50] vk_core.cpp(2062) - Log - Starting capture RDOC 003640: [03:43:50] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003640: [03:43:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003640: [03:43:50] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008160: [03:43:50] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003640: [03:43:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 003640: [03:43:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003640: [03:43:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25549 (0.72 %) RDOC 003640: [03:43:50] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.057373 seconds RDOC 003640: [03:43:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003640: [03:43:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 003640: [03:43:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 008160: [03:43:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35299 bytes) (time 1699501430) 5116 byte thumbnail RDOC 008160: [03:43:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 008160: [03:43:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008160: [03:43:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008160: [03:43:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008160: [03:43:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008160: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008160: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008160: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008160: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008160: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008160: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008160: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008160: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008160: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008160: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008160: [03:43:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008160: [03:43:51] vk_replay.cpp(4798) - Log - Created device. RDOC 008160: [03:43:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008160: [03:43:51] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008160: [03:43:51] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008160: [03:43:51] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008160: [03:43:51] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008160: [03:43:51] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008160: [03:43:51] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008160: [03:43:51] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008160: [03:43:51] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008160: [03:43:51] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008160: [03:43:51] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008160: [03:43:51] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008160: [03:43:51] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008160: [03:43:51] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008160: [03:43:51] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008160: [03:43:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008160: [03:43:51] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008160: [03:43:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008160: [03:43:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008160: [03:43:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008160: [03:43:51] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008160: [03:43:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008160: [03:43:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008160: [03:43:51] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008160: [03:43:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008160: [03:43:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008160: [03:43:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008160: [03:43:51] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008160: [03:43:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008160: [03:43:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008160: [03:43:51] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008160: [03:43:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008160: [03:43:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008160: [03:43:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008160: [03:43:51] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008160: [03:43:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008160: [03:43:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008160: [03:43:51] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008160: [03:43:51] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008160: [03:43:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008160: [03:43:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008160: [03:43:51] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008160: [03:43:51] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008160: [03:43:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008160: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008160: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008160: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008160: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008160: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008160: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008160: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008160: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008160: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008160: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008160: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008160: [03:43:51] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 008160: [03:43:52] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008160: [03:43:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008160: [03:43:52] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008160: [03:43:52] vk_core.cpp(2875) - Log - Timer chunk initialisation - 811.712 ms RDOC 008160: [03:43:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004136: [03:43:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 004136: [03:43:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004136: [03:43:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004136: [03:43:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004136: [03:43:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7860 RDOC 007860: [03:43:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 007860: [03:43:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007860: [03:43:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007860: [03:43:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007860: [03:43:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007860: [03:43:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007860: [03:43:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007860: [03:43:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007860: [03:43:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007860: [03:43:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007860: [03:43:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007860: [03:43:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007860: [03:43:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007860: [03:43:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004136: [03:43:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7860] RDOC 007860: [03:43:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E1B9233760 RDOC 007860: [03:43:53] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007860: [03:43:53] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007860: [03:43:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007860: [03:43:53] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 007860: [03:43:53] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007860: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007860: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007860: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007860: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007860: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007860: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007860: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007860: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007860: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007860: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007860: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007860: [03:43:53] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000073030A RDOC 007860: [03:43:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E1B9233760 / 0x000000000073030A RDOC 004136: [03:43:53] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007860: [03:43:53] vk_core.cpp(2062) - Log - Starting capture RDOC 007860: [03:43:53] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007860: [03:43:53] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007860: [03:43:53] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007860: [03:43:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 007860: [03:43:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007860: [03:43:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31584 (0.58 %) RDOC 007860: [03:43:54] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.137721 seconds RDOC 007860: [03:43:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 007860: [03:43:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 007860: [03:43:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 004136: [03:43:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42480 bytes) (time 1699501434) 6397 byte thumbnail RDOC 004136: [03:43:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 004136: [03:43:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004136: [03:43:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004136: [03:43:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004136: [03:43:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004136: [03:43:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004136: [03:43:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004136: [03:43:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004136: [03:43:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004136: [03:43:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004136: [03:43:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004136: [03:43:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004136: [03:43:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004136: [03:43:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004136: [03:43:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004136: [03:43:55] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004136: [03:43:55] vk_replay.cpp(4798) - Log - Created device. RDOC 004136: [03:43:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004136: [03:43:55] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004136: [03:43:55] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004136: [03:43:55] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004136: [03:43:55] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004136: [03:43:55] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004136: [03:43:55] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004136: [03:43:55] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004136: [03:43:55] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004136: [03:43:55] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004136: [03:43:55] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004136: [03:43:55] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004136: [03:43:55] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004136: [03:43:55] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004136: [03:43:55] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004136: [03:43:55] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004136: [03:43:55] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004136: [03:43:55] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004136: [03:43:55] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004136: [03:43:55] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004136: [03:43:55] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004136: [03:43:55] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004136: [03:43:55] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004136: [03:43:55] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004136: [03:43:55] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004136: [03:43:55] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004136: [03:43:55] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004136: [03:43:55] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004136: [03:43:55] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004136: [03:43:55] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004136: [03:43:55] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004136: [03:43:55] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004136: [03:43:55] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004136: [03:43:55] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004136: [03:43:55] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004136: [03:43:55] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004136: [03:43:55] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 004136: [03:43:55] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004136: [03:43:55] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004136: [03:43:55] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004136: [03:43:55] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 004136: [03:43:55] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004136: [03:43:55] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004136: [03:43:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004136: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004136: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004136: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004136: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004136: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004136: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004136: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004136: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004136: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004136: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004136: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004136: [03:43:55] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004136: [03:43:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004136: [03:43:55] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004136: [03:43:55] vk_core.cpp(2875) - Log - Timer chunk initialisation - 97.618 ms RDOC 004136: [03:43:55] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 184.149 ms RDOC 004136: [03:43:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011924: [03:43:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011924: [03:43:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011924: [03:43:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011924: [03:43:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011924: [03:43:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5488 RDOC 005488: [03:43:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 005488: [03:43:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005488: [03:43:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005488: [03:43:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005488: [03:43:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005488: [03:43:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005488: [03:43:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005488: [03:43:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005488: [03:43:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005488: [03:43:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005488: [03:43:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005488: [03:43:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005488: [03:43:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005488: [03:43:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011924: [03:43:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5488] RDOC 005488: [03:43:56] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002214E04A7E0 RDOC 005488: [03:43:56] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005488: [03:43:56] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005488: [03:43:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005488: [03:43:56] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005488: [03:43:56] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005488: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005488: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005488: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005488: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005488: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005488: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005488: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005488: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005488: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005488: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005488: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005488: [03:43:56] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000002F029A RDOC 005488: [03:43:56] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002214E04A7E0 / 0x00000000002F029A RDOC 005488: [03:43:57] vk_core.cpp(2062) - Log - Starting capture RDOC 005488: [03:43:57] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005488: [03:43:57] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011924: [03:43:57] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005488: [03:43:57] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005488: [03:43:57] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 005488: [03:43:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005488: [03:43:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20736 (0.59 %) RDOC 005488: [03:43:57] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.052017 seconds RDOC 005488: [03:43:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 005488: [03:43:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 005488: [03:43:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011924: [03:43:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30235 bytes) (time 1699501437) 4844 byte thumbnail RDOC 011924: [03:43:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011924: [03:43:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011924: [03:43:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011924: [03:43:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011924: [03:43:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011924: [03:43:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011924: [03:43:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011924: [03:43:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011924: [03:43:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011924: [03:43:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011924: [03:43:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011924: [03:43:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011924: [03:43:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011924: [03:43:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011924: [03:43:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011924: [03:43:58] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011924: [03:43:58] vk_replay.cpp(4798) - Log - Created device. RDOC 011924: [03:43:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011924: [03:43:58] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011924: [03:43:58] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011924: [03:43:58] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011924: [03:43:58] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011924: [03:43:58] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011924: [03:43:58] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011924: [03:43:58] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011924: [03:43:58] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011924: [03:43:58] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011924: [03:43:58] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011924: [03:43:58] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011924: [03:43:58] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011924: [03:43:58] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011924: [03:43:58] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011924: [03:43:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011924: [03:43:58] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011924: [03:43:58] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011924: [03:43:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011924: [03:43:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011924: [03:43:58] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011924: [03:43:58] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011924: [03:43:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011924: [03:43:58] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011924: [03:43:58] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011924: [03:43:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011924: [03:43:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011924: [03:43:58] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011924: [03:43:58] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011924: [03:43:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011924: [03:43:58] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011924: [03:43:58] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011924: [03:43:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011924: [03:43:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011924: [03:43:58] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011924: [03:43:58] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011924: [03:43:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011924: [03:43:58] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011924: [03:43:58] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011924: [03:43:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011924: [03:43:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011924: [03:43:58] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011924: [03:43:58] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011924: [03:43:58] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011924: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011924: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011924: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011924: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011924: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011924: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011924: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011924: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011924: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011924: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011924: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011924: [03:43:58] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011924: [03:43:58] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011924: [03:43:58] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011924: [03:43:58] vk_core.cpp(2875) - Log - Timer chunk initialisation - 88.748 ms RDOC 011924: [03:43:58] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011924: [03:43:58] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011924: [03:43:58] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 011924: [03:43:58] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011924: [03:43:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 011924: [03:43:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000904: [03:43:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 000904: [03:43:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000904: [03:43:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000904: [03:43:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000904: [03:43:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7776 RDOC 007776: [03:43:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 007776: [03:43:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007776: [03:43:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007776: [03:43:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007776: [03:43:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007776: [03:43:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007776: [03:43:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007776: [03:43:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007776: [03:43:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007776: [03:43:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007776: [03:43:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007776: [03:43:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007776: [03:43:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007776: [03:43:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000904: [03:43:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7776] RDOC 007776: [03:43:59] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000261DE9DC230 RDOC 007776: [03:43:59] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007776: [03:43:59] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007776: [03:43:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007776: [03:43:59] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 007776: [03:43:59] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007776: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007776: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007776: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007776: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007776: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007776: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007776: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007776: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007776: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007776: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007776: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007776: [03:43:59] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000023027A RDOC 007776: [03:43:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000261DE9DC230 / 0x000000000023027A RDOC 000904: [03:44:00] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007776: [03:44:00] vk_core.cpp(2062) - Log - Starting capture RDOC 007776: [03:44:00] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 000904: [03:44:00] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007776: [03:44:00] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007776: [03:44:00] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007776: [03:44:00] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 007776: [03:44:00] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007776: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 58304 (1.06 %) RDOC 007776: [03:44:00] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.085787 seconds RDOC 007776: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007776: [03:44:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 007776: [03:44:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 000904: [03:44:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67922 bytes) (time 1699501440) 4975 byte thumbnail RDOC 000904: [03:44:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 000904: [03:44:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000904: [03:44:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000904: [03:44:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000904: [03:44:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000904: [03:44:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000904: [03:44:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000904: [03:44:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000904: [03:44:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000904: [03:44:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000904: [03:44:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000904: [03:44:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000904: [03:44:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000904: [03:44:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000904: [03:44:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000904: [03:44:01] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000904: [03:44:01] vk_replay.cpp(4798) - Log - Created device. RDOC 000904: [03:44:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000904: [03:44:01] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 000904: [03:44:01] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000904: [03:44:01] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000904: [03:44:01] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 000904: [03:44:01] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000904: [03:44:01] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000904: [03:44:01] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 000904: [03:44:01] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 000904: [03:44:01] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000904: [03:44:01] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 000904: [03:44:01] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000904: [03:44:01] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000904: [03:44:01] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000904: [03:44:01] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 000904: [03:44:01] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 000904: [03:44:01] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000904: [03:44:01] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000904: [03:44:01] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000904: [03:44:01] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 000904: [03:44:01] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000904: [03:44:01] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000904: [03:44:01] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 000904: [03:44:01] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000904: [03:44:01] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000904: [03:44:01] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000904: [03:44:01] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 000904: [03:44:01] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000904: [03:44:01] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000904: [03:44:01] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 000904: [03:44:01] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000904: [03:44:01] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000904: [03:44:01] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000904: [03:44:01] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 000904: [03:44:01] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000904: [03:44:01] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000904: [03:44:01] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 000904: [03:44:01] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000904: [03:44:01] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000904: [03:44:01] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000904: [03:44:01] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 000904: [03:44:01] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000904: [03:44:01] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000904: [03:44:01] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000904: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000904: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000904: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000904: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000904: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000904: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000904: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000904: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000904: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000904: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000904: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000904: [03:44:01] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000904: [03:44:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000904: [03:44:01] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000904: [03:44:01] vk_core.cpp(2875) - Log - Timer chunk initialisation - 98.953 ms RDOC 000904: [03:44:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010852: [03:44:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010852: [03:44:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010852: [03:44:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010852: [03:44:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010852: [03:44:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3328 RDOC 003328: [03:44:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003328: [03:44:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003328: [03:44:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003328: [03:44:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003328: [03:44:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003328: [03:44:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003328: [03:44:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003328: [03:44:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003328: [03:44:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003328: [03:44:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003328: [03:44:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003328: [03:44:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003328: [03:44:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003328: [03:44:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010852: [03:44:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3328] RDOC 003328: [03:44:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022286E406A0 RDOC 003328: [03:44:02] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003328: [03:44:02] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003328: [03:44:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003328: [03:44:02] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 003328: [03:44:02] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003328: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003328: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003328: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003328: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003328: [03:44:02] vk_core.cpp(2062) - Log - Starting capture RDOC 003328: [03:44:02] vk_core.cpp(2066) - Log - Creating desired queue as none was obtained by the application RDOC 003328: [03:44:02] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010852: [03:44:02] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003328: [03:44:02] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003328: [03:44:02] vk_core.cpp(2205) - Log - Finished capture, Frame 4294967295 RDOC 003328: [03:44:02] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 003328: [03:44:02] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003328: [03:44:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19656 (0.56 %) RDOC 003328: [03:44:02] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.056342 seconds RDOC 003328: [03:44:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 003328: [03:44:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 010852: [03:44:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19804 bytes) (time 1699501442) 0 byte thumbnail RDOC 010852: [03:44:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 010852: [03:44:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010852: [03:44:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010852: [03:44:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010852: [03:44:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010852: [03:44:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010852: [03:44:03] vk_replay.cpp(4798) - Log - Created device. RDOC 010852: [03:44:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010852: [03:44:03] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010852: [03:44:03] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010852: [03:44:03] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010852: [03:44:03] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010852: [03:44:03] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010852: [03:44:03] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010852: [03:44:03] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010852: [03:44:03] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010852: [03:44:03] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010852: [03:44:03] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010852: [03:44:03] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010852: [03:44:03] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010852: [03:44:03] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010852: [03:44:03] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010852: [03:44:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010852: [03:44:03] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010852: [03:44:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010852: [03:44:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010852: [03:44:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010852: [03:44:03] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010852: [03:44:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010852: [03:44:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010852: [03:44:03] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010852: [03:44:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010852: [03:44:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010852: [03:44:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010852: [03:44:03] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010852: [03:44:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010852: [03:44:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010852: [03:44:03] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010852: [03:44:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010852: [03:44:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010852: [03:44:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010852: [03:44:03] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010852: [03:44:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010852: [03:44:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010852: [03:44:03] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010852: [03:44:03] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010852: [03:44:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010852: [03:44:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010852: [03:44:03] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010852: [03:44:03] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010852: [03:44:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010852: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010852: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010852: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010852: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010852: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010852: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010852: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010852: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010852: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010852: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010852: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010852: [03:44:04] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010852: [03:44:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010852: [03:44:04] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010852: [03:44:04] vk_core.cpp(2875) - Log - Timer chunk initialisation - 92.535 ms RDOC 010852: [03:44:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002360: [03:44:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 002360: [03:44:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002360: [03:44:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002360: [03:44:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002360: [03:44:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1256 RDOC 001256: [03:44:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001256: [03:44:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001256: [03:44:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001256: [03:44:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001256: [03:44:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001256: [03:44:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001256: [03:44:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001256: [03:44:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001256: [03:44:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001256: [03:44:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001256: [03:44:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001256: [03:44:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001256: [03:44:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001256: [03:44:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002360: [03:44:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1256] RDOC 001256: [03:44:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002D01C87EE60 RDOC 001256: [03:44:05] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001256: [03:44:05] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001256: [03:44:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001256: [03:44:05] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 001256: [03:44:05] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001256: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001256: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001256: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001256: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001256: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001256: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001256: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001256: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001256: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001256: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001256: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001256: [03:44:05] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000003B030C RDOC 001256: [03:44:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002D01C87EE60 / 0x00000000003B030C RDOC 001256: [03:44:05] vk_core.cpp(2062) - Log - Starting capture RDOC 001256: [03:44:05] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002360: [03:44:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001256: [03:44:05] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001256: [03:44:05] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 001256: [03:44:05] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 001256: [03:44:05] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001256: [03:44:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21297 (0.60 %) RDOC 001256: [03:44:05] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.066705 seconds RDOC 001256: [03:44:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001256: [03:44:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 001256: [03:44:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 002360: [03:44:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31047 bytes) (time 1699501445) 5116 byte thumbnail RDOC 002360: [03:44:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 002360: [03:44:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002360: [03:44:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002360: [03:44:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002360: [03:44:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002360: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002360: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002360: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002360: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002360: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002360: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002360: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002360: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002360: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002360: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002360: [03:44:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002360: [03:44:06] vk_replay.cpp(4798) - Log - Created device. RDOC 002360: [03:44:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002360: [03:44:06] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002360: [03:44:06] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002360: [03:44:06] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002360: [03:44:06] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002360: [03:44:06] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002360: [03:44:06] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002360: [03:44:06] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002360: [03:44:06] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002360: [03:44:06] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002360: [03:44:06] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002360: [03:44:06] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002360: [03:44:06] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002360: [03:44:06] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002360: [03:44:06] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002360: [03:44:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002360: [03:44:06] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002360: [03:44:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002360: [03:44:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002360: [03:44:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002360: [03:44:06] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002360: [03:44:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002360: [03:44:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002360: [03:44:06] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002360: [03:44:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002360: [03:44:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002360: [03:44:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002360: [03:44:06] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002360: [03:44:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002360: [03:44:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002360: [03:44:06] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002360: [03:44:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002360: [03:44:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002360: [03:44:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002360: [03:44:06] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002360: [03:44:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002360: [03:44:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002360: [03:44:06] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002360: [03:44:06] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002360: [03:44:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002360: [03:44:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002360: [03:44:06] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002360: [03:44:06] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002360: [03:44:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002360: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002360: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002360: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002360: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002360: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002360: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002360: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002360: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002360: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002360: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002360: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002360: [03:44:06] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002360: [03:44:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002360: [03:44:06] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002360: [03:44:06] vk_core.cpp(2875) - Log - Timer chunk initialisation - 80.159 ms RDOC 002360: [03:44:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002560: [03:44:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 002560: [03:44:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002560: [03:44:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002560: [03:44:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002560: [03:44:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10052 RDOC 010052: [03:44:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010052: [03:44:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010052: [03:44:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010052: [03:44:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010052: [03:44:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010052: [03:44:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010052: [03:44:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010052: [03:44:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010052: [03:44:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010052: [03:44:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010052: [03:44:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010052: [03:44:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010052: [03:44:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010052: [03:44:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002560: [03:44:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10052] RDOC 010052: [03:44:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002622B1ECBE0 RDOC 010052: [03:44:08] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010052: [03:44:08] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010052: [03:44:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010052: [03:44:08] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010052: [03:44:08] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010052: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010052: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010052: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010052: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010052: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010052: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010052: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010052: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010052: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010052: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010052: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010052: [03:44:08] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000026027A RDOC 010052: [03:44:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002622B1ECBE0 / 0x000000000026027A RDOC 010052: [03:44:08] vk_core.cpp(2062) - Log - Starting capture RDOC 010052: [03:44:08] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 002560: [03:44:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010052: [03:44:08] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010052: [03:44:08] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010052: [03:44:08] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 010052: [03:44:08] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010052: [03:44:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 9128 (38.03 %) RDOC 010052: [03:44:08] vk_core.cpp(2613) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.036210 seconds RDOC 010052: [03:44:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 010052: [03:44:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 010052: [03:44:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 002560: [03:44:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27453 bytes) (time 1699501448) 11541 byte thumbnail RDOC 002560: [03:44:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 002560: [03:44:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002560: [03:44:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002560: [03:44:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002560: [03:44:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002560: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002560: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002560: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002560: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002560: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002560: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002560: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002560: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002560: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002560: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002560: [03:44:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002560: [03:44:09] vk_replay.cpp(4798) - Log - Created device. RDOC 002560: [03:44:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002560: [03:44:09] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002560: [03:44:09] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002560: [03:44:09] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002560: [03:44:09] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002560: [03:44:09] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002560: [03:44:09] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002560: [03:44:09] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002560: [03:44:09] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002560: [03:44:09] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002560: [03:44:09] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002560: [03:44:09] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002560: [03:44:09] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002560: [03:44:09] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002560: [03:44:09] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002560: [03:44:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002560: [03:44:09] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002560: [03:44:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002560: [03:44:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002560: [03:44:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002560: [03:44:09] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002560: [03:44:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002560: [03:44:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002560: [03:44:09] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002560: [03:44:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002560: [03:44:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002560: [03:44:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002560: [03:44:09] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002560: [03:44:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002560: [03:44:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002560: [03:44:09] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002560: [03:44:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002560: [03:44:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002560: [03:44:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002560: [03:44:09] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002560: [03:44:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002560: [03:44:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002560: [03:44:09] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002560: [03:44:09] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002560: [03:44:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002560: [03:44:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002560: [03:44:09] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002560: [03:44:09] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002560: [03:44:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002560: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002560: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002560: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002560: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002560: [03:44:09] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002560: [03:44:09] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002560: [03:44:09] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002560: [03:44:09] vk_core.cpp(2875) - Log - Timer chunk initialisation - 82.436 ms RDOC 002560: [03:44:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011848: [03:44:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011848: [03:44:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011848: [03:44:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011848: [03:44:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011848: [03:44:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 732 RDOC 000732: [03:44:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 000732: [03:44:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000732: [03:44:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000732: [03:44:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000732: [03:44:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000732: [03:44:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000732: [03:44:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000732: [03:44:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000732: [03:44:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000732: [03:44:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000732: [03:44:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000732: [03:44:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000732: [03:44:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000732: [03:44:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011848: [03:44:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [732] RDOC 000732: [03:44:10] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E92E77E5C0 RDOC 000732: [03:44:10] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000732: [03:44:10] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000732: [03:44:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000732: [03:44:10] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 000732: [03:44:10] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000732: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000732: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000732: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000732: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000732: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000732: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000732: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000732: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000732: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000732: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000732: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000732: [03:44:10] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000006702FE RDOC 000732: [03:44:10] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E92E77E5C0 / 0x00000000006702FE RDOC 011848: [03:44:11] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 000732: [03:44:11] vk_core.cpp(2062) - Log - Starting capture RDOC 000732: [03:44:11] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 011848: [03:44:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000732: [03:44:11] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 000732: [03:44:11] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 000732: [03:44:11] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 31 referenced resources RDOC 000732: [03:44:11] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 000732: [03:44:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37215296 bytes to 165080 (0.44 %) RDOC 000732: [03:44:11] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.491272 MB capture section in 0.077152 seconds RDOC 000732: [03:44:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21520 bytes to 21520 (100.00 %) RDOC 000732: [03:44:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 000732: [03:44:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 011848: [03:44:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (192989 bytes) (time 1699501451) 6174 byte thumbnail RDOC 011848: [03:44:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 011848: [03:44:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011848: [03:44:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011848: [03:44:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011848: [03:44:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011848: [03:44:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011848: [03:44:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011848: [03:44:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011848: [03:44:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011848: [03:44:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011848: [03:44:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011848: [03:44:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011848: [03:44:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011848: [03:44:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011848: [03:44:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011848: [03:44:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011848: [03:44:13] vk_replay.cpp(4798) - Log - Created device. RDOC 011848: [03:44:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011848: [03:44:13] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011848: [03:44:13] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011848: [03:44:13] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011848: [03:44:13] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011848: [03:44:13] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011848: [03:44:13] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011848: [03:44:13] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011848: [03:44:13] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011848: [03:44:13] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011848: [03:44:13] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011848: [03:44:13] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011848: [03:44:13] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011848: [03:44:13] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011848: [03:44:13] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011848: [03:44:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011848: [03:44:13] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011848: [03:44:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011848: [03:44:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011848: [03:44:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011848: [03:44:13] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011848: [03:44:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011848: [03:44:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011848: [03:44:13] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011848: [03:44:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011848: [03:44:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011848: [03:44:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011848: [03:44:13] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011848: [03:44:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011848: [03:44:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011848: [03:44:13] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011848: [03:44:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011848: [03:44:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011848: [03:44:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011848: [03:44:13] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011848: [03:44:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011848: [03:44:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011848: [03:44:13] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011848: [03:44:13] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011848: [03:44:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011848: [03:44:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011848: [03:44:13] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011848: [03:44:13] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011848: [03:44:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011848: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011848: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011848: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011848: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011848: [03:44:13] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011848: [03:44:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011848: [03:44:13] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011848: [03:44:13] vk_core.cpp(2875) - Log - Timer chunk initialisation - 386.161 ms RDOC 011848: [03:44:13] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 011848: [03:44:13] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 011848: [03:44:13] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011848: [03:44:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008496: [03:44:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 008496: [03:44:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008496: [03:44:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008496: [03:44:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008496: [03:44:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 592 RDOC 000592: [03:44:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 000592: [03:44:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000592: [03:44:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000592: [03:44:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000592: [03:44:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000592: [03:44:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000592: [03:44:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000592: [03:44:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000592: [03:44:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000592: [03:44:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000592: [03:44:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000592: [03:44:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000592: [03:44:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000592: [03:44:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008496: [03:44:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [592] RDOC 000592: [03:44:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001DFFA577C40 RDOC 000592: [03:44:14] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000592: [03:44:14] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000592: [03:44:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000592: [03:44:14] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 000592: [03:44:14] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000592: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000592: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000592: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000592: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000592: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000592: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000592: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000592: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000592: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000592: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000592: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000592: [03:44:14] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000029027A RDOC 000592: [03:44:14] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001DFFA577C40 / 0x000000000029027A RDOC 008496: [03:44:15] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008496: [03:44:15] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000592: [03:44:15] vk_core.cpp(2062) - Log - Starting capture RDOC 000592: [03:44:15] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 000592: [03:44:15] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 000592: [03:44:15] vk_core.cpp(2205) - Log - Finished capture, Frame 100 RDOC 000592: [03:44:15] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 000592: [03:44:15] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 000592: [03:44:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1646999 (3.90 %) RDOC 000592: [03:44:15] vk_core.cpp(2613) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.303245 seconds RDOC 000592: [03:44:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000592: [03:44:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 000592: [03:44:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008496: [03:44:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1653654 bytes) (time 1699501455) 2526 byte thumbnail RDOC 008496: [03:44:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008496: [03:44:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008496: [03:44:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008496: [03:44:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008496: [03:44:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008496: [03:44:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008496: [03:44:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008496: [03:44:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008496: [03:44:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008496: [03:44:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008496: [03:44:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008496: [03:44:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008496: [03:44:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008496: [03:44:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008496: [03:44:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008496: [03:44:17] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008496: [03:44:17] vk_replay.cpp(4798) - Log - Created device. RDOC 008496: [03:44:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008496: [03:44:17] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008496: [03:44:17] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008496: [03:44:17] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008496: [03:44:17] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008496: [03:44:17] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008496: [03:44:17] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008496: [03:44:17] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008496: [03:44:17] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008496: [03:44:17] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008496: [03:44:17] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008496: [03:44:17] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008496: [03:44:17] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008496: [03:44:17] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008496: [03:44:17] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008496: [03:44:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008496: [03:44:17] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008496: [03:44:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008496: [03:44:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008496: [03:44:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008496: [03:44:17] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008496: [03:44:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008496: [03:44:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008496: [03:44:17] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008496: [03:44:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008496: [03:44:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008496: [03:44:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008496: [03:44:17] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008496: [03:44:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008496: [03:44:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008496: [03:44:17] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008496: [03:44:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008496: [03:44:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008496: [03:44:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008496: [03:44:17] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008496: [03:44:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008496: [03:44:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008496: [03:44:17] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008496: [03:44:17] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008496: [03:44:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008496: [03:44:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008496: [03:44:17] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008496: [03:44:17] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008496: [03:44:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008496: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008496: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008496: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008496: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008496: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008496: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008496: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008496: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008496: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008496: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008496: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008496: [03:44:17] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008496: [03:44:17] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008496: [03:44:17] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008496: [03:44:17] vk_core.cpp(2875) - Log - Timer chunk initialisation - 377.216 ms RDOC 008496: [03:44:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003712: [03:44:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 003712: [03:44:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003712: [03:44:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003712: [03:44:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003712: [03:44:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1808 RDOC 001808: [03:44:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001808: [03:44:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001808: [03:44:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001808: [03:44:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001808: [03:44:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001808: [03:44:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001808: [03:44:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001808: [03:44:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001808: [03:44:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001808: [03:44:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001808: [03:44:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001808: [03:44:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001808: [03:44:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001808: [03:44:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003712: [03:44:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1808] RDOC 001808: [03:44:18] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002D7CA015E80 RDOC 001808: [03:44:18] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001808: [03:44:18] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001808: [03:44:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001808: [03:44:18] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 001808: [03:44:18] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001808: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001808: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001808: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001808: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001808: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001808: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001808: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001808: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001808: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001808: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001808: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001808: [03:44:18] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000002A027A RDOC 001808: [03:44:18] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002D7CA015E80 / 0x00000000002A027A RDOC 003712: [03:44:19] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003712: [03:44:19] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001808: [03:44:19] vk_core.cpp(2062) - Log - Starting capture RDOC 001808: [03:44:19] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 001808: [03:44:19] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 001808: [03:44:19] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 001808: [03:44:19] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 001808: [03:44:19] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 001808: [03:44:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 608227 (5.26 %) RDOC 001808: [03:44:19] vk_core.cpp(2613) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.194298 seconds RDOC 001808: [03:44:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001808: [03:44:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 001808: [03:44:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 003712: [03:44:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (617977 bytes) (time 1699501459) 5116 byte thumbnail RDOC 003712: [03:44:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 003712: [03:44:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003712: [03:44:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003712: [03:44:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003712: [03:44:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003712: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003712: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003712: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003712: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003712: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003712: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003712: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003712: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003712: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003712: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003712: [03:44:20] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003712: [03:44:20] vk_replay.cpp(4798) - Log - Created device. RDOC 003712: [03:44:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003712: [03:44:20] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003712: [03:44:20] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003712: [03:44:20] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003712: [03:44:20] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003712: [03:44:20] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003712: [03:44:20] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003712: [03:44:20] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003712: [03:44:20] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003712: [03:44:20] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003712: [03:44:20] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003712: [03:44:20] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003712: [03:44:20] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003712: [03:44:20] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003712: [03:44:20] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003712: [03:44:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003712: [03:44:20] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003712: [03:44:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003712: [03:44:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003712: [03:44:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003712: [03:44:20] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003712: [03:44:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003712: [03:44:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003712: [03:44:20] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003712: [03:44:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003712: [03:44:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003712: [03:44:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003712: [03:44:20] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003712: [03:44:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003712: [03:44:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003712: [03:44:20] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003712: [03:44:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003712: [03:44:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003712: [03:44:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003712: [03:44:20] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003712: [03:44:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003712: [03:44:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003712: [03:44:20] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003712: [03:44:20] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003712: [03:44:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003712: [03:44:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003712: [03:44:20] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003712: [03:44:20] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003712: [03:44:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003712: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003712: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003712: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003712: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003712: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003712: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003712: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003712: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003712: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003712: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003712: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003712: [03:44:20] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003712: [03:44:20] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003712: [03:44:20] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003712: [03:44:21] vk_core.cpp(2875) - Log - Timer chunk initialisation - 308.856 ms RDOC 003712: [03:44:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011424: [03:44:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011424: [03:44:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011424: [03:44:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011424: [03:44:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011424: [03:44:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10956 RDOC 010956: [03:44:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010956: [03:44:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010956: [03:44:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010956: [03:44:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010956: [03:44:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010956: [03:44:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010956: [03:44:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010956: [03:44:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010956: [03:44:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010956: [03:44:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010956: [03:44:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010956: [03:44:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010956: [03:44:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010956: [03:44:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011424: [03:44:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10956] RDOC 010956: [03:44:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020E4C773630 RDOC 010956: [03:44:21] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010956: [03:44:21] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010956: [03:44:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010956: [03:44:22] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010956: [03:44:22] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010956: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010956: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010956: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010956: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010956: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010956: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010956: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010956: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010956: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010956: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010956: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010956: [03:44:22] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000002B027A RDOC 010956: [03:44:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020E4C773630 / 0x00000000002B027A RDOC 011424: [03:44:22] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011424: [03:44:22] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010956: [03:44:22] vk_core.cpp(2062) - Log - Starting capture RDOC 010956: [03:44:22] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 010956: [03:44:23] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 010956: [03:44:23] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010956: [03:44:23] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 010956: [03:44:23] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 010956: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1752140 (0.40 %) RDOC 010956: [03:44:23] vk_core.cpp(2613) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.273958 seconds RDOC 010956: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010956: [03:44:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 010956: [03:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 011424: [03:44:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758795 bytes) (time 1699501463) 2526 byte thumbnail RDOC 011424: [03:44:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 011424: [03:44:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011424: [03:44:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011424: [03:44:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011424: [03:44:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011424: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011424: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011424: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011424: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011424: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011424: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011424: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011424: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011424: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011424: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011424: [03:44:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011424: [03:44:25] vk_replay.cpp(4798) - Log - Created device. RDOC 011424: [03:44:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011424: [03:44:25] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011424: [03:44:25] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011424: [03:44:25] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011424: [03:44:25] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011424: [03:44:25] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011424: [03:44:25] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011424: [03:44:25] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011424: [03:44:25] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011424: [03:44:25] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011424: [03:44:25] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011424: [03:44:25] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011424: [03:44:25] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011424: [03:44:25] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011424: [03:44:25] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011424: [03:44:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011424: [03:44:25] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011424: [03:44:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011424: [03:44:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011424: [03:44:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011424: [03:44:25] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011424: [03:44:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011424: [03:44:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011424: [03:44:25] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011424: [03:44:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011424: [03:44:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011424: [03:44:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011424: [03:44:25] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011424: [03:44:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011424: [03:44:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011424: [03:44:25] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011424: [03:44:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011424: [03:44:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011424: [03:44:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011424: [03:44:25] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011424: [03:44:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011424: [03:44:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011424: [03:44:25] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011424: [03:44:25] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011424: [03:44:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011424: [03:44:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011424: [03:44:25] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011424: [03:44:25] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011424: [03:44:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011424: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011424: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011424: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011424: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011424: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011424: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011424: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011424: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011424: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011424: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011424: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011424: [03:44:25] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011424: [03:44:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011424: [03:44:25] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011424: [03:44:25] vk_core.cpp(2875) - Log - Timer chunk initialisation - 663.854 ms RDOC 011424: [03:44:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005192: [03:44:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 005192: [03:44:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005192: [03:44:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005192: [03:44:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005192: [03:44:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9808 RDOC 009808: [03:44:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 009808: [03:44:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009808: [03:44:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009808: [03:44:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009808: [03:44:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009808: [03:44:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009808: [03:44:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009808: [03:44:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009808: [03:44:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009808: [03:44:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009808: [03:44:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009808: [03:44:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009808: [03:44:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009808: [03:44:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005192: [03:44:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9808] RDOC 009808: [03:44:33] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019A1FFB6E40 RDOC 009808: [03:44:33] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009808: [03:44:33] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009808: [03:44:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009808: [03:44:33] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009808: [03:44:33] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009808: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009808: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009808: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009808: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009808: [03:44:33] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000002C027A RDOC 009808: [03:44:33] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019A1FFB6E40 / 0x00000000002C027A RDOC 009808: [03:44:33] vk_core.cpp(2062) - Log - Starting capture RDOC 009808: [03:44:33] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009808: [03:44:33] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009808: [03:44:33] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005192: [03:44:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009808: [03:44:33] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 009808: [03:44:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009808: [03:44:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67473 (1.24 %) RDOC 009808: [03:44:33] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.057092 seconds RDOC 009808: [03:44:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 009808: [03:44:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 009808: [03:44:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005192: [03:44:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82785 bytes) (time 1699501473) 9645 byte thumbnail RDOC 005192: [03:44:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005192: [03:44:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005192: [03:44:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005192: [03:44:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005192: [03:44:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005192: [03:44:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005192: [03:44:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005192: [03:44:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005192: [03:44:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005192: [03:44:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005192: [03:44:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005192: [03:44:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005192: [03:44:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005192: [03:44:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005192: [03:44:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005192: [03:44:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005192: [03:44:34] vk_replay.cpp(4798) - Log - Created device. RDOC 005192: [03:44:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005192: [03:44:34] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005192: [03:44:34] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005192: [03:44:34] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005192: [03:44:34] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005192: [03:44:34] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005192: [03:44:34] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005192: [03:44:34] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005192: [03:44:34] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005192: [03:44:34] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005192: [03:44:34] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005192: [03:44:34] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005192: [03:44:34] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005192: [03:44:34] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005192: [03:44:34] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005192: [03:44:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005192: [03:44:34] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005192: [03:44:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005192: [03:44:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005192: [03:44:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005192: [03:44:34] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005192: [03:44:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005192: [03:44:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005192: [03:44:34] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005192: [03:44:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005192: [03:44:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005192: [03:44:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005192: [03:44:34] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005192: [03:44:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005192: [03:44:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005192: [03:44:34] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005192: [03:44:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005192: [03:44:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005192: [03:44:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005192: [03:44:34] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005192: [03:44:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005192: [03:44:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005192: [03:44:34] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005192: [03:44:34] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005192: [03:44:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005192: [03:44:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005192: [03:44:34] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005192: [03:44:34] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005192: [03:44:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005192: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005192: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005192: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005192: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005192: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005192: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005192: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005192: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005192: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005192: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005192: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005192: [03:44:34] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005192: [03:44:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005192: [03:44:34] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005192: [03:44:34] vk_core.cpp(2875) - Log - Timer chunk initialisation - 90.286 ms RDOC 005192: [03:44:35] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 005192: [03:44:35] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 005192: [03:44:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010244: [03:44:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010244: [03:44:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010244: [03:44:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010244: [03:44:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010244: [03:44:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10356 RDOC 010356: [03:44:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010356: [03:44:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010356: [03:44:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010356: [03:44:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010356: [03:44:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010356: [03:44:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010356: [03:44:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010356: [03:44:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010356: [03:44:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010356: [03:44:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010356: [03:44:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010356: [03:44:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010356: [03:44:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010356: [03:44:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010244: [03:44:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10356] RDOC 010356: [03:44:36] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000274A15B3380 RDOC 010356: [03:44:36] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010356: [03:44:36] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010356: [03:44:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010356: [03:44:36] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010356: [03:44:36] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010356: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010356: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010356: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010356: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010356: [03:44:36] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000045030C RDOC 010356: [03:44:36] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000274A15B3380 / 0x000000000045030C RDOC 010356: [03:44:37] vk_core.cpp(2062) - Log - Starting capture RDOC 010356: [03:44:37] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010356: [03:44:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010356: [03:44:37] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010356: [03:44:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 010244: [03:44:37] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010356: [03:44:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010356: [03:44:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24607 (0.70 %) RDOC 010356: [03:44:37] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.060325 seconds RDOC 010356: [03:44:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 010356: [03:44:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 010356: [03:44:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 010244: [03:44:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35563 bytes) (time 1699501477) 6118 byte thumbnail RDOC 010244: [03:44:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 010244: [03:44:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010244: [03:44:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010244: [03:44:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010244: [03:44:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010244: [03:44:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010244: [03:44:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010244: [03:44:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010244: [03:44:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010244: [03:44:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010244: [03:44:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010244: [03:44:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010244: [03:44:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010244: [03:44:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010244: [03:44:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010244: [03:44:38] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010244: [03:44:38] vk_replay.cpp(4798) - Log - Created device. RDOC 010244: [03:44:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010244: [03:44:38] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010244: [03:44:38] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010244: [03:44:38] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010244: [03:44:38] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010244: [03:44:38] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010244: [03:44:38] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010244: [03:44:38] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010244: [03:44:38] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010244: [03:44:38] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010244: [03:44:38] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010244: [03:44:38] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010244: [03:44:38] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010244: [03:44:38] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010244: [03:44:38] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010244: [03:44:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010244: [03:44:38] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010244: [03:44:38] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010244: [03:44:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010244: [03:44:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010244: [03:44:38] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010244: [03:44:38] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010244: [03:44:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010244: [03:44:38] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010244: [03:44:38] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010244: [03:44:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010244: [03:44:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010244: [03:44:38] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010244: [03:44:38] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010244: [03:44:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010244: [03:44:38] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010244: [03:44:38] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010244: [03:44:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010244: [03:44:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010244: [03:44:38] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010244: [03:44:38] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010244: [03:44:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010244: [03:44:38] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010244: [03:44:38] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010244: [03:44:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010244: [03:44:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010244: [03:44:38] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010244: [03:44:38] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010244: [03:44:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010244: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010244: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010244: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010244: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010244: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010244: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010244: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010244: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010244: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010244: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010244: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010244: [03:44:38] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010244: [03:44:38] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010244: [03:44:38] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010244: [03:44:38] vk_core.cpp(2875) - Log - Timer chunk initialisation - 89.202 ms RDOC 010244: [03:44:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003708: [03:44:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 003708: [03:44:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003708: [03:44:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003708: [03:44:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003708: [03:44:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7704 RDOC 007704: [03:44:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 007704: [03:44:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007704: [03:44:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007704: [03:44:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007704: [03:44:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007704: [03:44:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007704: [03:44:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007704: [03:44:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007704: [03:44:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007704: [03:44:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007704: [03:44:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007704: [03:44:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007704: [03:44:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007704: [03:44:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003708: [03:44:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7704] RDOC 007704: [03:44:39] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001EC1A413A90 RDOC 007704: [03:44:39] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007704: [03:44:39] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007704: [03:44:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007704: [03:44:39] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 007704: [03:44:39] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007704: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007704: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007704: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007704: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007704: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007704: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007704: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007704: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007704: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007704: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007704: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007704: [03:44:39] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000003D029A RDOC 007704: [03:44:39] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001EC1A413A90 / 0x00000000003D029A RDOC 007704: [03:44:39] vk_core.cpp(2062) - Log - Starting capture RDOC 007704: [03:44:39] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007704: [03:44:39] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007704: [03:44:39] vk_core.cpp(2205) - Log - Finished capture, Frame 4294967295 RDOC 003708: [03:44:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007704: [03:44:39] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 007704: [03:44:39] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 007704: [03:44:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1815 (42.97 %) RDOC 007704: [03:44:40] vk_core.cpp(2613) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.044885 seconds RDOC 007704: [03:44:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 007704: [03:44:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 007704: [03:44:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 003708: [03:44:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24139 bytes) (time 1699501480) 8206 byte thumbnail RDOC 003708: [03:44:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 003708: [03:44:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003708: [03:44:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003708: [03:44:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003708: [03:44:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003708: [03:44:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003708: [03:44:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003708: [03:44:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003708: [03:44:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003708: [03:44:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003708: [03:44:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003708: [03:44:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003708: [03:44:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003708: [03:44:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003708: [03:44:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003708: [03:44:41] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003708: [03:44:41] vk_replay.cpp(4798) - Log - Created device. RDOC 003708: [03:44:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003708: [03:44:41] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003708: [03:44:41] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003708: [03:44:41] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003708: [03:44:41] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003708: [03:44:41] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003708: [03:44:41] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003708: [03:44:41] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003708: [03:44:41] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003708: [03:44:41] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003708: [03:44:41] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003708: [03:44:41] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003708: [03:44:41] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003708: [03:44:41] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003708: [03:44:41] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003708: [03:44:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003708: [03:44:41] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003708: [03:44:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003708: [03:44:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003708: [03:44:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003708: [03:44:41] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003708: [03:44:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003708: [03:44:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003708: [03:44:41] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003708: [03:44:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003708: [03:44:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003708: [03:44:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003708: [03:44:41] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003708: [03:44:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003708: [03:44:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003708: [03:44:41] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003708: [03:44:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003708: [03:44:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003708: [03:44:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003708: [03:44:41] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003708: [03:44:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003708: [03:44:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003708: [03:44:41] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003708: [03:44:41] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003708: [03:44:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003708: [03:44:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003708: [03:44:41] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003708: [03:44:41] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003708: [03:44:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003708: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003708: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003708: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003708: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003708: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003708: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003708: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003708: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003708: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003708: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003708: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003708: [03:44:41] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003708: [03:44:41] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003708: [03:44:41] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003708: [03:44:41] vk_core.cpp(2875) - Log - Timer chunk initialisation - 74.784 ms RDOC 003708: [03:44:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003696: [03:44:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 003696: [03:44:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003696: [03:44:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003696: [03:44:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003696: [03:44:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9716 RDOC 009716: [03:44:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 009716: [03:44:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009716: [03:44:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009716: [03:44:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009716: [03:44:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009716: [03:44:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009716: [03:44:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009716: [03:44:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009716: [03:44:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009716: [03:44:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009716: [03:44:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009716: [03:44:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009716: [03:44:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009716: [03:44:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003696: [03:44:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9716] RDOC 009716: [03:44:42] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FB75FB21B0 RDOC 009716: [03:44:42] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009716: [03:44:42] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009716: [03:44:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009716: [03:44:42] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009716: [03:44:42] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009716: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009716: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009716: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009716: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009716: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009716: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009716: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009716: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009716: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009716: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009716: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009716: [03:44:42] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000003E029A RDOC 009716: [03:44:42] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FB75FB21B0 / 0x00000000003E029A RDOC 003696: [03:44:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009716: [03:44:42] vk_core.cpp(2062) - Log - Starting capture RDOC 009716: [03:44:42] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009716: [03:44:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009716: [03:44:42] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 009716: [03:44:42] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 009716: [03:44:42] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009716: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 29790 (0.72 %) RDOC 009716: [03:44:42] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.061236 seconds RDOC 009716: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 009716: [03:44:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 009716: [03:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 003696: [03:44:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42614 bytes) (time 1699501482) 7918 byte thumbnail RDOC 003696: [03:44:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 003696: [03:44:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003696: [03:44:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003696: [03:44:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003696: [03:44:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003696: [03:44:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003696: [03:44:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003696: [03:44:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003696: [03:44:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003696: [03:44:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003696: [03:44:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003696: [03:44:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003696: [03:44:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003696: [03:44:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003696: [03:44:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003696: [03:44:44] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003696: [03:44:44] vk_replay.cpp(4798) - Log - Created device. RDOC 003696: [03:44:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003696: [03:44:44] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003696: [03:44:44] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003696: [03:44:44] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003696: [03:44:44] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003696: [03:44:44] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003696: [03:44:44] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003696: [03:44:44] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003696: [03:44:44] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003696: [03:44:44] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003696: [03:44:44] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003696: [03:44:44] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003696: [03:44:44] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003696: [03:44:44] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003696: [03:44:44] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003696: [03:44:44] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003696: [03:44:44] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003696: [03:44:44] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003696: [03:44:44] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003696: [03:44:44] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003696: [03:44:44] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003696: [03:44:44] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003696: [03:44:44] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003696: [03:44:44] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003696: [03:44:44] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003696: [03:44:44] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003696: [03:44:44] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003696: [03:44:44] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003696: [03:44:44] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003696: [03:44:44] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003696: [03:44:44] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003696: [03:44:44] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003696: [03:44:44] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003696: [03:44:44] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003696: [03:44:44] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003696: [03:44:44] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003696: [03:44:44] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003696: [03:44:44] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003696: [03:44:44] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003696: [03:44:44] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003696: [03:44:44] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003696: [03:44:44] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003696: [03:44:44] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003696: [03:44:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003696: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003696: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003696: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003696: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003696: [03:44:44] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003696: [03:44:44] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003696: [03:44:44] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003696: [03:44:44] vk_core.cpp(2875) - Log - Timer chunk initialisation - 75.556 ms RDOC 003696: [03:44:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009080: [03:44:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 009080: [03:44:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009080: [03:44:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009080: [03:44:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009080: [03:44:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 816 RDOC 000816: [03:44:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 000816: [03:44:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000816: [03:44:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000816: [03:44:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000816: [03:44:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000816: [03:44:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000816: [03:44:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000816: [03:44:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000816: [03:44:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000816: [03:44:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000816: [03:44:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000816: [03:44:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000816: [03:44:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000816: [03:44:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009080: [03:44:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [816] RDOC 000816: [03:44:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021B455D1780 RDOC 000816: [03:44:45] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000816: [03:44:45] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000816: [03:44:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000816: [03:44:45] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 000816: [03:44:45] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000816: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000816: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000816: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000816: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000816: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000816: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000816: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000816: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000816: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000816: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000816: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000816: [03:44:45] vk_core.cpp(2062) - Log - Starting capture RDOC 000816: [03:44:45] vk_core.cpp(2066) - Log - Creating desired queue as none was obtained by the application RDOC 000816: [03:44:45] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 000816: [03:44:45] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 000816: [03:44:45] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000003F029A RDOC 000816: [03:44:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021B455D1780 / 0x00000000003F029A RDOC 000816: [03:44:45] vk_core.cpp(2205) - Log - Finished capture, Frame 0 RDOC 000816: [03:44:45] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 000816: [03:44:45] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 009080: [03:44:46] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000816: [03:44:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 35167 (0.50 %) RDOC 000816: [03:44:46] vk_core.cpp(2613) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.697695 seconds RDOC 000816: [03:44:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000816: [03:44:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 000816: [03:44:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009080: [03:44:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44917 bytes) (time 1699501486) 5116 byte thumbnail RDOC 009080: [03:44:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009080: [03:44:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009080: [03:44:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009080: [03:44:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009080: [03:44:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009080: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009080: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009080: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009080: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009080: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009080: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009080: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009080: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009080: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009080: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009080: [03:44:47] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009080: [03:44:47] vk_replay.cpp(4798) - Log - Created device. RDOC 009080: [03:44:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009080: [03:44:47] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009080: [03:44:47] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009080: [03:44:47] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009080: [03:44:47] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009080: [03:44:47] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009080: [03:44:47] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009080: [03:44:47] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009080: [03:44:47] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009080: [03:44:47] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009080: [03:44:47] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009080: [03:44:47] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009080: [03:44:47] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009080: [03:44:47] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009080: [03:44:47] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009080: [03:44:47] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009080: [03:44:47] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009080: [03:44:47] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009080: [03:44:47] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009080: [03:44:47] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009080: [03:44:47] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009080: [03:44:47] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009080: [03:44:47] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009080: [03:44:47] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009080: [03:44:47] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009080: [03:44:47] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009080: [03:44:47] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009080: [03:44:47] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009080: [03:44:47] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009080: [03:44:47] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009080: [03:44:47] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009080: [03:44:47] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009080: [03:44:47] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009080: [03:44:47] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009080: [03:44:47] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009080: [03:44:47] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009080: [03:44:47] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009080: [03:44:47] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009080: [03:44:47] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009080: [03:44:47] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009080: [03:44:47] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009080: [03:44:47] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009080: [03:44:47] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009080: [03:44:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009080: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009080: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009080: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009080: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009080: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009080: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009080: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009080: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009080: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009080: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009080: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009080: [03:44:47] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009080: [03:44:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009080: [03:44:47] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009080: [03:44:47] vk_core.cpp(2875) - Log - Timer chunk initialisation - 77.279 ms RDOC 009080: [03:44:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009080: [03:44:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4531 (0.06 %) RDOC 009080: [03:44:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009080: [03:44:47] vk_core.cpp(2875) - Log - Timer chunk initialisation - 17.747 ms RDOC 009080: [03:44:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4531 (0.06 %) RDOC 009080: [03:44:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000455! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000455! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000456! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000456! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000457! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000457! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000458! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000458! RDOC 009080: [03:44:47] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::131 getting buffer data RDOC 009080: [03:44:47] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::131 getting texture data RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000459! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000461! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000463! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000463! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000465! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000465! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000466! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000466! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000472! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000475! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000477! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 009080: [03:44:47] vk_debug.cpp(1847) - Error - Getting buffer data for unknown buffer/memory ResourceId::173! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::173! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 009080: [03:44:47] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000611! RDOC 009080: [03:44:47] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000611! RDOC 009080: [03:44:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004040: [03:44:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 004040: [03:44:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004040: [03:44:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004040: [03:44:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004040: [03:44:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5704 RDOC 005704: [03:44:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 005704: [03:44:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005704: [03:44:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005704: [03:44:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005704: [03:44:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005704: [03:44:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005704: [03:44:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005704: [03:44:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005704: [03:44:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005704: [03:44:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005704: [03:44:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005704: [03:44:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005704: [03:44:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005704: [03:44:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004040: [03:44:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5704] RDOC 005704: [03:44:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001AC423B9090 RDOC 005704: [03:44:48] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005704: [03:44:48] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005704: [03:44:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005704: [03:44:48] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005704: [03:44:48] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005704: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005704: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005704: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005704: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005704: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005704: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005704: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005704: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005704: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005704: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005704: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005704: [03:44:48] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000086030A RDOC 005704: [03:44:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001AC423B9090 / 0x000000000086030A RDOC 005704: [03:44:49] vk_core.cpp(2062) - Log - Starting capture RDOC 005704: [03:44:49] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 004040: [03:44:49] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005704: [03:44:49] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 005704: [03:44:49] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005704: [03:44:49] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 005704: [03:44:49] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 005704: [03:44:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 38692 (0.64 %) RDOC 005704: [03:44:49] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.776489 MB capture section in 0.049409 seconds RDOC 005704: [03:44:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 005704: [03:44:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 005704: [03:44:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 004040: [03:44:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48662 bytes) (time 1699501489) 5333 byte thumbnail RDOC 004040: [03:44:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 004040: [03:44:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004040: [03:44:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004040: [03:44:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004040: [03:44:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004040: [03:44:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004040: [03:44:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004040: [03:44:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004040: [03:44:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004040: [03:44:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004040: [03:44:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004040: [03:44:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004040: [03:44:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004040: [03:44:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004040: [03:44:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004040: [03:44:50] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004040: [03:44:50] vk_replay.cpp(4798) - Log - Created device. RDOC 004040: [03:44:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004040: [03:44:50] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004040: [03:44:50] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004040: [03:44:50] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004040: [03:44:50] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004040: [03:44:50] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004040: [03:44:50] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004040: [03:44:50] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004040: [03:44:50] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004040: [03:44:50] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004040: [03:44:50] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004040: [03:44:50] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004040: [03:44:50] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004040: [03:44:50] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004040: [03:44:50] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004040: [03:44:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004040: [03:44:50] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004040: [03:44:50] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004040: [03:44:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004040: [03:44:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004040: [03:44:50] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004040: [03:44:50] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004040: [03:44:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004040: [03:44:50] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004040: [03:44:50] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004040: [03:44:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004040: [03:44:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004040: [03:44:50] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004040: [03:44:50] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004040: [03:44:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004040: [03:44:50] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004040: [03:44:50] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004040: [03:44:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004040: [03:44:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004040: [03:44:50] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004040: [03:44:50] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004040: [03:44:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 004040: [03:44:50] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004040: [03:44:50] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004040: [03:44:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004040: [03:44:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 004040: [03:44:50] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004040: [03:44:50] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004040: [03:44:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004040: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004040: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004040: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004040: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004040: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004040: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004040: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004040: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004040: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004040: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004040: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004040: [03:44:50] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004040: [03:44:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004040: [03:44:50] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004040: [03:44:50] vk_core.cpp(2875) - Log - Timer chunk initialisation - 94.954 ms RDOC 004040: [03:44:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 004040: [03:44:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 8343 (0.14 %) RDOC 004040: [03:44:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 004040: [03:44:50] vk_core.cpp(2875) - Log - Timer chunk initialisation - 16.637 ms RDOC 004040: [03:44:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 8343 (0.14 %) RDOC 004040: [03:44:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 004040: [03:44:50] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 28.460 ms RDOC 004040: [03:44:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 004040: [03:44:50] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 004040: [03:44:50] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 10.923 ms RDOC 004040: [03:44:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011676: [03:44:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011676: [03:44:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011676: [03:44:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011676: [03:44:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011676: [03:44:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1472 RDOC 001472: [03:44:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001472: [03:44:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001472: [03:44:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001472: [03:44:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001472: [03:44:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001472: [03:44:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001472: [03:44:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001472: [03:44:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001472: [03:44:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001472: [03:44:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001472: [03:44:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001472: [03:44:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001472: [03:44:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001472: [03:44:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011676: [03:44:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1472] RDOC 001472: [03:44:51] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B7A1C21F50 RDOC 001472: [03:44:51] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001472: [03:44:51] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001472: [03:44:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001472: [03:44:51] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 001472: [03:44:51] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001472: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001472: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001472: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001472: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001472: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001472: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001472: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001472: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001472: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001472: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001472: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001472: [03:44:51] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000007402FE RDOC 001472: [03:44:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B7A1C21F50 / 0x00000000007402FE RDOC 001472: [03:44:52] vk_core.cpp(2062) - Log - Starting capture RDOC 001472: [03:44:52] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 001472: [03:44:52] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001472: [03:44:52] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011676: [03:44:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001472: [03:44:52] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 001472: [03:44:52] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001472: [03:44:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22461 (0.64 %) RDOC 001472: [03:44:52] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.054577 seconds RDOC 001472: [03:44:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001472: [03:44:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 001472: [03:44:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 011676: [03:44:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32211 bytes) (time 1699501492) 5116 byte thumbnail RDOC 011676: [03:44:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 011676: [03:44:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011676: [03:44:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011676: [03:44:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011676: [03:44:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011676: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011676: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011676: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011676: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011676: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011676: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011676: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011676: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011676: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011676: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011676: [03:44:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011676: [03:44:53] vk_replay.cpp(4798) - Log - Created device. RDOC 011676: [03:44:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011676: [03:44:53] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011676: [03:44:53] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011676: [03:44:53] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011676: [03:44:53] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011676: [03:44:53] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011676: [03:44:53] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011676: [03:44:53] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011676: [03:44:53] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011676: [03:44:53] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011676: [03:44:53] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011676: [03:44:53] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011676: [03:44:53] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011676: [03:44:53] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011676: [03:44:53] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011676: [03:44:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011676: [03:44:53] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011676: [03:44:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011676: [03:44:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011676: [03:44:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011676: [03:44:53] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011676: [03:44:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011676: [03:44:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011676: [03:44:53] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011676: [03:44:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011676: [03:44:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011676: [03:44:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011676: [03:44:53] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011676: [03:44:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011676: [03:44:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011676: [03:44:53] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011676: [03:44:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011676: [03:44:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011676: [03:44:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011676: [03:44:53] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011676: [03:44:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011676: [03:44:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011676: [03:44:53] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011676: [03:44:53] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011676: [03:44:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011676: [03:44:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011676: [03:44:53] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011676: [03:44:53] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011676: [03:44:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011676: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011676: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011676: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011676: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011676: [03:44:53] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011676: [03:44:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011676: [03:44:53] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011676: [03:44:53] vk_core.cpp(2875) - Log - Timer chunk initialisation - 82.592 ms RDOC 011676: [03:44:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008384: [03:44:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 008384: [03:44:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008384: [03:44:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008384: [03:44:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008384: [03:44:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1824 RDOC 001824: [03:44:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001824: [03:44:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001824: [03:44:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001824: [03:44:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001824: [03:44:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001824: [03:44:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001824: [03:44:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001824: [03:44:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001824: [03:44:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001824: [03:44:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001824: [03:44:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001824: [03:44:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001824: [03:44:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001824: [03:44:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008384: [03:44:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1824] RDOC 001824: [03:44:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000213014673B0 RDOC 001824: [03:44:54] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001824: [03:44:54] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001824: [03:44:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001824: [03:44:54] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 001824: [03:44:54] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001824: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001824: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001824: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001824: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001824: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001824: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001824: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001824: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001824: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001824: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001824: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001824: [03:44:54] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000044029A RDOC 001824: [03:44:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000213014673B0 / 0x000000000044029A RDOC 001824: [03:44:55] vk_core.cpp(2062) - Log - Starting capture RDOC 001824: [03:44:55] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008384: [03:44:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001824: [03:44:55] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001824: [03:44:55] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 001824: [03:44:55] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 001824: [03:44:55] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001824: [03:44:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21351 (0.61 %) RDOC 001824: [03:44:55] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.052501 seconds RDOC 001824: [03:44:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 001824: [03:44:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 001824: [03:44:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 008384: [03:44:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32307 bytes) (time 1699501495) 6118 byte thumbnail RDOC 008384: [03:44:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 008384: [03:44:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008384: [03:44:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008384: [03:44:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008384: [03:44:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008384: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008384: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008384: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008384: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008384: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008384: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008384: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008384: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008384: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008384: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008384: [03:44:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008384: [03:44:56] vk_replay.cpp(4798) - Log - Created device. RDOC 008384: [03:44:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008384: [03:44:56] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008384: [03:44:56] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008384: [03:44:56] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008384: [03:44:56] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008384: [03:44:56] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008384: [03:44:56] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008384: [03:44:56] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008384: [03:44:56] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008384: [03:44:56] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008384: [03:44:56] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008384: [03:44:56] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008384: [03:44:56] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008384: [03:44:56] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008384: [03:44:56] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008384: [03:44:56] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008384: [03:44:56] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008384: [03:44:56] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008384: [03:44:56] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008384: [03:44:56] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008384: [03:44:56] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008384: [03:44:56] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008384: [03:44:56] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008384: [03:44:56] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008384: [03:44:56] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008384: [03:44:56] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008384: [03:44:56] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008384: [03:44:56] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008384: [03:44:56] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008384: [03:44:56] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008384: [03:44:56] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008384: [03:44:56] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008384: [03:44:56] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008384: [03:44:56] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008384: [03:44:56] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008384: [03:44:56] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008384: [03:44:56] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008384: [03:44:56] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008384: [03:44:56] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008384: [03:44:56] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008384: [03:44:56] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008384: [03:44:56] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008384: [03:44:56] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008384: [03:44:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008384: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008384: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008384: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008384: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008384: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008384: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008384: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008384: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008384: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008384: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008384: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008384: [03:44:56] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008384: [03:44:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008384: [03:44:56] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008384: [03:44:56] vk_core.cpp(2875) - Log - Timer chunk initialisation - 73.990 ms RDOC 008384: [03:44:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007948: [03:44:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007948: [03:44:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007948: [03:44:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007948: [03:44:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007948: [03:44:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6288 RDOC 006288: [03:44:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 006288: [03:44:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006288: [03:44:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006288: [03:44:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006288: [03:44:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006288: [03:44:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006288: [03:44:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006288: [03:44:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006288: [03:44:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006288: [03:44:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006288: [03:44:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006288: [03:44:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006288: [03:44:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006288: [03:44:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007948: [03:44:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6288] RDOC 006288: [03:44:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B741E314D0 RDOC 006288: [03:44:57] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006288: [03:44:57] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006288: [03:44:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006288: [03:44:57] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006288: [03:44:57] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006288: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006288: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006288: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006288: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006288: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006288: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006288: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006288: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006288: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006288: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006288: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006288: [03:44:57] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000045029A RDOC 006288: [03:44:57] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B741E314D0 / 0x000000000045029A RDOC 007948: [03:44:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006288: [03:44:58] vk_core.cpp(2062) - Log - Starting capture RDOC 006288: [03:44:58] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006288: [03:44:58] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006288: [03:44:58] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006288: [03:44:58] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 006288: [03:44:58] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006288: [03:44:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162220 (0.44 %) RDOC 006288: [03:44:58] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.082309 seconds RDOC 006288: [03:44:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 006288: [03:44:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 006288: [03:44:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007948: [03:44:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177227 bytes) (time 1699501498) 9596 byte thumbnail RDOC 007948: [03:44:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007948: [03:44:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007948: [03:44:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007948: [03:44:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007948: [03:44:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007948: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007948: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007948: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007948: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007948: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007948: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007948: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007948: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007948: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007948: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007948: [03:44:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007948: [03:44:59] vk_replay.cpp(4798) - Log - Created device. RDOC 007948: [03:44:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007948: [03:44:59] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007948: [03:44:59] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007948: [03:44:59] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007948: [03:44:59] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007948: [03:44:59] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007948: [03:44:59] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007948: [03:44:59] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007948: [03:44:59] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007948: [03:44:59] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007948: [03:44:59] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007948: [03:44:59] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007948: [03:44:59] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007948: [03:44:59] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007948: [03:44:59] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007948: [03:44:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007948: [03:44:59] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:44:59] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:44:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007948: [03:44:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007948: [03:44:59] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:44:59] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:44:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007948: [03:44:59] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:44:59] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:44:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007948: [03:44:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007948: [03:44:59] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:44:59] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:44:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007948: [03:44:59] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:44:59] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:44:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007948: [03:44:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007948: [03:44:59] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:44:59] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:44:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007948: [03:44:59] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007948: [03:44:59] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007948: [03:44:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007948: [03:44:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007948: [03:44:59] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007948: [03:44:59] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007948: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007948: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007948: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007948: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007948: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007948: [03:44:59] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007948: [03:44:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007948: [03:44:59] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007948: [03:44:59] vk_core.cpp(2875) - Log - Timer chunk initialisation - 126.452 ms RDOC 007948: [03:45:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002808: [03:45:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 002808: [03:45:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002808: [03:45:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002808: [03:45:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002808: [03:45:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12228 RDOC 012228: [03:45:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 012228: [03:45:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012228: [03:45:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012228: [03:45:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012228: [03:45:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012228: [03:45:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012228: [03:45:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012228: [03:45:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012228: [03:45:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012228: [03:45:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012228: [03:45:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012228: [03:45:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012228: [03:45:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012228: [03:45:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002808: [03:45:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12228] RDOC 012228: [03:45:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F7D837E390 RDOC 012228: [03:45:01] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012228: [03:45:01] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012228: [03:45:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012228: [03:45:01] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 012228: [03:45:01] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012228: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012228: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012228: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012228: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012228: [03:45:01] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000051030C RDOC 012228: [03:45:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F7D837E390 / 0x000000000051030C RDOC 012228: [03:45:01] vk_core.cpp(2062) - Log - Starting capture RDOC 012228: [03:45:01] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 002808: [03:45:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012228: [03:45:01] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 012228: [03:45:01] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 012228: [03:45:01] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 012228: [03:45:01] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 012228: [03:45:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21166 (0.60 %) RDOC 012228: [03:45:01] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.053510 seconds RDOC 012228: [03:45:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 012228: [03:45:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 012228: [03:45:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 002808: [03:45:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31076 bytes) (time 1699501501) 5744 byte thumbnail RDOC 002808: [03:45:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 002808: [03:45:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002808: [03:45:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002808: [03:45:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002808: [03:45:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002808: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002808: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002808: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002808: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002808: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002808: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002808: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002808: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002808: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002808: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002808: [03:45:02] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002808: [03:45:02] vk_replay.cpp(4798) - Log - Created device. RDOC 002808: [03:45:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002808: [03:45:02] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002808: [03:45:02] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002808: [03:45:02] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002808: [03:45:02] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002808: [03:45:02] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002808: [03:45:02] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002808: [03:45:02] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002808: [03:45:02] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002808: [03:45:02] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002808: [03:45:02] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002808: [03:45:02] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002808: [03:45:02] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002808: [03:45:02] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002808: [03:45:02] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002808: [03:45:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002808: [03:45:02] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002808: [03:45:02] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002808: [03:45:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002808: [03:45:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002808: [03:45:02] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002808: [03:45:02] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002808: [03:45:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002808: [03:45:02] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002808: [03:45:02] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002808: [03:45:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002808: [03:45:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002808: [03:45:02] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002808: [03:45:02] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002808: [03:45:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002808: [03:45:02] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002808: [03:45:02] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002808: [03:45:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002808: [03:45:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002808: [03:45:02] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002808: [03:45:02] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002808: [03:45:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002808: [03:45:02] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002808: [03:45:02] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002808: [03:45:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002808: [03:45:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002808: [03:45:02] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002808: [03:45:02] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002808: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002808: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002808: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002808: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002808: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002808: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002808: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002808: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002808: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002808: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002808: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002808: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002808: [03:45:02] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002808: [03:45:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002808: [03:45:02] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002808: [03:45:02] vk_core.cpp(2875) - Log - Timer chunk initialisation - 73.778 ms RDOC 002808: [03:45:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003352: [03:45:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 003352: [03:45:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003352: [03:45:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003352: [03:45:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003352: [03:45:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9948 RDOC 009948: [03:45:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 009948: [03:45:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009948: [03:45:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009948: [03:45:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009948: [03:45:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009948: [03:45:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009948: [03:45:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009948: [03:45:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009948: [03:45:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009948: [03:45:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009948: [03:45:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009948: [03:45:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009948: [03:45:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009948: [03:45:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003352: [03:45:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9948] RDOC 009948: [03:45:03] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CF733E54F0 RDOC 009948: [03:45:03] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009948: [03:45:03] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009948: [03:45:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009948: [03:45:04] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009948: [03:45:04] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009948: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009948: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009948: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009948: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009948: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009948: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009948: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009948: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009948: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009948: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009948: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009948: [03:45:04] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000048029A RDOC 009948: [03:45:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CF733E54F0 / 0x000000000048029A RDOC 009948: [03:45:04] vk_core.cpp(2062) - Log - Starting capture RDOC 009948: [03:45:04] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003352: [03:45:04] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009948: [03:45:04] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009948: [03:45:04] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 009948: [03:45:04] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 009948: [03:45:04] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009948: [03:45:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549627 (0.40 %) RDOC 009948: [03:45:04] vk_core.cpp(2613) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.131980 seconds RDOC 009948: [03:45:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009948: [03:45:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 009948: [03:45:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 003352: [03:45:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559377 bytes) (time 1699501504) 5116 byte thumbnail RDOC 003352: [03:45:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 003352: [03:45:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [03:45:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [03:45:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [03:45:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003352: [03:45:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003352: [03:45:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003352: [03:45:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003352: [03:45:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003352: [03:45:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003352: [03:45:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003352: [03:45:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003352: [03:45:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003352: [03:45:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003352: [03:45:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003352: [03:45:05] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003352: [03:45:05] vk_replay.cpp(4798) - Log - Created device. RDOC 003352: [03:45:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003352: [03:45:05] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003352: [03:45:05] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003352: [03:45:05] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003352: [03:45:05] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003352: [03:45:05] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003352: [03:45:05] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003352: [03:45:05] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003352: [03:45:05] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003352: [03:45:05] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003352: [03:45:05] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003352: [03:45:05] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003352: [03:45:05] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003352: [03:45:05] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003352: [03:45:05] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003352: [03:45:05] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003352: [03:45:05] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003352: [03:45:05] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003352: [03:45:05] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003352: [03:45:05] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003352: [03:45:05] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003352: [03:45:05] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003352: [03:45:05] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003352: [03:45:05] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003352: [03:45:05] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003352: [03:45:05] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003352: [03:45:05] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003352: [03:45:05] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003352: [03:45:05] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003352: [03:45:05] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003352: [03:45:05] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003352: [03:45:05] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003352: [03:45:05] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003352: [03:45:05] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003352: [03:45:05] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003352: [03:45:05] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003352: [03:45:05] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003352: [03:45:05] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003352: [03:45:05] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003352: [03:45:05] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003352: [03:45:05] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003352: [03:45:05] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003352: [03:45:05] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003352: [03:45:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003352: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003352: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003352: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003352: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003352: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003352: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003352: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003352: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003352: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003352: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003352: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003352: [03:45:05] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003352: [03:45:05] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003352: [03:45:05] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003352: [03:45:06] vk_core.cpp(2875) - Log - Timer chunk initialisation - 224.974 ms RDOC 003352: [03:45:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009260: [03:45:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 009260: [03:45:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009260: [03:45:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009260: [03:45:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009260: [03:45:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11908 RDOC 011908: [03:45:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011908: [03:45:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011908: [03:45:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011908: [03:45:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011908: [03:45:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011908: [03:45:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011908: [03:45:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011908: [03:45:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011908: [03:45:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011908: [03:45:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011908: [03:45:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011908: [03:45:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011908: [03:45:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011908: [03:45:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009260: [03:45:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11908] RDOC 011908: [03:45:07] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022672166B90 RDOC 011908: [03:45:07] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011908: [03:45:07] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011908: [03:45:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011908: [03:45:07] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011908: [03:45:07] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011908: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011908: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011908: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011908: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011908: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011908: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011908: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011908: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011908: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011908: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011908: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011908: [03:45:07] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000003B027A RDOC 011908: [03:45:07] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022672166B90 / 0x00000000003B027A RDOC 009260: [03:45:07] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011908: [03:45:07] vk_core.cpp(2062) - Log - Starting capture RDOC 011908: [03:45:07] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 009260: [03:45:07] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011908: [03:45:07] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011908: [03:45:07] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011908: [03:45:07] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 011908: [03:45:08] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 011908: [03:45:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654309 (0.40 %) RDOC 011908: [03:45:08] vk_core.cpp(2613) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.196424 seconds RDOC 011908: [03:45:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 011908: [03:45:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 011908: [03:45:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 009260: [03:45:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670259 bytes) (time 1699501508) 9775 byte thumbnail RDOC 009260: [03:45:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 009260: [03:45:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009260: [03:45:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009260: [03:45:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009260: [03:45:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009260: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009260: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009260: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009260: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009260: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009260: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009260: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009260: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009260: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009260: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009260: [03:45:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009260: [03:45:09] vk_replay.cpp(4798) - Log - Created device. RDOC 009260: [03:45:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009260: [03:45:09] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009260: [03:45:09] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009260: [03:45:09] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009260: [03:45:09] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009260: [03:45:09] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009260: [03:45:09] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009260: [03:45:09] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009260: [03:45:09] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009260: [03:45:09] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009260: [03:45:09] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009260: [03:45:09] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009260: [03:45:09] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009260: [03:45:09] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009260: [03:45:09] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009260: [03:45:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009260: [03:45:09] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009260: [03:45:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009260: [03:45:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009260: [03:45:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009260: [03:45:09] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009260: [03:45:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009260: [03:45:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009260: [03:45:09] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009260: [03:45:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009260: [03:45:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009260: [03:45:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009260: [03:45:09] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009260: [03:45:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009260: [03:45:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009260: [03:45:09] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009260: [03:45:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009260: [03:45:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009260: [03:45:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009260: [03:45:09] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009260: [03:45:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009260: [03:45:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009260: [03:45:09] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009260: [03:45:09] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009260: [03:45:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009260: [03:45:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009260: [03:45:09] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009260: [03:45:09] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009260: [03:45:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009260: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009260: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009260: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009260: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009260: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009260: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009260: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009260: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009260: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009260: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009260: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009260: [03:45:09] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009260: [03:45:09] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009260: [03:45:09] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009260: [03:45:09] vk_core.cpp(5096) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 009260: [03:45:09] vk_core.cpp(2875) - Log - Timer chunk initialisation - 327.671 ms RDOC 009260: [03:45:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009160: [03:45:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 009160: [03:45:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009160: [03:45:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009160: [03:45:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009160: [03:45:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9588 RDOC 009588: [03:45:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 009588: [03:45:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009588: [03:45:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009588: [03:45:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009588: [03:45:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009588: [03:45:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009588: [03:45:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009588: [03:45:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009588: [03:45:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009588: [03:45:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009588: [03:45:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009588: [03:45:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009588: [03:45:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009588: [03:45:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009160: [03:45:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9588] RDOC 009588: [03:45:10] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025207E7C960 RDOC 009588: [03:45:10] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009588: [03:45:10] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009588: [03:45:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009588: [03:45:10] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009588: [03:45:10] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009588: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009588: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009588: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009588: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009588: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009588: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009588: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009588: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009588: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009588: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009588: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009588: [03:45:10] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000007C02FE RDOC 009588: [03:45:10] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025207E7C960 / 0x00000000007C02FE RDOC 009160: [03:45:10] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009588: [03:45:19] vk_core.cpp(2062) - Log - Starting capture RDOC 009588: [03:45:19] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009588: [03:45:19] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 009588: [03:45:19] vk_core.cpp(2205) - Log - Finished capture, Frame 50000 RDOC 009588: [03:45:19] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 009588: [03:45:19] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009588: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21184 (0.60 %) RDOC 009588: [03:45:19] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.075868 seconds RDOC 009588: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009588: [03:45:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009588: [03:45:19] vk_core.cpp(2062) - Log - Starting capture RDOC 009588: [03:45:19] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 009588: [03:45:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009588: [03:45:19] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009588: [03:45:19] vk_core.cpp(2205) - Log - Finished capture, Frame 50001 RDOC 009160: [03:45:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30934 bytes) (time 1699501519) 5116 byte thumbnail RDOC 009588: [03:45:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009588: [03:45:19] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009588: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153350 (0.41 %) RDOC 009588: [03:45:19] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.095105 seconds RDOC 009588: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009588: [03:45:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 009588: [03:45:19] vk_core.cpp(2062) - Log - Starting capture RDOC 009588: [03:45:19] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009588: [03:45:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 009160: [03:45:19] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (163100 bytes) (time 1699501519) 5116 byte thumbnail RDOC 009588: [03:45:19] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009588: [03:45:19] vk_core.cpp(2205) - Log - Finished capture, Frame 50002 RDOC 009588: [03:45:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009588: [03:45:19] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009588: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153294 (0.41 %) RDOC 009588: [03:45:19] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.125067 seconds RDOC 009588: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009588: [03:45:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 009588: [03:45:19] vk_core.cpp(2062) - Log - Starting capture RDOC 009588: [03:45:19] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009588: [03:45:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 009160: [03:45:19] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (163044 bytes) (time 1699501519) 5116 byte thumbnail RDOC 009588: [03:45:19] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009588: [03:45:19] vk_core.cpp(2205) - Log - Finished capture, Frame 50003 RDOC 009588: [03:45:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009588: [03:45:19] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009588: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153335 (0.41 %) RDOC 009588: [03:45:19] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140206 seconds RDOC 009588: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009588: [03:45:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 009588: [03:45:19] vk_core.cpp(2062) - Log - Starting capture RDOC 009588: [03:45:19] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009588: [03:45:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 009160: [03:45:19] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (163085 bytes) (time 1699501519) 5116 byte thumbnail RDOC 009588: [03:45:19] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009588: [03:45:19] vk_core.cpp(2205) - Log - Finished capture, Frame 50004 RDOC 009588: [03:45:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009588: [03:45:19] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009588: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153298 (0.41 %) RDOC 009588: [03:45:19] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.155885 seconds RDOC 009588: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009588: [03:45:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 009588: [03:45:19] vk_core.cpp(2062) - Log - Starting capture RDOC 009588: [03:45:19] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009588: [03:45:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 009160: [03:45:19] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (163048 bytes) (time 1699501519) 5116 byte thumbnail RDOC 009588: [03:45:19] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009588: [03:45:19] vk_core.cpp(2205) - Log - Finished capture, Frame 50005 RDOC 009588: [03:45:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009588: [03:45:19] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009588: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153297 (0.41 %) RDOC 009588: [03:45:19] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140117 seconds RDOC 009588: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009588: [03:45:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 009588: [03:45:20] vk_core.cpp(2062) - Log - Starting capture RDOC 009588: [03:45:20] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009588: [03:45:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 009160: [03:45:20] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (163047 bytes) (time 1699501520) 5116 byte thumbnail RDOC 009588: [03:45:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009588: [03:45:20] vk_core.cpp(2205) - Log - Finished capture, Frame 50006 RDOC 009588: [03:45:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009588: [03:45:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009588: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153358 (0.41 %) RDOC 009588: [03:45:20] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.125068 seconds RDOC 009588: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009588: [03:45:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 009588: [03:45:20] vk_core.cpp(2062) - Log - Starting capture RDOC 009588: [03:45:20] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009588: [03:45:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 009160: [03:45:20] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (163108 bytes) (time 1699501520) 5116 byte thumbnail RDOC 009588: [03:45:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009588: [03:45:20] vk_core.cpp(2205) - Log - Finished capture, Frame 50007 RDOC 009588: [03:45:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009588: [03:45:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009588: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153320 (0.41 %) RDOC 009588: [03:45:20] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140205 seconds RDOC 009588: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009588: [03:45:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 009588: [03:45:20] vk_core.cpp(2062) - Log - Starting capture RDOC 009588: [03:45:20] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009588: [03:45:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 009160: [03:45:20] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163070 bytes) (time 1699501520) 5116 byte thumbnail RDOC 009588: [03:45:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009588: [03:45:20] vk_core.cpp(2205) - Log - Finished capture, Frame 50008 RDOC 009588: [03:45:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009588: [03:45:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009588: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153275 (0.41 %) RDOC 009588: [03:45:20] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140407 seconds RDOC 009588: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009588: [03:45:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 009588: [03:45:20] vk_core.cpp(2062) - Log - Starting capture RDOC 009588: [03:45:20] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009588: [03:45:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 009160: [03:45:20] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163025 bytes) (time 1699501520) 5116 byte thumbnail RDOC 009588: [03:45:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009588: [03:45:20] vk_core.cpp(2205) - Log - Finished capture, Frame 50009 RDOC 009588: [03:45:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009588: [03:45:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009588: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153321 (0.41 %) RDOC 009588: [03:45:20] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140636 seconds RDOC 009588: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009588: [03:45:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 009588: [03:45:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 009160: [03:45:20] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (163071 bytes) (time 1699501520) 5116 byte thumbnail RDOC 009160: [03:45:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009160: [03:45:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009160: [03:45:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009160: [03:45:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009160: [03:45:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009160: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009160: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009160: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009160: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009160: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009160: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009160: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009160: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009160: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009160: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009160: [03:45:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009160: [03:45:21] vk_replay.cpp(4798) - Log - Created device. RDOC 009160: [03:45:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009160: [03:45:21] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009160: [03:45:21] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009160: [03:45:21] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009160: [03:45:21] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009160: [03:45:21] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009160: [03:45:21] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009160: [03:45:21] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009160: [03:45:21] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009160: [03:45:21] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009160: [03:45:21] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009160: [03:45:21] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009160: [03:45:21] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009160: [03:45:21] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009160: [03:45:21] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009160: [03:45:21] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009160: [03:45:21] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009160: [03:45:21] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009160: [03:45:21] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009160: [03:45:21] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009160: [03:45:21] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009160: [03:45:21] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009160: [03:45:21] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009160: [03:45:21] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009160: [03:45:21] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009160: [03:45:21] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009160: [03:45:21] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009160: [03:45:21] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009160: [03:45:21] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009160: [03:45:21] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009160: [03:45:21] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009160: [03:45:21] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009160: [03:45:21] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009160: [03:45:21] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009160: [03:45:21] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009160: [03:45:21] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009160: [03:45:21] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009160: [03:45:21] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009160: [03:45:21] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009160: [03:45:21] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009160: [03:45:21] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009160: [03:45:21] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009160: [03:45:21] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009160: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009160: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009160: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009160: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009160: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009160: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009160: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009160: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009160: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009160: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009160: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009160: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009160: [03:45:21] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009160: [03:45:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009160: [03:45:21] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009160: [03:45:21] vk_core.cpp(2875) - Log - Timer chunk initialisation - 89.121 ms RDOC 009160: [03:45:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006240: [03:45:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 006240: [03:45:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006240: [03:45:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006240: [03:45:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006240: [03:45:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12040 RDOC 012040: [03:45:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 012040: [03:45:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012040: [03:45:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012040: [03:45:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012040: [03:45:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012040: [03:45:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012040: [03:45:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012040: [03:45:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012040: [03:45:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012040: [03:45:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012040: [03:45:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012040: [03:45:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012040: [03:45:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012040: [03:45:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006240: [03:45:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12040] RDOC 012040: [03:45:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002070B6D7830 RDOC 012040: [03:45:22] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012040: [03:45:22] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012040: [03:45:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012040: [03:45:22] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 012040: [03:45:22] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012040: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012040: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012040: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012040: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012040: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012040: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012040: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012040: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012040: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012040: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012040: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012040: [03:45:22] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000003E027A RDOC 012040: [03:45:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002070B6D7830 / 0x00000000003E027A RDOC 012040: [03:45:23] vk_core.cpp(2062) - Log - Starting capture RDOC 012040: [03:45:23] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006240: [03:45:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012040: [03:45:23] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 012040: [03:45:23] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 012040: [03:45:23] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 012040: [03:45:23] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 012040: [03:45:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20065 (0.57 %) RDOC 012040: [03:45:23] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.050660 seconds RDOC 012040: [03:45:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 012040: [03:45:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 012040: [03:45:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 006240: [03:45:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36655 bytes) (time 1699501523) 10965 byte thumbnail RDOC 006240: [03:45:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 006240: [03:45:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006240: [03:45:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006240: [03:45:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006240: [03:45:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006240: [03:45:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006240: [03:45:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006240: [03:45:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006240: [03:45:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006240: [03:45:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006240: [03:45:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006240: [03:45:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006240: [03:45:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006240: [03:45:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006240: [03:45:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006240: [03:45:24] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006240: [03:45:24] vk_replay.cpp(4798) - Log - Created device. RDOC 006240: [03:45:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006240: [03:45:24] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006240: [03:45:24] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006240: [03:45:24] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006240: [03:45:24] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006240: [03:45:24] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006240: [03:45:24] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006240: [03:45:24] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006240: [03:45:24] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006240: [03:45:24] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006240: [03:45:24] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006240: [03:45:24] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006240: [03:45:24] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006240: [03:45:24] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006240: [03:45:24] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006240: [03:45:24] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006240: [03:45:24] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006240: [03:45:24] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006240: [03:45:24] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006240: [03:45:24] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006240: [03:45:24] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006240: [03:45:24] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006240: [03:45:24] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006240: [03:45:24] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006240: [03:45:24] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006240: [03:45:24] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006240: [03:45:24] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006240: [03:45:24] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006240: [03:45:24] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006240: [03:45:24] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006240: [03:45:24] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006240: [03:45:24] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006240: [03:45:24] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006240: [03:45:24] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006240: [03:45:24] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006240: [03:45:24] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006240: [03:45:24] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006240: [03:45:24] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006240: [03:45:24] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006240: [03:45:24] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006240: [03:45:24] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006240: [03:45:24] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006240: [03:45:24] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006240: [03:45:24] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006240: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006240: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006240: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006240: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006240: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006240: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006240: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006240: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006240: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006240: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006240: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006240: [03:45:24] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006240: [03:45:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006240: [03:45:24] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006240: [03:45:24] vk_core.cpp(2875) - Log - Timer chunk initialisation - 80.998 ms RDOC 006240: [03:45:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002696: [03:45:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 002696: [03:45:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002696: [03:45:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002696: [03:45:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002696: [03:45:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5688 RDOC 005688: [03:45:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 005688: [03:45:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005688: [03:45:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005688: [03:45:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005688: [03:45:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005688: [03:45:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005688: [03:45:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005688: [03:45:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005688: [03:45:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005688: [03:45:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005688: [03:45:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005688: [03:45:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005688: [03:45:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005688: [03:45:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002696: [03:45:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5688] RDOC 005688: [03:45:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A0B41AD2E0 RDOC 005688: [03:45:25] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005688: [03:45:25] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005688: [03:45:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005688: [03:45:25] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005688: [03:45:25] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005688: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005688: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005688: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005688: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005688: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005688: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005688: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005688: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005688: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005688: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005688: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005688: [03:45:25] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000003F027A RDOC 005688: [03:45:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A0B41AD2E0 / 0x00000000003F027A RDOC 005688: [03:45:26] vk_core.cpp(2062) - Log - Starting capture RDOC 005688: [03:45:26] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002696: [03:45:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005688: [03:45:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005688: [03:45:26] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005688: [03:45:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 005688: [03:45:26] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005688: [03:45:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 39008 (0.53 %) RDOC 005688: [03:45:26] vk_core.cpp(2613) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.050256 seconds RDOC 005688: [03:45:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 005688: [03:45:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 005688: [03:45:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 002696: [03:45:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46597 bytes) (time 1699501526) 3444 byte thumbnail RDOC 002696: [03:45:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 002696: [03:45:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002696: [03:45:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002696: [03:45:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002696: [03:45:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002696: [03:45:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002696: [03:45:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002696: [03:45:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002696: [03:45:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002696: [03:45:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002696: [03:45:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002696: [03:45:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002696: [03:45:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002696: [03:45:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002696: [03:45:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002696: [03:45:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002696: [03:45:27] vk_replay.cpp(4798) - Log - Created device. RDOC 002696: [03:45:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002696: [03:45:27] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002696: [03:45:27] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002696: [03:45:27] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002696: [03:45:27] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002696: [03:45:27] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002696: [03:45:27] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002696: [03:45:27] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002696: [03:45:27] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002696: [03:45:27] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002696: [03:45:27] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002696: [03:45:27] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002696: [03:45:27] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002696: [03:45:27] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002696: [03:45:27] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002696: [03:45:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002696: [03:45:27] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002696: [03:45:27] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002696: [03:45:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002696: [03:45:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002696: [03:45:27] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002696: [03:45:27] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002696: [03:45:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002696: [03:45:27] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002696: [03:45:27] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002696: [03:45:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002696: [03:45:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002696: [03:45:27] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002696: [03:45:27] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002696: [03:45:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002696: [03:45:27] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002696: [03:45:27] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002696: [03:45:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002696: [03:45:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002696: [03:45:27] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002696: [03:45:27] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002696: [03:45:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002696: [03:45:27] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002696: [03:45:27] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002696: [03:45:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002696: [03:45:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002696: [03:45:27] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002696: [03:45:27] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002696: [03:45:27] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002696: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002696: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002696: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002696: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002696: [03:45:27] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002696: [03:45:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002696: [03:45:27] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002696: [03:45:27] vk_core.cpp(2875) - Log - Timer chunk initialisation - 88.089 ms RDOC 002696: [03:45:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007364: [03:45:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007364: [03:45:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007364: [03:45:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007364: [03:45:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007364: [03:45:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7532 RDOC 007532: [03:45:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 007532: [03:45:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007532: [03:45:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007532: [03:45:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007532: [03:45:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007532: [03:45:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007532: [03:45:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007532: [03:45:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007532: [03:45:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007532: [03:45:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007532: [03:45:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007532: [03:45:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007532: [03:45:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007532: [03:45:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007364: [03:45:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7532] RDOC 007532: [03:45:28] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021B409128C0 RDOC 007532: [03:45:28] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007532: [03:45:28] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007532: [03:45:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007532: [03:45:28] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 007532: [03:45:28] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007532: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007532: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007532: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007532: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007532: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007532: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007532: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007532: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007532: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007532: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007532: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007532: [03:45:28] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000470318 RDOC 007532: [03:45:28] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021B409128C0 / 0x0000000000470318 RDOC 007532: [03:45:29] vk_core.cpp(2062) - Log - Starting capture RDOC 007532: [03:45:29] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007532: [03:45:29] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 007532: [03:45:29] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007364: [03:45:29] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007532: [03:45:29] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 007532: [03:45:29] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007532: [03:45:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 164454 (0.44 %) RDOC 007532: [03:45:29] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.091342 seconds RDOC 007532: [03:45:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 007532: [03:45:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 007532: [03:45:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 007364: [03:45:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177461 bytes) (time 1699501529) 8518 byte thumbnail RDOC 007364: [03:45:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 007364: [03:45:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007364: [03:45:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007364: [03:45:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007364: [03:45:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007364: [03:45:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007364: [03:45:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007364: [03:45:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007364: [03:45:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007364: [03:45:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007364: [03:45:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007364: [03:45:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007364: [03:45:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007364: [03:45:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007364: [03:45:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007364: [03:45:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007364: [03:45:30] vk_replay.cpp(4798) - Log - Created device. RDOC 007364: [03:45:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007364: [03:45:30] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007364: [03:45:30] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007364: [03:45:30] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007364: [03:45:30] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007364: [03:45:30] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007364: [03:45:30] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007364: [03:45:30] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007364: [03:45:30] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007364: [03:45:30] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007364: [03:45:30] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007364: [03:45:30] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007364: [03:45:30] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007364: [03:45:30] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007364: [03:45:30] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007364: [03:45:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007364: [03:45:30] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007364: [03:45:30] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007364: [03:45:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007364: [03:45:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007364: [03:45:30] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007364: [03:45:30] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007364: [03:45:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007364: [03:45:30] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007364: [03:45:30] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007364: [03:45:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007364: [03:45:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007364: [03:45:30] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007364: [03:45:30] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007364: [03:45:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007364: [03:45:30] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007364: [03:45:30] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007364: [03:45:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007364: [03:45:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007364: [03:45:30] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007364: [03:45:30] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007364: [03:45:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007364: [03:45:30] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007364: [03:45:30] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007364: [03:45:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007364: [03:45:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007364: [03:45:30] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007364: [03:45:30] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007364: [03:45:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007364: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007364: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007364: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007364: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007364: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007364: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007364: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007364: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007364: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007364: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007364: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007364: [03:45:31] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007364: [03:45:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007364: [03:45:31] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007364: [03:45:31] vk_core.cpp(2875) - Log - Timer chunk initialisation - 105.995 ms RDOC 007364: [03:45:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008692: [03:45:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 008692: [03:45:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008692: [03:45:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008692: [03:45:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008692: [03:45:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10308 RDOC 010308: [03:45:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010308: [03:45:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010308: [03:45:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010308: [03:45:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010308: [03:45:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010308: [03:45:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010308: [03:45:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010308: [03:45:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010308: [03:45:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010308: [03:45:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010308: [03:45:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010308: [03:45:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010308: [03:45:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010308: [03:45:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008692: [03:45:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10308] RDOC 010308: [03:45:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002540CFE3220 RDOC 010308: [03:45:32] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010308: [03:45:32] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010308: [03:45:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010308: [03:45:32] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010308: [03:45:32] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010308: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010308: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010308: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010308: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010308: [03:45:32] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000042027A RDOC 010308: [03:45:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002540CFE3220 / 0x000000000042027A RDOC 008692: [03:45:33] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008692: [03:45:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010308: [03:45:33] vk_core.cpp(2062) - Log - Starting capture RDOC 010308: [03:45:33] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010308: [03:45:33] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010308: [03:45:33] vk_debug.cpp(2518) - Log - Allocating readback window of 4096 bytes RDOC 010308: [03:45:33] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (0 -> 28) RDOC 010308: [03:45:33] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 010308: [03:45:33] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 010308: [03:45:33] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010308: [03:45:33] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 010308: [03:45:33] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010308: [03:45:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21854 (0.62 %) RDOC 010308: [03:45:33] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.073528 seconds RDOC 010308: [03:45:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 010308: [03:45:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 010308: [03:45:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 008692: [03:45:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32828 bytes) (time 1699501533) 6206 byte thumbnail RDOC 008692: [03:45:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 008692: [03:45:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:45:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:45:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:45:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008692: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008692: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008692: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008692: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008692: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008692: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008692: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008692: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008692: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008692: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008692: [03:45:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008692: [03:45:34] vk_replay.cpp(4798) - Log - Created device. RDOC 008692: [03:45:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008692: [03:45:34] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008692: [03:45:34] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008692: [03:45:34] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008692: [03:45:34] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008692: [03:45:34] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008692: [03:45:34] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008692: [03:45:34] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008692: [03:45:34] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008692: [03:45:34] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008692: [03:45:34] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008692: [03:45:34] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008692: [03:45:34] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008692: [03:45:34] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008692: [03:45:34] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008692: [03:45:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008692: [03:45:34] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008692: [03:45:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008692: [03:45:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008692: [03:45:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008692: [03:45:34] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008692: [03:45:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008692: [03:45:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008692: [03:45:34] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008692: [03:45:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008692: [03:45:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008692: [03:45:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008692: [03:45:34] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008692: [03:45:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008692: [03:45:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008692: [03:45:34] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008692: [03:45:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008692: [03:45:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008692: [03:45:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008692: [03:45:34] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008692: [03:45:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008692: [03:45:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008692: [03:45:34] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008692: [03:45:34] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008692: [03:45:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008692: [03:45:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008692: [03:45:34] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008692: [03:45:34] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008692: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008692: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008692: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008692: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008692: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008692: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008692: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008692: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008692: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008692: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008692: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008692: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008692: [03:45:34] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008692: [03:45:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008692: [03:45:34] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008692: [03:45:34] vk_core.cpp(2875) - Log - Timer chunk initialisation - 79.950 ms RDOC 008692: [03:45:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002720: [03:45:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 002720: [03:45:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002720: [03:45:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002720: [03:45:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002720: [03:45:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8356 RDOC 008356: [03:45:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 008356: [03:45:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008356: [03:45:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008356: [03:45:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008356: [03:45:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008356: [03:45:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008356: [03:45:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008356: [03:45:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008356: [03:45:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008356: [03:45:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008356: [03:45:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008356: [03:45:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008356: [03:45:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008356: [03:45:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002720: [03:45:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8356] RDOC 008356: [03:45:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A255098EB0 RDOC 008356: [03:45:35] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008356: [03:45:35] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008356: [03:45:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008356: [03:45:35] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008356: [03:45:35] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008356: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008356: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008356: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008356: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008356: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008356: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008356: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008356: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008356: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008356: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008356: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008356: [03:45:35] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008202FE RDOC 008356: [03:45:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A255098EB0 / 0x00000000008202FE RDOC 002720: [03:45:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008356: [03:45:35] vk_core.cpp(2062) - Log - Starting capture RDOC 008356: [03:45:35] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008356: [03:45:35] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008356: [03:45:35] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008356: [03:45:35] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 008356: [03:45:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008356: [03:45:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20360 (0.58 %) RDOC 008356: [03:45:35] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.059646 seconds RDOC 008356: [03:45:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008356: [03:45:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 008356: [03:45:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 002720: [03:45:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30110 bytes) (time 1699501535) 5116 byte thumbnail RDOC 002720: [03:45:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 002720: [03:45:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002720: [03:45:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002720: [03:45:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002720: [03:45:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002720: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002720: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002720: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002720: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002720: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002720: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002720: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002720: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002720: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002720: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002720: [03:45:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002720: [03:45:37] vk_replay.cpp(4798) - Log - Created device. RDOC 002720: [03:45:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002720: [03:45:37] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002720: [03:45:37] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002720: [03:45:37] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002720: [03:45:37] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002720: [03:45:37] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002720: [03:45:37] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002720: [03:45:37] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002720: [03:45:37] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002720: [03:45:37] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002720: [03:45:37] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002720: [03:45:37] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002720: [03:45:37] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002720: [03:45:37] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002720: [03:45:37] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002720: [03:45:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002720: [03:45:37] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002720: [03:45:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002720: [03:45:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002720: [03:45:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002720: [03:45:37] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002720: [03:45:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002720: [03:45:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002720: [03:45:37] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002720: [03:45:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002720: [03:45:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002720: [03:45:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002720: [03:45:37] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002720: [03:45:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002720: [03:45:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002720: [03:45:37] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002720: [03:45:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002720: [03:45:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002720: [03:45:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002720: [03:45:37] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002720: [03:45:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002720: [03:45:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002720: [03:45:37] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002720: [03:45:37] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002720: [03:45:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002720: [03:45:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002720: [03:45:37] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002720: [03:45:37] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002720: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002720: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002720: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002720: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002720: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002720: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002720: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002720: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002720: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002720: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002720: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002720: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002720: [03:45:37] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002720: [03:45:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002720: [03:45:37] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002720: [03:45:37] vk_core.cpp(2875) - Log - Timer chunk initialisation - 87.310 ms RDOC 002720: [03:45:37] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 20.304 ms RDOC 002720: [03:45:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 002720: [03:45:37] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 002720: [03:45:37] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 0.994 ms RDOC 002720: [03:45:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010396: [03:45:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010396: [03:45:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010396: [03:45:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010396: [03:45:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010396: [03:45:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7984 RDOC 007984: [03:45:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 007984: [03:45:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007984: [03:45:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007984: [03:45:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007984: [03:45:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007984: [03:45:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007984: [03:45:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007984: [03:45:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007984: [03:45:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007984: [03:45:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007984: [03:45:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007984: [03:45:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007984: [03:45:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007984: [03:45:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010396: [03:45:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7984] RDOC 007984: [03:45:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000282D4228A80 RDOC 007984: [03:45:38] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007984: [03:45:38] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007984: [03:45:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007984: [03:45:38] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 007984: [03:45:38] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007984: [03:45:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007984: [03:45:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007984: [03:45:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007984: [03:45:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007984: [03:45:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007984: [03:45:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007984: [03:45:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007984: [03:45:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007984: [03:45:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007984: [03:45:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007984: [03:45:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007984: [03:45:38] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005D030C RDOC 007984: [03:45:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000282D4228A80 / 0x00000000005D030C RDOC 007984: [03:45:38] vk_core.cpp(2062) - Log - Starting capture RDOC 007984: [03:45:38] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010396: [03:45:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007984: [03:45:39] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 007984: [03:45:39] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007984: [03:45:39] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 116 referenced resources RDOC 007984: [03:45:39] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 007984: [03:45:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29345152 bytes to 369976 (1.26 %) RDOC 007984: [03:45:39] vk_core.cpp(2613) - Log - Captured Vulkan frame with 27.985718 MB capture section in 0.142015 seconds RDOC 007984: [03:45:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 007984: [03:45:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 007984: [03:45:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 010396: [03:45:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (385821 bytes) (time 1699501539) 9376 byte thumbnail RDOC 010396: [03:45:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 010396: [03:45:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010396: [03:45:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010396: [03:45:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010396: [03:45:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010396: [03:45:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010396: [03:45:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010396: [03:45:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010396: [03:45:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010396: [03:45:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010396: [03:45:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010396: [03:45:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010396: [03:45:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010396: [03:45:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010396: [03:45:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010396: [03:45:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010396: [03:45:40] vk_replay.cpp(4798) - Log - Created device. RDOC 010396: [03:45:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010396: [03:45:40] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010396: [03:45:40] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010396: [03:45:40] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010396: [03:45:40] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010396: [03:45:40] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010396: [03:45:40] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010396: [03:45:40] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010396: [03:45:40] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010396: [03:45:40] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010396: [03:45:40] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010396: [03:45:40] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010396: [03:45:40] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010396: [03:45:40] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010396: [03:45:40] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010396: [03:45:40] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010396: [03:45:40] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010396: [03:45:40] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010396: [03:45:40] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010396: [03:45:40] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010396: [03:45:40] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010396: [03:45:40] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010396: [03:45:40] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010396: [03:45:40] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010396: [03:45:40] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010396: [03:45:40] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010396: [03:45:40] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010396: [03:45:40] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010396: [03:45:40] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010396: [03:45:40] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010396: [03:45:40] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010396: [03:45:40] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010396: [03:45:40] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010396: [03:45:40] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010396: [03:45:40] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010396: [03:45:40] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010396: [03:45:40] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010396: [03:45:40] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010396: [03:45:40] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010396: [03:45:40] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010396: [03:45:40] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010396: [03:45:40] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010396: [03:45:40] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010396: [03:45:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010396: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010396: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010396: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010396: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010396: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010396: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010396: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010396: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010396: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010396: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010396: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010396: [03:45:40] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010396: [03:45:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010396: [03:45:40] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010396: [03:45:40] vk_core.cpp(2875) - Log - Timer chunk initialisation - 183.257 ms RDOC 010396: [03:45:40] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:40] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:40] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:40] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:40] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:40] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:41] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:41] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:41] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 122.178 ms RDOC 010396: [03:45:41] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.935 ms RDOC 010396: [03:45:42] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 61.398 ms RDOC 010396: [03:45:42] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 51.975 ms RDOC 010396: [03:45:42] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:42] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:43] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.384 ms RDOC 010396: [03:45:43] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 107.549 ms RDOC 010396: [03:45:43] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.450 ms RDOC 010396: [03:45:43] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.520 ms RDOC 010396: [03:45:43] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:43] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:44] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.074 ms RDOC 010396: [03:45:44] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 106.638 ms RDOC 010396: [03:45:44] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.736 ms RDOC 010396: [03:45:45] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.003 ms RDOC 010396: [03:45:45] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:45] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:45] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:45] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:45] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:45] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:46] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.540 ms RDOC 010396: [03:45:46] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 107.155 ms RDOC 010396: [03:45:47] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.256 ms RDOC 010396: [03:45:47] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.634 ms RDOC 010396: [03:45:47] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:47] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:47] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 112.019 ms RDOC 010396: [03:45:48] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.160 ms RDOC 010396: [03:45:48] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.064 ms RDOC 010396: [03:45:48] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.066 ms RDOC 010396: [03:45:48] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:48] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:49] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.172 ms RDOC 010396: [03:45:49] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.100 ms RDOC 010396: [03:45:49] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.157 ms RDOC 010396: [03:45:50] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.024 ms RDOC 010396: [03:45:50] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:50] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:50] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:50] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:50] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:50] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:51] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.946 ms RDOC 010396: [03:45:51] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.219 ms RDOC 010396: [03:45:51] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.878 ms RDOC 010396: [03:45:52] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.866 ms RDOC 010396: [03:45:52] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:52] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:52] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.452 ms RDOC 010396: [03:45:52] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.278 ms RDOC 010396: [03:45:53] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.560 ms RDOC 010396: [03:45:53] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.680 ms RDOC 010396: [03:45:53] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:53] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:54] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.060 ms RDOC 010396: [03:45:54] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.985 ms RDOC 010396: [03:45:54] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.422 ms RDOC 010396: [03:45:54] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.492 ms RDOC 010396: [03:45:54] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:54] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:55] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:55] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:55] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:55] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:56] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 112.384 ms RDOC 010396: [03:45:56] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.991 ms RDOC 010396: [03:45:56] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.581 ms RDOC 010396: [03:45:56] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.610 ms RDOC 010396: [03:45:56] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:56] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:57] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.242 ms RDOC 010396: [03:45:57] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.758 ms RDOC 010396: [03:45:57] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.958 ms RDOC 010396: [03:45:58] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.618 ms RDOC 010396: [03:45:58] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:58] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:58] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.856 ms RDOC 010396: [03:45:59] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.097 ms RDOC 010396: [03:45:59] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.540 ms RDOC 010396: [03:45:59] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.648 ms RDOC 010396: [03:45:59] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:59] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:45:59] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:45:59] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:46:00] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:46:00] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:46:00] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 112.368 ms RDOC 010396: [03:46:01] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.468 ms RDOC 010396: [03:46:01] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.875 ms RDOC 010396: [03:46:01] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.941 ms RDOC 010396: [03:46:01] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:46:01] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:46:02] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 112.715 ms RDOC 010396: [03:46:02] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.431 ms RDOC 010396: [03:46:02] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.645 ms RDOC 010396: [03:46:02] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.846 ms RDOC 010396: [03:46:03] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:46:03] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:46:03] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.567 ms RDOC 010396: [03:46:03] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.934 ms RDOC 010396: [03:46:04] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.880 ms RDOC 010396: [03:46:04] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.397 ms RDOC 010396: [03:46:04] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:46:04] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:46:04] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:46:04] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:46:05] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:46:05] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:46:05] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.252 ms RDOC 010396: [03:46:05] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.871 ms RDOC 010396: [03:46:06] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 58.282 ms RDOC 010396: [03:46:06] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.056 ms RDOC 010396: [03:46:06] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.391 ms RDOC 010396: [03:46:06] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:46:06] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010396: [03:46:07] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.819 ms RDOC 010396: [03:46:07] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.241 ms RDOC 010396: [03:46:07] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.774 ms RDOC 010396: [03:46:07] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.966 ms RDOC 010396: [03:46:07] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 010396: [03:46:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 001716: [03:46:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 001716: [03:46:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001716: [03:46:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001716: [03:46:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001716: [03:46:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6408 RDOC 006408: [03:46:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 006408: [03:46:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006408: [03:46:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006408: [03:46:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006408: [03:46:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006408: [03:46:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006408: [03:46:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006408: [03:46:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006408: [03:46:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006408: [03:46:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006408: [03:46:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006408: [03:46:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006408: [03:46:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006408: [03:46:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001716: [03:46:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6408] RDOC 006408: [03:46:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022A0EDF1A40 RDOC 006408: [03:46:09] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006408: [03:46:09] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006408: [03:46:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006408: [03:46:09] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006408: [03:46:09] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006408: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006408: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006408: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006408: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006408: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006408: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006408: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006408: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006408: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006408: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006408: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006408: [03:46:09] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000000601EA RDOC 006408: [03:46:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022A0EDF1A40 / 0x00000000000601EA RDOC 001716: [03:46:11] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006408: [03:46:11] vk_core.cpp(2062) - Log - Starting capture RDOC 006408: [03:46:11] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 001716: [03:46:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006408: [03:46:11] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 006408: [03:46:11] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006408: [03:46:11] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 119 referenced resources RDOC 006408: [03:46:11] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 006408: [03:46:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39058752 bytes to 175228 (0.45 %) RDOC 006408: [03:46:11] vk_core.cpp(2613) - Log - Captured Vulkan frame with 37.249329 MB capture section in 0.071729 seconds RDOC 006408: [03:46:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006408: [03:46:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 006408: [03:46:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 001716: [03:46:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (184978 bytes) (time 1699501571) 5116 byte thumbnail RDOC 001716: [03:46:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 001716: [03:46:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001716: [03:46:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001716: [03:46:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001716: [03:46:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001716: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001716: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001716: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001716: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001716: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001716: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001716: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001716: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001716: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001716: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001716: [03:46:12] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001716: [03:46:12] vk_replay.cpp(4798) - Log - Created device. RDOC 001716: [03:46:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001716: [03:46:12] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001716: [03:46:12] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001716: [03:46:12] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001716: [03:46:12] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001716: [03:46:12] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001716: [03:46:12] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001716: [03:46:12] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001716: [03:46:12] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001716: [03:46:12] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001716: [03:46:12] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001716: [03:46:12] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001716: [03:46:12] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001716: [03:46:12] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001716: [03:46:12] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001716: [03:46:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001716: [03:46:12] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001716: [03:46:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001716: [03:46:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001716: [03:46:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001716: [03:46:12] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001716: [03:46:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001716: [03:46:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001716: [03:46:12] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001716: [03:46:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001716: [03:46:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001716: [03:46:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001716: [03:46:12] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001716: [03:46:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001716: [03:46:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001716: [03:46:12] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001716: [03:46:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001716: [03:46:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001716: [03:46:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001716: [03:46:12] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001716: [03:46:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001716: [03:46:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001716: [03:46:12] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001716: [03:46:12] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001716: [03:46:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001716: [03:46:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001716: [03:46:12] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001716: [03:46:12] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001716: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001716: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001716: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001716: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001716: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001716: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001716: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001716: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001716: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001716: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001716: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001716: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001716: [03:46:12] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001716: [03:46:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001716: [03:46:12] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001716: [03:46:12] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 001716: [03:46:12] vk_core.cpp(2875) - Log - Timer chunk initialisation - 129.435 ms RDOC 001716: [03:46:12] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 001716: [03:46:12] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 001716: [03:46:12] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 001716: [03:46:12] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 001716: [03:46:12] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 001716: [03:46:12] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 001716: [03:46:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011380: [03:46:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011380: [03:46:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011380: [03:46:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011380: [03:46:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011380: [03:46:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4124 RDOC 004124: [03:46:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 004124: [03:46:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004124: [03:46:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004124: [03:46:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004124: [03:46:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004124: [03:46:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004124: [03:46:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004124: [03:46:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004124: [03:46:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004124: [03:46:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004124: [03:46:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004124: [03:46:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004124: [03:46:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004124: [03:46:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011380: [03:46:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4124] RDOC 004124: [03:46:13] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001281102D4C0 RDOC 004124: [03:46:13] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004124: [03:46:13] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004124: [03:46:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004124: [03:46:13] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 004124: [03:46:13] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004124: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004124: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004124: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004124: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004124: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004124: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004124: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004124: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004124: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004124: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004124: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004124: [03:46:13] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000056029A RDOC 004124: [03:46:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001281102D4C0 / 0x000000000056029A RDOC 004124: [03:46:14] vk_core.cpp(2062) - Log - Starting capture RDOC 004124: [03:46:14] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 011380: [03:46:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004124: [03:46:14] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 004124: [03:46:14] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 004124: [03:46:14] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 004124: [03:46:14] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 004124: [03:46:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 128893 (0.57 %) RDOC 004124: [03:46:14] vk_core.cpp(2613) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.069066 seconds RDOC 004124: [03:46:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 004124: [03:46:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 004124: [03:46:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011380: [03:46:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (151529 bytes) (time 1699501574) 15389 byte thumbnail RDOC 011380: [03:46:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011380: [03:46:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011380: [03:46:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011380: [03:46:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011380: [03:46:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011380: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011380: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011380: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011380: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011380: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011380: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011380: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011380: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011380: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011380: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011380: [03:46:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011380: [03:46:15] vk_replay.cpp(4798) - Log - Created device. RDOC 011380: [03:46:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011380: [03:46:15] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011380: [03:46:15] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011380: [03:46:15] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011380: [03:46:15] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011380: [03:46:15] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011380: [03:46:15] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011380: [03:46:15] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011380: [03:46:15] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011380: [03:46:15] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011380: [03:46:15] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011380: [03:46:15] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011380: [03:46:15] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011380: [03:46:15] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011380: [03:46:15] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011380: [03:46:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011380: [03:46:15] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011380: [03:46:15] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011380: [03:46:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011380: [03:46:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011380: [03:46:15] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011380: [03:46:15] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011380: [03:46:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011380: [03:46:15] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011380: [03:46:15] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011380: [03:46:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011380: [03:46:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011380: [03:46:15] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011380: [03:46:15] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011380: [03:46:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011380: [03:46:15] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011380: [03:46:15] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011380: [03:46:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011380: [03:46:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011380: [03:46:15] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011380: [03:46:15] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011380: [03:46:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011380: [03:46:15] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011380: [03:46:15] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011380: [03:46:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011380: [03:46:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011380: [03:46:15] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011380: [03:46:15] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011380: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011380: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011380: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011380: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011380: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011380: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011380: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011380: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011380: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011380: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011380: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011380: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011380: [03:46:15] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011380: [03:46:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011380: [03:46:15] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011380: [03:46:15] vk_core.cpp(2875) - Log - Timer chunk initialisation - 217.785 ms RDOC 011380: [03:46:16] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 424.453 ms RDOC 011380: [03:46:16] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 331.038 ms RDOC 011380: [03:46:17] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 326.785 ms RDOC 011380: [03:46:17] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 413.958 ms RDOC 011380: [03:46:18] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 326.548 ms RDOC 011380: [03:46:18] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 248.521 ms RDOC 011380: [03:46:18] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 327.734 ms RDOC 011380: [03:46:19] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 329.342 ms RDOC 011380: [03:46:19] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 335.862 ms RDOC 011380: [03:46:20] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 331.816 ms RDOC 011380: [03:46:20] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 325.733 ms RDOC 011380: [03:46:21] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 357.490 ms RDOC 011380: [03:46:21] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 347.622 ms RDOC 011380: [03:46:22] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 255.594 ms RDOC 011380: [03:46:22] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 255.366 ms RDOC 011380: [03:46:22] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 251.050 ms RDOC 011380: [03:46:23] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 329.503 ms RDOC 011380: [03:46:23] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 352.646 ms RDOC 011380: [03:46:24] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 341.926 ms RDOC 011380: [03:46:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002492: [03:46:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 002492: [03:46:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002492: [03:46:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002492: [03:46:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002492: [03:46:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5588 RDOC 005588: [03:46:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 005588: [03:46:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005588: [03:46:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005588: [03:46:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005588: [03:46:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005588: [03:46:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005588: [03:46:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005588: [03:46:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005588: [03:46:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005588: [03:46:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005588: [03:46:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005588: [03:46:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005588: [03:46:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005588: [03:46:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002492: [03:46:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5588] RDOC 005588: [03:46:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000017D8C462690 RDOC 005588: [03:46:25] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005588: [03:46:25] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005588: [03:46:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005588: [03:46:25] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005588: [03:46:25] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005588: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005588: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005588: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005588: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005588: [03:46:25] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000004A027A RDOC 005588: [03:46:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000017D8C462690 / 0x00000000004A027A RDOC 002492: [03:46:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005588: [03:46:31] vk_core.cpp(2062) - Log - Starting capture RDOC 005588: [03:46:31] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005588: [03:46:31] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 005588: [03:46:31] resource_manager.h(1145) - Log - Preparing resource ResourceId::195 after it has been postponed. RDOC 005588: [03:46:31] resource_manager.h(1145) - Log - Preparing resource ResourceId::197 after it has been postponed. RDOC 005588: [03:46:31] resource_manager.h(1145) - Log - Preparing resource ResourceId::199 after it has been postponed. RDOC 005588: [03:46:31] vk_core.cpp(2205) - Log - Finished capture, Frame 505 RDOC 005588: [03:46:31] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 005588: [03:46:31] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 005588: [03:46:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8682 (38.21 %) RDOC 005588: [03:46:31] vk_core.cpp(2613) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.054882 seconds RDOC 005588: [03:46:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 005588: [03:46:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 005588: [03:46:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 002492: [03:46:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20757 bytes) (time 1699501591) 7241 byte thumbnail RDOC 002492: [03:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 002492: [03:46:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002492: [03:46:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002492: [03:46:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002492: [03:46:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002492: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002492: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002492: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002492: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002492: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002492: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002492: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002492: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002492: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002492: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002492: [03:46:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002492: [03:46:32] vk_replay.cpp(4798) - Log - Created device. RDOC 002492: [03:46:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002492: [03:46:32] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002492: [03:46:32] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002492: [03:46:32] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002492: [03:46:32] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002492: [03:46:32] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002492: [03:46:32] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002492: [03:46:32] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002492: [03:46:32] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002492: [03:46:32] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002492: [03:46:32] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002492: [03:46:32] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002492: [03:46:32] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002492: [03:46:32] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002492: [03:46:32] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002492: [03:46:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002492: [03:46:32] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002492: [03:46:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002492: [03:46:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002492: [03:46:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002492: [03:46:32] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002492: [03:46:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002492: [03:46:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002492: [03:46:32] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002492: [03:46:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002492: [03:46:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002492: [03:46:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002492: [03:46:32] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002492: [03:46:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002492: [03:46:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002492: [03:46:32] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002492: [03:46:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002492: [03:46:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002492: [03:46:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002492: [03:46:32] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002492: [03:46:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002492: [03:46:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002492: [03:46:32] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002492: [03:46:32] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002492: [03:46:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002492: [03:46:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002492: [03:46:32] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002492: [03:46:32] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002492: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002492: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002492: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002492: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002492: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002492: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002492: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002492: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002492: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002492: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002492: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002492: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002492: [03:46:32] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002492: [03:46:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002492: [03:46:32] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002492: [03:46:32] vk_core.cpp(2875) - Log - Timer chunk initialisation - 79.293 ms RDOC 002492: [03:46:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004860: [03:46:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 004860: [03:46:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004860: [03:46:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004860: [03:46:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004860: [03:46:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4852 RDOC 004852: [03:46:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 004852: [03:46:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004852: [03:46:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004852: [03:46:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004852: [03:46:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004852: [03:46:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004852: [03:46:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004852: [03:46:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004852: [03:46:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004852: [03:46:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004852: [03:46:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004852: [03:46:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004852: [03:46:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004852: [03:46:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004860: [03:46:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4852] RDOC 004852: [03:46:33] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C3E4423190 RDOC 004852: [03:46:33] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004852: [03:46:33] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004852: [03:46:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004852: [03:46:33] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 004852: [03:46:33] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004852: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004852: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004852: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004852: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004852: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004852: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004852: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004852: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004852: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004852: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004852: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004852: [03:46:33] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000000B01EA RDOC 004852: [03:46:33] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C3E4423190 / 0x00000000000B01EA RDOC 004852: [03:46:34] vk_core.cpp(2062) - Log - Starting capture RDOC 004852: [03:46:34] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 004860: [03:46:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004852: [03:46:34] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004852: [03:46:34] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 004852: [03:46:34] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 004852: [03:46:34] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004852: [03:46:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 21020 (0.60 %) RDOC 004852: [03:46:34] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.051985 seconds RDOC 004852: [03:46:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004852: [03:46:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 004852: [03:46:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 004860: [03:46:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30770 bytes) (time 1699501594) 5116 byte thumbnail RDOC 004860: [03:46:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 004860: [03:46:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004860: [03:46:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004860: [03:46:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004860: [03:46:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004860: [03:46:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004860: [03:46:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004860: [03:46:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004860: [03:46:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004860: [03:46:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004860: [03:46:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004860: [03:46:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004860: [03:46:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004860: [03:46:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004860: [03:46:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004860: [03:46:35] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004860: [03:46:35] vk_replay.cpp(4798) - Log - Created device. RDOC 004860: [03:46:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004860: [03:46:35] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004860: [03:46:35] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004860: [03:46:35] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004860: [03:46:35] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004860: [03:46:35] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004860: [03:46:35] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004860: [03:46:35] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004860: [03:46:35] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004860: [03:46:35] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004860: [03:46:35] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004860: [03:46:35] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004860: [03:46:35] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004860: [03:46:35] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004860: [03:46:35] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004860: [03:46:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004860: [03:46:35] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004860: [03:46:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004860: [03:46:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004860: [03:46:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004860: [03:46:35] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004860: [03:46:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004860: [03:46:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004860: [03:46:35] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004860: [03:46:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004860: [03:46:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004860: [03:46:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004860: [03:46:35] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004860: [03:46:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004860: [03:46:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004860: [03:46:35] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004860: [03:46:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004860: [03:46:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004860: [03:46:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004860: [03:46:35] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004860: [03:46:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004860: [03:46:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 004860: [03:46:35] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004860: [03:46:35] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004860: [03:46:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004860: [03:46:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 004860: [03:46:35] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004860: [03:46:35] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004860: [03:46:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004860: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004860: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004860: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004860: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004860: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004860: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004860: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004860: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004860: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004860: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004860: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004860: [03:46:35] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004860: [03:46:35] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004860: [03:46:35] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004860: [03:47:00] vk_core.cpp(2875) - Log - Timer chunk initialisation - 25346.266 ms RDOC 004860: [03:47:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001528: [03:47:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 001528: [03:47:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001528: [03:47:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001528: [03:47:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001528: [03:47:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7864 RDOC 007864: [03:47:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 007864: [03:47:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007864: [03:47:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007864: [03:47:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007864: [03:47:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007864: [03:47:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007864: [03:47:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007864: [03:47:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007864: [03:47:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007864: [03:47:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007864: [03:47:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007864: [03:47:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007864: [03:47:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007864: [03:47:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001528: [03:47:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7864] RDOC 007864: [03:47:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000017AF1A496A0 RDOC 007864: [03:47:01] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007864: [03:47:01] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007864: [03:47:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007864: [03:47:01] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 007864: [03:47:01] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007864: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007864: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007864: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007864: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007864: [03:47:01] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000000C01EA RDOC 007864: [03:47:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000017AF1A496A0 / 0x00000000000C01EA RDOC 007864: [03:47:02] vk_core.cpp(2062) - Log - Starting capture RDOC 007864: [03:47:02] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007864: [03:47:02] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007864: [03:47:02] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 001528: [03:47:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007864: [03:47:02] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 007864: [03:47:02] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007864: [03:47:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21468 (0.61 %) RDOC 007864: [03:47:02] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.041530 seconds RDOC 007864: [03:47:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007864: [03:47:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 007864: [03:47:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 001528: [03:47:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31218 bytes) (time 1699501622) 5116 byte thumbnail RDOC 001528: [03:47:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 001528: [03:47:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001528: [03:47:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001528: [03:47:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001528: [03:47:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001528: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001528: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001528: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001528: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001528: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001528: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001528: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001528: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001528: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001528: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001528: [03:47:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001528: [03:47:03] vk_replay.cpp(4798) - Log - Created device. RDOC 001528: [03:47:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001528: [03:47:03] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001528: [03:47:03] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001528: [03:47:03] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001528: [03:47:03] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001528: [03:47:03] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001528: [03:47:03] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001528: [03:47:03] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001528: [03:47:03] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001528: [03:47:03] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001528: [03:47:03] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001528: [03:47:03] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001528: [03:47:03] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001528: [03:47:03] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001528: [03:47:03] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001528: [03:47:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001528: [03:47:03] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001528: [03:47:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001528: [03:47:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001528: [03:47:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001528: [03:47:03] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001528: [03:47:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001528: [03:47:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001528: [03:47:03] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001528: [03:47:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001528: [03:47:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001528: [03:47:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001528: [03:47:03] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001528: [03:47:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001528: [03:47:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001528: [03:47:03] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001528: [03:47:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001528: [03:47:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001528: [03:47:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001528: [03:47:03] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001528: [03:47:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001528: [03:47:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001528: [03:47:03] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001528: [03:47:03] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001528: [03:47:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001528: [03:47:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001528: [03:47:03] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001528: [03:47:03] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001528: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001528: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001528: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001528: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001528: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001528: [03:47:03] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001528: [03:47:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001528: [03:47:03] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001528: [03:47:03] vk_core.cpp(2875) - Log - Timer chunk initialisation - 79.372 ms RDOC 001528: [03:47:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005712: [03:47:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 005712: [03:47:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005712: [03:47:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005712: [03:47:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005712: [03:47:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10820 RDOC 010820: [03:47:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010820: [03:47:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010820: [03:47:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010820: [03:47:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010820: [03:47:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010820: [03:47:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010820: [03:47:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010820: [03:47:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010820: [03:47:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010820: [03:47:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010820: [03:47:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010820: [03:47:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010820: [03:47:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010820: [03:47:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005712: [03:47:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10820] RDOC 010820: [03:47:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BF3C007FD0 RDOC 010820: [03:47:04] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010820: [03:47:04] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010820: [03:47:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010820: [03:47:04] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010820: [03:47:04] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010820: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010820: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010820: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010820: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010820: [03:47:04] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000000D01EA RDOC 010820: [03:47:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BF3C007FD0 / 0x00000000000D01EA RDOC 010820: [03:47:05] vk_core.cpp(2062) - Log - Starting capture RDOC 010820: [03:47:05] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 005712: [03:47:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010820: [03:47:05] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 010820: [03:47:05] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010820: [03:47:05] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 010820: [03:47:05] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 010820: [03:47:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33585984 bytes to 146858 (0.44 %) RDOC 010820: [03:47:05] vk_core.cpp(2613) - Log - Captured Vulkan frame with 32.030090 MB capture section in 0.081612 seconds RDOC 010820: [03:47:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 010820: [03:47:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 010820: [03:47:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 005712: [03:47:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157124 bytes) (time 1699501625) 5798 byte thumbnail RDOC 005712: [03:47:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 005712: [03:47:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005712: [03:47:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005712: [03:47:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005712: [03:47:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005712: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005712: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005712: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005712: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005712: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005712: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005712: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005712: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005712: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005712: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005712: [03:47:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005712: [03:47:06] vk_replay.cpp(4798) - Log - Created device. RDOC 005712: [03:47:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005712: [03:47:06] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005712: [03:47:06] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005712: [03:47:06] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005712: [03:47:06] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005712: [03:47:06] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005712: [03:47:06] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005712: [03:47:06] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005712: [03:47:06] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005712: [03:47:06] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005712: [03:47:06] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005712: [03:47:06] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005712: [03:47:06] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005712: [03:47:06] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005712: [03:47:06] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005712: [03:47:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005712: [03:47:06] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005712: [03:47:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005712: [03:47:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005712: [03:47:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005712: [03:47:06] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005712: [03:47:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005712: [03:47:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005712: [03:47:06] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005712: [03:47:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005712: [03:47:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005712: [03:47:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005712: [03:47:06] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005712: [03:47:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005712: [03:47:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005712: [03:47:06] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005712: [03:47:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005712: [03:47:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005712: [03:47:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005712: [03:47:06] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005712: [03:47:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005712: [03:47:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005712: [03:47:06] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005712: [03:47:06] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005712: [03:47:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005712: [03:47:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005712: [03:47:06] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005712: [03:47:06] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005712: [03:47:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005712: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005712: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005712: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005712: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005712: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005712: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005712: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005712: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005712: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005712: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005712: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005712: [03:47:06] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005712: [03:47:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005712: [03:47:06] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005712: [03:47:06] vk_core.cpp(2875) - Log - Timer chunk initialisation - 97.575 ms RDOC 005712: [03:47:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008456: [03:47:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 008456: [03:47:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008456: [03:47:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008456: [03:47:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008456: [03:47:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11928 RDOC 011928: [03:47:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011928: [03:47:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011928: [03:47:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011928: [03:47:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011928: [03:47:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011928: [03:47:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011928: [03:47:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011928: [03:47:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011928: [03:47:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011928: [03:47:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011928: [03:47:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011928: [03:47:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011928: [03:47:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011928: [03:47:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008456: [03:47:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11928] RDOC 011928: [03:47:07] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002AE1AE1F500 RDOC 011928: [03:47:07] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011928: [03:47:07] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011928: [03:47:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011928: [03:47:07] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011928: [03:47:07] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011928: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011928: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011928: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011928: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011928: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011928: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011928: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011928: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011928: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011928: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011928: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011928: [03:47:07] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000000E01EA RDOC 011928: [03:47:07] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002AE1AE1F500 / 0x00000000000E01EA RDOC 008456: [03:47:08] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008456: [03:47:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011928: [03:47:08] vk_core.cpp(2062) - Log - Starting capture RDOC 011928: [03:47:08] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 011928: [03:47:08] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 011928: [03:47:09] vk_core.cpp(2205) - Log - Finished capture, Frame 200 RDOC 011928: [03:47:09] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 011928: [03:47:09] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 011928: [03:47:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60224 (0.57 %) RDOC 011928: [03:47:09] vk_core.cpp(2613) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.228760 seconds RDOC 011928: [03:47:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 011928: [03:47:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011928: [03:47:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 008456: [03:47:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73639 bytes) (time 1699501629) 7788 byte thumbnail RDOC 008456: [03:47:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 008456: [03:47:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008456: [03:47:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008456: [03:47:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008456: [03:47:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008456: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008456: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008456: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008456: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008456: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008456: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008456: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008456: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008456: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008456: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008456: [03:47:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008456: [03:47:10] vk_replay.cpp(4798) - Log - Created device. RDOC 008456: [03:47:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008456: [03:47:10] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008456: [03:47:10] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008456: [03:47:10] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008456: [03:47:10] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008456: [03:47:10] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008456: [03:47:10] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008456: [03:47:10] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008456: [03:47:10] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008456: [03:47:10] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008456: [03:47:10] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008456: [03:47:10] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008456: [03:47:10] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008456: [03:47:10] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008456: [03:47:10] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008456: [03:47:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008456: [03:47:10] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008456: [03:47:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008456: [03:47:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008456: [03:47:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008456: [03:47:10] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008456: [03:47:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008456: [03:47:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008456: [03:47:10] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008456: [03:47:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008456: [03:47:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008456: [03:47:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008456: [03:47:10] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008456: [03:47:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008456: [03:47:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008456: [03:47:10] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008456: [03:47:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008456: [03:47:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008456: [03:47:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008456: [03:47:10] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008456: [03:47:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008456: [03:47:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008456: [03:47:10] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008456: [03:47:10] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008456: [03:47:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008456: [03:47:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008456: [03:47:10] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008456: [03:47:10] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008456: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008456: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008456: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008456: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008456: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008456: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008456: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008456: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008456: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008456: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008456: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008456: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008456: [03:47:10] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008456: [03:47:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008456: [03:47:10] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008456: [03:47:10] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5406 RDOC 008456: [03:47:10] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5422 RDOC 008456: [03:47:10] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 008456: [03:47:10] vk_core.cpp(2875) - Log - Timer chunk initialisation - 95.255 ms RDOC 008456: [03:47:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009400: [03:47:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 009400: [03:47:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009400: [03:47:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009400: [03:47:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009400: [03:47:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6564 RDOC 006564: [03:47:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 006564: [03:47:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006564: [03:47:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006564: [03:47:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006564: [03:47:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006564: [03:47:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006564: [03:47:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006564: [03:47:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006564: [03:47:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006564: [03:47:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006564: [03:47:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006564: [03:47:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006564: [03:47:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006564: [03:47:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009400: [03:47:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6564] RDOC 006564: [03:47:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021F17E61A20 RDOC 006564: [03:47:11] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006564: [03:47:11] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006564: [03:47:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006564: [03:47:11] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006564: [03:47:11] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006564: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006564: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006564: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006564: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006564: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006564: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006564: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006564: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006564: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006564: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006564: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006564: [03:47:11] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000000F01EA RDOC 006564: [03:47:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021F17E61A20 / 0x00000000000F01EA RDOC 009400: [03:47:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006564: [03:47:11] vk_core.cpp(2062) - Log - Starting capture RDOC 006564: [03:47:11] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006564: [03:47:11] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006564: [03:47:11] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006564: [03:47:12] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 006564: [03:47:12] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 006564: [03:47:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 156932 (0.42 %) RDOC 006564: [03:47:12] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.107586 seconds RDOC 006564: [03:47:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006564: [03:47:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 006564: [03:47:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 009400: [03:47:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166682 bytes) (time 1699501632) 5116 byte thumbnail RDOC 009400: [03:47:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 009400: [03:47:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009400: [03:47:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009400: [03:47:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009400: [03:47:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009400: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009400: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009400: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009400: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009400: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009400: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009400: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009400: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009400: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009400: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009400: [03:47:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009400: [03:47:13] vk_replay.cpp(4798) - Log - Created device. RDOC 009400: [03:47:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009400: [03:47:13] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009400: [03:47:13] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009400: [03:47:13] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009400: [03:47:13] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009400: [03:47:13] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009400: [03:47:13] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009400: [03:47:13] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009400: [03:47:13] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009400: [03:47:13] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009400: [03:47:13] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009400: [03:47:13] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009400: [03:47:13] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009400: [03:47:13] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009400: [03:47:13] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009400: [03:47:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009400: [03:47:13] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009400: [03:47:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009400: [03:47:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009400: [03:47:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009400: [03:47:13] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009400: [03:47:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009400: [03:47:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009400: [03:47:13] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009400: [03:47:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009400: [03:47:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009400: [03:47:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009400: [03:47:13] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009400: [03:47:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009400: [03:47:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009400: [03:47:13] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009400: [03:47:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009400: [03:47:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009400: [03:47:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009400: [03:47:13] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009400: [03:47:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009400: [03:47:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009400: [03:47:13] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009400: [03:47:13] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009400: [03:47:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009400: [03:47:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009400: [03:47:13] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009400: [03:47:13] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009400: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009400: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009400: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009400: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009400: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009400: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009400: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009400: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009400: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009400: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009400: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009400: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009400: [03:47:13] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009400: [03:47:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009400: [03:47:13] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009400: [03:47:13] vk_core.cpp(2875) - Log - Timer chunk initialisation - 107.876 ms RDOC 009400: [03:47:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005568: [03:47:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 005568: [03:47:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005568: [03:47:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005568: [03:47:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005568: [03:47:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9720 RDOC 009720: [03:47:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 009720: [03:47:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009720: [03:47:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009720: [03:47:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009720: [03:47:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009720: [03:47:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009720: [03:47:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009720: [03:47:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009720: [03:47:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009720: [03:47:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009720: [03:47:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009720: [03:47:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009720: [03:47:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009720: [03:47:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005568: [03:47:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9720] RDOC 009720: [03:47:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000294EB86C690 RDOC 009720: [03:47:14] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009720: [03:47:14] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009720: [03:47:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009720: [03:47:14] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009720: [03:47:14] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009720: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009720: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009720: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009720: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009720: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009720: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009720: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009720: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009720: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009720: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009720: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009720: [03:47:14] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000001001EA RDOC 009720: [03:47:14] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000294EB86C690 / 0x00000000001001EA RDOC 009720: [03:47:14] vk_core.cpp(2062) - Log - Starting capture RDOC 009720: [03:47:14] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 009720: [03:47:14] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009720: [03:47:14] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005568: [03:47:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009720: [03:47:14] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 009720: [03:47:14] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009720: [03:47:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19616 (0.56 %) RDOC 009720: [03:47:15] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.056085 seconds RDOC 009720: [03:47:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009720: [03:47:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 009720: [03:47:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005568: [03:47:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29366 bytes) (time 1699501635) 5116 byte thumbnail RDOC 005568: [03:47:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005568: [03:47:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005568: [03:47:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005568: [03:47:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005568: [03:47:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005568: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005568: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005568: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005568: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005568: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005568: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005568: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005568: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005568: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005568: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005568: [03:47:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005568: [03:47:16] vk_replay.cpp(4798) - Log - Created device. RDOC 005568: [03:47:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005568: [03:47:16] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005568: [03:47:16] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005568: [03:47:16] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005568: [03:47:16] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005568: [03:47:16] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005568: [03:47:16] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005568: [03:47:16] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005568: [03:47:16] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005568: [03:47:16] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005568: [03:47:16] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005568: [03:47:16] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005568: [03:47:16] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005568: [03:47:16] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005568: [03:47:16] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005568: [03:47:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005568: [03:47:16] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005568: [03:47:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005568: [03:47:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005568: [03:47:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005568: [03:47:16] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005568: [03:47:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005568: [03:47:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005568: [03:47:16] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005568: [03:47:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005568: [03:47:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005568: [03:47:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005568: [03:47:16] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005568: [03:47:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005568: [03:47:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005568: [03:47:16] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005568: [03:47:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005568: [03:47:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005568: [03:47:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005568: [03:47:16] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005568: [03:47:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005568: [03:47:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005568: [03:47:16] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005568: [03:47:16] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005568: [03:47:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005568: [03:47:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005568: [03:47:16] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005568: [03:47:16] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005568: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005568: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005568: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005568: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005568: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005568: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005568: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005568: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005568: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005568: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005568: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005568: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005568: [03:47:16] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005568: [03:47:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005568: [03:47:16] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005568: [03:47:16] vk_core.cpp(2875) - Log - Timer chunk initialisation - 86.666 ms RDOC 005568: [03:47:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007300: [03:47:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007300: [03:47:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007300: [03:47:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007300: [03:47:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007300: [03:47:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 84 RDOC 000084: [03:47:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 000084: [03:47:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000084: [03:47:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000084: [03:47:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000084: [03:47:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000084: [03:47:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000084: [03:47:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000084: [03:47:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000084: [03:47:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000084: [03:47:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000084: [03:47:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000084: [03:47:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000084: [03:47:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000084: [03:47:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007300: [03:47:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [84] RDOC 000084: [03:47:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001EA4C9DCDC0 RDOC 000084: [03:47:17] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000084: [03:47:17] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000084: [03:47:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000084: [03:47:17] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 000084: [03:47:17] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000084: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000084: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000084: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000084: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000084: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000084: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000084: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000084: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000084: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000084: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000084: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000084: [03:47:17] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000001101EA RDOC 000084: [03:47:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001EA4C9DCDC0 / 0x00000000001101EA RDOC 000084: [03:47:17] vk_core.cpp(2062) - Log - Starting capture RDOC 000084: [03:47:17] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000084: [03:47:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000084: [03:47:17] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007300: [03:47:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000084: [03:47:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 000084: [03:47:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000084: [03:47:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35532 (0.65 %) RDOC 000084: [03:47:17] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.058768 seconds RDOC 000084: [03:47:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 000084: [03:47:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 000084: [03:47:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 007300: [03:47:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48510 bytes) (time 1699501637) 7826 byte thumbnail RDOC 007300: [03:47:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 007300: [03:47:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007300: [03:47:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007300: [03:47:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007300: [03:47:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007300: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007300: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007300: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007300: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007300: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007300: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007300: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007300: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007300: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007300: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007300: [03:47:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007300: [03:47:19] vk_replay.cpp(4798) - Log - Created device. RDOC 007300: [03:47:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007300: [03:47:19] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007300: [03:47:19] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007300: [03:47:19] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007300: [03:47:19] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007300: [03:47:19] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007300: [03:47:19] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007300: [03:47:19] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007300: [03:47:19] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007300: [03:47:19] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007300: [03:47:19] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007300: [03:47:19] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007300: [03:47:19] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007300: [03:47:19] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007300: [03:47:19] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007300: [03:47:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007300: [03:47:19] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:47:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:47:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007300: [03:47:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007300: [03:47:19] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:47:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:47:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007300: [03:47:19] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:47:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:47:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007300: [03:47:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007300: [03:47:19] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:47:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:47:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007300: [03:47:19] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:47:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:47:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007300: [03:47:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007300: [03:47:19] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:47:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:47:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007300: [03:47:19] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007300: [03:47:19] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007300: [03:47:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007300: [03:47:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007300: [03:47:19] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007300: [03:47:19] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007300: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007300: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007300: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007300: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007300: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007300: [03:47:19] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007300: [03:47:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007300: [03:47:19] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007300: [03:47:19] vk_core.cpp(2875) - Log - Timer chunk initialisation - 83.382 ms RDOC 007300: [03:47:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007372: [03:47:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007372: [03:47:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007372: [03:47:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007372: [03:47:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007372: [03:47:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3620 RDOC 003620: [03:47:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 003620: [03:47:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003620: [03:47:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003620: [03:47:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003620: [03:47:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003620: [03:47:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003620: [03:47:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003620: [03:47:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003620: [03:47:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003620: [03:47:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003620: [03:47:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003620: [03:47:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003620: [03:47:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003620: [03:47:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007372: [03:47:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3620] RDOC 003620: [03:47:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001EF2F0453F0 RDOC 003620: [03:47:21] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003620: [03:47:21] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003620: [03:47:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003620: [03:47:21] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 003620: [03:47:21] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003620: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003620: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003620: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003620: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003620: [03:47:21] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000001201EA RDOC 003620: [03:47:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001EF2F0453F0 / 0x00000000001201EA RDOC 003620: [03:47:21] vk_core.cpp(2062) - Log - Starting capture RDOC 003620: [03:47:21] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003620: [03:47:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003620: [03:47:21] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007372: [03:47:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003620: [03:47:21] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 003620: [03:47:21] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003620: [03:47:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26278 (0.66 %) RDOC 003620: [03:47:21] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.055191 seconds RDOC 003620: [03:47:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 003620: [03:47:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 003620: [03:47:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 007372: [03:47:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37419 bytes) (time 1699501641) 6656 byte thumbnail RDOC 007372: [03:47:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 007372: [03:47:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:47:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:47:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:47:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007372: [03:47:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007372: [03:47:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007372: [03:47:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007372: [03:47:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007372: [03:47:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007372: [03:47:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007372: [03:47:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007372: [03:47:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007372: [03:47:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007372: [03:47:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007372: [03:47:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007372: [03:47:22] vk_replay.cpp(4798) - Log - Created device. RDOC 007372: [03:47:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007372: [03:47:22] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007372: [03:47:22] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007372: [03:47:22] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007372: [03:47:22] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007372: [03:47:22] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007372: [03:47:22] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007372: [03:47:22] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007372: [03:47:22] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007372: [03:47:22] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007372: [03:47:22] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007372: [03:47:22] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007372: [03:47:22] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007372: [03:47:22] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007372: [03:47:22] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007372: [03:47:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007372: [03:47:22] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007372: [03:47:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007372: [03:47:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007372: [03:47:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007372: [03:47:22] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007372: [03:47:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007372: [03:47:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007372: [03:47:22] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007372: [03:47:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007372: [03:47:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007372: [03:47:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007372: [03:47:22] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007372: [03:47:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007372: [03:47:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007372: [03:47:22] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007372: [03:47:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007372: [03:47:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007372: [03:47:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007372: [03:47:22] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007372: [03:47:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007372: [03:47:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007372: [03:47:22] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007372: [03:47:22] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007372: [03:47:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007372: [03:47:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007372: [03:47:22] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007372: [03:47:22] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007372: [03:47:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007372: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007372: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007372: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007372: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007372: [03:47:22] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007372: [03:47:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007372: [03:47:22] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007372: [03:47:22] vk_core.cpp(2875) - Log - Timer chunk initialisation - 78.897 ms RDOC 007372: [03:47:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:3547 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3550 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3553 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3556 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3559 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3562 Log: Running tests on int16 arithmetic
RDOC 001700: [03:47:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 001700: [03:47:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001700: [03:47:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001700: [03:47:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001700: [03:47:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8304 RDOC 008304: [03:47:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 008304: [03:47:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008304: [03:47:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008304: [03:47:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008304: [03:47:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008304: [03:47:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008304: [03:47:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008304: [03:47:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008304: [03:47:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008304: [03:47:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008304: [03:47:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008304: [03:47:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008304: [03:47:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008304: [03:47:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001700: [03:47:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8304] RDOC 008304: [03:47:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000016F83125300 RDOC 008304: [03:47:23] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008304: [03:47:23] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008304: [03:47:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008304: [03:47:23] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008304: [03:47:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008304: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008304: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008304: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008304: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008304: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008304: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008304: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008304: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008304: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008304: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008304: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008304: [03:47:23] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000006F030C RDOC 008304: [03:47:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000016F83125300 / 0x00000000006F030C RDOC 001700: [03:47:25] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008304: [03:47:25] vk_core.cpp(2062) - Log - Starting capture RDOC 008304: [03:47:25] resource_manager.h(1469) - Log - Preparing up to 22 potentially dirty resources RDOC 001700: [03:47:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008304: [03:47:25] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008304: [03:47:25] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008304: [03:47:25] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 52 referenced resources RDOC 008304: [03:47:25] resource_manager.h(1642) - Log - Serialised 14 resources, skipped 0 unreferenced RDOC 008304: [03:47:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43936768 bytes to 347178 (0.79 %) RDOC 008304: [03:47:25] vk_core.cpp(2613) - Log - Captured Vulkan frame with 41.901367 MB capture section in 0.093089 seconds RDOC 008304: [03:47:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008304: [03:47:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008304: [03:47:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001700: [03:47:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (353833 bytes) (time 1699501645) 2526 byte thumbnail RDOC 001700: [03:47:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001700: [03:47:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001700: [03:47:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001700: [03:47:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001700: [03:47:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001700: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001700: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001700: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001700: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001700: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001700: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001700: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001700: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001700: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001700: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001700: [03:47:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001700: [03:47:26] vk_replay.cpp(4798) - Log - Created device. RDOC 001700: [03:47:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001700: [03:47:26] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001700: [03:47:26] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001700: [03:47:26] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001700: [03:47:26] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001700: [03:47:26] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001700: [03:47:26] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001700: [03:47:26] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001700: [03:47:26] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001700: [03:47:26] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001700: [03:47:26] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001700: [03:47:26] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001700: [03:47:26] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001700: [03:47:26] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001700: [03:47:26] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001700: [03:47:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001700: [03:47:26] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001700: [03:47:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001700: [03:47:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001700: [03:47:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001700: [03:47:26] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001700: [03:47:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001700: [03:47:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001700: [03:47:26] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001700: [03:47:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001700: [03:47:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001700: [03:47:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001700: [03:47:26] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001700: [03:47:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001700: [03:47:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001700: [03:47:26] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001700: [03:47:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001700: [03:47:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001700: [03:47:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001700: [03:47:26] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001700: [03:47:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001700: [03:47:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001700: [03:47:26] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001700: [03:47:26] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001700: [03:47:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001700: [03:47:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001700: [03:47:26] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001700: [03:47:26] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001700: [03:47:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001700: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001700: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001700: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001700: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001700: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001700: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001700: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001700: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001700: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001700: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001700: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001700: [03:47:26] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001700: [03:47:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001700: [03:47:26] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001700: [03:47:26] vk_core.cpp(2875) - Log - Timer chunk initialisation - 395.844 ms RDOC 001700: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:28] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001700: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:30] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001700: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:30] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001700: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:30] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 001700: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:38] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001700: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:38] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001700: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:38] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001700: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:38] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 001700: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:38] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 001700: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:38] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001700: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:39] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 001700: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:40] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001700: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:40] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001700: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:42] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001700: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 001700: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 001700: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001700: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 001700: [03:48:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010216: [03:48:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010216: [03:48:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010216: [03:48:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010216: [03:48:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010216: [03:48:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10204 RDOC 010204: [03:48:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010204: [03:48:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010204: [03:48:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010204: [03:48:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010204: [03:48:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010204: [03:48:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010204: [03:48:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010204: [03:48:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010204: [03:48:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010204: [03:48:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010204: [03:48:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010204: [03:48:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010204: [03:48:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010204: [03:48:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010216: [03:48:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10204] RDOC 010204: [03:48:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000240045A0250 RDOC 010204: [03:48:01] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010204: [03:48:01] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010204: [03:48:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010204: [03:48:01] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010204: [03:48:01] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010204: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010204: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010204: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010204: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010204: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010204: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010204: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010204: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010204: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010204: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010204: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010204: [03:48:01] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000004C0318 RDOC 010204: [03:48:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000240045A0250 / 0x00000000004C0318 RDOC 010204: [03:48:02] vk_core.cpp(2062) - Log - Starting capture RDOC 010204: [03:48:02] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010204: [03:48:02] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010204: [03:48:02] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010216: [03:48:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010204: [03:48:02] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 010204: [03:48:02] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010204: [03:48:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32328 (0.59 %) RDOC 010204: [03:48:02] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.055991 seconds RDOC 010204: [03:48:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 010204: [03:48:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010204: [03:48:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010216: [03:48:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43246 bytes) (time 1699501682) 6438 byte thumbnail RDOC 010216: [03:48:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010216: [03:48:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010216: [03:48:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010216: [03:48:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010216: [03:48:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010216: [03:48:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010216: [03:48:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010216: [03:48:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010216: [03:48:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010216: [03:48:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010216: [03:48:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010216: [03:48:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010216: [03:48:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010216: [03:48:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010216: [03:48:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010216: [03:48:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010216: [03:48:03] vk_replay.cpp(4798) - Log - Created device. RDOC 010216: [03:48:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010216: [03:48:03] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010216: [03:48:03] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010216: [03:48:03] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010216: [03:48:03] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010216: [03:48:03] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010216: [03:48:03] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010216: [03:48:03] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010216: [03:48:03] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010216: [03:48:03] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010216: [03:48:03] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010216: [03:48:03] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010216: [03:48:03] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010216: [03:48:03] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010216: [03:48:03] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010216: [03:48:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010216: [03:48:03] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010216: [03:48:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010216: [03:48:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010216: [03:48:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010216: [03:48:03] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010216: [03:48:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010216: [03:48:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010216: [03:48:03] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010216: [03:48:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010216: [03:48:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010216: [03:48:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010216: [03:48:03] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010216: [03:48:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010216: [03:48:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010216: [03:48:03] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010216: [03:48:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010216: [03:48:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010216: [03:48:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010216: [03:48:03] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010216: [03:48:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010216: [03:48:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010216: [03:48:03] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010216: [03:48:03] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010216: [03:48:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010216: [03:48:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010216: [03:48:03] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010216: [03:48:03] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010216: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010216: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010216: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010216: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010216: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010216: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010216: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010216: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010216: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010216: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010216: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010216: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010216: [03:48:03] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010216: [03:48:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010216: [03:48:03] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010216: [03:48:03] vk_core.cpp(2875) - Log - Timer chunk initialisation - 99.992 ms RDOC 010216: [03:48:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002148: [03:48:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 002148: [03:48:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002148: [03:48:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002148: [03:48:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002148: [03:48:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5576 RDOC 005576: [03:48:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 005576: [03:48:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005576: [03:48:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005576: [03:48:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005576: [03:48:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005576: [03:48:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005576: [03:48:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005576: [03:48:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005576: [03:48:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005576: [03:48:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005576: [03:48:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005576: [03:48:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005576: [03:48:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005576: [03:48:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002148: [03:48:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5576] RDOC 005576: [03:48:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020ACC61DFC0 RDOC 005576: [03:48:04] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005576: [03:48:04] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005576: [03:48:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005576: [03:48:04] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005576: [03:48:04] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005576: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005576: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005576: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005576: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005576: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005576: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005576: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005576: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005576: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005576: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005576: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005576: [03:48:04] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000009702FE RDOC 005576: [03:48:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020ACC61DFC0 / 0x00000000009702FE RDOC 005576: [03:48:05] vk_core.cpp(2062) - Log - Starting capture RDOC 005576: [03:48:05] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002148: [03:48:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005576: [03:48:05] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005576: [03:48:05] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005576: [03:48:05] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005576: [03:48:05] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005576: [03:48:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21333 (0.61 %) RDOC 005576: [03:48:05] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.068218 seconds RDOC 005576: [03:48:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005576: [03:48:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 005576: [03:48:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 002148: [03:48:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31083 bytes) (time 1699501685) 5116 byte thumbnail RDOC 002148: [03:48:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 002148: [03:48:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002148: [03:48:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002148: [03:48:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002148: [03:48:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002148: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002148: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002148: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002148: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002148: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002148: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002148: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002148: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002148: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002148: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002148: [03:48:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002148: [03:48:06] vk_replay.cpp(4798) - Log - Created device. RDOC 002148: [03:48:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002148: [03:48:06] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002148: [03:48:06] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002148: [03:48:06] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002148: [03:48:06] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002148: [03:48:06] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002148: [03:48:06] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002148: [03:48:06] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002148: [03:48:06] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002148: [03:48:06] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002148: [03:48:06] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002148: [03:48:06] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002148: [03:48:06] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002148: [03:48:06] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002148: [03:48:06] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002148: [03:48:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002148: [03:48:06] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002148: [03:48:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002148: [03:48:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002148: [03:48:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002148: [03:48:06] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002148: [03:48:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002148: [03:48:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002148: [03:48:06] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002148: [03:48:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002148: [03:48:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002148: [03:48:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002148: [03:48:06] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002148: [03:48:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002148: [03:48:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002148: [03:48:06] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002148: [03:48:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002148: [03:48:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002148: [03:48:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002148: [03:48:06] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002148: [03:48:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002148: [03:48:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002148: [03:48:06] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002148: [03:48:06] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002148: [03:48:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002148: [03:48:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002148: [03:48:06] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002148: [03:48:06] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002148: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002148: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002148: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002148: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002148: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002148: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002148: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002148: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002148: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002148: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002148: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002148: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002148: [03:48:06] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002148: [03:48:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002148: [03:48:06] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002148: [03:48:06] vk_core.cpp(2875) - Log - Timer chunk initialisation - 75.802 ms RDOC 002148: [03:48:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010336: [03:48:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010336: [03:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010336: [03:48:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010336: [03:48:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010336: [03:48:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 908 RDOC 000908: [03:48:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 000908: [03:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000908: [03:48:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000908: [03:48:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000908: [03:48:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000908: [03:48:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000908: [03:48:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000908: [03:48:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000908: [03:48:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000908: [03:48:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000908: [03:48:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000908: [03:48:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000908: [03:48:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000908: [03:48:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010336: [03:48:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [908] RDOC 000908: [03:48:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A4E33FFB60 RDOC 000908: [03:48:09] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000908: [03:48:09] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000908: [03:48:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000908: [03:48:09] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 000908: [03:48:09] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000908: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000908: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000908: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000908: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000908: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000908: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000908: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000908: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000908: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000908: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000908: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000908: [03:48:09] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000058027A RDOC 000908: [03:48:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A4E33FFB60 / 0x000000000058027A RDOC 000908: [03:48:10] vk_core.cpp(2062) - Log - Starting capture RDOC 000908: [03:48:10] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010336: [03:48:10] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000908: [03:48:10] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000908: [03:48:10] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 000908: [03:48:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 000908: [03:48:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 000908: [03:48:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 156321 (0.42 %) RDOC 000908: [03:48:10] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.071092 seconds RDOC 000908: [03:48:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000908: [03:48:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 000908: [03:48:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 010336: [03:48:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166071 bytes) (time 1699501690) 5116 byte thumbnail RDOC 010336: [03:48:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 010336: [03:48:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010336: [03:48:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010336: [03:48:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010336: [03:48:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010336: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010336: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010336: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010336: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010336: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010336: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010336: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010336: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010336: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010336: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010336: [03:48:11] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010336: [03:48:11] vk_replay.cpp(4798) - Log - Created device. RDOC 010336: [03:48:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010336: [03:48:11] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010336: [03:48:11] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010336: [03:48:11] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010336: [03:48:11] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010336: [03:48:11] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010336: [03:48:11] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010336: [03:48:11] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010336: [03:48:11] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010336: [03:48:11] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010336: [03:48:11] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010336: [03:48:11] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010336: [03:48:11] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010336: [03:48:11] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010336: [03:48:11] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010336: [03:48:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010336: [03:48:11] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010336: [03:48:11] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010336: [03:48:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010336: [03:48:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010336: [03:48:11] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010336: [03:48:11] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010336: [03:48:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010336: [03:48:11] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010336: [03:48:11] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010336: [03:48:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010336: [03:48:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010336: [03:48:11] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010336: [03:48:11] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010336: [03:48:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010336: [03:48:11] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010336: [03:48:11] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010336: [03:48:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010336: [03:48:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010336: [03:48:11] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010336: [03:48:11] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010336: [03:48:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010336: [03:48:11] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010336: [03:48:11] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010336: [03:48:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010336: [03:48:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010336: [03:48:11] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010336: [03:48:11] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010336: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010336: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010336: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010336: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010336: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010336: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010336: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010336: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010336: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010336: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010336: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010336: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010336: [03:48:11] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010336: [03:48:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010336: [03:48:11] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010336: [03:48:11] vk_core.cpp(2875) - Log - Timer chunk initialisation - 98.096 ms RDOC 010336: [03:48:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011388: [03:48:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011388: [03:48:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011388: [03:48:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011388: [03:48:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011388: [03:48:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11376 RDOC 011376: [03:48:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 011376: [03:48:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011376: [03:48:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011376: [03:48:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011376: [03:48:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011376: [03:48:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011376: [03:48:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011376: [03:48:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011376: [03:48:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011376: [03:48:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011376: [03:48:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011376: [03:48:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011376: [03:48:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011376: [03:48:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011388: [03:48:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11376] RDOC 011376: [03:48:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001DE22174C20 RDOC 011376: [03:48:12] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011376: [03:48:12] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011376: [03:48:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011376: [03:48:12] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011376: [03:48:12] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011376: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011376: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011376: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011376: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011376: [03:48:12] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000059027A RDOC 011376: [03:48:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001DE22174C20 / 0x000000000059027A RDOC 011388: [03:48:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011376: [03:48:13] vk_core.cpp(2062) - Log - Starting capture RDOC 011376: [03:48:13] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011376: [03:48:13] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011376: [03:48:13] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011376: [03:48:13] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 011376: [03:48:13] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011376: [03:48:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21461 (0.61 %) RDOC 011376: [03:48:13] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.059344 seconds RDOC 011376: [03:48:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011376: [03:48:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011376: [03:48:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011388: [03:48:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31211 bytes) (time 1699501693) 5116 byte thumbnail RDOC 011388: [03:48:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011388: [03:48:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011388: [03:48:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011388: [03:48:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011388: [03:48:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011388: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011388: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011388: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011388: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011388: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011388: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011388: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011388: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011388: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011388: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011388: [03:48:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011388: [03:48:14] vk_replay.cpp(4798) - Log - Created device. RDOC 011388: [03:48:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011388: [03:48:14] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011388: [03:48:14] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011388: [03:48:14] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011388: [03:48:14] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011388: [03:48:14] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011388: [03:48:14] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011388: [03:48:14] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011388: [03:48:14] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011388: [03:48:14] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011388: [03:48:14] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011388: [03:48:14] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011388: [03:48:14] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011388: [03:48:14] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011388: [03:48:14] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011388: [03:48:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011388: [03:48:14] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011388: [03:48:14] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011388: [03:48:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011388: [03:48:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011388: [03:48:14] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011388: [03:48:14] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011388: [03:48:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011388: [03:48:14] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011388: [03:48:14] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011388: [03:48:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011388: [03:48:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011388: [03:48:14] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011388: [03:48:14] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011388: [03:48:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011388: [03:48:14] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011388: [03:48:14] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011388: [03:48:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011388: [03:48:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011388: [03:48:14] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011388: [03:48:14] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011388: [03:48:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011388: [03:48:14] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011388: [03:48:14] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011388: [03:48:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011388: [03:48:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011388: [03:48:14] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011388: [03:48:14] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011388: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011388: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011388: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011388: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011388: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011388: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011388: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011388: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011388: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011388: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011388: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011388: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011388: [03:48:14] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011388: [03:48:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011388: [03:48:14] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011388: [03:48:14] vk_core.cpp(2875) - Log - Timer chunk initialisation - 91.797 ms RDOC 011388: [03:48:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011388: [03:48:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3855 (0.11 %) RDOC 011388: [03:48:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011388: [03:48:14] vk_core.cpp(2875) - Log - Timer chunk initialisation - 11.778 ms RDOC 011388: [03:48:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3855 (0.11 %) RDOC 011388: [03:48:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000455! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000455! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000456! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000456! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000457! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000457! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000458! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000458! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::130 getting buffer data RDOC 011388: [03:48:15] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 011388: [03:48:15] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000459! RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000461! RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000463! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000463! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000465! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000465! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000466! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000466! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000472! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000475! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000477! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 011388: [03:48:15] vk_debug.cpp(1847) - Error - Getting buffer data for unknown buffer/memory ResourceId::252! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::252! RDOC 011388: [03:48:15] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::252) RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000482! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000482! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000682! RDOC 011388: [03:48:15] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000682! RDOC 011388: [03:48:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011388: [03:48:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006788: [03:48:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 006788: [03:48:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006788: [03:48:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006788: [03:48:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006788: [03:48:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6128 RDOC 006128: [03:48:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 006128: [03:48:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006128: [03:48:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006128: [03:48:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006128: [03:48:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006128: [03:48:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006128: [03:48:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006128: [03:48:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006128: [03:48:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006128: [03:48:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006128: [03:48:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006128: [03:48:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006128: [03:48:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006128: [03:48:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006788: [03:48:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6128] RDOC 006128: [03:48:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002014B635200 RDOC 006128: [03:48:16] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006128: [03:48:16] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006128: [03:48:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006128: [03:48:16] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006128: [03:48:16] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006128: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006128: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006128: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006128: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006128: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006128: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006128: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006128: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006128: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006128: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006128: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006128: [03:48:16] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000520318 RDOC 006128: [03:48:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002014B635200 / 0x0000000000520318 RDOC 006128: [03:48:16] vk_core.cpp(2062) - Log - Starting capture RDOC 006128: [03:48:16] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006128: [03:48:16] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006788: [03:48:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006128: [03:48:16] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006128: [03:48:16] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 006128: [03:48:16] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006128: [03:48:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21495 (0.61 %) RDOC 006128: [03:48:16] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.051347 seconds RDOC 006128: [03:48:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 006128: [03:48:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006128: [03:48:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006788: [03:48:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35247 bytes) (time 1699501696) 9075 byte thumbnail RDOC 006788: [03:48:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006788: [03:48:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006788: [03:48:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006788: [03:48:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006788: [03:48:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006788: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006788: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006788: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006788: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006788: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006788: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006788: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006788: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006788: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006788: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006788: [03:48:17] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006788: [03:48:17] vk_replay.cpp(4798) - Log - Created device. RDOC 006788: [03:48:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006788: [03:48:17] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006788: [03:48:17] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006788: [03:48:17] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006788: [03:48:17] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006788: [03:48:17] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006788: [03:48:17] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006788: [03:48:17] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006788: [03:48:17] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006788: [03:48:17] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006788: [03:48:17] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006788: [03:48:17] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006788: [03:48:17] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006788: [03:48:17] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006788: [03:48:17] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006788: [03:48:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006788: [03:48:17] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006788: [03:48:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006788: [03:48:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006788: [03:48:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006788: [03:48:17] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006788: [03:48:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006788: [03:48:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006788: [03:48:17] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006788: [03:48:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006788: [03:48:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006788: [03:48:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006788: [03:48:17] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006788: [03:48:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006788: [03:48:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006788: [03:48:17] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006788: [03:48:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006788: [03:48:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006788: [03:48:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006788: [03:48:17] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006788: [03:48:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006788: [03:48:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006788: [03:48:17] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006788: [03:48:17] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006788: [03:48:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006788: [03:48:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006788: [03:48:17] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006788: [03:48:17] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006788: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006788: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006788: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006788: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006788: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006788: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006788: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006788: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006788: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006788: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006788: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006788: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006788: [03:48:17] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006788: [03:48:17] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006788: [03:48:17] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006788: [03:48:17] vk_core.cpp(2875) - Log - Timer chunk initialisation - 92.707 ms RDOC 006788: [03:48:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010936: [03:48:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010936: [03:48:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010936: [03:48:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010936: [03:48:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010936: [03:48:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 844 RDOC 000844: [03:48:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 000844: [03:48:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000844: [03:48:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000844: [03:48:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000844: [03:48:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000844: [03:48:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000844: [03:48:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000844: [03:48:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000844: [03:48:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000844: [03:48:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000844: [03:48:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000844: [03:48:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000844: [03:48:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000844: [03:48:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010936: [03:48:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [844] RDOC 000844: [03:48:18] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027A01BF74B0 RDOC 000844: [03:48:18] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000844: [03:48:18] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000844: [03:48:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000844: [03:48:18] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 000844: [03:48:18] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000844: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000844: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000844: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000844: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000844: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000844: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000844: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000844: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000844: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000844: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000844: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000844: [03:48:18] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000009C02FE RDOC 000844: [03:48:18] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027A01BF74B0 / 0x00000000009C02FE RDOC 000844: [03:48:19] vk_core.cpp(2062) - Log - Starting capture RDOC 000844: [03:48:19] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 000844: [03:48:19] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010936: [03:48:19] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000844: [03:48:19] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 000844: [03:48:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 000844: [03:48:19] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 000844: [03:48:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 23122 (0.66 %) RDOC 000844: [03:48:19] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.053245 seconds RDOC 000844: [03:48:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000844: [03:48:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 000844: [03:48:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 010936: [03:48:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32872 bytes) (time 1699501699) 5116 byte thumbnail RDOC 010936: [03:48:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 010936: [03:48:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010936: [03:48:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010936: [03:48:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010936: [03:48:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010936: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010936: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010936: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010936: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010936: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010936: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010936: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010936: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010936: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010936: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010936: [03:48:20] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010936: [03:48:20] vk_replay.cpp(4798) - Log - Created device. RDOC 010936: [03:48:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010936: [03:48:20] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010936: [03:48:20] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010936: [03:48:20] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010936: [03:48:20] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010936: [03:48:20] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010936: [03:48:20] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010936: [03:48:20] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010936: [03:48:20] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010936: [03:48:20] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010936: [03:48:20] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010936: [03:48:20] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010936: [03:48:20] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010936: [03:48:20] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010936: [03:48:20] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010936: [03:48:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010936: [03:48:20] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010936: [03:48:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010936: [03:48:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010936: [03:48:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010936: [03:48:20] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010936: [03:48:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010936: [03:48:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010936: [03:48:20] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010936: [03:48:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010936: [03:48:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010936: [03:48:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010936: [03:48:20] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010936: [03:48:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010936: [03:48:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010936: [03:48:20] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010936: [03:48:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010936: [03:48:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010936: [03:48:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010936: [03:48:20] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010936: [03:48:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010936: [03:48:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010936: [03:48:20] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010936: [03:48:20] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010936: [03:48:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010936: [03:48:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010936: [03:48:20] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010936: [03:48:20] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010936: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010936: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010936: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010936: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010936: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010936: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010936: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010936: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010936: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010936: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010936: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010936: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010936: [03:48:20] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010936: [03:48:20] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010936: [03:48:20] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010936: [03:48:20] vk_core.cpp(2875) - Log - Timer chunk initialisation - 91.365 ms RDOC 010936: [03:48:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007344: [03:48:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007344: [03:48:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007344: [03:48:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007344: [03:48:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007344: [03:48:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5560 RDOC 005560: [03:48:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 005560: [03:48:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005560: [03:48:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005560: [03:48:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005560: [03:48:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005560: [03:48:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005560: [03:48:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005560: [03:48:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005560: [03:48:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005560: [03:48:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005560: [03:48:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005560: [03:48:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005560: [03:48:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005560: [03:48:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007344: [03:48:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5560] RDOC 005560: [03:48:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FDB917F250 RDOC 005560: [03:48:21] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005560: [03:48:21] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005560: [03:48:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005560: [03:48:21] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005560: [03:48:21] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005560: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005560: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005560: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005560: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005560: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005560: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005560: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005560: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005560: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005560: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005560: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005560: [03:48:21] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005E027A RDOC 005560: [03:48:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FDB917F250 / 0x00000000005E027A RDOC 007344: [03:48:22] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005560: [03:48:22] vk_core.cpp(2062) - Log - Starting capture RDOC 005560: [03:48:22] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 005560: [03:48:22] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005560: [03:48:22] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007344: [03:48:22] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005560: [03:48:22] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 005560: [03:48:22] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 005560: [03:48:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25828 (0.73 %) RDOC 005560: [03:48:22] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.058692 seconds RDOC 005560: [03:48:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 005560: [03:48:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005560: [03:48:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 007344: [03:48:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35538 bytes) (time 1699501702) 5074 byte thumbnail RDOC 007344: [03:48:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 007344: [03:48:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007344: [03:48:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007344: [03:48:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007344: [03:48:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007344: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007344: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007344: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007344: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007344: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007344: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007344: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007344: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007344: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007344: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007344: [03:48:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007344: [03:48:23] vk_replay.cpp(4798) - Log - Created device. RDOC 007344: [03:48:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007344: [03:48:23] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007344: [03:48:23] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007344: [03:48:23] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007344: [03:48:23] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007344: [03:48:23] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007344: [03:48:23] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007344: [03:48:23] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007344: [03:48:23] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007344: [03:48:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007344: [03:48:23] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007344: [03:48:23] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007344: [03:48:23] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007344: [03:48:23] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007344: [03:48:23] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007344: [03:48:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007344: [03:48:23] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007344: [03:48:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007344: [03:48:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007344: [03:48:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007344: [03:48:23] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007344: [03:48:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007344: [03:48:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007344: [03:48:23] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007344: [03:48:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007344: [03:48:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007344: [03:48:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007344: [03:48:23] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007344: [03:48:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007344: [03:48:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007344: [03:48:23] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007344: [03:48:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007344: [03:48:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007344: [03:48:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007344: [03:48:23] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007344: [03:48:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007344: [03:48:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007344: [03:48:23] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007344: [03:48:23] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007344: [03:48:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007344: [03:48:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007344: [03:48:23] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007344: [03:48:23] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007344: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007344: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007344: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007344: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007344: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007344: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007344: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007344: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007344: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007344: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007344: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007344: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007344: [03:48:23] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007344: [03:48:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007344: [03:48:23] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007344: [03:48:23] vk_core.cpp(2875) - Log - Timer chunk initialisation - 94.838 ms RDOC 007344: [03:48:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011364: [03:48:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011364: [03:48:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011364: [03:48:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011364: [03:48:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011364: [03:48:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10816 RDOC 010816: [03:48:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010816: [03:48:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010816: [03:48:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010816: [03:48:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010816: [03:48:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010816: [03:48:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010816: [03:48:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010816: [03:48:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010816: [03:48:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010816: [03:48:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010816: [03:48:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010816: [03:48:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010816: [03:48:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010816: [03:48:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011364: [03:48:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10816] RDOC 010816: [03:48:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000012D7BCDE680 RDOC 010816: [03:48:24] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010816: [03:48:24] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010816: [03:48:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010816: [03:48:24] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010816: [03:48:24] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010816: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010816: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010816: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010816: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010816: [03:48:24] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000AC030A RDOC 010816: [03:48:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000012D7BCDE680 / 0x0000000000AC030A RDOC 011364: [03:48:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010816: [03:48:25] vk_core.cpp(2062) - Log - Starting capture RDOC 010816: [03:48:25] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010816: [03:48:25] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010816: [03:48:25] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010816: [03:48:25] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 010816: [03:48:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010816: [03:48:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21331 (0.61 %) RDOC 010816: [03:48:25] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.078452 seconds RDOC 010816: [03:48:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010816: [03:48:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010816: [03:48:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011364: [03:48:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31081 bytes) (time 1699501705) 5116 byte thumbnail RDOC 011364: [03:48:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011364: [03:48:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011364: [03:48:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011364: [03:48:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011364: [03:48:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011364: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011364: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011364: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011364: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011364: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011364: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011364: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011364: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011364: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011364: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011364: [03:48:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011364: [03:48:26] vk_replay.cpp(4798) - Log - Created device. RDOC 011364: [03:48:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011364: [03:48:26] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011364: [03:48:26] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011364: [03:48:26] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011364: [03:48:26] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011364: [03:48:26] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011364: [03:48:26] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011364: [03:48:26] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011364: [03:48:26] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011364: [03:48:26] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011364: [03:48:26] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011364: [03:48:26] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011364: [03:48:26] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011364: [03:48:26] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011364: [03:48:26] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011364: [03:48:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011364: [03:48:26] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011364: [03:48:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011364: [03:48:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011364: [03:48:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011364: [03:48:26] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011364: [03:48:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011364: [03:48:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011364: [03:48:26] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011364: [03:48:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011364: [03:48:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011364: [03:48:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011364: [03:48:26] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011364: [03:48:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011364: [03:48:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011364: [03:48:26] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011364: [03:48:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011364: [03:48:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011364: [03:48:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011364: [03:48:26] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011364: [03:48:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011364: [03:48:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011364: [03:48:26] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011364: [03:48:26] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011364: [03:48:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011364: [03:48:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011364: [03:48:26] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011364: [03:48:26] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011364: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011364: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011364: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011364: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011364: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011364: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011364: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011364: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011364: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011364: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011364: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011364: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011364: [03:48:26] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011364: [03:48:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011364: [03:48:26] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011364: [03:48:26] vk_core.cpp(2875) - Log - Timer chunk initialisation - 80.374 ms RDOC 011364: [03:48:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009344: [03:48:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 009344: [03:48:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009344: [03:48:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009344: [03:48:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009344: [03:48:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7244 RDOC 007244: [03:48:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 007244: [03:48:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007244: [03:48:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007244: [03:48:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007244: [03:48:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007244: [03:48:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007244: [03:48:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007244: [03:48:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007244: [03:48:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007244: [03:48:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007244: [03:48:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007244: [03:48:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007244: [03:48:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007244: [03:48:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009344: [03:48:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7244] RDOC 007244: [03:48:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F0E67B8110 RDOC 007244: [03:48:27] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007244: [03:48:27] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007244: [03:48:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007244: [03:48:27] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 007244: [03:48:27] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007244: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007244: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007244: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007244: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007244: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007244: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007244: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007244: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007244: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007244: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007244: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007244: [03:48:27] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000061027A RDOC 007244: [03:48:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F0E67B8110 / 0x000000000061027A RDOC 007244: [03:48:28] vk_core.cpp(2062) - Log - Starting capture RDOC 007244: [03:48:28] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 009344: [03:48:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007244: [03:48:28] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007244: [03:48:28] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007244: [03:48:28] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 007244: [03:48:28] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007244: [03:48:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 34953 (0.99 %) RDOC 007244: [03:48:28] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.050589 seconds RDOC 007244: [03:48:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007244: [03:48:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007244: [03:48:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009344: [03:48:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44164 bytes) (time 1699501708) 4687 byte thumbnail RDOC 009344: [03:48:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009344: [03:48:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009344: [03:48:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009344: [03:48:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009344: [03:48:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009344: [03:48:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009344: [03:48:29] vk_replay.cpp(4798) - Log - Created device. RDOC 009344: [03:48:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009344: [03:48:29] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009344: [03:48:29] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009344: [03:48:29] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009344: [03:48:29] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009344: [03:48:29] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009344: [03:48:29] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009344: [03:48:29] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009344: [03:48:29] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009344: [03:48:29] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009344: [03:48:29] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009344: [03:48:29] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009344: [03:48:29] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009344: [03:48:29] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009344: [03:48:29] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009344: [03:48:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009344: [03:48:29] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009344: [03:48:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009344: [03:48:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009344: [03:48:29] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009344: [03:48:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009344: [03:48:29] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009344: [03:48:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009344: [03:48:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009344: [03:48:29] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009344: [03:48:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009344: [03:48:29] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009344: [03:48:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009344: [03:48:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009344: [03:48:29] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009344: [03:48:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009344: [03:48:29] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009344: [03:48:29] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009344: [03:48:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009344: [03:48:29] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009344: [03:48:29] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009344: [03:48:29] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009344: [03:48:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009344: [03:48:29] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009344: [03:48:29] vk_core.cpp(2875) - Log - Timer chunk initialisation - 105.376 ms RDOC 009344: [03:48:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001916: [03:48:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 001916: [03:48:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001916: [03:48:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001916: [03:48:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001916: [03:48:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10136 RDOC 010136: [03:48:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 010136: [03:48:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010136: [03:48:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010136: [03:48:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010136: [03:48:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010136: [03:48:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010136: [03:48:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010136: [03:48:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010136: [03:48:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010136: [03:48:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010136: [03:48:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010136: [03:48:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010136: [03:48:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010136: [03:48:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010136: [03:48:30] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001916: [03:48:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10136] RDOC 010136: [03:48:30] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029E910EEA28 RDOC 010136: [03:48:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010136: [03:48:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010136: [03:48:30] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029E910EEA28 RDOC 010136: [03:48:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010136: [03:48:30] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029E910EEA28 RDOC 010136: [03:48:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010136: [03:48:30] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000029E910EEA28 / 0x00000000002101EA RDOC 010136: [03:48:30] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010136: [03:48:30] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001916: [03:48:30] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 001916: [03:48:30] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010136: [03:48:30] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010136: [03:48:30] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 010136: [03:48:30] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 010136: [03:48:30] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010136: [03:48:30] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 010136: [03:48:30] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 010136: [03:48:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 195933 (1.19 %) RDOC 010136: [03:48:30] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.077483 seconds RDOC 010136: [03:48:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010136: [03:48:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010136: [03:48:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 001916: [03:48:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (202587 bytes) (time 1699501710) 2526 byte thumbnail RDOC 001916: [03:48:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 001916: [03:48:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001916: [03:48:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001916: [03:48:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001916: [03:48:32] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001916: [03:48:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001916: [03:48:32] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001916: [03:48:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001916: [03:48:32] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001916: [03:48:32] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001916: [03:48:32] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001916: [03:48:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001916: [03:48:32] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 93.602 ms RDOC 001916: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 53.428 ms RDOC 001916: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.970 ms RDOC 001916: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.802 ms RDOC 001916: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.751 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.623 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.907 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.840 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.787 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.622 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.597 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.258 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.382 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.528 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.381 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.547 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.457 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.419 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.672 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.504 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.678 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.293 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.896 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.509 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.514 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.308 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.940 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.408 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.943 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.891 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.061 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.738 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.581 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.335 ms RDOC 001916: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.805 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.221 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.555 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.968 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.855 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.635 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.164 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.340 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.119 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.472 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.742 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.490 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.171 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.376 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.555 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.109 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.746 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.028 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.568 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.754 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.237 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.392 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.065 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.169 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 40.085 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.463 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.632 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.124 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.384 ms RDOC 001916: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.520 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.619 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.454 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.530 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.714 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.464 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.771 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.630 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.001 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.118 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.258 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.394 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.353 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.797 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.250 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.261 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.654 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.547 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.923 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.177 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.538 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.892 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.398 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.588 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.241 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.949 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.583 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.166 ms RDOC 001916: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.783 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.215 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.187 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.325 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.690 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.566 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.185 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.097 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.680 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.670 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.311 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.662 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.101 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.601 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.568 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.304 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.668 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.271 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.812 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.043 ms RDOC 001916: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.435 ms RDOC 001916: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.024 ms RDOC 001916: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.933 ms RDOC 001916: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.951 ms RDOC 001916: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.399 ms RDOC 001916: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.049 ms RDOC 001916: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.015 ms RDOC 001916: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 79.614 ms RDOC 001916: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.996 ms RDOC 001916: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.037 ms RDOC 001916: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.595 ms RDOC 001916: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.520 ms RDOC 001916: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.598 ms RDOC 001916: [03:48:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.015 ms RDOC 001916: [03:48:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.735 ms RDOC 001916: [03:48:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.854 ms RDOC 001916: [03:48:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.260 ms RDOC 001916: [03:48:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.705 ms RDOC 001916: [03:48:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.176 ms RDOC 001916: [03:48:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.367 ms RDOC 001916: [03:48:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.022 ms RDOC 001916: [03:48:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 106.866 ms RDOC 001916: [03:48:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 110.268 ms RDOC 001916: [03:48:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.425 ms RDOC 001916: [03:48:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.088 ms RDOC 001916: [03:48:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.479 ms RDOC 001916: [03:48:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.312 ms RDOC 001916: [03:48:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.576 ms RDOC 001916: [03:48:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.574 ms RDOC 001916: [03:48:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.239 ms RDOC 001916: [03:48:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.950 ms RDOC 001916: [03:48:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.630 ms RDOC 001916: [03:48:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 130.660 ms RDOC 001916: [03:48:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 129.061 ms RDOC 001916: [03:48:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.866 ms RDOC 001916: [03:48:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.214 ms RDOC 001916: [03:48:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.148 ms RDOC 001916: [03:48:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.809 ms RDOC 001916: [03:48:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.372 ms RDOC 001916: [03:48:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.349 ms RDOC 001916: [03:48:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.208 ms RDOC 001916: [03:48:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 160.279 ms RDOC 001916: [03:48:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 159.637 ms RDOC 001916: [03:48:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.095 ms RDOC 001916: [03:48:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.188 ms RDOC 001916: [03:48:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.056 ms RDOC 001916: [03:48:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.598 ms RDOC 001916: [03:48:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.046 ms RDOC 001916: [03:48:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.951 ms RDOC 001916: [03:48:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.745 ms RDOC 001916: [03:48:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.700 ms RDOC 001916: [03:48:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 186.799 ms RDOC 001916: [03:48:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.736 ms RDOC 001916: [03:48:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.489 ms RDOC 001916: [03:48:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.973 ms RDOC 001916: [03:48:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 183.844 ms RDOC 001916: [03:48:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 204.638 ms RDOC 001916: [03:48:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 215.903 ms RDOC 001916: [03:48:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 210.017 ms RDOC 001916: [03:48:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.255 ms RDOC 001916: [03:48:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.160 ms RDOC 001916: [03:48:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.426 ms RDOC 001916: [03:48:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.757 ms RDOC 001916: [03:48:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.791 ms RDOC 001916: [03:48:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.420 ms RDOC 001916: [03:48:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.586 ms RDOC 001916: [03:48:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.166 ms RDOC 001916: [03:48:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 232.512 ms RDOC 001916: [03:48:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.287 ms RDOC 001916: [03:48:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.241 ms RDOC 001916: [03:48:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 249.091 ms RDOC 001916: [03:48:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.571 ms RDOC 001916: [03:48:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.080 ms RDOC 001916: [03:48:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.158 ms RDOC 001916: [03:48:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.493 ms RDOC 001916: [03:48:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.717 ms RDOC 001916: [03:48:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.702 ms RDOC 001916: [03:48:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.111 ms RDOC 001916: [03:48:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 261.833 ms RDOC 001916: [03:48:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.485 ms RDOC 001916: [03:48:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 261.716 ms RDOC 001916: [03:48:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.818 ms RDOC 001916: [03:48:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.432 ms RDOC 001916: [03:48:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.442 ms RDOC 001916: [03:48:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.039 ms RDOC 001916: [03:48:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.283 ms RDOC 001916: [03:48:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.857 ms RDOC 001916: [03:48:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 270.059 ms RDOC 001916: [03:48:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.009 ms RDOC 001916: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 289.840 ms RDOC 001916: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 289.835 ms RDOC 001916: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.532 ms RDOC 001916: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.415 ms RDOC 001916: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.751 ms RDOC 001916: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.763 ms RDOC 001916: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.390 ms RDOC 001916: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.702 ms RDOC 001916: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.264 ms RDOC 001916: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 296.124 ms RDOC 001916: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.063 ms RDOC 001916: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.640 ms RDOC 001916: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.202 ms RDOC 001916: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.615 ms RDOC 001916: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.308 ms RDOC 001916: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.922 ms RDOC 001916: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.936 ms RDOC 001916: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.339 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.058 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.452 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.680 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.716 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.546 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.088 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.034 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.960 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.301 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.445 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.017 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.536 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.463 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.709 ms RDOC 001916: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.834 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.288 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.469 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.714 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.072 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.897 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.234 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.622 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.082 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.320 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.249 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.364 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.115 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.298 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.553 ms RDOC 001916: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.609 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.014 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.169 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.713 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.154 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.957 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.231 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.968 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.380 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.307 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.685 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.163 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.003 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.933 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.116 ms RDOC 001916: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.197 ms RDOC 001916: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.774 ms RDOC 001916: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.290 ms RDOC 001916: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.845 ms RDOC 001916: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.513 ms RDOC 001916: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.780 ms RDOC 001916: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.848 ms RDOC 001916: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.994 ms RDOC 001916: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.760 ms RDOC 001916: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.601 ms RDOC 001916: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.530 ms RDOC 001916: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.293 ms RDOC 001916: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.248 ms RDOC 001916: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.155 ms RDOC 001916: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.908 ms RDOC 001916: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.766 ms RDOC 001916: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.983 ms RDOC 001916: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.081 ms RDOC 001916: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.912 ms RDOC 001916: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.442 ms RDOC 001916: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.513 ms RDOC 001916: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.971 ms RDOC 001916: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.947 ms RDOC 001916: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.716 ms RDOC 001916: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.873 ms RDOC 001916: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.285 ms RDOC 001916: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.067 ms RDOC 001916: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.720 ms RDOC 001916: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.750 ms RDOC 001916: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.365 ms RDOC 001916: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.422 ms RDOC 001916: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.578 ms RDOC 001916: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.768 ms RDOC 001916: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.437 ms RDOC 001916: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.629 ms RDOC 001916: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.743 ms RDOC 001916: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.298 ms RDOC 001916: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.027 ms RDOC 001916: [03:49:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011060: [03:49:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 011060: [03:49:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011060: [03:49:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011060: [03:49:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011060: [03:49:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1608 RDOC 001608: [03:49:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001608: [03:49:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001608: [03:49:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001608: [03:49:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001608: [03:49:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001608: [03:49:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001608: [03:49:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001608: [03:49:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001608: [03:49:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001608: [03:49:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001608: [03:49:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001608: [03:49:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001608: [03:49:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001608: [03:49:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001608: [03:49:02] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011060: [03:49:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1608] RDOC 001608: [03:49:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023BBD9CE398 RDOC 001608: [03:49:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001608: [03:49:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001608: [03:49:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023BBD9CE398 RDOC 001608: [03:49:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001608: [03:49:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023BBD9CE398 RDOC 001608: [03:49:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001608: [03:49:03] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000023BBD9CE398 / 0x00000000006A029A RDOC 001608: [03:49:03] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001608: [03:49:03] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011060: [03:49:03] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011060: [03:49:03] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001608: [03:49:03] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001608: [03:49:03] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 001608: [03:49:03] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 001608: [03:49:03] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 001608: [03:49:03] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 001608: [03:49:03] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 001608: [03:49:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 532792 (3.19 %) RDOC 001608: [03:49:03] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.139958 seconds RDOC 001608: [03:49:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 001608: [03:49:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 001608: [03:49:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 011060: [03:49:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (580657 bytes) (time 1699501743) 43031 byte thumbnail RDOC 011060: [03:49:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 011060: [03:49:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:04] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011060: [03:49:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011060: [03:49:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011060: [03:49:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011060: [03:49:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011060: [03:49:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011060: [03:49:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:05] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 284.380 ms RDOC 011060: [03:49:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:11] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 011060: [03:49:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:12] remote_server.cpp(1665) - Log - Capture open complete RDOC 011060: [03:49:12] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 011060: [03:49:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:13] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 011060: [03:49:13] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 011060: [03:49:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:21] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 011060: [03:49:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:22] remote_server.cpp(1665) - Log - Capture open complete RDOC 011060: [03:49:22] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 011060: [03:49:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011060: [03:49:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011060: [03:49:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011060: [03:49:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011060: [03:49:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011060: [03:49:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011060: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:49:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011060: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011060: [03:49:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011060: [03:49:22] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011060: [03:49:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011060: [03:49:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011060: [03:49:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011060: [03:49:23] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 011060: [03:49:23] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 011060: [03:49:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 011060: [03:49:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 011060: [03:49:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 011060: [03:49:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 011060: [03:49:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 011060: [03:49:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 011060: [03:49:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:49:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 011060: [03:49:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 011060: [03:49:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 011060: [03:49:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 011060: [03:49:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 011060: [03:49:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 011060: [03:49:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 011060: [03:49:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 011060: [03:49:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 011060: [03:49:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 011060: [03:49:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 011060: [03:49:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 011060: [03:49:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 011060: [03:49:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 011060: [03:49:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 011060: [03:49:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 011060: [03:49:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 011060: [03:49:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 011060: [03:49:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 011060: [03:49:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 011060: [03:49:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 011060: [03:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 011060: [03:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 011060: [03:49:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:49:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 011060: [03:49:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 011060: [03:49:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 011060: [03:49:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 011060: [03:49:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 011060: [03:49:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 011060: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 011060: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:49:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:49:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:49:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 011060: [03:49:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:49:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:49:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 011060: [03:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 011060: [03:50:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 011060: [03:50:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 011060: [03:50:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 011060: [03:50:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 011060: [03:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 011060: [03:50:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 011060: [03:50:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 011060: [03:50:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 011060: [03:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 011060: [03:50:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 011060: [03:50:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 011060: [03:50:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 011060: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 011060: [03:50:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 011060: [03:50:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 011060: [03:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 011060: [03:50:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:50:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 011060: [03:50:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 011060: [03:50:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 011060: [03:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 011060: [03:50:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 011060: [03:50:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 011060: [03:50:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 011060: [03:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011060: [03:50:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011060: [03:50:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 011060: [03:50:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 011060: [03:50:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011060: [03:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011060: [03:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011060: [03:50:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011060: [03:50:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011060: [03:50:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011060: [03:50:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 011060: [03:50:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 011060: [03:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 011060: [03:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 011060: [03:50:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 011060: [03:50:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 011060: [03:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 011060: [03:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 011060: [03:50:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 011060: [03:50:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 011060: [03:50:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:50:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 011060: [03:50:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 011060: [03:50:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 011060: [03:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 011060: [03:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 011060: [03:50:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 011060: [03:50:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 011060: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 011060: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 011060: [03:50:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 011060: [03:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 011060: [03:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 011060: [03:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 011060: [03:50:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011060: [03:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011060: [03:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011060: [03:50:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011060: [03:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 011060: [03:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 011060: [03:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 011060: [03:50:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 011060: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 011060: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 011060: [03:50:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 011060: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 011060: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 011060: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 011060: [03:50:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 011060: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 011060: [03:50:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 011060: [03:50:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 011060: [03:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 011060: [03:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 011060: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:50:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:50:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:50:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 011060: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 011060: [03:51:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 011060: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 011060: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 011060: [03:51:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 011060: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 011060: [03:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 011060: [03:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 011060: [03:51:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 011060: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 011060: [03:51:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 011060: [03:51:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 011060: [03:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 011060: [03:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 011060: [03:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 011060: [03:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 011060: [03:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 011060: [03:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 011060: [03:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 011060: [03:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 011060: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 011060: [03:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 011060: [03:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 011060: [03:51:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 011060: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 011060: [03:51:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 011060: [03:51:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 011060: [03:51:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 011060: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 011060: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 011060: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 011060: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 011060: [03:51:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 011060: [03:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 011060: [03:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 011060: [03:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 011060: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 011060: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 011060: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 011060: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 011060: [03:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 011060: [03:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 011060: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 011060: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 011060: [03:51:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 011060: [03:51:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 011060: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 011060: [03:51:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 011060: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 011060: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 011060: [03:51:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 011060: [03:51:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 011060: [03:51:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 011060: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 011060: [03:51:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 011060: [03:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 011060: [03:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 011060: [03:51:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 011060: [03:51:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 011060: [03:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 011060: [03:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 011060: [03:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 011060: [03:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 011060: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 011060: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 011060: [03:51:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 011060: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 011060: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 011060: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 011060: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 011060: [03:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 011060: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 011060: [03:51:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 011060: [03:51:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 011060: [03:51:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 011060: [03:51:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 011060: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 011060: [03:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 011060: [03:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 011060: [03:51:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 011060: [03:51:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 011060: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 011060: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 011060: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 011060: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:51:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:51:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:51:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:51:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 011060: [03:51:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:51:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:51:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 011060: [03:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 011060: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 011060: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 011060: [03:52:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 011060: [03:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 011060: [03:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 011060: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 011060: [03:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 011060: [03:52:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 011060: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 011060: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 011060: [03:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 011060: [03:52:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 011060: [03:52:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 011060: [03:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 011060: [03:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 011060: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 011060: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 011060: [03:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 011060: [03:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 011060: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 011060: [03:52:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 011060: [03:52:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 011060: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 011060: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 011060: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 011060: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 011060: [03:52:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 011060: [03:52:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 011060: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 011060: [03:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 011060: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 011060: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 011060: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 011060: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 011060: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 011060: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 011060: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 011060: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 011060: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 011060: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 011060: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 011060: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 011060: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 011060: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 011060: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 011060: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 011060: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 011060: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 011060: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 011060: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 011060: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 011060: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 011060: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 011060: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 011060: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 011060: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 011060: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 011060: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 011060: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 011060: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 011060: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 011060: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 011060: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 011060: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 011060: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 011060: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 011060: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 011060: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 011060: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 011060: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 011060: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 011060: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 011060: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 011060: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 011060: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 011060: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 011060: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 011060: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 011060: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 011060: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 011060: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 011060: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 011060: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 011060: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:52:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:52:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 011060: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 011060: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 011060: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 011060: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 011060: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 011060: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 011060: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 011060: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 011060: [03:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 011060: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 011060: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 011060: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 011060: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 011060: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 011060: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 011060: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 011060: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 011060: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 011060: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 011060: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 011060: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 011060: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 011060: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 011060: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 011060: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 011060: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 011060: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 011060: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 011060: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 011060: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 011060: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 011060: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 011060: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 011060: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 011060: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 011060: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 011060: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 011060: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 011060: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 011060: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 011060: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 011060: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 011060: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 011060: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 011060: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 011060: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 011060: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 011060: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 011060: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 011060: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 011060: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 011060: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 011060: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 011060: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 011060: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 011060: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 011060: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 011060: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 011060: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 011060: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 011060: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 011060: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 011060: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 011060: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 011060: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 011060: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 011060: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 011060: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 011060: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 011060: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 011060: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 011060: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 011060: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 011060: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 011060: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 011060: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 011060: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 011060: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 011060: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:53:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:53:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 011060: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 011060: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 011060: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 011060: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 011060: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 011060: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 011060: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 011060: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 011060: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 011060: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 011060: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 011060: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 011060: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 011060: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 011060: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 011060: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 011060: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 011060: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 011060: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 011060: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 011060: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 011060: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 011060: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 011060: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 011060: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 011060: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 011060: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 011060: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 011060: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 011060: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 011060: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 011060: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 011060: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 011060: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 011060: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 011060: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 011060: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 011060: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 011060: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 011060: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 011060: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 011060: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 011060: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 011060: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 011060: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 011060: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 011060: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 011060: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 011060: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 011060: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 011060: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 011060: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 011060: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 011060: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 011060: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 011060: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 011060: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 011060: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 011060: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 011060: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 011060: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 011060: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 011060: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 011060: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 011060: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 011060: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 011060: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 011060: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 011060: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 011060: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 011060: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 011060: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 011060: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 011060: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 011060: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 011060: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 011060: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 011060: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 011060: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 011060: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 011060: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 011060: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:54:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:54:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 011060: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 011060: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 011060: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 011060: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 011060: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 011060: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 011060: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 011060: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 011060: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 011060: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 011060: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 011060: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 011060: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 011060: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 011060: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 011060: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 011060: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 011060: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 011060: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 011060: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 011060: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 011060: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 011060: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 011060: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 011060: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 011060: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 011060: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 011060: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 011060: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 011060: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 011060: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 011060: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 011060: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 011060: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 011060: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 011060: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 011060: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 011060: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 011060: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 011060: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 011060: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 011060: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 011060: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 011060: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 011060: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 011060: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 011060: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 011060: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 011060: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 011060: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 011060: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 011060: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 011060: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 011060: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 011060: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 011060: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 011060: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 011060: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 011060: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 011060: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 011060: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 011060: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 011060: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 011060: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 011060: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 011060: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 011060: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 011060: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 011060: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 011060: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 011060: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 011060: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 011060: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 011060: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 011060: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 011060: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 011060: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 011060: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 011060: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 011060: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 011060: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 011060: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 011060: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 011060: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:55:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:55:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 011060: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 011060: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 011060: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 011060: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 011060: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 011060: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 011060: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 011060: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 011060: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 011060: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 011060: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 011060: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 011060: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 011060: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 011060: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 011060: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 011060: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 011060: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 011060: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 011060: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 011060: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 011060: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 011060: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 011060: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 011060: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 011060: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 011060: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 011060: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 011060: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 011060: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 011060: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 011060: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 011060: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 011060: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 011060: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 011060: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 011060: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 011060: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 011060: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 011060: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 011060: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 011060: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 011060: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 011060: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 011060: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 011060: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 011060: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 011060: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 011060: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 011060: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 011060: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 011060: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 011060: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 011060: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 011060: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 011060: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 011060: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 011060: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 011060: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 011060: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 011060: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 011060: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 011060: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 011060: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 011060: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 011060: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 011060: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 011060: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 011060: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 011060: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 011060: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 011060: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 011060: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 011060: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 011060: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 011060: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 011060: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 011060: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 011060: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 011060: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 011060: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 011060: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 011060: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 011060: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:56:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:56:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 011060: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 011060: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 011060: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 011060: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 011060: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 011060: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 011060: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 011060: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 011060: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 011060: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 011060: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 011060: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 011060: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 011060: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 011060: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 011060: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 011060: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 011060: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 011060: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 011060: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 011060: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 011060: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 011060: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 011060: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 011060: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 011060: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 011060: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 011060: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 011060: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 011060: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 011060: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 011060: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 011060: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 011060: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 011060: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 011060: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 011060: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 011060: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 011060: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 011060: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 011060: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 011060: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 011060: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 011060: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 011060: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 011060: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 011060: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 011060: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 011060: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 011060: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 011060: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 011060: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 011060: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 011060: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 011060: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 011060: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 011060: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 011060: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 011060: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011060: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011060: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 011060: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 011060: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011060: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011060: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011060: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011060: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011060: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011060: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 011060: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 011060: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 011060: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 011060: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 011060: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 011060: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 011060: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 011060: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 011060: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 011060: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 011060: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 011060: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:57:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:57:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 011060: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 011060: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 011060: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 011060: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 011060: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 011060: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 011060: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 011060: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 011060: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 011060: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 011060: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 011060: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 011060: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 011060: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 011060: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 011060: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 011060: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 011060: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 011060: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 011060: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 011060: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 011060: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 011060: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 011060: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 011060: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 011060: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 011060: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 011060: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 011060: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 011060: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 011060: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 011060: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 011060: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 011060: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 011060: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 011060: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 011060: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 011060: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 011060: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 011060: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 011060: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 011060: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 011060: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 011060: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 011060: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 011060: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 011060: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 011060: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 011060: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 011060: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 011060: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 011060: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 011060: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 011060: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 011060: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 011060: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 011060: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 011060: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 011060: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 011060: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 011060: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 011060: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 011060: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 011060: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 011060: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 011060: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 011060: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 011060: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 011060: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 011060: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 011060: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 011060: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 011060: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 011060: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 011060: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 011060: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 011060: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 011060: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 011060: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 011060: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:58:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:58:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 011060: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 011060: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 011060: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 011060: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 011060: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 011060: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 011060: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 011060: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 011060: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 011060: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 011060: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 011060: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 011060: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 011060: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 011060: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 011060: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 011060: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 011060: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 011060: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 011060: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 011060: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 011060: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 011060: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 011060: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 011060: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 011060: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 011060: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 011060: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 011060: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 011060: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011060: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 011060: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011060: [03:59:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:59:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004856: [03:59:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 004856: [03:59:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004856: [03:59:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004856: [03:59:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004856: [03:59:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8788 RDOC 008788: [03:59:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 008788: [03:59:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008788: [03:59:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008788: [03:59:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008788: [03:59:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008788: [03:59:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008788: [03:59:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008788: [03:59:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008788: [03:59:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008788: [03:59:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008788: [03:59:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008788: [03:59:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008788: [03:59:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008788: [03:59:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004856: [03:59:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8788] RDOC 008788: [03:59:22] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008788: [03:59:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002636392C450 RDOC 008788: [03:59:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008788: [03:59:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008788: [03:59:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008788: [03:59:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008788: [03:59:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008788: [03:59:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008788: [03:59:22] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008788: [03:59:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008788: [03:59:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008788: [03:59:22] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008788: [03:59:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008788: [03:59:22] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008788: [03:59:22] core.cpp(2028) - Log - Removing device frame capturer for 0x000002636392C450 RDOC 008788: [03:59:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008788: [03:59:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008788: [03:59:22] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008788: [03:59:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002636392C450 RDOC 008788: [03:59:22] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004856: [03:59:22] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008788: [03:59:22] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008788: [03:59:22] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002636392C450 / 0x0000000000A402FE RDOC 008788: [03:59:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 3 RDOC 004856: [03:59:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008788: [03:59:23] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008788: [03:59:23] resource_manager.h(1469) - Log - Preparing up to 690 potentially dirty resources RDOC 008788: [03:59:23] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008788: [03:59:23] resource_manager.h(1526) - Log - Prepared 677 dirty resources, postponed 0, skipped 0 RDOC 008788: [03:59:23] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 008788: [03:59:23] resource_manager.h(1538) - Log - Checking 677 resources with initial contents against 697 referenced resources RDOC 008788: [03:59:23] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 11 unreferenced RDOC 008788: [03:59:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 477269 (2.58 %) RDOC 008788: [03:59:23] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.279124 seconds RDOC 008788: [03:59:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008788: [03:59:23] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008788: [03:59:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 008788: [03:59:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 008788: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 004856: [03:59:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3081080 bytes) (time 1699502363) 43031 byte thumbnail RDOC 004856: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 004856: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [03:59:24] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004856: [03:59:24] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004856: [03:59:24] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004856: [03:59:24] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004856: [03:59:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004856: [03:59:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004856: [03:59:24] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004856: [03:59:24] d3d12_replay.cpp(4620) - Log - Created device. RDOC 004856: [03:59:24] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [03:59:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [03:59:24] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004856: [03:59:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 004856: [03:59:25] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004856: [03:59:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004856: [03:59:25] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004856: [03:59:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004856: [03:59:26] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1214.970 ms RDOC 004856: [03:59:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [03:59:40] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 004856: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [03:59:41] remote_server.cpp(1665) - Log - Capture open complete RDOC 004856: [03:59:41] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 004856: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [03:59:42] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 004856: [03:59:42] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 004856: [03:59:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [03:59:55] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 004856: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [03:59:57] remote_server.cpp(1665) - Log - Capture open complete RDOC 004856: [03:59:57] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 004856: [03:59:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004856: [03:59:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004856: [03:59:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004856: [03:59:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004856: [03:59:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004856: [03:59:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004856: [03:59:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:59:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:59:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:59:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:59:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:59:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:59:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:59:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:59:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:59:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004856: [03:59:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:59:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:59:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004856: [03:59:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004856: [03:59:57] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 004856: [03:59:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004856: [03:59:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004856: [03:59:57] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004856: [03:59:57] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 004856: [03:59:57] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 004856: [04:00:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 004856: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 004856: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 004856: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 004856: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 004856: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 004856: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 004856: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 004856: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 004856: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 004856: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 004856: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 004856: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 004856: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 004856: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 004856: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 004856: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 004856: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 004856: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 004856: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 004856: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 004856: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 004856: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 004856: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 004856: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 004856: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 004856: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 004856: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 004856: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 004856: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 004856: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 004856: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 004856: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 004856: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 004856: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 004856: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 004856: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 004856: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 004856: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 004856: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 004856: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 004856: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 004856: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 004856: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 004856: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 004856: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 004856: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 004856: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 004856: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 004856: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 004856: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 004856: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 004856: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 004856: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 004856: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 004856: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 004856: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 004856: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 004856: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 004856: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 004856: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 004856: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 004856: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 004856: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 004856: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 004856: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 004856: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 004856: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 004856: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 004856: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:00:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:00:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 004856: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 004856: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 004856: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 004856: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 004856: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 004856: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 004856: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 004856: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 004856: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 004856: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 004856: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 004856: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 004856: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 004856: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 004856: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 004856: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 004856: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 004856: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 004856: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 004856: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 004856: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 004856: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 004856: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 004856: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 004856: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 004856: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 004856: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 004856: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 004856: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 004856: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 004856: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 004856: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 004856: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 004856: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 004856: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 004856: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 004856: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 004856: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 004856: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 004856: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 004856: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 004856: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 004856: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 004856: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 004856: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 004856: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 004856: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 004856: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 004856: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 004856: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 004856: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 004856: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 004856: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 004856: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 004856: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 004856: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 004856: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 004856: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 004856: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 004856: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 004856: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 004856: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 004856: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 004856: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 004856: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 004856: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 004856: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 004856: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 004856: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 004856: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 004856: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 004856: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 004856: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 004856: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 004856: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 004856: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 004856: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 004856: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 004856: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 004856: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:01:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:01:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 004856: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 004856: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 004856: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 004856: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 004856: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 004856: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 004856: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 004856: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 004856: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 004856: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 004856: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 004856: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 004856: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 004856: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 004856: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 004856: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 004856: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 004856: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 004856: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 004856: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 004856: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 004856: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 004856: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 004856: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 004856: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 004856: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 004856: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 004856: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 004856: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 004856: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 004856: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 004856: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 004856: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 004856: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 004856: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 004856: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 004856: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 004856: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 004856: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 004856: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 004856: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 004856: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 004856: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 004856: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 004856: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 004856: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 004856: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 004856: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 004856: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 004856: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 004856: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 004856: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 004856: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 004856: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 004856: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 004856: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 004856: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 004856: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 004856: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 004856: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 004856: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 004856: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 004856: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 004856: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 004856: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 004856: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 004856: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 004856: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 004856: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 004856: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 004856: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 004856: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 004856: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 004856: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 004856: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 004856: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 004856: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 004856: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 004856: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 004856: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 004856: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 004856: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 004856: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:02:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 004856: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 004856: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 004856: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 004856: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 004856: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 004856: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 004856: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 004856: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 004856: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 004856: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 004856: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 004856: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 004856: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 004856: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 004856: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 004856: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 004856: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 004856: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 004856: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 004856: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 004856: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 004856: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 004856: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 004856: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 004856: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 004856: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 004856: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 004856: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 004856: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 004856: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 004856: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 004856: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 004856: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 004856: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 004856: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 004856: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 004856: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 004856: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 004856: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 004856: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 004856: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 004856: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 004856: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 004856: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 004856: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 004856: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 004856: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 004856: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 004856: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 004856: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 004856: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 004856: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 004856: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 004856: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 004856: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 004856: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 004856: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 004856: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 004856: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 004856: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 004856: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 004856: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 004856: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 004856: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 004856: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 004856: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 004856: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 004856: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 004856: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 004856: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 004856: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 004856: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 004856: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 004856: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 004856: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 004856: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 004856: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 004856: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 004856: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 004856: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 004856: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 004856: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:03:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 004856: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 004856: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 004856: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 004856: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 004856: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 004856: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 004856: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 004856: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 004856: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 004856: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 004856: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 004856: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 004856: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 004856: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 004856: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 004856: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 004856: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 004856: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 004856: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 004856: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 004856: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 004856: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 004856: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 004856: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 004856: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 004856: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 004856: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 004856: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 004856: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 004856: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 004856: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 004856: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 004856: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 004856: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 004856: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 004856: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 004856: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 004856: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 004856: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 004856: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 004856: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 004856: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 004856: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 004856: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 004856: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 004856: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 004856: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 004856: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 004856: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 004856: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 004856: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 004856: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 004856: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 004856: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 004856: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 004856: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 004856: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 004856: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 004856: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 004856: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 004856: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 004856: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 004856: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 004856: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 004856: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 004856: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 004856: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 004856: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 004856: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 004856: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 004856: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 004856: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 004856: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 004856: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 004856: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 004856: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 004856: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 004856: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 004856: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 004856: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:04:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:04:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 004856: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 004856: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 004856: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 004856: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 004856: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 004856: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 004856: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 004856: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 004856: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 004856: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 004856: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 004856: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 004856: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 004856: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 004856: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 004856: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 004856: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 004856: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 004856: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 004856: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 004856: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 004856: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 004856: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 004856: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 004856: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 004856: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 004856: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 004856: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 004856: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 004856: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 004856: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 004856: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 004856: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 004856: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 004856: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 004856: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 004856: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 004856: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 004856: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 004856: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 004856: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 004856: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 004856: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 004856: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 004856: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 004856: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 004856: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 004856: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 004856: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 004856: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 004856: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 004856: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 004856: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 004856: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 004856: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 004856: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 004856: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 004856: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 004856: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 004856: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 004856: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 004856: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 004856: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 004856: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 004856: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 004856: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 004856: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 004856: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 004856: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 004856: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 004856: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 004856: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 004856: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 004856: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 004856: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 004856: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 004856: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 004856: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 004856: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 004856: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 004856: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:05:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 004856: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 004856: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 004856: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 004856: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 004856: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 004856: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 004856: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 004856: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 004856: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 004856: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 004856: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 004856: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 004856: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 004856: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 004856: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 004856: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 004856: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 004856: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 004856: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 004856: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 004856: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 004856: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 004856: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 004856: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 004856: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 004856: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 004856: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 004856: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 004856: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 004856: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 004856: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 004856: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 004856: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 004856: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 004856: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 004856: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 004856: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 004856: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 004856: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 004856: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 004856: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 004856: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 004856: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 004856: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 004856: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 004856: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 004856: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 004856: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 004856: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 004856: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 004856: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 004856: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 004856: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 004856: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 004856: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 004856: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 004856: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 004856: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 004856: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 004856: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 004856: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 004856: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 004856: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 004856: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 004856: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 004856: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 004856: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 004856: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 004856: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 004856: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 004856: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 004856: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 004856: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 004856: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 004856: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 004856: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 004856: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 004856: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 004856: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 004856: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 004856: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 004856: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 004856: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:06:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 004856: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 004856: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 004856: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 004856: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 004856: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 004856: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 004856: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 004856: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 004856: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 004856: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 004856: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 004856: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 004856: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 004856: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 004856: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 004856: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 004856: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 004856: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 004856: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 004856: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 004856: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 004856: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 004856: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 004856: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 004856: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 004856: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 004856: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 004856: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 004856: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 004856: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 004856: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 004856: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 004856: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 004856: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 004856: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 004856: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 004856: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 004856: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 004856: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 004856: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 004856: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 004856: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 004856: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 004856: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 004856: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 004856: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 004856: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 004856: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 004856: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 004856: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 004856: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 004856: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 004856: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 004856: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 004856: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 004856: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 004856: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 004856: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 004856: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 004856: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 004856: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 004856: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 004856: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 004856: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 004856: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 004856: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 004856: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 004856: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 004856: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 004856: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 004856: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 004856: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 004856: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 004856: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 004856: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 004856: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 004856: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 004856: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 004856: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 004856: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 004856: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 004856: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:07:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:07:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 004856: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 004856: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 004856: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 004856: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 004856: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 004856: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 004856: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 004856: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 004856: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 004856: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 004856: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 004856: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 004856: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 004856: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 004856: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 004856: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 004856: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 004856: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 004856: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 004856: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 004856: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 004856: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 004856: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 004856: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 004856: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 004856: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 004856: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 004856: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 004856: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 004856: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 004856: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 004856: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 004856: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 004856: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 004856: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 004856: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 004856: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 004856: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 004856: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 004856: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 004856: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 004856: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 004856: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 004856: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 004856: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 004856: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 004856: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 004856: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 004856: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 004856: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 004856: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 004856: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 004856: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 004856: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 004856: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 004856: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 004856: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 004856: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 004856: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 004856: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 004856: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 004856: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 004856: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 004856: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 004856: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 004856: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 004856: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 004856: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 004856: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 004856: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 004856: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 004856: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 004856: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 004856: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 004856: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 004856: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 004856: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 004856: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 004856: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 004856: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 004856: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 004856: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:08:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 004856: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 004856: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 004856: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 004856: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 004856: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 004856: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 004856: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 004856: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 004856: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 004856: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 004856: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 004856: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 004856: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 004856: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 004856: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 004856: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 004856: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 004856: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 004856: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 004856: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 004856: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 004856: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 004856: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 004856: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 004856: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 004856: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 004856: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 004856: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 004856: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 004856: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 004856: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 004856: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 004856: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 004856: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 004856: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 004856: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 004856: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 004856: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 004856: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 004856: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 004856: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 004856: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 004856: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 004856: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 004856: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 004856: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 004856: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 004856: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 004856: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 004856: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 004856: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 004856: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 004856: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 004856: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 004856: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 004856: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 004856: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 004856: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 004856: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 004856: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 004856: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 004856: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 004856: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 004856: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 004856: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 004856: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 004856: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 004856: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 004856: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 004856: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 004856: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 004856: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 004856: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 004856: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 004856: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 004856: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 004856: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 004856: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 004856: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 004856: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 004856: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 004856: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 004856: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:09:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:09:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 004856: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:10:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:10:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004856: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 004856: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004856: [04:10:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004856: [04:10:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007080: [04:10:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 007080: [04:10:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007080: [04:10:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007080: [04:10:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007080: [04:10:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1712 RDOC 001712: [04:10:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 001712: [04:10:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001712: [04:10:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001712: [04:10:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001712: [04:10:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001712: [04:10:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001712: [04:10:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001712: [04:10:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001712: [04:10:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001712: [04:10:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001712: [04:10:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001712: [04:10:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001712: [04:10:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001712: [04:10:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001712: [04:10:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007080: [04:10:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1712] RDOC 001712: [04:10:02] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001712: [04:10:02] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021373AD1540 RDOC 001712: [04:10:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001712: [04:10:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001712: [04:10:02] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001712: [04:10:02] gl_driver.cpp(1116) - Log - Deleting shader group 0000021373AD1540 RDOC 001712: [04:10:02] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001712: [04:10:02] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021373AD0A00 RDOC 001712: [04:10:02] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001712: [04:10:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001712: [04:10:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001712: [04:10:02] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001712: [04:10:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007080: [04:10:02] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001712: [04:10:02] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000081030C RDOC 007080: [04:10:02] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001712: [04:10:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 001712: [04:10:02] resource_manager.h(1469) - Log - Preparing up to 475 potentially dirty resources RDOC 001712: [04:10:02] resource_manager.h(1526) - Log - Prepared 475 dirty resources, postponed 0, skipped 0 RDOC 001712: [04:10:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001712: [04:10:03] resource_manager.h(1538) - Log - Checking 475 resources with initial contents against 474 referenced resources RDOC 001712: [04:10:03] resource_manager.h(1642) - Log - Serialised 469 resources, skipped 6 unreferenced RDOC 001712: [04:10:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13806464 bytes to 388219 (2.81 %) RDOC 001712: [04:10:03] gl_driver.cpp(2441) - Log - Captured GL frame with 13.166870 MB capture section in 0.763974 seconds RDOC 001712: [04:10:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4655 bytes to 4655 (100.00 %) RDOC 001712: [04:10:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 001712: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 007080: [04:10:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (424562 bytes) (time 1699503003) 31473 byte thumbnail RDOC 007080: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 007080: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:04] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007080: [04:10:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007080: [04:10:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007080: [04:10:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007080: [04:10:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007080: [04:10:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007080: [04:10:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007080: [04:10:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007080: [04:10:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007080: [04:10:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007080: [04:10:04] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007080: [04:10:04] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007080: [04:10:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007080: [04:10:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007080: [04:10:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007080: [04:10:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007080: [04:10:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1106.552 ms RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007080: [04:10:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 007080: [04:10:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 007080: [04:10:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:12] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 007080: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:15] remote_server.cpp(1665) - Log - Capture open complete RDOC 007080: [04:10:15] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 007080: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:15] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 007080: [04:10:15] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 007080: [04:10:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:24] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 007080: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:24] remote_server.cpp(1665) - Log - Capture open complete RDOC 007080: [04:10:24] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 007080: [04:10:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007080: [04:10:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007080: [04:10:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007080: [04:10:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007080: [04:10:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007080: [04:10:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007080: [04:10:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007080: [04:10:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007080: [04:10:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007080: [04:10:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007080: [04:10:24] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007080: [04:10:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007080: [04:10:24] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 007080: [04:10:24] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 007080: [04:10:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 007080: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 007080: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 007080: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 007080: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 007080: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 007080: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 007080: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 007080: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 007080: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 007080: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 007080: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 007080: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 007080: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 007080: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 007080: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 007080: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 007080: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 007080: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 007080: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 007080: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 007080: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 007080: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 007080: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 007080: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 007080: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 007080: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 007080: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 007080: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 007080: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 007080: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 007080: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 007080: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 007080: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 007080: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 007080: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 007080: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 007080: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 007080: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 007080: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 007080: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 007080: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:10:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 007080: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:10:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 007080: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 007080: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 007080: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 007080: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 007080: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 007080: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 007080: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 007080: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 007080: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 007080: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 007080: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 007080: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 007080: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 007080: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 007080: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 007080: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 007080: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 007080: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 007080: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 007080: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 007080: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 007080: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 007080: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 007080: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 007080: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 007080: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 007080: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 007080: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 007080: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 007080: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 007080: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 007080: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 007080: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 007080: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 007080: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 007080: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 007080: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 007080: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 007080: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 007080: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 007080: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 007080: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 007080: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 007080: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 007080: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 007080: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 007080: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 007080: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 007080: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 007080: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 007080: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 007080: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 007080: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 007080: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 007080: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 007080: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 007080: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 007080: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 007080: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 007080: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 007080: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 007080: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 007080: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 007080: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 007080: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 007080: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 007080: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 007080: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 007080: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 007080: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 007080: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 007080: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 007080: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 007080: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 007080: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 007080: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 007080: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 007080: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 007080: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 007080: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 007080: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 007080: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 007080: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 007080: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 007080: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:11:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:11:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 007080: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 007080: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 007080: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 007080: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 007080: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 007080: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 007080: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 007080: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 007080: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 007080: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 007080: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 007080: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 007080: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 007080: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 007080: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 007080: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 007080: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 007080: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 007080: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 007080: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 007080: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 007080: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 007080: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 007080: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 007080: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 007080: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 007080: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 007080: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 007080: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 007080: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 007080: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 007080: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 007080: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 007080: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 007080: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 007080: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 007080: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 007080: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 007080: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 007080: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 007080: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 007080: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 007080: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 007080: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 007080: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 007080: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 007080: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 007080: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 007080: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 007080: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 007080: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 007080: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 007080: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 007080: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 007080: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 007080: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 007080: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 007080: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 007080: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 007080: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 007080: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 007080: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 007080: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 007080: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 007080: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 007080: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 007080: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 007080: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 007080: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 007080: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 007080: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 007080: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 007080: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 007080: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 007080: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 007080: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 007080: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 007080: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 007080: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 007080: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 007080: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 007080: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 007080: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 007080: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:12:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 007080: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 007080: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 007080: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 007080: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 007080: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 007080: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 007080: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 007080: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 007080: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 007080: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 007080: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 007080: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 007080: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 007080: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 007080: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 007080: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 007080: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 007080: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 007080: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 007080: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 007080: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 007080: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 007080: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 007080: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 007080: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 007080: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 007080: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 007080: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 007080: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 007080: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 007080: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 007080: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 007080: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 007080: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 007080: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 007080: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 007080: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 007080: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 007080: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 007080: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 007080: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 007080: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 007080: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 007080: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 007080: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 007080: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 007080: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 007080: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 007080: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 007080: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 007080: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 007080: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 007080: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 007080: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 007080: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 007080: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 007080: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 007080: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 007080: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 007080: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 007080: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 007080: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 007080: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 007080: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 007080: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 007080: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 007080: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 007080: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 007080: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 007080: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 007080: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 007080: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 007080: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 007080: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 007080: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 007080: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 007080: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 007080: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 007080: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 007080: [04:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 007080: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 007080: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 007080: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 007080: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 007080: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:13:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 007080: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 007080: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 007080: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 007080: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 007080: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 007080: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 007080: [04:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 007080: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 007080: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 007080: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 007080: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 007080: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 007080: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 007080: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 007080: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 007080: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 007080: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 007080: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 007080: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 007080: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 007080: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 007080: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 007080: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 007080: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 007080: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 007080: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 007080: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 007080: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 007080: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 007080: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 007080: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 007080: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 007080: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 007080: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 007080: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 007080: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 007080: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 007080: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 007080: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 007080: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 007080: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 007080: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 007080: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 007080: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 007080: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 007080: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 007080: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 007080: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 007080: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 007080: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 007080: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 007080: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 007080: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 007080: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 007080: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 007080: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 007080: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 007080: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 007080: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 007080: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 007080: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 007080: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 007080: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 007080: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 007080: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 007080: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 007080: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 007080: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 007080: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 007080: [04:14:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 007080: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 007080: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 007080: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 007080: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 007080: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 007080: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 007080: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 007080: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 007080: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 007080: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 007080: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:14:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 007080: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 007080: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 007080: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 007080: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 007080: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 007080: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 007080: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 007080: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 007080: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 007080: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 007080: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 007080: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 007080: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 007080: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 007080: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 007080: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 007080: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 007080: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 007080: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 007080: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 007080: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 007080: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 007080: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 007080: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 007080: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 007080: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 007080: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 007080: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 007080: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 007080: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 007080: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 007080: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 007080: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 007080: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 007080: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 007080: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 007080: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 007080: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 007080: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 007080: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 007080: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 007080: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 007080: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 007080: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 007080: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 007080: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 007080: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 007080: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 007080: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 007080: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 007080: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 007080: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 007080: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 007080: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 007080: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 007080: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 007080: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 007080: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 007080: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 007080: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 007080: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 007080: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 007080: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 007080: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 007080: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 007080: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 007080: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 007080: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 007080: [04:15:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 007080: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 007080: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 007080: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 007080: [04:15:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 007080: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 007080: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 007080: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 007080: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 007080: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 007080: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 007080: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 007080: [04:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 007080: [04:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:15:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 007080: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 007080: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 007080: [04:16:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 007080: [04:16:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 007080: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 007080: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 007080: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 007080: [04:16:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 007080: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 007080: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 007080: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 007080: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 007080: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 007080: [04:16:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 007080: [04:16:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 007080: [04:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 007080: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 007080: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 007080: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 007080: [04:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 007080: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 007080: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 007080: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 007080: [04:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 007080: [04:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 007080: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 007080: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 007080: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 007080: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 007080: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 007080: [04:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 007080: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 007080: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 007080: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 007080: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 007080: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 007080: [04:16:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 007080: [04:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 007080: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 007080: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 007080: [04:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 007080: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 007080: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 007080: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 007080: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 007080: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 007080: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 007080: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 007080: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 007080: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 007080: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 007080: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 007080: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 007080: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 007080: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 007080: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 007080: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 007080: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 007080: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 007080: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 007080: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 007080: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 007080: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 007080: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 007080: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 007080: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 007080: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 007080: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 007080: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 007080: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 007080: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 007080: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 007080: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 007080: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 007080: [04:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 007080: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 007080: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 007080: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 007080: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 007080: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 007080: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 007080: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 007080: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 007080: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 007080: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:16:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:16:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 007080: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 007080: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 007080: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 007080: [04:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 007080: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 007080: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 007080: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 007080: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 007080: [04:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 007080: [04:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 007080: [04:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 007080: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 007080: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 007080: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 007080: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 007080: [04:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 007080: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 007080: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 007080: [04:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 007080: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 007080: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 007080: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 007080: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 007080: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 007080: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 007080: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 007080: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 007080: [04:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 007080: [04:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 007080: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 007080: [04:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 007080: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 007080: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 007080: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 007080: [04:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 007080: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 007080: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 007080: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 007080: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 007080: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 007080: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 007080: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 007080: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 007080: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 007080: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 007080: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 007080: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 007080: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 007080: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 007080: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 007080: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 007080: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 007080: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 007080: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 007080: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 007080: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 007080: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 007080: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 007080: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 007080: [04:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 007080: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 007080: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 007080: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 007080: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 007080: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 007080: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 007080: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 007080: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 007080: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 007080: [04:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 007080: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 007080: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 007080: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 007080: [04:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 007080: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 007080: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 007080: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 007080: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 007080: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 007080: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 007080: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 007080: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 007080: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:17:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:17:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 007080: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 007080: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 007080: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 007080: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 007080: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 007080: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 007080: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 007080: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 007080: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 007080: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 007080: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 007080: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 007080: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 007080: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 007080: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 007080: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 007080: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 007080: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 007080: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 007080: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 007080: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 007080: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 007080: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 007080: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 007080: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 007080: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 007080: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 007080: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 007080: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 007080: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 007080: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 007080: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 007080: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 007080: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 007080: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 007080: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 007080: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 007080: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 007080: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 007080: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 007080: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 007080: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 007080: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 007080: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 007080: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 007080: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 007080: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 007080: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 007080: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 007080: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 007080: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 007080: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 007080: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 007080: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 007080: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 007080: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 007080: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 007080: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 007080: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 007080: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 007080: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 007080: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 007080: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 007080: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 007080: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 007080: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 007080: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 007080: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 007080: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 007080: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 007080: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 007080: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 007080: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 007080: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 007080: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 007080: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 007080: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 007080: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 007080: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 007080: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 007080: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 007080: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:18:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:18:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 007080: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 007080: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 007080: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 007080: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 007080: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 007080: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 007080: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 007080: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 007080: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 007080: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 007080: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 007080: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 007080: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 007080: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 007080: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 007080: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 007080: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 007080: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 007080: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 007080: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 007080: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 007080: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 007080: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 007080: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 007080: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 007080: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 007080: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 007080: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 007080: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 007080: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 007080: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 007080: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 007080: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 007080: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 007080: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 007080: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 007080: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 007080: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 007080: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 007080: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 007080: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 007080: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 007080: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 007080: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 007080: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 007080: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 007080: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 007080: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 007080: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 007080: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007080: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 007080: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007080: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007080: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007080: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007080: [04:19:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007080: [04:19:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 000632: [04:19:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 000632: [04:19:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000632: [04:19:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000632: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 000632: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000632: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000632: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000632: [04:19:37] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000632: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000632: [04:19:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000632: [04:19:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000632: [04:19:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000632: [04:19:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000632: [04:19:38] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 330.680 ms RDOC 000632: [04:19:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 21.768 ms RDOC 000632: [04:19:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000632: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 000632: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000632: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000632: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000632: [04:19:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000632: [04:19:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000632: [04:19:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000632: [04:19:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000632: [04:19:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000632: [04:19:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000632: [04:19:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [04:19:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [04:19:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [04:19:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [04:19:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [04:19:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [04:19:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [04:19:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [04:19:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [04:19:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000632: [04:19:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [04:19:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [04:19:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000632: [04:19:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000632: [04:19:38] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 000632: [04:19:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000632: [04:19:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000632: [04:19:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000632: [04:19:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000632: [04:19:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000632: [04:19:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000632: [04:19:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 65.575 ms RDOC 000632: [04:19:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000632: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 000632: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000632: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000632: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000632: [04:19:39] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000632: [04:19:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000632: [04:19:39] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000632: [04:19:39] d3d12_replay.cpp(4620) - Log - Created device. RDOC 000632: [04:19:39] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000632: [04:19:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000632: [04:19:39] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 000632: [04:19:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 000632: [04:19:39] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000632: [04:19:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000632: [04:19:39] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000632: [04:19:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 000632: [04:19:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 000632: [04:19:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 000632: [04:19:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 000632: [04:19:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 000632: [04:19:41] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1967.284 ms RDOC 000632: [04:19:45] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 000632: [04:19:54] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 000632: [04:20:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 010700: [04:20:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 010700: [04:20:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010700: [04:20:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010700: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:03] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:03] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 329.941 ms RDOC 010700: [04:20:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:04] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:04] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 143.148 ms RDOC 010700: [04:20:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:05] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 136.715 ms RDOC 010700: [04:20:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:06] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:06] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 132.978 ms RDOC 010700: [04:20:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:06] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:07] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 144.826 ms RDOC 010700: [04:20:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:07] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:07] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 145.003 ms RDOC 010700: [04:20:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:09] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:09] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 142.303 ms RDOC 010700: [04:20:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:10] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:10] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 141.366 ms RDOC 010700: [04:20:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:10] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:10] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 149.421 ms RDOC 010700: [04:20:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:11] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:11] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 143.840 ms RDOC 010700: [04:20:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:11] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:11] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 141.832 ms RDOC 010700: [04:20:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:11] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:12] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 162.497 ms RDOC 010700: [04:20:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:12] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:12] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 143.521 ms RDOC 010700: [04:20:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:13] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:13] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:13] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:13] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:13] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 146.223 ms RDOC 010700: [04:20:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:14] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:14] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 148.943 ms RDOC 010700: [04:20:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:15] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:15] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 135.397 ms RDOC 010700: [04:20:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:16] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:16] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 152.805 ms RDOC 010700: [04:20:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:17] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:17] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 140.988 ms RDOC 010700: [04:20:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:17] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:17] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 140.206 ms RDOC 010700: [04:20:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010700: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:18] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [04:20:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [04:20:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:18] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 145.647 ms RDOC 010700: [04:20:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:18] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:18] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:18] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:18] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:18] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:18] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:18] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:18] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:18] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010700: [04:20:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010700: [04:20:18] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:18] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:18] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:18] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 26.664 ms RDOC 010700: [04:20:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:19] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:19] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:19] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:19] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.916 ms RDOC 010700: [04:20:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:19] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:19] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:19] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:19] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.120 ms RDOC 010700: [04:20:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:19] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:19] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:19] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:19] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.461 ms RDOC 010700: [04:20:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:19] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:19] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:19] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:19] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.838 ms RDOC 010700: [04:20:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:19] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:19] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:19] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:19] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.822 ms RDOC 010700: [04:20:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:19] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:19] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:19] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:19] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.092 ms RDOC 010700: [04:20:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:19] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.974 ms RDOC 010700: [04:20:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:20] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.851 ms RDOC 010700: [04:20:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:20] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.903 ms RDOC 010700: [04:20:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:20] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.769 ms RDOC 010700: [04:20:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:20] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.912 ms RDOC 010700: [04:20:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:20] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.938 ms RDOC 010700: [04:20:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:20] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.995 ms RDOC 010700: [04:20:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:20] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.998 ms RDOC 010700: [04:20:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:21] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.572 ms RDOC 010700: [04:20:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:21] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.913 ms RDOC 010700: [04:20:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:21] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.774 ms RDOC 010700: [04:20:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:21] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.736 ms RDOC 010700: [04:20:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010700: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [04:20:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010700: [04:20:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010700: [04:20:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010700: [04:20:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010700: [04:20:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [04:20:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [04:20:21] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010700: [04:20:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010700: [04:20:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.925 ms RDOC 010700: [04:20:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:21] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010700: [04:20:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:21] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:21] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:21] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:21] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010700: [04:20:22] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:22] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010700: [04:20:23] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1975.668 ms RDOC 010700: [04:20:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:24] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:24] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:24] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:24] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:24] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:24] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:24] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:25] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1437.996 ms RDOC 010700: [04:20:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:25] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:25] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:25] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:25] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:26] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:26] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:27] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1482.091 ms RDOC 010700: [04:20:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:27] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:27] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:27] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:27] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:28] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:28] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:28] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1430.033 ms RDOC 010700: [04:20:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:29] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:29] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:29] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:29] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:29] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:29] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:30] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1427.717 ms RDOC 010700: [04:20:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:30] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:30] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:30] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:30] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:31] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:31] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:32] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1459.420 ms RDOC 010700: [04:20:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:32] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:32] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:32] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:32] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:32] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:32] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:33] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1446.291 ms RDOC 010700: [04:20:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:34] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:34] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:34] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:34] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:34] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:34] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:35] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1446.525 ms RDOC 010700: [04:20:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:35] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:35] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:35] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:35] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:36] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:36] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:37] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1429.223 ms RDOC 010700: [04:20:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:37] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:37] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:37] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:37] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:37] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:37] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:38] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1444.919 ms RDOC 010700: [04:20:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:39] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:39] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:39] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:39] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:39] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:39] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:40] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1423.009 ms RDOC 010700: [04:20:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:40] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:40] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:40] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:40] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:41] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:41] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:41] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:42] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1407.619 ms RDOC 010700: [04:20:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:42] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:42] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:42] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:42] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:42] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:42] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:43] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1436.286 ms RDOC 010700: [04:20:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:44] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:44] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:44] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:44] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:45] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:45] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:45] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:46] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1433.502 ms RDOC 010700: [04:20:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:46] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:46] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:46] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:46] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:46] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:46] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:47] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1431.915 ms RDOC 010700: [04:20:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:47] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:47] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:47] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:47] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:48] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:48] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:48] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:49] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1417.455 ms RDOC 010700: [04:20:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:49] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:49] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:49] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:49] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:49] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:49] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:49] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:50] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1422.510 ms RDOC 010700: [04:20:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:51] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:51] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:51] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:51] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:51] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:51] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:51] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:51] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:52] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1419.443 ms RDOC 010700: [04:20:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:52] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:52] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:52] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:52] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:53] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:53] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:54] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1443.449 ms RDOC 010700: [04:20:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010700: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010700: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [04:20:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [04:20:54] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [04:20:54] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010700: [04:20:54] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [04:20:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [04:20:54] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010700: [04:20:54] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010700: [04:20:54] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010700: [04:20:54] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010700: [04:20:54] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010700: [04:20:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010700: [04:20:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010700: [04:20:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010700: [04:20:55] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1426.057 ms RDOC 010700: [04:20:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001208: [04:20:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) loaded in replay application RDOC 001208: [04:20:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001208: [04:20:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001208: [04:20:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001208: [04:20:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8776 RDOC 008776: [04:20:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (0ff1c66ca7c53f1b36dec45a113dd8e32318c5d8) capturing application RDOC 008776: [04:20:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008776: [04:20:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008776: [04:20:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008776: [04:20:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008776: [04:20:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008776: [04:20:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008776: [04:20:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008776: [04:20:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008776: [04:20:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008776: [04:20:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008776: [04:20:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008776: [04:20:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008776: [04:20:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001208: [04:20:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8776] RDOC 008776: [04:20:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D4DD4B0440 RDOC 008776: [04:20:57] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008776: [04:20:57] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008776: [04:20:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008776: [04:20:57] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008776: [04:20:57] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008776: [04:20:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008776: [04:20:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008776: [04:20:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008776: [04:20:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008776: [04:20:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008776: [04:20:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008776: [04:20:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008776: [04:20:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008776: [04:20:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008776: [04:20:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008776: [04:20:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008776: [04:20:57] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000AD02FE RDOC 008776: [04:20:57] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D4DD4B0440 / 0x0000000000AD02FE RDOC 001208: [04:20:57] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001208: [04:21:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008776: [04:21:02] vk_core.cpp(2062) - Log - Starting capture RDOC 008776: [04:21:02] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 008776: [04:21:02] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 008776: [04:21:02] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008776: [04:21:02] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 008776: [04:21:02] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 008776: [04:21:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 383340 (2.68 %) RDOC 008776: [04:21:02] vk_core.cpp(2613) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.086211 seconds RDOC 008776: [04:21:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 008776: [04:21:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008776: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 001208: [04:21:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (434685 bytes) (time 1699503662) 46251 byte thumbnail RDOC 001208: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 001208: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:21:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001208: [04:21:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001208: [04:21:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001208: [04:21:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001208: [04:21:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001208: [04:21:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001208: [04:21:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001208: [04:21:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001208: [04:21:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001208: [04:21:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001208: [04:21:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001208: [04:21:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001208: [04:21:03] vk_replay.cpp(4798) - Log - Created device. RDOC 001208: [04:21:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:21:03] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001208: [04:21:03] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001208: [04:21:03] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001208: [04:21:03] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001208: [04:21:03] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001208: [04:21:03] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001208: [04:21:03] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001208: [04:21:03] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001208: [04:21:03] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001208: [04:21:03] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001208: [04:21:03] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001208: [04:21:03] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001208: [04:21:03] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001208: [04:21:03] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001208: [04:21:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001208: [04:21:03] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [04:21:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [04:21:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001208: [04:21:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001208: [04:21:03] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [04:21:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [04:21:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001208: [04:21:03] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [04:21:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [04:21:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001208: [04:21:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001208: [04:21:03] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [04:21:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [04:21:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001208: [04:21:03] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [04:21:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [04:21:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001208: [04:21:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001208: [04:21:03] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [04:21:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [04:21:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001208: [04:21:03] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001208: [04:21:03] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001208: [04:21:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001208: [04:21:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001208: [04:21:03] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001208: [04:21:03] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001208: [04:21:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001208: [04:21:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [04:21:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [04:21:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [04:21:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [04:21:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [04:21:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [04:21:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [04:21:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001208: [04:21:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001208: [04:21:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001208: [04:21:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001208: [04:21:03] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001208: [04:21:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001208: [04:21:03] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001208: [04:21:03] vk_core.cpp(2875) - Log - Timer chunk initialisation - 263.532 ms RDOC 001208: [04:21:18] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 001208: [04:21:18] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 001208: [04:21:18] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 001208: [04:21:18] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 001208: [04:21:18] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 001208: [04:21:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 001208: [04:21:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 001208: [04:21:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 001208: [04:21:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 001208: [04:21:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 001208: [04:21:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 001208: [04:21:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001208: [04:21:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001208: [04:21:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001208: [04:21:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001208: [04:21:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001208: [04:21:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:21:23] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 001208: [04:21:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:21:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:21:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:21:24] remote_server.cpp(1665) - Log - Capture open complete RDOC 001208: [04:21:24] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 001208: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:21:24] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 001208: [04:21:24] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 001208: [04:21:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:21:49] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 001208: [04:21:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:21:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:21:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:21:49] remote_server.cpp(1665) - Log - Capture open complete RDOC 001208: [04:21:49] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 001208: [04:21:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001208: [04:21:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001208: [04:21:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001208: [04:21:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001208: [04:21:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001208: [04:21:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001208: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [04:21:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001208: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001208: [04:21:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001208: [04:21:49] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 001208: [04:21:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001208: [04:21:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001208: [04:21:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001208: [04:21:49] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 001208: [04:21:49] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 001208: [04:22:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 001208: [04:22:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 001208: [04:22:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 001208: [04:22:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 001208: [04:22:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 001208: [04:22:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 001208: [04:22:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 001208: [04:22:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 001208: [04:22:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 001208: [04:22:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 001208: [04:22:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 001208: [04:22:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 001208: [04:22:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 001208: [04:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 001208: [04:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 001208: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 001208: [04:22:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 001208: [04:22:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 001208: [04:22:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 001208: [04:22:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 001208: [04:22:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 001208: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 001208: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 001208: [04:22:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 001208: [04:22:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 001208: [04:22:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 001208: [04:22:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 001208: [04:22:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 001208: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 001208: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 001208: [04:22:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 001208: [04:22:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 001208: [04:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 001208: [04:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 001208: [04:22:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 001208: [04:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 001208: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 001208: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 001208: [04:22:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 001208: [04:22:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 001208: [04:22:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 001208: [04:22:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 001208: [04:22:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 001208: [04:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 001208: [04:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 001208: [04:22:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 001208: [04:22:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 001208: [04:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 001208: [04:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 001208: [04:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 001208: [04:22:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 001208: [04:22:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 001208: [04:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 001208: [04:22:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 001208: [04:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 001208: [04:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 001208: [04:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 001208: [04:22:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 001208: [04:22:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 001208: [04:22:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 001208: [04:22:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 001208: [04:22:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 001208: [04:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 001208: [04:22:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:22:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:22:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:22:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:22:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 001208: [04:22:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:22:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:22:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 001208: [04:23:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 001208: [04:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 001208: [04:23:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 001208: [04:23:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 001208: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 001208: [04:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 001208: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 001208: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 001208: [04:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 001208: [04:23:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 001208: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 001208: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 001208: [04:23:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 001208: [04:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 001208: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 001208: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 001208: [04:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 001208: [04:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 001208: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 001208: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 001208: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 001208: [04:23:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 001208: [04:23:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 001208: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 001208: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 001208: [04:23:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 001208: [04:23:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 001208: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 001208: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 001208: [04:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 001208: [04:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 001208: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 001208: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 001208: [04:23:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 001208: [04:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 001208: [04:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 001208: [04:23:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 001208: [04:23:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 001208: [04:23:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 001208: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 001208: [04:23:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 001208: [04:23:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 001208: [04:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 001208: [04:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 001208: [04:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 001208: [04:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 001208: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 001208: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 001208: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 001208: [04:23:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 001208: [04:23:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 001208: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 001208: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 001208: [04:23:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 001208: [04:23:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 001208: [04:23:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 001208: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 001208: [04:23:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 001208: [04:23:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 001208: [04:23:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 001208: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 001208: [04:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 001208: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 001208: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 001208: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 001208: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 001208: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 001208: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 001208: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 001208: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 001208: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 001208: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 001208: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 001208: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 001208: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 001208: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 001208: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 001208: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 001208: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 001208: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 001208: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 001208: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:23:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:23:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 001208: [04:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 001208: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 001208: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 001208: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 001208: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 001208: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 001208: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 001208: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 001208: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 001208: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 001208: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 001208: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 001208: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 001208: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 001208: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 001208: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 001208: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 001208: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 001208: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 001208: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 001208: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 001208: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 001208: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 001208: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 001208: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 001208: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 001208: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 001208: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 001208: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 001208: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 001208: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 001208: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 001208: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 001208: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 001208: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 001208: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 001208: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 001208: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 001208: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 001208: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 001208: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 001208: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 001208: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 001208: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 001208: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 001208: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 001208: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 001208: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 001208: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 001208: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 001208: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 001208: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 001208: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 001208: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 001208: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 001208: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 001208: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 001208: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 001208: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 001208: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 001208: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 001208: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 001208: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 001208: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 001208: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 001208: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 001208: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 001208: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 001208: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 001208: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 001208: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 001208: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 001208: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 001208: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 001208: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 001208: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 001208: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 001208: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 001208: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 001208: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:24:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:24:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 001208: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 001208: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 001208: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 001208: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 001208: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 001208: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 001208: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 001208: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 001208: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 001208: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 001208: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 001208: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 001208: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 001208: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 001208: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 001208: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 001208: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 001208: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 001208: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 001208: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 001208: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 001208: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 001208: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 001208: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 001208: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 001208: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 001208: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 001208: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 001208: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 001208: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 001208: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 001208: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 001208: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 001208: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 001208: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 001208: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 001208: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 001208: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 001208: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 001208: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 001208: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 001208: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 001208: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 001208: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 001208: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 001208: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 001208: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 001208: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 001208: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 001208: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 001208: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 001208: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 001208: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 001208: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 001208: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 001208: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 001208: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 001208: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 001208: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 001208: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 001208: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 001208: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 001208: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 001208: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 001208: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 001208: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 001208: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 001208: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 001208: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 001208: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 001208: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 001208: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 001208: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 001208: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 001208: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 001208: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 001208: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 001208: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 001208: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 001208: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 001208: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 001208: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 001208: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 001208: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:25:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:25:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 001208: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 001208: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 001208: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 001208: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 001208: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 001208: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 001208: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 001208: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 001208: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 001208: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 001208: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 001208: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 001208: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 001208: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 001208: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 001208: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 001208: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 001208: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 001208: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 001208: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 001208: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 001208: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 001208: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 001208: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 001208: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 001208: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 001208: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 001208: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 001208: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 001208: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 001208: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 001208: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 001208: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 001208: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 001208: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 001208: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 001208: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 001208: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 001208: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 001208: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 001208: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 001208: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 001208: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 001208: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 001208: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 001208: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 001208: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 001208: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 001208: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 001208: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 001208: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 001208: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 001208: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 001208: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 001208: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 001208: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 001208: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 001208: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 001208: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 001208: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 001208: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 001208: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 001208: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 001208: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 001208: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 001208: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 001208: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 001208: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 001208: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 001208: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 001208: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 001208: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 001208: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 001208: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 001208: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 001208: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 001208: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 001208: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 001208: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 001208: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 001208: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 001208: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 001208: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 001208: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:26:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:26:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 001208: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 001208: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 001208: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 001208: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 001208: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 001208: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 001208: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 001208: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 001208: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 001208: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 001208: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 001208: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 001208: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 001208: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 001208: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 001208: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 001208: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 001208: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 001208: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 001208: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 001208: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 001208: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 001208: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 001208: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 001208: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 001208: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 001208: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 001208: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 001208: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 001208: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 001208: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 001208: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 001208: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 001208: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 001208: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 001208: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 001208: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 001208: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 001208: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 001208: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 001208: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 001208: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 001208: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 001208: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 001208: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 001208: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 001208: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 001208: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 001208: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 001208: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 001208: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 001208: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 001208: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 001208: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 001208: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 001208: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 001208: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 001208: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 001208: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 001208: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 001208: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 001208: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 001208: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 001208: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 001208: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 001208: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 001208: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 001208: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 001208: [04:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 001208: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 001208: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 001208: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 001208: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 001208: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 001208: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 001208: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 001208: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 001208: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 001208: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 001208: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 001208: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 001208: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 001208: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:27:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:27:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 001208: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 001208: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 001208: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 001208: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 001208: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 001208: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 001208: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 001208: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 001208: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 001208: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 001208: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 001208: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 001208: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 001208: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 001208: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 001208: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 001208: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 001208: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 001208: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 001208: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 001208: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 001208: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 001208: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 001208: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 001208: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 001208: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 001208: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 001208: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 001208: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 001208: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 001208: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 001208: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 001208: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 001208: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 001208: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 001208: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 001208: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 001208: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 001208: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 001208: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 001208: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 001208: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 001208: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 001208: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 001208: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 001208: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 001208: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 001208: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 001208: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 001208: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 001208: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 001208: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 001208: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 001208: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 001208: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 001208: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 001208: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 001208: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 001208: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 001208: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 001208: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 001208: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 001208: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 001208: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 001208: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 001208: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 001208: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 001208: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 001208: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 001208: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 001208: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 001208: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 001208: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 001208: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 001208: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 001208: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 001208: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 001208: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 001208: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 001208: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 001208: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:28:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:28:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 001208: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 001208: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 001208: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 001208: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 001208: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 001208: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 001208: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 001208: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 001208: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 001208: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 001208: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 001208: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 001208: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 001208: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 001208: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 001208: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 001208: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 001208: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 001208: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 001208: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 001208: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 001208: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 001208: [04:29:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 001208: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 001208: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 001208: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 001208: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 001208: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 001208: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 001208: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 001208: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 001208: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 001208: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 001208: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 001208: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 001208: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 001208: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 001208: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 001208: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 001208: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 001208: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 001208: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 001208: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 001208: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 001208: [04:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 001208: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 001208: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 001208: [04:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 001208: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 001208: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 001208: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 001208: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 001208: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 001208: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 001208: [04:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 001208: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 001208: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 001208: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 001208: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 001208: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 001208: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 001208: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 001208: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 001208: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 001208: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 001208: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 001208: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 001208: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 001208: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 001208: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 001208: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 001208: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 001208: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 001208: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 001208: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 001208: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 001208: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 001208: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 001208: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 001208: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 001208: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 001208: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 001208: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 001208: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:29:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:29:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 001208: [04:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 001208: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 001208: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 001208: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 001208: [04:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 001208: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 001208: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 001208: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 001208: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 001208: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 001208: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 001208: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 001208: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 001208: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 001208: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 001208: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 001208: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 001208: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 001208: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 001208: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 001208: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 001208: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 001208: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 001208: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 001208: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 001208: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 001208: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 001208: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 001208: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 001208: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 001208: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 001208: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 001208: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 001208: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 001208: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 001208: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 001208: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 001208: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 001208: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 001208: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 001208: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 001208: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 001208: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 001208: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 001208: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 001208: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 001208: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 001208: [04:30:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 001208: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 001208: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 001208: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 001208: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 001208: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 001208: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 001208: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 001208: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 001208: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 001208: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 001208: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 001208: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 001208: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 001208: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 001208: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 001208: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 001208: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 001208: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 001208: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 001208: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 001208: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 001208: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 001208: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 001208: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 001208: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 001208: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 001208: [04:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 001208: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 001208: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 001208: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 001208: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 001208: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 001208: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 001208: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 001208: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:30:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:30:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 001208: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 001208: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 001208: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 001208: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 001208: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 001208: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 001208: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 001208: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 001208: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 001208: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 001208: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 001208: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 001208: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 001208: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 001208: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 001208: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 001208: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 001208: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 001208: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 001208: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 001208: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 001208: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 001208: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 001208: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 001208: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 001208: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 001208: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 001208: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 001208: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 001208: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 001208: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 001208: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 001208: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 001208: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 001208: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 001208: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 001208: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 001208: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 001208: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 001208: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 001208: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 001208: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 001208: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 001208: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 001208: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 001208: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 001208: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 001208: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 001208: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 001208: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 001208: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 001208: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 001208: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 001208: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 001208: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 001208: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 001208: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 001208: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 001208: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 001208: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 001208: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 001208: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 001208: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 001208: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 001208: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 001208: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 001208: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 001208: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 001208: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 001208: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 001208: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 001208: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 001208: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 001208: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 001208: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 001208: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 001208: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 001208: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 001208: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 001208: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:31:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:31:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 001208: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 001208: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 001208: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 001208: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 001208: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 001208: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 001208: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 001208: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 001208: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 001208: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 001208: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 001208: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 001208: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 001208: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 001208: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 001208: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 001208: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 001208: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 001208: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 001208: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 001208: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 001208: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 001208: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 001208: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 001208: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 001208: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 001208: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 001208: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 001208: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 001208: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 001208: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 001208: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 001208: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 001208: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 001208: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 001208: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 001208: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 001208: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 001208: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 001208: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 001208: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 001208: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 001208: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 001208: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 001208: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 001208: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 001208: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 001208: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 001208: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 001208: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 001208: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 001208: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 001208: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 001208: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 001208: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 001208: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 001208: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 001208: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 001208: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 001208: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 001208: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 001208: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 001208: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 001208: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 001208: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 001208: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 001208: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 001208: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 001208: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 001208: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 001208: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 001208: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 001208: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 001208: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 001208: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 001208: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 001208: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 001208: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 001208: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 001208: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 001208: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 001208: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 001208: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 001208: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:32:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:32:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 001208: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 001208: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 001208: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 001208: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 001208: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 001208: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 001208: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 001208: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 001208: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 001208: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 001208: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 001208: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 001208: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 001208: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 001208: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 001208: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 001208: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 001208: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 001208: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 001208: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 001208: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 001208: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 001208: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 001208: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 001208: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 001208: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 001208: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 001208: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 001208: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 001208: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 001208: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 001208: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 001208: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 001208: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 001208: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 001208: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 001208: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 001208: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 001208: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 001208: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 001208: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 001208: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 001208: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 001208: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 001208: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 001208: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 001208: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 001208: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 001208: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001208: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 001208: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001208: [04:33:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001208: [04:33:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer